Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts: core/assets/icons/icons.properties core/assets/logicids.dat core/src/mindustry/ui/dialogs/PlanetDialog.java core/src/mindustry/world/blocks/distribution/ItemBridge.java core/src/mindustry/world/blocks/liquid/LiquidExtendingBridge.java core/src/mindustry/world/blocks/storage/StorageBlock.java gradle.properties
This commit is contained in:
@@ -215,6 +215,7 @@ hosts.none = [lightgray]No local games found!
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host.invalid = [scarlet]Can't connect to host.
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servers.local = Local Servers
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servers.local.steam = Open Games & Local Servers
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servers.remote = Remote Servers
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servers.global = Community Servers
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@@ -316,7 +317,7 @@ data.invalid = This isn't valid game data.
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data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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quit.confirm = Are you sure you want to quit?
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loading = [accent]Loading...
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reloading = [accent]Reloading Mods...
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downloading = [accent]Downloading...
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saving = [accent]Saving...
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respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][] to clear plan
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@@ -538,6 +539,7 @@ configure = Configure Loadout
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loadout = Loadout
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resources = Resources
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bannedblocks = Banned Blocks
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bannedunits = Banned Units
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addall = Add All
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launch.from = Launching From: [accent]{0}
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launch.destination = Destination: {0}
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@@ -834,13 +836,13 @@ category.items = Items
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category.crafting = Input/Output
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category.function = Function
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category.optional = Optional Enhancements
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setting.skipcoreanimation.name = Skip Core Launch/Land Animation
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setting.landscape.name = Lock Landscape
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setting.shadows.name = Shadows
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setting.blockreplace.name = Automatic Block Suggestions
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setting.linear.name = Linear Filtering
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setting.hints.name = Hints
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setting.logichints.name = Logic Hints
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setting.flow.name = Display Resource Flow Rate
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setting.backgroundpause.name = Pause In Background
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setting.buildautopause.name = Auto-Pause Building
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setting.doubletapmine.name = Double-Tap to Mine
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@@ -875,6 +877,7 @@ setting.seconds = {0} seconds
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setting.milliseconds = {0} milliseconds
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setting.fullscreen.name = Fullscreen
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setting.borderlesswindow.name = Borderless Window
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setting.borderlesswindow.name.windows = Borderless Fullscreen
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setting.borderlesswindow.description = Restart may be required to apply changes.
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setting.fps.name = Show FPS & Ping
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setting.smoothcamera.name = Smooth Camera
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@@ -1104,13 +1107,12 @@ unit.reign.name = Reign
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unit.vela.name = Vela
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unit.corvus.name = Corvus
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block.resupply-point.name = Resupply Point
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block.parallax.name = Parallax
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block.cliff.name = Cliff
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block.sand-boulder.name = Sand Boulder
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block.basalt-boulder.name = Basalt Boulder
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block.grass.name = Grass
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block.slag.name = Slag
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block.molten-slag.name = Slag
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block.space.name = Space
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block.salt.name = Salt
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block.salt-wall.name = Salt Wall
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@@ -1141,8 +1143,8 @@ block.spawn.name = Enemy Spawn
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block.core-shard.name = Core: Shard
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block.core-foundation.name = Core: Foundation
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block.core-nucleus.name = Core: Nucleus
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block.deepwater.name = Deep Water
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block.water.name = Water
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block.deep-water.name = Deep Water
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block.shallow-water.name = Water
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block.tainted-water.name = Tainted Water
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block.darksand-tainted-water.name = Dark Sand Tainted Water
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block.tar.name = Tar
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@@ -1151,7 +1153,7 @@ block.sand.name = Sand
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block.darksand.name = Dark Sand
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block.ice.name = Ice
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block.snow.name = Snow
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block.craters.name = Craters
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block.crater-stone.name = Craters
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block.sand-water.name = Sand Water
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block.darksand-water.name = Dark Sand Water
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block.char.name = Char
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@@ -1355,6 +1357,7 @@ hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemi
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hint.breaking = [accent]Right-click[] and drag to break blocks.
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hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
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hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
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hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
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hint.research = Use the \ue875 [accent]Research[] button to research new technology.
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hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
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hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
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@@ -1406,7 +1409,7 @@ liquid.slag.description = Refined in separators into constituent metals, or spra
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liquid.oil.description = Used in advanced material production and as incendiary ammunition.
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liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
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block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
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block.derelict = [lightgray]Derelict
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block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
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block.illuminator.description = Emits light.
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block.message.description = Stores a message for communication between allies.
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@@ -960,7 +960,7 @@ block.parallax.name = Парралакс
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block.cliff.name = Скала
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block.sand-boulder.name = Пяшчаны валун
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block.grass.name = Трава
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block.slag.name = Шлак
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block.molten-slag.name = Шлак
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block.space.name = Space
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block.salt.name = Соль
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block.salt-wall.name = Саляная сцяна
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@@ -991,8 +991,8 @@ block.spawn.name = Кропка з’яўлення ворагаў
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block.core-shard.name = Ядро: «Аскепак»
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block.core-foundation.name = Ядро: «Штаб»
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block.core-nucleus.name = Ядро: «Атам»
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block.deepwater.name = Глубокаводдзе
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block.water.name = Вада
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block.deep-water.name = Глубокаводдзе
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block.shallow-water.name = Вада
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block.tainted-water.name = Забруджанная вада
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block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой
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block.tar.name = Нафта
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@@ -1001,7 +1001,7 @@ block.sand.name = Пясок
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block.darksand.name = Тёмны пясок
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block.ice.name = Лёд
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block.snow.name = Снег
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block.craters.name = Кратэры
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block.crater-stone.name = Кратэры
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block.sand-water.name = Пясок з вадой
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block.darksand-water.name = Тёмный пясок з вадой
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block.char.name = Выпаленая зямля
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@@ -1074,7 +1074,7 @@ block.cliff.name = Скала
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block.sand-boulder.name = Пясъчен Камък
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block.basalt-boulder.name = Базалтов Камък
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block.grass.name = Трева
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block.slag.name = Шлака
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block.molten-slag.name = Шлака
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block.space.name = Космос
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block.salt.name = Сол
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block.salt-wall.name = Стена от Сол
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@@ -1105,8 +1105,8 @@ block.spawn.name = Вражеска Начална Точка
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block.core-shard.name = Ядро: Шард
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block.core-foundation.name = Core: Фондация
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block.core-nucleus.name = Core: Център
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block.deepwater.name = Дълбока Вода
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block.water.name = Вода
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block.deep-water.name = Дълбока Вода
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block.shallow-water.name = Вода
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block.tainted-water.name = Замърсена Вода
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block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
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block.tar.name = Катран
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@@ -1115,7 +1115,7 @@ block.sand.name = Пясък
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block.darksand.name = Тъмен Пясък
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block.ice.name = Лед
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block.snow.name = Сняг
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block.craters.name = Кратери
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block.crater-stone.name = Кратери
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block.sand-water.name = Пясък - Вода
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block.darksand-water.name = Тъмен Пясък - Вода
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block.char.name = Овъглен Камък
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@@ -307,7 +307,7 @@ waiting.players = Čekání na hráče...
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wave.enemies = [lightgray]{0} zbývajících nepřátel
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wave.enemycores = [accent]{0}[lightgray] nepřátelská jádra
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wave.enemycore = [accent]{0}[lightgray] nepřátelské jádro
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wave.enemy = [lightgray]{0} zbývající nepřátel
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wave.enemy = [lightgray]{0} zbývající nepřítel
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wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[].
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wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![]
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loadimage = Nahrát obrázek
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@@ -323,16 +323,16 @@ map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být
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map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
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workshop.update = Aktualizovat položku
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workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
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map.publish.confirm = Jsi si jistý, že chceš vystavit tuto mapu?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje mapa nezobrazí.[]
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map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje mapa nezobrazí.[]
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workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
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workshop.info = Informace o položce
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changelog = Seznam změn (volitelně):
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eula = Smluvní podmínky platformy Steam
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missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
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publishing = [accent]Publikuji...
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publish.confirm = Opravdu chceš toto vystavit?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
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publish.error = Chyba při vystavování položky: {0}
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steam.error = Nepodařilo se inicializovat služby platformy Steam.Chyba: {0}
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publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
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publish.error = Chyba při publikování položky: {0}
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steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
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editor.brush = Štětec
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editor.openin = Otevřít v editoru
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@@ -341,12 +341,12 @@ editor.oregen.info = Generování rud:
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editor.mapinfo = Informace o mapě
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editor.author = Autor:
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editor.description = Popis:
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editor.nodescription = Než může být mapa publikována, musí mít popisek dlouhý nejméně 4 znaky.
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editor.nodescription = Než může být mapa publikována, musí mít popis dlouhý nejméně 4 znaky.
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editor.waves = Vln:
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editor.rules = Pravidla:
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editor.generation = Generace:
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editor.ingame = Upravit ve hře
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editor.publish.workshop = Vystavit ve Workshopu na Steamu
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editor.publish.workshop = Publikovat do Workshopu na Steamu
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editor.newmap = Nová mapa
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editor.center = Vycentrovat
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workshop = Workshop na Steamu
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@@ -684,6 +684,7 @@ stat.lightningchance = Pravděpodobnost blesku
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stat.lightningdamage = Poškození bleskem
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stat.flammability = Hořlavost
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stat.radioactivity = Radioaktivita
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stat.charge = Nabití
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stat.heatcapacity = Tepelná kapacita
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stat.viscosity = Vazkost
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stat.temperature = Teplota
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@@ -1022,7 +1023,7 @@ block.cliff.name = Útes
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block.sand-boulder.name = Pískovec
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block.basalt-boulder.name = Čedičový balvan
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block.grass.name = Tráva
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block.slag.name = Struska
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block.molten-slag.name = Struska
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block.space.name = Vesmír
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block.salt.name = Sůl
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block.salt-wall.name = Solné skály
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@@ -1053,8 +1054,8 @@ block.spawn.name = Nepřátelská líheň
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block.core-shard.name = Jádro: Odštěpek
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block.core-foundation.name = Jádro: Základ
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block.core-nucleus.name = Jádro: Atom
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block.deepwater.name = Hluboká voda
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block.water.name = Voda
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block.deep-water.name = Hluboká voda
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block.shallow-water.name = Voda
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block.tainted-water.name = Zamořená voda
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block.darksand-tainted-water.name = Zamořená voda s černým pískem
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block.tar.name = Dehet
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@@ -1063,7 +1064,7 @@ block.sand.name = Písek
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block.darksand.name = Černý písek
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block.ice.name = Led
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block.snow.name = Sníh
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block.craters.name = Krátery
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block.crater-stone.name = Krátery
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block.sand-water.name = Voda s pískem
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block.darksand-water.name = Voda s černým pískem
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block.char.name = Dřevěné uhlí
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@@ -960,7 +960,7 @@ block.parallax.name = Parallax
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block.cliff.name = Klippe
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block.sand-boulder.name = Sandkampesten
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block.grass.name = Græs
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block.slag.name = Ildgrød
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block.molten-slag.name = Ildgrød
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block.space.name = Rum
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block.salt.name = Salt
|
||||
block.salt-wall.name = Saltvæg
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||||
@@ -991,8 +991,8 @@ block.spawn.name = Fjendtligt Ankomstpunkt
|
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block.core-shard.name = Kerne: Skår
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||||
block.core-foundation.name = Kerne: Fundament
|
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block.core-nucleus.name = Kerne: Nukleus
|
||||
block.deepwater.name = Dybt Vand
|
||||
block.water.name = Vand
|
||||
block.deep-water.name = Dybt Vand
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||||
block.shallow-water.name = Vand
|
||||
block.tainted-water.name = Moget Vand
|
||||
block.darksand-tainted-water.name = Mørkt Sand Moget Vand
|
||||
block.tar.name = Tjærre
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||||
@@ -1001,7 +1001,7 @@ block.sand.name = Sand
|
||||
block.darksand.name = Mørkt Sand
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||||
block.ice.name = Is
|
||||
block.snow.name = Sne
|
||||
block.craters.name = Kratere
|
||||
block.crater-stone.name = Kratere
|
||||
block.sand-water.name = Sandet Lavvande
|
||||
block.darksand-water.name = Mørkt Sandet Lavvande
|
||||
block.char.name = Trækul
|
||||
|
||||
@@ -101,6 +101,7 @@ customgame = Benutzerdefiniertes Spiel
|
||||
newgame = Neues Spiel
|
||||
none = <nichts>
|
||||
none.found = [lightgray]<keine gefunden>
|
||||
none.inmap = [lightgray]<keine auf der Karte>
|
||||
minimap = Minimap
|
||||
position = Position
|
||||
close = Schließen
|
||||
@@ -565,6 +566,7 @@ sectors.unexplored = [lightgray]Unentdeckt
|
||||
sectors.resources = Ressourcen:
|
||||
sectors.production = Produktion:
|
||||
sectors.export = Export:
|
||||
sectors.import = Import:
|
||||
sectors.time = Zeit:
|
||||
sectors.threat = Gefahr:
|
||||
sectors.wave = Welle:
|
||||
@@ -724,7 +726,7 @@ stat.maxconsecutive = Max. Konsekutive
|
||||
stat.buildcost = Baukosten
|
||||
stat.inaccuracy = Ungenauigkeit
|
||||
stat.shots = Schüsse
|
||||
stat.reload = Schüsse/Sekunde
|
||||
stat.reload = Schussrate
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Schildlebenspunkte
|
||||
stat.cooldowntime = Cooldown-Zeit
|
||||
@@ -793,7 +795,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||
bullet.incendiary = [stat]entzündend
|
||||
bullet.homing = [stat]zielsuchend
|
||||
bullet.frag = [stat]explosiv
|
||||
bullet.frag = [stat]{0}[lightgray]x explosive Projektile:
|
||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||
@@ -806,6 +808,7 @@ bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
||||
unit.blocks = Blöcke
|
||||
unit.blockssquared = Blöcke²
|
||||
unit.powersecond = Stromeinheiten/Sekunde
|
||||
unit.tilessecond = Blöcke/Sekunde
|
||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
unit.itemssecond = Materialeinheiten/Sekunde
|
||||
unit.liquidunits = Flüssigkeitseinheiten
|
||||
@@ -844,7 +847,6 @@ setting.doubletapmine.name = Doppeltippen zum Abbauen
|
||||
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||
setting.animatedwater.name = Animiertes Wasser
|
||||
setting.animatedshields.name = Animierte Schilde
|
||||
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
||||
setting.playerindicators.name = Spieler-Indikatoren
|
||||
setting.indicators.name = Verbündeten-Indikatoren
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
@@ -853,7 +855,8 @@ setting.touchscreen.name = Touchscreen-Steuerung
|
||||
setting.fpscap.name = Max. FPS
|
||||
setting.fpscap.none = Kein(e)
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI-Skalierung[lightgray] (Neustart erforderlich)[]
|
||||
setting.uiscale.name = UI-Skalierung
|
||||
setting.uiscale.description = Neustart erforderlich.
