Shader crash fix / More blocks / Kiln / Removed (unused) flux
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@@ -92,8 +92,6 @@ public class ContentDisplay{
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table.row();
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table.add(Core.bundle.format("item.radioactivity", (int) (item.radioactivity * 100)));
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table.row();
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table.add(Core.bundle.format("item.fluxiness", (int) (item.fluxiness * 100)));
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table.row();
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}
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public static void displayLiquid(Table table, Liquid liquid){
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@@ -173,8 +173,7 @@ public class HudFragment extends Fragment{
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.update(l ->{
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l.setColor(Tmp.c1.set(Color.WHITE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 10f, 1f)));
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l.setText(Core.bundle.format("outofbounds", (int)((boundsCountdown - players[0].destructTime) / 60f)));
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}).get().setAlignment(Align.center, Align.center))
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.margin(6).update(u -> {
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}).get().setAlignment(Align.center, Align.center)).margin(6).update(u -> {
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u.color.a = Mathf.lerpDelta(u.color.a, Mathf.num(players[0].isOutOfBounds()), 0.1f);
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}).get().color.a = 0f;
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});
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