Shader crash fix / More blocks / Kiln / Removed (unused) flux

This commit is contained in:
Anuken
2019-01-30 22:51:24 -05:00
parent 43bff5c34d
commit e6a39a8255
20 changed files with 1965 additions and 2001 deletions

View File

@@ -92,8 +92,6 @@ public class ContentDisplay{
table.row();
table.add(Core.bundle.format("item.radioactivity", (int) (item.radioactivity * 100)));
table.row();
table.add(Core.bundle.format("item.fluxiness", (int) (item.fluxiness * 100)));
table.row();
}
public static void displayLiquid(Table table, Liquid liquid){

View File

@@ -173,8 +173,7 @@ public class HudFragment extends Fragment{
.update(l ->{
l.setColor(Tmp.c1.set(Color.WHITE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 10f, 1f)));
l.setText(Core.bundle.format("outofbounds", (int)((boundsCountdown - players[0].destructTime) / 60f)));
}).get().setAlignment(Align.center, Align.center))
.margin(6).update(u -> {
}).get().setAlignment(Align.center, Align.center)).margin(6).update(u -> {
u.color.a = Mathf.lerpDelta(u.color.a, Mathf.num(players[0].isOutOfBounds()), 0.1f);
}).get().color.a = 0f;
});