|
||||
setting.swapdiagonal.name = Immer diagonale Platzierung
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Leicht
|
||||
@@ -871,7 +874,8 @@ setting.saveinterval.name = Autosave-Häufigkeit
|
||||
setting.seconds = {0} Sekunden
|
||||
setting.milliseconds = {0} Millisekunden
|
||||
setting.fullscreen.name = Vollbild
|
||||
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
|
||||
setting.borderlesswindow.name = Randloses Fenster
|
||||
setting.borderlesswindow.description = Neustart vielleicht erforderlich.
|
||||
setting.fps.name = FPS anzeigen
|
||||
setting.smoothcamera.name = Sanfte Kamerabewegungen
|
||||
setting.vsync.name = VSync
|
||||
@@ -994,6 +998,7 @@ rules.wavetimer = Wellen-Timer
|
||||
rules.waves = Wellen
|
||||
rules.attack = Angriff-Modus
|
||||
rules.buildai = KI kann bauen
|
||||
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
||||
rules.corecapture = Kern nach Zerstörung einnehmen
|
||||
rules.polygoncoreprotection = Polygonaler Kernschutz
|
||||
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
||||
@@ -1102,7 +1107,7 @@ block.cliff.name = Klippe
|
||||
block.sand-boulder.name = Sandbrocken
|
||||
block.basalt-boulder.name = Basaltbrocken
|
||||
block.grass.name = Gras
|
||||
block.slag.name = Schlacke
|
||||
block.molten-slag.name = Schlacke
|
||||
block.space.name = Weltall
|
||||
block.salt.name = Salz
|
||||
block.salt-wall.name = Salzwand
|
||||
@@ -1133,8 +1138,8 @@ block.spawn.name = Gegnerischer Startpunkt
|
||||
block.core-shard.name = Kern: Scherbe
|
||||
block.core-foundation.name = Kern: Fundament
|
||||
block.core-nucleus.name = Kern: Nukleus
|
||||
block.deepwater.name = Tiefes Wasser
|
||||
block.water.name = Wasser
|
||||
block.deep-water.name = Tiefes Wasser
|
||||
block.shallow-water.name = Wasser
|
||||
block.tainted-water.name = Dreckiges Wasser
|
||||
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
|
||||
block.tar.name = Teer
|
||||
@@ -1143,7 +1148,7 @@ block.sand.name = Sand
|
||||
block.darksand.name = Dunkler Sand
|
||||
block.ice.name = Eis
|
||||
block.snow.name = Schnee
|
||||
block.craters.name = Krater
|
||||
block.crater-stone.name = Krater
|
||||
block.sand-water.name = Sandiges Wasser
|
||||
block.darksand-water.name = Dunkles sandiges Wasser
|
||||
block.char.name = Holzkohle
|
||||
@@ -1288,7 +1293,6 @@ block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Behälter
|
||||
block.launch-pad.name = Launchpad
|
||||
block.launch-pad-large.name = Großes Launchpad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Kommandozentrale
|
||||
block.ground-factory.name = Bodenfabrik
|
||||
@@ -1309,11 +1313,11 @@ block.payload-source.name = Frachtquelle
|
||||
block.disassembler.name = Großer Trenner
|
||||
block.silicon-crucible.name = Silizium Schmelztiegel
|
||||
block.overdrive-dome.name = Beschleunigungs-Maschine
|
||||
block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger
|
||||
#experimental, may be removed
|
||||
block.block-forge.name = Block-Fabrik
|
||||
block.block-loader.name = Block-Lader
|
||||
block.block-unloader.name = Block-Entlader
|
||||
block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger
|
||||
|
||||
block.switch.name = Schalter
|
||||
block.micro-processor.name = Mikroprozessor
|
||||
@@ -1543,6 +1547,8 @@ block.memory-bank.description = Speichert Informationen für einen Prozessor. Ho
|
||||
block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
||||
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
|
||||
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
|
||||
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
|
||||
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
|
||||
|
||||
unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
|
||||
unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
|
||||
@@ -1577,6 +1583,11 @@ unit.omura.description = Schießt eine Railgun mit hoher Reichweite, um Gegner z
|
||||
unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke.
|
||||
unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke.
|
||||
unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke.
|
||||
unit.retusa.description = Platziert Minen und heilt verbündete Einheiten.
|
||||
unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstört gegnerische Projektile.
|
||||
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
|
||||
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
|
||||
unit.navanax.description = Schießt explosive EMP-Projektile, die gegnerische Stromnetze zerstören und eigene Blöcke heilen. Zerschmilzt Gegner mit 4 autonomen Laserstrahlen.
|
||||
|
||||
lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle.
|
||||
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
||||
|
||||
@@ -1103,7 +1103,7 @@ block.cliff.name = Pared
|
||||
block.sand-boulder.name = Roca de arena
|
||||
block.basalt-boulder.name = Roca de basalto
|
||||
block.grass.name = Hierba
|
||||
block.slag.name = Magma
|
||||
block.molten-slag.name = Magma
|
||||
block.space.name = Espacio
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Muro de sal
|
||||
@@ -1134,8 +1134,8 @@ block.spawn.name = Punto de generación
|
||||
block.core-shard.name = Núcleo: Shard
|
||||
block.core-foundation.name = Núcleo: Foundation
|
||||
block.core-nucleus.name = Núcleo: Nucleus
|
||||
block.deepwater.name = Aguas profundas
|
||||
block.water.name = Agua
|
||||
block.deep-water.name = Aguas profundas
|
||||
block.shallow-water.name = Agua
|
||||
block.tainted-water.name = Agua contaminada
|
||||
block.darksand-tainted-water.name = Agua contaminada con arena oscura
|
||||
block.tar.name = Alquitrán
|
||||
@@ -1144,7 +1144,7 @@ block.sand.name = Arena
|
||||
block.darksand.name = Arena oscura
|
||||
block.ice.name = Hielo
|
||||
block.snow.name = Nieve
|
||||
block.craters.name = Cráter
|
||||
block.crater-stone.name = Cráter
|
||||
block.sand-water.name = Agua con arena
|
||||
block.darksand-water.name = Agua con arena oscura
|
||||
block.char.name = Cenizas
|
||||
|
||||
@@ -960,7 +960,7 @@ block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Liivakamakas
|
||||
block.grass.name = Rohi
|
||||
block.slag.name = Slag
|
||||
block.molten-slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Sool
|
||||
block.salt-wall.name = Salt Wall
|
||||
@@ -991,8 +991,8 @@ block.spawn.name = Vaenlaste maandumisala
|
||||
block.core-shard.name = Tuumik: Osake
|
||||
block.core-foundation.name = Tuumik: Arenenud
|
||||
block.core-nucleus.name = Tuumik: Täielik
|
||||
block.deepwater.name = Sügav vesi
|
||||
block.water.name = Vesi
|
||||
block.deep-water.name = Sügav vesi
|
||||
block.shallow-water.name = Vesi
|
||||
block.tainted-water.name = Riknenud vesi
|
||||
block.darksand-tainted-water.name = Riknenud vesi tumedal liival
|
||||
block.tar.name = Tõrv
|
||||
@@ -1001,7 +1001,7 @@ block.sand.name = Liiv
|
||||
block.darksand.name = Tume liiv
|
||||
block.ice.name = Jää
|
||||
block.snow.name = Lumi
|
||||
block.craters.name = Kraatrid
|
||||
block.crater-stone.name = Kraatrid
|
||||
block.sand-water.name = Vesi liival
|
||||
block.darksand-water.name = Vesi tumedal liival
|
||||
block.char.name = Puusüsi
|
||||
|
||||
@@ -960,7 +960,7 @@ block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Hondar harkaitza
|
||||
block.grass.name = Belarra
|
||||
block.slag.name = Slag
|
||||
block.molten-slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Gatza
|
||||
block.salt-wall.name = Salt Wall
|
||||
@@ -991,8 +991,8 @@ block.spawn.name = Etsai-sorrera
|
||||
block.core-shard.name = Muina: Maskorra
|
||||
block.core-foundation.name = Muina: Fundazioa
|
||||
block.core-nucleus.name = Muina: Nukleoa
|
||||
block.deepwater.name = Ur sakona
|
||||
block.water.name = Ura
|
||||
block.deep-water.name = Ur sakona
|
||||
block.shallow-water.name = Ura
|
||||
block.tainted-water.name = Ur kutsatua
|
||||
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
|
||||
block.tar.name = Mundruna
|
||||
@@ -1001,7 +1001,7 @@ block.sand.name = Hondarra
|
||||
block.darksand.name = Hondar iluna
|
||||
block.ice.name = Izotza
|
||||
block.snow.name = Elurra
|
||||
block.craters.name = Kraterrak
|
||||
block.crater-stone.name = Kraterrak
|
||||
block.sand-water.name = Hondar ura
|
||||
block.darksand-water.name = Hondar ilun ura
|
||||
block.char.name = Kokea
|
||||
|
||||
@@ -960,7 +960,7 @@ block.parallax.name = Parallax
|
||||
block.cliff.name = Vuoren
|
||||
block.sand-boulder.name = Hiekkalohkare
|
||||
block.grass.name = Ruoho
|
||||
block.slag.name = Kuono
|
||||
block.molten-slag.name = Kuono
|
||||
block.space.name = Space
|
||||
block.salt.name = Suolapitoisuus
|
||||
block.salt-wall.name = Salt Wall
|
||||
@@ -991,8 +991,8 @@ block.spawn.name = Vihollisten syntymispiste
|
||||
block.core-shard.name = Ydin: Siru
|
||||
block.core-foundation.name = Ydin: Pohjaus
|
||||
block.core-nucleus.name = Ydin: Tuma
|
||||
block.deepwater.name = Syvää vettä
|
||||
block.water.name = Vettä
|
||||
block.deep-water.name = Syvää vettä
|
||||
block.shallow-water.name = Vettä
|
||||
block.tainted-water.name = Saastevettä
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Terva
|
||||
@@ -1001,7 +1001,7 @@ block.sand.name = Hiekka
|
||||
block.darksand.name = Tumma hiekka
|
||||
block.ice.name = Jää
|
||||
block.snow.name = Lumi
|
||||
block.craters.name = Kraatterit
|
||||
block.crater-stone.name = Kraatterit
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
|
||||
@@ -960,7 +960,7 @@ block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.molten-slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
@@ -991,8 +991,8 @@ block.spawn.name = Enemy Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.deepwater.name = Deep Water
|
||||
block.water.name = Water
|
||||
block.deep-water.name = Deep Water
|
||||
block.shallow-water.name = Water
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Tar
|
||||
@@ -1001,7 +1001,7 @@ block.sand.name = Sand
|
||||
block.darksand.name = Dark Sand
|
||||
block.ice.name = Ice
|
||||
block.snow.name = Snow
|
||||
block.craters.name = Craters
|
||||
block.crater-stone.name = Craters
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
|
||||
@@ -101,6 +101,7 @@ customgame = Partie personnalisée
|
||||
newgame = Nouvelle partie
|
||||
none = <Vide>
|
||||
none.found = [lightgray]<Introuvable>
|
||||
none.inmap = [lightgray]<Introuvable dans la carte>
|
||||
minimap = Mini-carte
|
||||
position = Position
|
||||
close = Fermer
|
||||
@@ -214,6 +215,7 @@ hosts.none = [lightgray]Aucune partie en LAN trouvée !
|
||||
host.invalid = [scarlet]Impossible de se connecter à l'hôte.
|
||||
|
||||
servers.local = Serveurs locaux
|
||||
servers.local.steam = Open Games & Serveurs Locaux
|
||||
servers.remote = Serveurs distants
|
||||
servers.global = Serveurs communautaires
|
||||
|
||||
@@ -725,7 +727,7 @@ stat.maxconsecutive = Max Consécutif
|
||||
stat.buildcost = Coût de construction
|
||||
stat.inaccuracy = Précision
|
||||
stat.shots = Tirs
|
||||
stat.reload = Tirs/Seconde
|
||||
stat.reload = Cadence de tir
|
||||
stat.ammo = Munitions
|
||||
stat.shieldhealth = Santé du bouclier
|
||||
stat.cooldowntime = Temps de refroidissement
|
||||
@@ -794,7 +796,8 @@ bullet.damage = [stat]{0}[lightgray] dégâts
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidé
|
||||
bullet.frag = [stat]fragmentation
|
||||
bullet.fragbullets = [stat]{0}[lightgray]x balles à fragmentation
|
||||
bullet.frag.stats = [stat]Balle à fragmentation:
|
||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||
bullet.knockback = [stat]{0}[lightgray] recul
|
||||
@@ -841,14 +844,12 @@ setting.blockreplace.name = Suggestion automatique des Blocs
|
||||
setting.linear.name = Filtrage linéaire
|
||||
setting.hints.name = Astuces
|
||||
setting.logichints.name = Astuces pour les commandes des processeurs
|
||||
setting.flow.name = Afficher le Débit des ressources
|
||||
setting.backgroundpause.name = Pause en Arrière-plan
|
||||
setting.buildautopause.name = Confirmation avant construction
|
||||
setting.doubletapmine.name = Double-clic pour Miner
|
||||
setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrage
|
||||
setting.animatedwater.name = Surfaces Animées
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
|
||||
setting.playerindicators.name = Indicateurs alliés
|
||||
setting.indicators.name = Indicateurs ennemis
|
||||
setting.autotarget.name = Visée automatique
|
||||
@@ -857,7 +858,8 @@ setting.touchscreen.name = Commandes d'écran tactile
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Illimité
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Échelle de l'interface[lightgray] (redémarrage du jeu nécessaire)[]
|
||||
setting.uiscale.name = Échelle de l'interface
|
||||
setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
|
||||
setting.swapdiagonal.name = Autoriser le placement en diagonale
|
||||
setting.difficulty.training = Entraînement
|
||||
setting.difficulty.easy = Facile
|
||||
@@ -875,7 +877,8 @@ setting.saveinterval.name = Intervalle des Sauvegardes automatiques
|
||||
setting.seconds = {0} secondes
|
||||
setting.milliseconds = {0} millisecondes
|
||||
setting.fullscreen.name = Plein Écran
|
||||
setting.borderlesswindow.name = Fenêtre sans bords[lightgray] (peut nécessiter le redémarrage du jeu)
|
||||
setting.borderlesswindow.name = Fenêtré sans bordures
|
||||
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
|
||||
setting.fps.name = Afficher FPS et Ping
|
||||
setting.smoothcamera.name = Lissage de la Caméra
|
||||
setting.vsync.name = Synchronisation Verticale
|
||||
@@ -1005,6 +1008,7 @@ rules.wavetimer = Compte à rebours des vagues
|
||||
rules.waves = Vagues
|
||||
rules.attack = Mode « Attaque »
|
||||
rules.buildai = Constructions de l'IA
|
||||
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
||||
rules.corecapture = Capture du Noyau lors de sa Destruction
|
||||
rules.polygoncoreprotection = Protection du noyau polygonal
|
||||
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
||||
@@ -1113,7 +1117,7 @@ block.cliff.name = Falaise
|
||||
block.sand-boulder.name = Bloc de Sable
|
||||
block.basalt-boulder.name = Rocher de Basalte
|
||||
block.grass.name = Herbe
|
||||
block.slag.name = Scories
|
||||
block.molten-slag.name = Scories
|
||||
block.space.name = Espace
|
||||
block.salt.name = Sel
|
||||
block.salt-wall.name = Mur de Sel
|
||||
@@ -1144,8 +1148,8 @@ block.spawn.name = Point d'Apparition Ennemi
|
||||
block.core-shard.name = Noyau: Fragment
|
||||
block.core-foundation.name = Noyau: Fondation
|
||||
block.core-nucleus.name = Noyau: Épicentre
|
||||
block.deepwater.name = Eau profonde
|
||||
block.water.name = Eau
|
||||
block.deep-water.name = Eau profonde
|
||||
block.shallow-water.name = Eau
|
||||
block.tainted-water.name = Eau Contaminée
|
||||
block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable sombre
|
||||
block.tar.name = Goudron
|
||||
@@ -1154,7 +1158,7 @@ block.sand.name = Sable
|
||||
block.darksand.name = Sable sombre
|
||||
block.ice.name = Glace
|
||||
block.snow.name = Neige
|
||||
block.craters.name = Cratères
|
||||
block.crater-stone.name = Cratères
|
||||
block.sand-water.name = Eau avec fond de Sable
|
||||
block.darksand-water.name = Eau avec fond de Sable sombre
|
||||
block.char.name = Cendres
|
||||
@@ -1299,7 +1303,6 @@ block.meltdown.name = Fusion
|
||||
block.foreshadow.name = Présage
|
||||
block.container.name = Conteneur
|
||||
block.launch-pad.name = Rampe de lancement
|
||||
block.launch-pad-large.name = Grande rampe de lancement
|
||||
block.segment.name = Diviseur
|
||||
block.command-center.name = Centre de Commande
|
||||
block.ground-factory.name = Usine d'Unités Terrestres
|
||||
@@ -1320,11 +1323,11 @@ block.payload-source.name = Source de Charge utile
|
||||
block.disassembler.name = Désassembleur
|
||||
block.silicon-crucible.name = Grande Fonderie de Silicium
|
||||
block.overdrive-dome.name = Dôme Accélérant
|
||||
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
|
||||
#experimental, may be removed
|
||||
block.block-forge.name = Forgeur de Blocs
|
||||
block.block-loader.name = Chargeur de Blocs
|
||||
block.block-unloader.name = Déchargeur de Blocs
|
||||
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
|
||||
|
||||
block.switch.name = Interrupteur
|
||||
block.micro-processor.name = Micro Processeur
|
||||
@@ -1338,7 +1341,7 @@ block.memory-bank.name = Banque de mémoire
|
||||
team.blue.name = bleu
|
||||
team.crux.name = crux
|
||||
team.sharded.name = sharded
|
||||
team.derelict.name = derelict
|
||||
team.derelict.name = Vestige
|
||||
team.green.name = vert
|
||||
team.purple.name = mauve
|
||||
|
||||
@@ -1357,8 +1360,9 @@ hint.placeConveyor = Les Convoyeurs transportent les ressources des foreuses ver
|
||||
hint.placeConveyor.mobile = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nMaintenez votre doigt et déplacez-le pour placer plusieurs convoyeurs.
|
||||
hint.placeTurret = Placez des \uf861 [accent]Tourelles[] pour défendre votre base contre les ennemis.\n\nLes Tourelles nécessitent des munitions (dans ce cas, du \uf838Cuivre).\nUtilisez les convoyeurs et les foreuses pour les ravitailler.
|
||||
hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
|
||||
hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
|
||||
hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
|
||||
hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite.
|
||||
hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources.
|
||||
hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies.
|
||||
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
||||
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
||||
@@ -1410,6 +1414,7 @@ liquid.slag.description = Différents types de métaux en fusion mélangés. Peu
|
||||
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
|
||||
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir d’eau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
|
||||
|
||||
block.derelict = [lightgray] Vestiges
|
||||
block.resupply-point.description = Approvisionne les unités proches en munitions. Pas compatible avec celles qui ont besoin d'énergie pour tirer.
|
||||
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
|
||||
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
|
||||
@@ -1518,7 +1523,7 @@ block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille l
|
||||
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
|
||||
block.hail.description = Une petite tourelle d'artillerie visant les ennemis terrestres. Efficace à longue portée.
|
||||
block.wave.description = Une tourelle de taille moyenne tirant un jet de liquide. Peut éteindre les incendies automatiquement si elle est alimentée en eau.
|
||||
block.lancer.description = Une tourelle de taille moyenne chargeant et tirant de puissants lasers aux ennemis terrestres.
|
||||
block.lancer.description = Une tourelle de taille moyenne chargeant et tirant de puissants lasers sur les ennemis terrestres.
|
||||
block.arc.description = Une petite tourelle tirant des arcs électriques sur les ennemis.
|
||||
block.swarmer.description = Une tourelle de taille moyenne attaquant les ennemis terrestres et aériens à l'aide de missiles autoguidés. Consomme beaucoup de munitions.
|
||||
block.salvo.description = Une version plus grande et améliorée de la tourelle Duo. Tire par salves.
|
||||
@@ -1531,7 +1536,7 @@ block.foreshadow.description = Une tourelle massive tirant une puissante balle s
|
||||
block.repair-point.description = Soigne l'unité endommagée la plus proche.
|
||||
block.segment.description = Endommage et détruit les tirs ennemis. Les lasers ne peuvent pas être ciblés.
|
||||
block.parallax.description = Tire un rayon tracteur qui attire les ennemis volants, infligeant aussi des dégâts.
|
||||
block.tsunami.description = Tire un puissant jet de liquide aux ennemis. Peut éteindre les incendies automatiquement si elle est alimentée en eau.
|
||||
block.tsunami.description = Tire un puissant jet de liquide sur les ennemis. Peut éteindre les incendies automatiquement si elle est alimentée en eau.
|
||||
block.silicon-crucible.description = Raffine du silicium avec du sable et du charbon en utilisant de la pyratite comme source de chaleur additionnelle. Cette usine est plus efficace dans les endroits chauds.
|
||||
block.disassembler.description = Cette version avancée du séparateur peut produire du thorium.
|
||||
block.overdrive-dome.description = Accélère le fonctionnement des bâtiments autour de lui. Requiert du silicium et du tissu phasé pour fonctionner.
|
||||
@@ -1554,6 +1559,8 @@ block.memory-bank.description = Stocke des informations pour un processeur logiq
|
||||
block.logic-display.description = Affiche des images à partir des instructions d'un processeur logique.
|
||||
block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
|
||||
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
|
||||
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
|
||||
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
|
||||
|
||||
unit.dagger.description = Tire des balles normales aux ennemis proches.
|
||||
unit.mace.description = Tire des jets de flammes aux ennemis proches.
|
||||
@@ -1588,6 +1595,11 @@ unit.omura.description = Tire avec un canon à rails à longue portée, une puis
|
||||
unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures.
|
||||
unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures.
|
||||
unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures.
|
||||
unit.retusa.description = Pose des mines de proximité. Répare les unités alliées.
|
||||
unit.oxynoe.description = Tire des jets de flammes qui réparent les structures et endommage les ennemis proches. Cible les projectiles ennemis proches avec une tourelle de défense ponctuelle.
|
||||
unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. Répare les unités alliées.
|
||||
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
|
||||
unit.navanax.description = Tire des projectiles explosifs EMP, infligeant des dommages importants aux réseaux électriques ennemis et réparant les structures alliées. Fait fondre les ennemis proches avec 4 tourelles laser autonomes.
|
||||
|
||||
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
|
||||
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
|
||||
|
||||
@@ -1044,7 +1044,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.basalt-boulder.name = Basalt Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.molten-slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
@@ -1075,8 +1075,8 @@ block.spawn.name = Enemy Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.deepwater.name = Deep Water
|
||||
block.water.name = Water
|
||||
block.deep-water.name = Deep Water
|
||||
block.shallow-water.name = Water
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Tar
|
||||
@@ -1085,7 +1085,7 @@ block.sand.name = Sand
|
||||
block.darksand.name = Dark Sand
|
||||
block.ice.name = Ice
|
||||
block.snow.name = Snow
|
||||
block.craters.name = Craters
|
||||
block.crater-stone.name = Craters
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
|
||||
@@ -1102,7 +1102,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Batu Pasir Besar
|
||||
block.basalt-boulder.name = Batu Basal Besar
|
||||
block.grass.name = Rumput
|
||||
block.slag.name = Lahar
|
||||
block.molten-slag.name = Lahar
|
||||
block.space.name = Luar Angkasa
|
||||
block.salt.name = Garam
|
||||
block.salt-wall.name = Bukit Garam
|
||||
@@ -1133,8 +1133,8 @@ block.spawn.name = Muncul Musuh
|
||||
block.core-shard.name = Inti: Bagian
|
||||
block.core-foundation.name = Inti: Pondasi
|
||||
block.core-nucleus.name = Inti: Nukleus
|
||||
block.deepwater.name = Air Dalam
|
||||
block.water.name = Air
|
||||
block.deep-water.name = Air Dalam
|
||||
block.shallow-water.name = Air
|
||||
block.tainted-water.name = Air Ternoda
|
||||
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
|
||||
block.tar.name = Minyak Mentah
|
||||
@@ -1143,7 +1143,7 @@ block.sand.name = Pasir
|
||||
block.darksand.name = Pasir Hitam
|
||||
block.ice.name = Es
|
||||
block.snow.name = Salju
|
||||
block.craters.name = Kawah
|
||||
block.crater-stone.name = Kawah
|
||||
block.sand-water.name = Air Pasir
|
||||
block.darksand-water.name = Air Pasir Hitam
|
||||
block.char.name = Bara
|
||||
|
||||
@@ -1024,7 +1024,7 @@ block.cliff.name = Scogliera
|
||||
block.sand-boulder.name = Masso di Sabbia
|
||||
block.basalt-boulder.name = Masso di Basalto
|
||||
block.grass.name = Erba
|
||||
block.slag.name = Scoria
|
||||
block.molten-slag.name = Scoria
|
||||
block.space.name = Spazio
|
||||
block.salt.name = Sale
|
||||
block.salt-wall.name = Muro di Sale
|
||||
@@ -1055,8 +1055,8 @@ block.spawn.name = Punto di Generazione Nemico
|
||||
block.core-shard.name = Nucleo: Frammento
|
||||
block.core-foundation.name = Nucleo: Fondamento
|
||||
block.core-nucleus.name = Nucleo: Kernel
|
||||
block.deepwater.name = Acqua Profonda
|
||||
block.water.name = Acqua
|
||||
block.deep-water.name = Acqua Profonda
|
||||
block.shallow-water.name = Acqua
|
||||
block.tainted-water.name = Acqua Contaminata
|
||||
block.darksand-tainted-water.name = Acqua Contaminata Scura
|
||||
block.tar.name = Catrame
|
||||
@@ -1065,7 +1065,7 @@ block.sand.name = Sabbia
|
||||
block.darksand.name = Sabbia Scura
|
||||
block.ice.name = Ghiaccio
|
||||
block.snow.name = Neve
|
||||
block.craters.name = Crateri
|
||||
block.crater-stone.name = Crateri
|
||||
block.sand-water.name = Acqua Sabbiosa
|
||||
block.darksand-water.name = Acqua Sabbiosa Scura
|
||||
block.char.name = Carbone
|
||||
|
||||
@@ -1037,7 +1037,7 @@ block.cliff.name = 崖
|
||||
block.sand-boulder.name = 巨大な礫
|
||||
block.basalt-boulder.name = 玄武岩の礫
|
||||
block.grass.name = 草
|
||||
block.slag.name = スラグ
|
||||
block.molten-slag.name = スラグ
|
||||
block.space.name = Space
|
||||
block.salt.name = 岩塩氷河
|
||||
block.salt-wall.name = 塩の壁
|
||||
@@ -1068,8 +1068,8 @@ block.spawn.name = 敵の出現場所
|
||||
block.core-shard.name = コア: シャード
|
||||
block.core-foundation.name = コア: ファンデーション
|
||||
block.core-nucleus.name = コア: ニュークリアス
|
||||
block.deepwater.name = 深層水
|
||||
block.water.name = 水
|
||||
block.deep-water.name = 深層水
|
||||
block.shallow-water.name = 水
|
||||
block.tainted-water.name = 汚れた水
|
||||
block.darksand-tainted-water.name = 黒い砂で汚れた水
|
||||
block.tar.name = タール
|
||||
@@ -1078,7 +1078,7 @@ block.sand.name = 砂
|
||||
block.darksand.name = 黒い砂
|
||||
block.ice.name = 氷
|
||||
block.snow.name = 雪
|
||||
block.craters.name = クレーター
|
||||
block.crater-stone.name = クレーター
|
||||
block.sand-water.name = 濁った水
|
||||
block.darksand-water.name = 黒い砂で濁った水
|
||||
block.char.name = 焦げ跡
|
||||
|
||||
@@ -122,7 +122,6 @@ committingchanges = 바뀐 점 적용
|
||||
done = 완료
|
||||
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
|
||||
|
||||
mods.initfailed = [red]⚠[]이전 Mindustry 인스턴스를 초기화하지 못했습니다. 잘못된 모드로 인해 발생한 것일 수 있습니다.\n\n 게임 충돌 무한반복을 막기 위해, [red]모든 모드가 비활성화되었습니다.[]\n\n이 시스템을 비활성화할려면, [accent]설정->게임->로딩 중 충돌 시 모드 비활성화[]설정을 끄세요.
|
||||
mods = 모드
|
||||
mods.none = [lightgray]모드를 찾을 수 없습니다!
|
||||
mods.guide = 모드 제작 가이드
|
||||
@@ -566,6 +565,7 @@ sectors.unexplored = [lightgray]미개척지
|
||||
sectors.resources = 자원:
|
||||
sectors.production = 생산량:
|
||||
sectors.export = 수출량:
|
||||
sectors.import = 수입량:
|
||||
sectors.time = 진행 시간:
|
||||
sectors.threat = 위험도:
|
||||
sectors.wave = 단계:
|
||||
@@ -725,7 +725,7 @@ stat.maxconsecutive = 최대 체인
|
||||
stat.buildcost = 건설 비용
|
||||
stat.inaccuracy = 오차각
|
||||
stat.shots = 발사 수
|
||||
stat.reload = 초당 발사 수
|
||||
stat.reload = 발사 주기
|
||||
stat.ammo = 탄약
|
||||
stat.shieldhealth = 보호막 내구도
|
||||
stat.cooldowntime = 쿨타임
|
||||
@@ -794,7 +794,7 @@ bullet.damage = [stat]{0}[lightgray] 피해량
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일
|
||||
bullet.incendiary = [stat]방화
|
||||
bullet.homing = [stat]유도
|
||||
bullet.frag = [stat]파편
|
||||
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:
|
||||
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량
|
||||
bullet.knockback = [stat]{0}[lightgray] 넉백
|
||||
@@ -846,7 +846,6 @@ setting.doubletapmine.name = 연속 터치로 채광
|
||||
setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화
|
||||
setting.animatedwater.name = 액체 애니메이션 효과
|
||||
setting.animatedshields.name = 보호막 애니메이션 효과
|
||||
setting.antialias.name = 위신호 제거 필터[lightgray] (재시작 필요)[]
|
||||
setting.playerindicators.name = 플레이어 위치 표시기
|
||||
setting.indicators.name = 적 위치 표시기
|
||||
setting.autotarget.name = 자동 조준
|
||||
@@ -855,7 +854,8 @@ setting.touchscreen.name = 터치스크린 조작
|
||||
setting.fpscap.name = 최대 FPS
|
||||
setting.fpscap.none = 없음
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI 스케일링[lightgray] (재시작 필요)[]
|
||||
setting.uiscale.name = UI 스케일링
|
||||
setting.uiscale.description = 적용하려면 재시작이 필요합니다.
|
||||
setting.swapdiagonal.name = 항상 대각선 배치
|
||||
setting.difficulty.training = 훈련
|
||||
setting.difficulty.easy = 무난
|
||||
@@ -873,7 +873,8 @@ setting.saveinterval.name = 저장 간격
|
||||
setting.seconds = {0} 초
|
||||
setting.milliseconds = {0} 밀리초
|
||||
setting.fullscreen.name = 전체 화면
|
||||
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
|
||||
setting.borderlesswindow.name = 테두리 없는 창 모드
|
||||
setting.borderlesswindow.description = 적용하려면 재시작이 필요할 수도 있습니다.
|
||||
setting.fps.name = FPS와 핑 표시
|
||||
setting.smoothcamera.name = 부드러운 시점
|
||||
setting.vsync.name = 수직 동기화
|
||||
@@ -996,6 +997,7 @@ rules.wavetimer = 시간 제한이 있는 단계
|
||||
rules.waves = 단계
|
||||
rules.attack = 공격 모드
|
||||
rules.buildai = AI 건설
|
||||
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
||||
rules.corecapture = 코어 파괴 시 점령
|
||||
rules.polygoncoreprotection = 다각형 코어 건설 금지구역
|
||||
rules.enemyCheat = 적Ai 무한자원
|
||||
@@ -1047,7 +1049,7 @@ item.silicon.name = 실리콘
|
||||
item.plastanium.name = 플라스터늄
|
||||
item.phase-fabric.name = 메타
|
||||
item.surge-alloy.name = 설금
|
||||
item.spore-pod.name = 포자
|
||||
item.spore-pod.name = 포자 꼬투리
|
||||
item.sand.name = 모래
|
||||
item.blast-compound.name = 폭발물
|
||||
item.pyratite.name = 파이라타이트
|
||||
@@ -1104,7 +1106,7 @@ block.cliff.name = 언덕
|
||||
block.sand-boulder.name = 사암 바위
|
||||
block.basalt-boulder.name = 현무암 바위
|
||||
block.grass.name = 잔디
|
||||
block.slag.name = 용암
|
||||
block.molten-slag.name = 용암
|
||||
block.space.name = 우주
|
||||
block.salt.name = 소금
|
||||
block.salt-wall.name = 소금 벽
|
||||
@@ -1135,8 +1137,8 @@ block.spawn.name = 적 소환지점
|
||||
block.core-shard.name = 코어: 조각
|
||||
block.core-foundation.name = 코어: 기반
|
||||
block.core-nucleus.name = 코어: 핵심
|
||||
block.deepwater.name = 깊은 물
|
||||
block.water.name = 물
|
||||
block.deep-water.name = 깊은 물
|
||||
block.shallow-water.name = 물
|
||||
block.tainted-water.name = 오염된 물
|
||||
block.darksand-tainted-water.name = 오염된 젖은 검은 모래
|
||||
block.tar.name = 타르
|
||||
@@ -1145,7 +1147,7 @@ block.sand.name = 모래
|
||||
block.darksand.name = 검은 모래
|
||||
block.ice.name = 얼음
|
||||
block.snow.name = 눈
|
||||
block.craters.name = 구덩이
|
||||
block.crater-stone.name = 구덩이
|
||||
block.sand-water.name = 젖은 모래
|
||||
block.darksand-water.name = 젖은 검은 모래
|
||||
block.char.name = 숯
|
||||
@@ -1290,7 +1292,6 @@ block.meltdown.name = 멜트다운
|
||||
block.foreshadow.name = 포어쉐도우
|
||||
block.container.name = 컨테이너
|
||||
block.launch-pad.name = 지역 자원 수송기
|
||||
block.launch-pad-large.name = 대형 지역 자원 수송기
|
||||
block.segment.name = 세그먼트
|
||||
block.command-center.name = 유닛 지휘소
|
||||
block.ground-factory.name = 지상 공장
|
||||
@@ -1311,11 +1312,11 @@ block.payload-source.name = 화물 공급기
|
||||
block.disassembler.name = 광재 분해기
|
||||
block.silicon-crucible.name = 실리콘 도가니
|
||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||
block.interplanetary-accelerator.name = 성간 코어 가속기
|
||||
#experimental, may be removed / 이 아래의 블록들은 테스트용 임시 블록들이였습니다.
|
||||
block.block-forge.name = 블록 제작대
|
||||
block.block-loader.name = 블록 로더
|
||||
block.block-unloader.name = 블록 언로더
|
||||
block.interplanetary-accelerator.name = 성간 코어 가속기
|
||||
|
||||
block.switch.name = 스위치
|
||||
block.micro-processor.name = 마이크로 프로세서
|
||||
@@ -1350,6 +1351,7 @@ hint.placeTurret = 적에게서 기지를 막아내려면 \uf861 [accent]포탑[
|
||||
hint.breaking = 블록을 부수려면 [accent]우클릭[]이나 드래그를 하십시오.
|
||||
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
|
||||
hint.blockInfo = [accent]건설 메뉴[]에서 블록을 선택해서 정보를 보십시오, 그다음 오른쪽의 [accent][[?][] 버튼을 선택하십시오.
|
||||
hint.derelict = [accent]버려진[] 구조물들은 더 이상 작동하지 않는 오래된 기지의 부서진 잔해입니다.\n\n이 구조물들은 자원으로 다시 [accent]철거[]될 수 있습니다.
|
||||
hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을 누르십시오.
|
||||
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
|
||||
hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
|
||||
@@ -1401,6 +1403,7 @@ liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아
|
||||
liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다.
|
||||
liquid.cryofluid.description = 물과 티타늄으로 만든 비부식성 액체. 열용량이 매우 높으며 냉각수로 광범위하게 사용됩니다.
|
||||
|
||||
block.derelict = [lightgray] 버려짐[]
|
||||
block.resupply-point.description = 주변 유닛들에 구리 탄약을 보급합니다. 배터리 전력이 필요한 유닛들은 호환되지 않습니다.
|
||||
block.armored-conveyor.description = 앞으로 자원들을 운반합니다. 측면에서 자원들을 받아들이지 않습니다.
|
||||
block.illuminator.description = 발광합니다.
|
||||
@@ -1545,6 +1548,8 @@ block.memory-bank.description = 프로세서를 위한 데이터를 저장합니
|
||||
block.logic-display.description = 프로세서를 이용해 그래픽을 출력할 수 있습니다.
|
||||
block.large-logic-display.description = 프로세서를 이용해 그래픽을 출력할 수 있습니다.
|
||||
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 코어를 행성 간 이동을 위한 탈출 속도까지 가속합니다.
|
||||
block.repair-turret.description = 가장 가까운 유닛을 지속적으로 수리합니다. 냉각수를 넣을 수 있습니다.
|
||||
block.payload-propulsion-tower.description = 장거리 화물 운반 구조물. 화물을 연결된 다른 화물 추진탑으로 발사합니다.
|
||||
|
||||
unit.dagger.description = 주변 모든 적에게 일반적인 탄환을 발사합니다.
|
||||
unit.mace.description = 주변 모든 적에게 화염 줄기를 발사합니다.
|
||||
@@ -1579,6 +1584,11 @@ unit.omura.description = 적에게 장거리 관통 레일건을 발사합니다
|
||||
unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 구조물을 짓습니다.
|
||||
unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 구조물을 짓습니다.
|
||||
unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 구조물을 짓습니다.
|
||||
unit.retusa.description = 근접 시한지뢰를 설치합니다. 아군 유닛을 수리할 수 있습니다.
|
||||
unit.oxynoe.description = 주변 적에게 블록을 수리하는 화염을 발사합니다. 주변 적 탄환을 요격 포탑으로 요격할 수 있습니다.
|
||||
unit.cyerce.description = 주변 적에게 유도 집속 미사일을 발사합니다. 아군 유닛을 수리할 수 있습니다.
|
||||
unit.aegires.description = 애너지 필드 안의 모든 적 유닛과 블록을 감전시킵니다. 아군에겐 전격으로 수리합니다.
|
||||
unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 거대한 EMP 고폭탄을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다.
|
||||
|
||||
lst.read = 연결된 메모리 셀에서 숫자 읽기
|
||||
lst.write = 연결된 메모리 셀에 숫자 쓰기
|
||||
@@ -1631,7 +1641,7 @@ lenum.always = 항상 참
|
||||
lenum.idiv = 정수 나누기
|
||||
lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다.
|
||||
lenum.mod = 나머지
|
||||
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교할려면 1이 되고, Null이면 0이 됩니다.
|
||||
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, Null이면 0이 됩니다.
|
||||
lenum.notequal = 동치 부정. 형변환 가능
|
||||
lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]를 확인하는데 쓸 수 있습니다.
|
||||
lenum.shl = 왼쪽으로 비트 이동
|
||||
@@ -1818,7 +1828,7 @@ block.inverted-sorter.details =
|
||||
block.distributor.details =
|
||||
block.overflow-gate.details =
|
||||
block.underflow-gate.details =
|
||||
block.mass-driver.details = [lightgray][비공식][]발사할려면 최소 아이템 10개가 필요하다.
|
||||
block.mass-driver.details = [lightgray][비공식][]발사하려면 최소 아이템 10개가 필요하다.
|
||||
block.mechanical-pump.details =
|
||||
block.rotary-pump.details =
|
||||
block.thermal-pump.details =
|
||||
|
||||
@@ -960,7 +960,7 @@ block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Smėlio Riedulys
|
||||
block.grass.name = Žolė
|
||||
block.slag.name = Slag
|
||||
block.molten-slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Druska
|
||||
block.salt-wall.name = Salt Wall
|
||||
@@ -991,8 +991,8 @@ block.spawn.name = Priešų Atsiradimo Zona
|
||||
block.core-shard.name = Branduolys: Šerdis
|
||||
block.core-foundation.name = Branduolys: Pagrindas
|
||||
block.core-nucleus.name = Branduolys: Centras
|
||||
block.deepwater.name = Gilus Vanduo
|
||||
block.water.name = Vanduo
|
||||
block.deep-water.name = Gilus Vanduo
|
||||
block.shallow-water.name = Vanduo
|
||||
block.tainted-water.name = Užterštas Vanduo
|
||||
block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo
|
||||
block.tar.name = Derva
|
||||
@@ -1001,7 +1001,7 @@ block.sand.name = Smėlis
|
||||
block.darksand.name = Tamsus Smėlis
|
||||
block.ice.name = Ledas
|
||||
block.snow.name = Sniegas
|
||||
block.craters.name = Krateriai
|
||||
block.crater-stone.name = Krateriai
|
||||
block.sand-water.name = Smėlio vanduo
|
||||
block.darksand-water.name = Tamsaus Smėlio Vanduo
|
||||
block.char.name = Char
|
||||
|
||||
@@ -960,7 +960,7 @@ block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Zandkei
|
||||
block.grass.name = Gras
|
||||
block.slag.name = Slag
|
||||
block.molten-slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Zout
|
||||
block.salt-wall.name = Salt Wall
|
||||
@@ -991,8 +991,8 @@ block.spawn.name = Vijandelijke Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.deepwater.name = Diep Water
|
||||
block.water.name = Water
|
||||
block.deep-water.name = Diep Water
|
||||
block.shallow-water.name = Water
|
||||
block.tainted-water.name = Vervuild Water
|
||||
block.darksand-tainted-water.name = Donker Zand Vervuild Water
|
||||
block.tar.name = Olie
|
||||
@@ -1001,7 +1001,7 @@ block.sand.name = Donker Zand
|
||||
block.darksand.name = Donker Zand
|
||||
block.ice.name = Ijs
|
||||
block.snow.name = Sneeuw
|
||||
block.craters.name = Krarters
|
||||
block.crater-stone.name = Krarters
|
||||
block.sand-water.name = Zand water
|
||||
block.darksand-water.name = Donker Zand Water
|
||||
block.char.name = Char
|
||||
|
||||
@@ -960,7 +960,7 @@ block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.molten-slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
@@ -991,8 +991,8 @@ block.spawn.name = Enemy Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.deepwater.name = Deep Water
|
||||
block.water.name = Water
|
||||
block.deep-water.name = Deep Water
|
||||
block.shallow-water.name = Water
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Tar
|
||||
@@ -1001,7 +1001,7 @@ block.sand.name = Sand
|
||||
block.darksand.name = Dark Sand
|
||||
block.ice.name = Ice
|
||||
block.snow.name = Snow
|
||||
block.craters.name = Craters
|
||||
block.crater-stone.name = Craters
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
|
||||
@@ -41,7 +41,7 @@ be.ignore = Zignoruj
|
||||
be.noupdates = Nie znaleziono aktualizacji.
|
||||
be.check = Sprawdź aktualizacje
|
||||
|
||||
mod.featured.dialog.title = Przeglądarka Modów
|
||||
mods.browser = Przeglądarka Modów
|
||||
mods.browser.selected = Wybrany Mod
|
||||
mods.browser.add = Zainsta-\nluj Moda
|
||||
mods.browser.reinstall = Przeins-\ntaluj
|
||||
@@ -67,6 +67,14 @@ schematic.delete.confirm = Ten schemat zostanie usunięty.
|
||||
schematic.rename = Zmień nazwę schematu
|
||||
schematic.info = {0}x{1}, {2} bloków
|
||||
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
|
||||
schematic.tags = Tagi:
|
||||
schematic.edittags = Zmień Znacznik
|
||||
schematic.addtag = Dodaj Znacznik
|
||||
schematic.texttag = Tekst Znacznika
|
||||
schematic.icontag = Ikona Znacznika
|
||||
schematic.renametag = Zmień Nazwę Znacznika
|
||||
schematic.tagdelconfirm = Czy kompletnie usunąć znacznik?
|
||||
schematic.tagexists = Taki znacznik już istnieje.
|
||||
|
||||
stats = Statystyki
|
||||
stat.wave = Fale powstrzymane:[accent] {0}
|
||||
@@ -159,7 +167,7 @@ planetmap = Mapa Planety
|
||||
launchcore = Wystrzel Rdzeń
|
||||
filename = Nazwa Pliku:
|
||||
unlocked = Odblokowano nową zawartość!
|
||||
available =Nowe Odkrycie dostępne
|
||||
available = Nowe Odkrycie dostępne
|
||||
completed = [accent]Ukończony
|
||||
techtree = Drzewo Techno-\nlogiczne
|
||||
research.legacy = Znaleziono badania z wersji [accent]5.0[].\nChcesz [accent]załadować je[], czy [accent]usunąć[] dane z drzewa technologicznego w nowej kampanii (zalecane)?
|
||||
@@ -502,7 +510,7 @@ memory = Pam: {0}mb
|
||||
memory2 = Pam:\n {0}mb +\n {1}mb
|
||||
language.restart = Uruchom grę ponownie, aby nowo ustawiony język zaczął funkcjonować.
|
||||
settings = Ustawienia
|
||||
tutorial = Poradnik
|
||||
tutorial = Samouczek
|
||||
tutorial.retake = Ponów Samouczek
|
||||
editor = Edytor
|
||||
mapeditor = Edytor Map
|
||||
@@ -530,7 +538,7 @@ launch.from = Wystrzelony z: [accent]{0}
|
||||
launch.destination = Cel: {0}
|
||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||
add = Dodaj...
|
||||
boss.health = Zdrowie Strażnika
|
||||
guardian = Zdrowie Strażnika
|
||||
|
||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||
error.unreachable = Serwer niedostępny.\nSprawdź, czy adres jest wpisany poprawnie.
|
||||
@@ -620,6 +628,20 @@ sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga
|
||||
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
|
||||
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wyrzucania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
||||
|
||||
status.burning.name = Podpalenie
|
||||
status.freezing.name = Zamrożenie
|
||||
status.wet.name = Mokrość
|
||||
status.muddy.name = Zabłocenie
|
||||
status.melting.name = Topnienie
|
||||
status.sapped.name = Osłabienie
|
||||
status.electrified.name = Naelektryzowanie
|
||||
status.spore-slowed.name = Zarodnikowe Spowolnienie
|
||||
status.tarred.name = Osmołowanie
|
||||
status.overclock.name = Przyspieszenie
|
||||
status.shocked.name = Porażenie
|
||||
status.blasted.name = Wysadzenie
|
||||
status.unmoving.name = Unieruchomienie
|
||||
|
||||
settings.language = Język
|
||||
settings.data = Dane Gry
|
||||
settings.reset = Przywróć Domyślne
|
||||
@@ -655,7 +677,8 @@ stat.input = Wejście
|
||||
stat.output = Wyjście
|
||||
stat.booster = Wzmacniacz
|
||||
stat.tiles = Wymagane Pola
|
||||
stat.affinities = Uwydajnienie
|
||||
stat.affinities = Uwydajnienia
|
||||
stat.opposites = Przeciwieństwa
|
||||
stat.powercapacity = Pojemność mocy
|
||||
stat.powershot = moc/strzał
|
||||
stat.damage = Obrażenia
|
||||
@@ -703,7 +726,7 @@ stat.lightningchance = Szansa Na Błyskawicę
|
||||
stat.lightningdamage = Obrażenia Błyskawic
|
||||
stat.flammability = Palność
|
||||
stat.radioactivity = Radioaktywność
|
||||
stat.charge = Charge
|
||||
stat.charge = Naładowanie
|
||||
stat.heatcapacity = Pojemność Cieplna
|
||||
stat.viscosity = Lepkość
|
||||
stat.temperature = Temperatura
|
||||
@@ -717,13 +740,21 @@ stat.abilities = Umiejętności
|
||||
stat.canboost = Może przyspieszyć
|
||||
stat.flying = Może latać
|
||||
stat.ammouse = Zużycie Amunicji
|
||||
stat.damagemultiplier = Mnożnik Obrażeń
|
||||
stat.healthmultiplier = Mnożnik Zdrowia
|
||||
stat.speedmultiplier = Mnożnik Prędkości
|
||||
stat.reloadmultiplier = Mnożnik Prędkości Przeładowywania
|
||||
stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||
stat.reactive = Reaguje
|
||||
stat.healing = Leczy
|
||||
|
||||
ability.forcefield = Pole Mocy
|
||||
ability.forcefield = Pole Siłowe
|
||||
ability.repairfield = Pole Naprawy
|
||||
ability.statusfield = Pole Statusu
|
||||
ability.unitspawn = Fabryka Jednostek {0}
|
||||
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
||||
ability.movelightning = Pioruny Poruszania
|
||||
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
|
||||
|
||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||
bar.noresources = Brak Zasobów
|
||||
@@ -746,6 +777,7 @@ bar.power = Prąd
|
||||
bar.progress = Postęp Budowy
|
||||
bar.input = Wejście
|
||||
bar.output = Wyjście
|
||||
bar.strength = [stat]{0}[lightgray]x siły
|
||||
|
||||
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
||||
|
||||
@@ -756,6 +788,7 @@ bullet.sapping = [stat]wyczerpujący
|
||||
bullet.homing = [stat]naprowadzający
|
||||
bullet.shock = [stat]piorunowy
|
||||
bullet.frag = [stat]fragmentacyjny
|
||||
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
||||
@@ -769,6 +802,7 @@ bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||
unit.blocks = bloki
|
||||
unit.blockssquared = bloki²
|
||||
unit.powersecond = jednostek prądu na sekundę
|
||||
unit.tilessecond = bloków na sekundę
|
||||
unit.liquidsecond = jednostek płynu na sekundę
|
||||
unit.itemssecond = przedmiotów na sekundę
|
||||
unit.liquidunits = jednostek płynu
|
||||
@@ -991,7 +1025,8 @@ rules.weather.duration = Czas trwania:
|
||||
content.item.name = Przedmioty
|
||||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
content.block.name = Klocki
|
||||
content.block.name = Bloki
|
||||
content.status.name = Efekty Statusu
|
||||
content.sector.name = Sektory
|
||||
|
||||
item.copper.name = Miedź
|
||||
@@ -1055,7 +1090,7 @@ block.cliff.name = Klif
|
||||
block.sand-boulder.name = Piaskowy Głaz
|
||||
block.basalt-boulder.name = Bazaltowy Głaz
|
||||
block.grass.name = Trawa
|
||||
block.slag.name = Żużel
|
||||
block.molten-slag.name = Żużel
|
||||
block.space.name = Kosmos
|
||||
block.salt.name = Sól
|
||||
block.salt-wall.name = Ściana Solna
|
||||
@@ -1086,8 +1121,8 @@ block.spawn.name = Spawn wrogów
|
||||
block.core-shard.name = Rdzeń: Odłamek
|
||||
block.core-foundation.name = Rdzeń: Podstawa
|
||||
block.core-nucleus.name = Rdzeń: Jądro
|
||||
block.deepwater.name = Głęboka Woda
|
||||
block.water.name = Woda
|
||||
block.deep-water.name = Głęboka Woda
|
||||
block.shallow-water.name = Woda
|
||||
block.tainted-water.name = Skażona Woda
|
||||
block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem
|
||||
block.tar.name = Smoła
|
||||
@@ -1096,7 +1131,7 @@ block.sand.name = Piasek
|
||||
block.darksand.name = Czarny piasek
|
||||
block.ice.name = Lód
|
||||
block.snow.name = Śnieg
|
||||
block.craters.name = Kratery
|
||||
block.crater-stone.name = Kratery
|
||||
block.sand-water.name = Woda z Piaskiem
|
||||
block.darksand-water.name = Woda z Ciemnym Piaskiem
|
||||
block.char.name = Popiół
|
||||
@@ -1157,7 +1192,7 @@ block.distributor.name = Dystrybutor
|
||||
block.sorter.name = Sortownik
|
||||
block.inverted-sorter.name = Odwrotny Sortownik
|
||||
block.message.name = Wiadomość
|
||||
block.illuminator.name = Illuminator
|
||||
block.illuminator.name = Iluminator
|
||||
block.overflow-gate.name = Brama Przepełnieniowa
|
||||
block.underflow-gate.name = Brama Niedomiaru
|
||||
block.silicon-smelter.name = Huta Krzemu
|
||||
@@ -1397,7 +1432,7 @@ block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiot
|
||||
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
|
||||
block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki.
|
||||
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.\n\n[scarlet]Nigdy nie używaj przy punkcje wejścia materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[]
|
||||
block.router.details = Konieczne zło. Nie zaleca się stosowania obok nakładów produkcyjnych, ponieważ zostaną one zatkane.
|
||||
block.router.details = Nieuniknione zło. Nie zaleca się stosowania obok nakładów produkcyjnych, ponieważ zostaną one zatkane.
|
||||
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
|
||||
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona.
|
||||
block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione.
|
||||
@@ -1517,150 +1552,155 @@ unit.risso.description = Strzela sporą ilością pocisków i rakiet w najbliżs
|
||||
unit.minke.description = Strzela granatami i standardowymi pociskami w najbliższych przeciwników.
|
||||
unit.bryde.description = Strzela granatami i rakietami na dużą odległość we wrogów.
|
||||
unit.sei.description = Strzela dużą ilością rakiet oraz przebijających zbroje pocisków we wrogów.
|
||||
unit.omura.description = Strzela przebijającym superszybkim pociskiem we wrogów ze sporej odległości. Produkuje Błyski (jednostki).
|
||||
unit.omura.description = Strzela przebijającym superszybkim pociskiem we wrogów ze sporej odległości. Produkuje jednostki Flare.
|
||||
unit.alpha.description = Chroni Rdzeń: Odłamek przed wrogami. Buduje struktury.
|
||||
unit.beta.description = Chroni Rdzeń: Podstawa przed wrogami. Buduje struktury.
|
||||
unit.gamma.description = Chroni Rdzeń: Jądro przed wrogami. Buduje struktury.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||
lst.getlink = Get a processor link by index. Starts at 0.
|
||||
lst.control = Control a building.
|
||||
lst.radar = Locate units around a building with range.
|
||||
lst.sensor = Get data from a building or unit.
|
||||
lst.set = Set a variable.
|
||||
lst.operation = Perform an operation on 1-2 variables.
|
||||
lst.end = Jump to the top of the instruction stack.
|
||||
lst.jump = Conditionally jump to another statement.
|
||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.read = Wczytuje liczbę z połączonej komórki pamięci.
|
||||
lst.write = Zapisuje liczbę do połączonej komórki pamięci.
|
||||
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
|
||||
lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
|
||||
lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.
|
||||
lst.printflush = Dodaje oczekujące operacje z funkcji [accent]Print[] do bloku wiadomości.
|
||||
lst.getlink = Zdobywa połączenie procesora przez indeks. Zaczyna się od 0.
|
||||
lst.control = Kontroluje budynek.
|
||||
lst.radar = Lokalizuje jednostki wokół budynku w jego zasięgu.
|
||||
lst.sensor = Zdobywa dane z budynku lub jednostki.
|
||||
lst.set = Ustawia zmienną.
|
||||
lst.operation = Wykonuje operację na 1-2 zmiennych.
|
||||
lst.end = Przeskakuje na początek stosu instrukcji.
|
||||
lst.wait = Czeka określoną liczbę sekund.
|
||||
lst.lookup = Znajduje typ przedmiotu/cieczy/jednostki/bloku poprzez ID.\nCałkowite zliczenia każdego typu można uzyskać za pomocą:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Warunkowo przeskakuje do innego stanu.
|
||||
lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją w [accent]@unit[].
|
||||
lst.unitcontrol = Kontroluje obecnie powiązaną jednostkę.
|
||||
lst.unitradar = Lokalizuje jednostki wokół obecnie powiązanej jednostki.
|
||||
lst.unitlocate = Lokalizuje specyficzny typ pozycji/budynku gdziekolwiek na mapie.\nWymaga powiązanej jednostki.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.configure = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
|
||||
lenum.shoot = Strzel w określoną pozycje.
|
||||
lenum.shootp = Strzel w jednostkę/budynek z przewidywaną prędkością.
|
||||
lenum.configure = Konfiguracja budowania, np. sortowany przedmiot w sortowniku.
|
||||
lenum.enabled = Sprawdza czy blok jest włączony.
|
||||
|
||||
laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.color = Kolor iluminatora.
|
||||
laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez procesor, zwraca procesor.\nJeśli we formacji, zwracja przywódcę.\nW innym wypadku zwraca samą jednostkę.
|
||||
laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istnieje.
|
||||
laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0.
|
||||
laccess.commanded = [red]Przestarzałe. Zostanie usunięte![]\nZamiast tego użyj [accent]controlled[].
|
||||
laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
graphicstype.linerect = Draw a rectangle outline.
|
||||
graphicstype.poly = Fill a regular polygon.
|
||||
graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.clear = Wypełnia wyświetlacz kolorem.
|
||||
graphicstype.color = Ustawia kolor następnych operacji rysujących.
|
||||
graphicstype.stroke = Ustawia grubość linii.
|
||||
graphicstype.line = Rysuje segment linii.
|
||||
graphicstype.rect = Wypełnia prostokąt.
|
||||
graphicstype.linerect = Rysuje obwód prostokąta.
|
||||
graphicstype.poly = Wypełnia regularny wielokąt.
|
||||
graphicstype.linepoly = Rysuje obwód regularnego wielokąta.
|
||||
graphicstype.triangle = Wypełnia trójkąt.
|
||||
graphicstype.image = Rysuje ikonę jakiejś treści.\nnp. [accent]@router[] lub [accent]@dagger[].
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
lenum.always = Zawsze prawda.
|
||||
lenum.idiv = Dzielenie liczb całkowitych.
|
||||
lenum.div = Dzielenie.\nZwraca [accent]null[] w trakcie dzielenia przez zero.
|
||||
lenum.mod = Modulo.
|
||||
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
||||
lenum.notequal = Not equal. Coerces types.
|
||||
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
||||
lenum.shl = Bit-shift left.
|
||||
lenum.shr = Bit-shift right.
|
||||
lenum.or = Bitwise OR.
|
||||
lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
lenum.equal = Równość. Wymusza typ.\nNiezerowe objekty połączone z liczbami stają się 1, w innym wypadku 0.
|
||||
lenum.notequal = Nierówność. Wymusza typ.
|
||||
lenum.strictequal = Ścisła równość. Nie wymusza typów.\nMoże być użyte do wykrycia [accent]null[].
|
||||
lenum.shl = Przesunięcie bitowe w lewo.
|
||||
lenum.shr = Przesunięcie bitowe w prawo.
|
||||
lenum.or = Bitowe OR (lub).
|
||||
lenum.land = Logiczne AND (i).
|
||||
lenum.and = Bitowe AND (i).
|
||||
lenum.not = Bitowe NOT.
|
||||
lenum.xor = Bitowe XOR.
|
||||
|
||||
lenum.min = Minimum dwóch liczb.
|
||||
lenum.max = Maksimum dwóch liczb.
|
||||
lenum.angle = Kąt wektoru w stopniach.
|
||||
lenum.len = Długość wektoru.
|
||||
|
||||
lenum.sin = Sinus, w stopniach.
|
||||
lenum.cos = Cosinus, w stopniach.
|
||||
lenum.tan = Tangens, w stopniach.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.len = Length of vector.
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
lenum.rand = Losowa liczba w przedziale [0, wartość).
|
||||
lenum.log = Logarytm naturalny (ln).
|
||||
lenum.log10 = Logarytm o podstawie 10.
|
||||
lenum.noise = Szum simplex 2D.
|
||||
lenum.abs = Wartość bezwzględna.
|
||||
lenum.sqrt = Pierwiastek kwadratowy.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
lenum.enemy = Enemy unit.
|
||||
lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
lenum.any = Dowolna jednostka.
|
||||
lenum.ally = Sojusznicza jednostka.
|
||||
lenum.attacker = Jednostka z bronią.
|
||||
lenum.enemy = Przeciwnik.
|
||||
lenum.boss = Strażnik.
|
||||
lenum.flying = Latająca jednostka.
|
||||
lenum.ground = Jednostka lądowa.
|
||||
lenum.player = Jednostka kontrolowana przez gracza.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
lenum.ore = Depozyt rudy.
|
||||
lenum.damaged = Uszkodzony sojuszniczy budynek.
|
||||
lenum.spawn = Punkt zrzutu przeciwnika.\nMoże być rdzeniem lub pozycją.
|
||||
lenum.building = Budynek ze specyficznej grupy.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
lenum.core = Dowolny rdzeń.
|
||||
lenum.storage = Budynek przechowujący, np. Magazyn.
|
||||
lenum.generator = Budynki generujące prąd.
|
||||
lenum.factory = Budynki przetwarzające surowce.
|
||||
lenum.repair = Punkty naprawy.
|
||||
lenum.rally = Centrum dowodzenia.
|
||||
lenum.battery = Dowolna bateria.
|
||||
lenum.resupply = Punkty uzupełniające.\nMa znaczenie tylko gdy [accent]"Unit Ammo"[] jest załączone.
|
||||
lenum.reactor = Reaktor uderzeniowy/torowy.
|
||||
lenum.turret = Dowolna wieżyczka.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
sensor.in = Wykrywany budynek/jednostka.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
radar.from = Budynek wykrywający.\nZasięg czujnika jest limitowany przez zasięg budynku.
|
||||
radar.target = Filtr wykrywanych jednostek.
|
||||
radar.and = Dodatkowe filtry.
|
||||
radar.order = Kolejność sortowania. 0 aby odwrócić.
|
||||
radar.sort = Wartość, według której będą sortowane wyniki.
|
||||
radar.output = Zmienna, do której zostanie przypisana jednostka wyjściowa.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
unitradar.target = Filtr wykrywanych jednostek.
|
||||
unitradar.and = Dodatkowe filtry.
|
||||
unitradar.order = Kolejność sortowania. 0 aby odwrócić.
|
||||
unitradar.sort = Wartość, według której będą sortowane wyniki.
|
||||
unitradar.output = Zmienna, do której zostanie przypisana jednostka wyjściowa.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
control.of = Kontrolowany budynek.
|
||||
control.unit = Jednostka/budynek, w którą ma celować.
|
||||
control.shoot = Strzelanie.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
unitlocate.enemy = Lokalizowanie budynków przeciwnika.
|
||||
unitlocate.found = Znalezienie obiektu.
|
||||
unitlocate.building = Zmienna wyjściowa dla zlokalizowanego budynku.
|
||||
unitlocate.outx = Wyjściowy koordynat X.
|
||||
unitlocate.outy = Wyjściowy koordynat Y.
|
||||
unitlocate.group = Grupa szukanych budynków.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
lenum.target = Shoot a position.
|
||||
lenum.targetp = Shoot a target with velocity prediction.
|
||||
lenum.itemdrop = Drop an item.
|
||||
lenum.itemtake = Take an item from a building.
|
||||
lenum.paydrop = Drop current payload.
|
||||
lenum.paytake = Pick up payload at current location.
|
||||
lenum.flag = Numeric unit flag.
|
||||
lenum.mine = Mine at a position.
|
||||
lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan.
|
||||
lenum.stop = Przestań poruszać się/kopać/budować.
|
||||
lenum.move = Przemieść się do określonej pozycji.
|
||||
lenum.approach = Podejdź do pozycji w promieniu.
|
||||
lenum.pathfind = Odnajdź ścieżkę do punktu zrzutu przeciwników.
|
||||
lenum.target = Strzel w określoną pozycje.
|
||||
lenum.targetp = Strzel w jednostkę/budynek z przewidywaną prędkością.
|
||||
lenum.itemdrop = Upuść przedmiot.
|
||||
lenum.itemtake = Zabierz przedmiot z budynku.
|
||||
lenum.paydrop = Upuść obecny ładunek.
|
||||
lenum.paytake = Podnieś ładunek z obecnego miejsca.
|
||||
lenum.flag = Numeryczny znacznik jednostki.
|
||||
lenum.mine = Kop na danej pozycji.
|
||||
lenum.build = Buduj strukturę.
|
||||
lenum.getblock = Pobierz budynek i typ z koordynatów.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
|
||||
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
|
||||
lenum.boost = Zacznij/zakończ boostować.
|
||||
|
||||
@@ -1073,7 +1073,7 @@ block.parallax.name = Paralaxe
|
||||
block.cliff.name = Relevo
|
||||
block.sand-boulder.name = Pedregulho de areia
|
||||
block.grass.name = Grama
|
||||
block.slag.name = Escória
|
||||
block.molten-slag.name = Escória
|
||||
block.space.name = Space
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Parede de sal
|
||||
@@ -1104,8 +1104,8 @@ block.spawn.name = Área inimiga
|
||||
block.core-shard.name = Fragmento do núcleo
|
||||
block.core-foundation.name = Fundação do núcleo
|
||||
block.core-nucleus.name = Centro do núcleo
|
||||
block.deepwater.name = Água profunda
|
||||
block.water.name = Água
|
||||
block.deep-water.name = Água profunda
|
||||
block.shallow-water.name = Água
|
||||
block.tainted-water.name = Água tinta
|
||||
block.darksand-tainted-water.name = Água tinta sobre areia escura
|
||||
block.tar.name = Piche
|
||||
@@ -1114,7 +1114,7 @@ block.sand.name = Areia
|
||||
block.darksand.name = Areia escura
|
||||
block.ice.name = Gelo
|
||||
block.snow.name = Neve
|
||||
block.craters.name = Crateras
|
||||
block.crater-stone.name = Crateras
|
||||
block.sand-water.name = Água sobre areia
|
||||
block.darksand-water.name = Água sobre areia escura
|
||||
block.char.name = Cinzas
|
||||
|
||||
@@ -960,7 +960,7 @@ block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Pedregulho de areia
|
||||
block.grass.name = Grama
|
||||
block.slag.name = Slag
|
||||
block.molten-slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Sal
|
||||
block.salt-wall.name = Salt Wall
|
||||
@@ -991,8 +991,8 @@ block.spawn.name = Spawn dos inimigos
|
||||
block.core-shard.name = Fragmento do núcleo
|
||||
block.core-foundation.name = Fundação do núcleo
|
||||
block.core-nucleus.name = Núcleo do núcleo
|
||||
block.deepwater.name = Água profunda
|
||||
block.water.name = Água
|
||||
block.deep-water.name = Água profunda
|
||||
block.shallow-water.name = Água
|
||||
block.tainted-water.name = Água contaminada
|
||||
block.darksand-tainted-water.name = Água contaminada sobre areia escura
|
||||
block.tar.name = Piche
|
||||
@@ -1001,7 +1001,7 @@ block.sand.name = Areia
|
||||
block.darksand.name = Areia escura
|
||||
block.ice.name = Gelo
|
||||
block.snow.name = Neve
|
||||
block.craters.name = Crateras
|
||||
block.crater-stone.name = Crateras
|
||||
block.sand-water.name = Água sobre areia
|
||||
block.darksand-water.name = Água sobre areia escura
|
||||
block.char.name = Char
|
||||
|
||||
@@ -100,6 +100,7 @@ joingame = Intră în Joc
|
||||
customgame = Personalizat
|
||||
newgame = Joc Nou
|
||||
none.found = [lightgray]<nu s-a găsit nimic>
|
||||
none.inmap = [lightgray]<niciunul pe hartă>
|
||||
none = <nimic>
|
||||
minimap = Minihartă
|
||||
position = Poziție
|
||||
@@ -564,7 +565,8 @@ weather.fog.name = Ceață
|
||||
sectors.unexplored = [lightgray]Neexplorat
|
||||
sectors.resources = Resurse:
|
||||
sectors.production = Producție:
|
||||
sectors.export = Export:
|
||||
sectors.export = Exportă:
|
||||
sectors.import = Importă:
|
||||
sectors.time = Timp:
|
||||
sectors.threat = Amenințare:
|
||||
sectors.wave = Valul:
|
||||
@@ -643,7 +645,7 @@ status.electrified.name = Electrificat
|
||||
status.spore-slowed.name = Încetinit de Spori
|
||||
status.tarred.name = Păcurit
|
||||
status.overclock.name = Suprasolicitat
|
||||
status.shocked.name = Șoc
|
||||
status.shocked.name = Electrocutat
|
||||
status.blasted.name = Explozie
|
||||
status.unmoving.name = Nemișcat
|
||||
|
||||
@@ -724,7 +726,7 @@ stat.maxconsecutive = Maxim Consecutive
|
||||
stat.buildcost = Cost Construcție
|
||||
stat.inaccuracy = Inacuratețe
|
||||
stat.shots = Lovituri
|
||||
stat.reload = Lovituri/Secundă
|
||||
stat.reload = Rata de Tragere
|
||||
stat.ammo = Muniție
|
||||
stat.shieldhealth = Viață Scut
|
||||
stat.cooldowntime = Timp de Reîncărcare
|
||||
@@ -793,10 +795,10 @@ bullet.damage = [stat]{0}[lightgray] forță
|
||||
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
|
||||
bullet.incendiary = [stat]incendiar
|
||||
bullet.homing = [stat]cu radar
|
||||
bullet.frag = [stat]se sparge
|
||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||
bullet.knockback = [stat]{0} [lightgray]împingere
|
||||
bullet.knockback = [stat]{0}[lightgray] împingere
|
||||
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
||||
bullet.infinitepierce = [stat]penetrează
|
||||
bullet.healpercent = [stat]{0}[lightgray]% reparare
|
||||
@@ -806,6 +808,7 @@ bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||
unit.blocks = blocuri
|
||||
unit.blockssquared = blocuri²
|
||||
unit.powersecond = electricitate/secundă
|
||||
unit.tilessecond = pătrate/secundă
|
||||
unit.liquidsecond = unități lichid/secundă
|
||||
unit.itemssecond = materiale/secundă
|
||||
unit.liquidunits = unități lichid
|
||||
@@ -821,7 +824,7 @@ unit.shieldhealth = viață scut
|
||||
unit.items = materiale
|
||||
unit.thousands = mii
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.billions = mld
|
||||
unit.pershot = /lovitură
|
||||
category.purpose = Utilizare
|
||||
category.general = General
|
||||
@@ -844,7 +847,6 @@ setting.doubletapmine.name = Dublu-Click pt a Mina
|
||||
setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
|
||||
setting.animatedwater.name = Suprafețe Animate
|
||||
setting.animatedshields.name = Scuturi Animate
|
||||
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
|
||||
setting.playerindicators.name = Indicatori Jucător
|
||||
setting.indicators.name = Indicatori Inamic
|
||||
setting.autotarget.name = Auto-Țintire
|
||||
@@ -853,7 +855,8 @@ setting.touchscreen.name = Controale Touchscreen
|
||||
setting.fpscap.name = FPS Maxim
|
||||
setting.fpscap.none = Niciuna
|
||||
setting.fpscap.text = FPS (0)
|
||||
setting.uiscale.name = Scară Interfață [lightgray] (repornirea necesară)[]
|
||||
setting.uiscale.name = Scară Interfață
|
||||
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||
setting.difficulty.training = Antrenament
|
||||
setting.difficulty.easy = Ușor
|
||||
@@ -871,7 +874,8 @@ setting.saveinterval.name = Interval de Salvare
|
||||
setting.seconds = {0} secunde
|
||||
setting.milliseconds = {0} millisecunde
|
||||
setting.fullscreen.name = Ecran Complet
|
||||
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
|
||||
setting.borderlesswindow.name = Fereastră Fără Margine
|
||||
setting.borderlesswindow.description = Repornirea poate fi necesară pt a aplica schimbările.
|
||||
setting.fps.name = Vezi FPS & Ping
|
||||
setting.smoothcamera.name = Cameră Graduală
|
||||
setting.vsync.name = VSync
|
||||
@@ -994,6 +998,7 @@ rules.wavetimer = Valuri pe Timp
|
||||
rules.waves = Valuri
|
||||
rules.attack = Modul Atac
|
||||
rules.buildai = AI-ul Construiește
|
||||
rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
|
||||
rules.corecapture = Capturează Nucleele Distruse
|
||||
rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
|
||||
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
|
||||
@@ -1102,7 +1107,7 @@ block.cliff.name = Deal
|
||||
block.sand-boulder.name = Bolovan de Nisip
|
||||
block.grass.name = Iarbă
|
||||
block.basalt-boulder.name = Bolovan de Bazalt
|
||||
block.slag.name = Zgură
|
||||
block.molten-slag.name = Zgură
|
||||
block.space.name = Cosmos
|
||||
block.salt.name = Sare
|
||||
block.salt-wall.name = Perete de Sare
|
||||
@@ -1133,8 +1138,8 @@ block.spawn.name = Punctul de Lansare Inamic
|
||||
block.core-shard.name = Nucleu: Shard
|
||||
block.core-foundation.name = Nucleu: Foundation
|
||||
block.core-nucleus.name = Nucleu: Core
|
||||
block.deepwater.name = Apă Adâncă
|
||||
block.water.name = Apă
|
||||
block.deep-water.name = Apă Adâncă
|
||||
block.shallow-water.name = Apă
|
||||
block.tainted-water.name = Apă Tulbure
|
||||
block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru
|
||||
block.tar.name = Păcură
|
||||
@@ -1143,7 +1148,7 @@ block.sand.name = Nisip
|
||||
block.darksand.name = Nisip Negru
|
||||
block.ice.name = Gheață
|
||||
block.snow.name = Zăpadă
|
||||
block.craters.name = Cratere
|
||||
block.crater-stone.name = Cratere
|
||||
block.sand-water.name = Apă cu Nisip
|
||||
block.darksand-water.name = Apă cu Nisip Negru
|
||||
block.char.name = Turbă
|
||||
@@ -1278,7 +1283,7 @@ block.surge-wall.name = Perete de Aliaj
|
||||
block.surge-wall-large.name = Perete Mare de Aliaj
|
||||
block.cyclone.name = Ciclon
|
||||
block.fuse.name = Fuse
|
||||
block.shock-mine.name = Mină cu Șocuri
|
||||
block.shock-mine.name = Mină cu Electroșocuri
|
||||
block.overdrive-projector.name = Proiector de Suprasolicitare
|
||||
block.force-projector.name = Proiector de Forță
|
||||
block.arc.name = Arc
|
||||
@@ -1288,7 +1293,6 @@ block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Platformă de Lansare
|
||||
block.launch-pad-large.name = Platformă de Lansare Mare
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Centru de Comandă
|
||||
block.ground-factory.name = Fabrică Unități Artilerie
|
||||
@@ -1348,6 +1352,7 @@ hint.placeTurret = Construiește \uf861 [accent]Arme[] pt a-ți apăra baza de i
|
||||
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
|
||||
hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
|
||||
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
|
||||
hint.derelict = [accent]Structurile abandonate[] sunt rămășițe stricate ale bazelor vechi care nu mai funcționează.\n\nAceste structuri pot fi [accent]deconstruite[] pt resurse.
|
||||
hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi tehnologii.
|
||||
hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
|
||||
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
|
||||
@@ -1399,6 +1404,7 @@ liquid.slag.description = Rafinată în separatoare înapoi în materialele cons
|
||||
liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
|
||||
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
|
||||
|
||||
block.derelict = [lightgray] Structuri Abandonate
|
||||
block.resupply-point.description = Realimentează unitățile din apropiere cu muniție de cupru. Nu este compatibil cu unitățile care se încarcă din baterii.
|
||||
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
|
||||
block.illuminator.description = Emite lumină.
|
||||
@@ -1457,7 +1463,7 @@ block.router.details = Un rău necesar. Nu folosi niciodată pt a introduce mate
|
||||
block.distributor.description = Distribuie materialele primite în alte 7 direcții în mod egal.
|
||||
block.overflow-gate.description = Transportă materialele doar la stânga și dreapta dacă drumul din față este blocat.
|
||||
block.underflow-gate.description = Opusul porții de revărsare. Transportă materialele în față dacă benzile din stânga și dreapta sunt blocate.
|
||||
block.mass-driver.description = Dispozitiv folosit pt transportul materialelor pe distanțe mari. Adună mai multe materiale și apoi le lansează până la un alt distributor în masă pe o rază mare.
|
||||
block.mass-driver.description = Structură de transport al materialelor pe distanțe mari. Adună mai multe materiale și apoi le lansează către un alt distributor în masă.
|
||||
block.mechanical-pump.description = Pompează lichide din mediul înconjurător. Nu necesită electricitate.
|
||||
block.rotary-pump.description = Pompează lichide din mediul înconjurător. Necesită electricitate.
|
||||
block.thermal-pump.description = Pompează lichide din mediul înconjurător.
|
||||
@@ -1543,6 +1549,8 @@ block.memory-bank.description = Stochează informație pt un procesor. Capacitat
|
||||
block.logic-display.description = Afișează grafica transmisă de un procesor logic.
|
||||
block.large-logic-display.description = Afișează grafica transmisă de un procesor logic.
|
||||
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
||||
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
||||
block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat.
|
||||
|
||||
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
|
||||
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
|
||||
@@ -1577,6 +1585,11 @@ unit.omura.description = Trage cu un railgun cu gloanțe care penetrează scutur
|
||||
unit.alpha.description = Apără nucleul Shard de inamici. Construiește structuri.
|
||||
unit.beta.description = Apără nucleul Foundation de inamici. Construiește structuri.
|
||||
unit.gamma.description = Apără nucleul Core de inamici. Construiește structuri.
|
||||
unit.retusa.description = Plasează mine de proximitate. Repară unitățile aliate.
|
||||
unit.oxynoe.description = Trage cu jeturi de flacără către inamicii din apropiere, reparând structurile aliate. Țintește proiectilele inamice din apropiere cu o armă care le deteriorează și distruge.
|
||||
unit.cyerce.description = Trage cu bombe cu dispersie echipate cu radar către inamici. Repară unitățile aliate.
|
||||
unit.aegires.description = Electrocutează toate unitățile și structurile inamice care intră în câmpul său de energie. Repară toți aliații.
|
||||
unit.navanax.description = Trage cu proiectile EMP explozive, lovind rețelele electrice inamice cu o forță semnificativă și reparând structurile aliate. Topește inamicii din apropiere cu cele 4 arme autonome cu laser.
|
||||
|
||||
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
||||
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
||||
@@ -1591,6 +1604,8 @@ lst.sensor = Obține date de la o clădire sau unitate.
|
||||
lst.set = Setează o variabilă.
|
||||
lst.operation = Efectuează o operație pe 1-2 variabile.
|
||||
lst.end = Sari la începutul listei de instrucțiuni.
|
||||
lst.wait = Așteaptă un anumit număr de secunde.
|
||||
lst.lookup = Caută un tip de material/lichid/unitate/bloc după ID.\nNumărul total din fiecare tip poate fi accesat cu:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune.
|
||||
lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[].
|
||||
lst.unitcontrol = Controlează unitatea controlată de procesor.
|
||||
|
||||
@@ -1102,7 +1102,7 @@ block.cliff.name = Скала
|
||||
block.sand-boulder.name = Песчаный валун
|
||||
block.basalt-boulder.name = Базальтовый валун
|
||||
block.grass.name = Трава
|
||||
block.slag.name = Шлак
|
||||
block.molten-slag.name = Шлак
|
||||
block.space.name = Космос
|
||||
block.salt.name = Соль
|
||||
block.salt-wall.name = Соляная стена
|
||||
@@ -1133,8 +1133,8 @@ block.spawn.name = Точка появления врагов
|
||||
block.core-shard.name = Ядро: «Осколок»
|
||||
block.core-foundation.name = Ядро: «Штаб»
|
||||
block.core-nucleus.name = Ядро: «Атом»
|
||||
block.deepwater.name = Глубоководье
|
||||
block.water.name = Вода
|
||||
block.deep-water.name = Глубоководье
|
||||
block.shallow-water.name = Вода
|
||||
block.tainted-water.name = Загрязнённая вода
|
||||
block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой
|
||||
block.tar.name = Нефть
|
||||
@@ -1143,7 +1143,7 @@ block.sand.name = Песок
|
||||
block.darksand.name = Тёмный песок
|
||||
block.ice.name = Лёд
|
||||
block.snow.name = Снег
|
||||
block.craters.name = Кратеры
|
||||
block.crater-stone.name = Кратеры
|
||||
block.sand-water.name = Песок с водой
|
||||
block.darksand-water.name = Тёмный песок с водой
|
||||
block.char.name = Выжженная земля
|
||||
|
||||
@@ -960,7 +960,7 @@ block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sandbumling
|
||||
block.grass.name = Gräs
|
||||
block.slag.name = Slag
|
||||
block.molten-slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
@@ -991,8 +991,8 @@ block.spawn.name = Enemy Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.deepwater.name = Djupt Vatten
|
||||
block.water.name = Vatten
|
||||
block.deep-water.name = Djupt Vatten
|
||||
block.shallow-water.name = Vatten
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Tjära
|
||||
@@ -1001,7 +1001,7 @@ block.sand.name = Sand
|
||||
block.darksand.name = Mörk Sand
|
||||
block.ice.name = Is
|
||||
block.snow.name = Snö
|
||||
block.craters.name = Kratrar
|
||||
block.crater-stone.name = Kratrar
|
||||
block.sand-water.name = Sandvatten
|
||||
block.darksand-water.name = Mörksandvatten
|
||||
block.char.name = Char
|
||||
|
||||
@@ -5,7 +5,7 @@ discord = เข้าร่วมเซิร์ฟเวอร์ Discord ข
|
||||
link.discord.description = พื้นที่พูดคุยอย่างเป็นทางการของ Mindustry
|
||||
link.reddit.description = Subreddit ของ Mindustry
|
||||
link.github.description = แหล่งโค้ดของเกม
|
||||
link.changelog.description = รายการอัพเดต
|
||||
link.changelog.description = รายการอัปเดต
|
||||
link.dev-builds.description = เวอร์ชั่นระหว่างพัฒนา (ไม่เสถียร)
|
||||
link.trello.description = บอร์ด Trello อย่างเป็นทางการสำหรับฟีเจอร์ต่างๆ ที่วางแผนไว้
|
||||
link.itch.io.description = หน้าเว็บ itch.io สำหรับดาวน์โหลดบน PC
|
||||
@@ -36,10 +36,10 @@ load.scripts = สคริปต์
|
||||
|
||||
be.update = เวอร์ชั่นรุ่นพัฒนาล่าสุดออกแล้ว:
|
||||
be.update.confirm = ดาวน์โหลดเวอร์ชั่นใหม่แล้วรีสตาร์ทเลยไหม?
|
||||
be.updating = กำลังอัพเดต...
|
||||
be.updating = กำลังอัปเดต...
|
||||
be.ignore = ยกเลิก
|
||||
be.noupdates = ไม่พบอัพเดตใหม่
|
||||
be.check = ตรวจหาอัพเดตใหม่
|
||||
be.noupdates = ไม่พบอัปเดตใหม่
|
||||
be.check = ตรวจหาอัปเดตใหม่
|
||||
|
||||
mods.browser = ค้นหาม็อด
|
||||
mods.browser.selected = เลือกแล้ว
|
||||
@@ -93,7 +93,7 @@ level.highscore = คะแนนสูงสุด: [accent]{0}
|
||||
level.mode = เกมโหมด:
|
||||
coreattack = < แกนกลางถูกโจมตี! >
|
||||
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
||||
database = ฐานข้อมูลหลัก
|
||||
database = ฐานข้อมูลแกนกลาง
|
||||
savegame = เซฟเกม
|
||||
loadgame = โหลดเกม
|
||||
joingame = เข้าร่วมเกม
|
||||
@@ -101,6 +101,7 @@ customgame = เกมที่กำหนดเอง
|
||||
newgame = เริ่มเกมใหม่
|
||||
none = <ไม่มี>
|
||||
none.found = [lightgray]<ไม่เจออะไรเลย>
|
||||
none.inmap = [lightgray]<ไม่มีในแมพ>
|
||||
minimap = มินิแมพ
|
||||
position = ตำแหน่ง
|
||||
close = ปิด
|
||||
@@ -155,7 +156,7 @@ mod.jarwarn = [scarlet]ม็อดไฟล์ JAR นั้นค่อนข
|
||||
mod.item.remove = ไอเท็มนี้เป็นส่วนหนึ่งของม็อด [accent]'{0}'[] หากต้องการนำออก กรุณาถอนการติดตั้งม็อดนั้น
|
||||
mod.remove.confirm = ม็อดนี้จะถูกลบ
|
||||
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
||||
mod.missing = เซฟนี้มีม็อดที่คุณพึ่งอัพเดตหรือไม่ได้ติดตั้งแล้ว อาจทำให้เซฟเสีย คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]ม็อดที่ใช้:\n{0}
|
||||
mod.missing = เซฟนี้มีม็อดที่คุณพึ่งอัปเดตหรือไม่ได้ติดตั้งแล้ว อาจทำให้เซฟเสีย คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]ม็อดที่ใช้:\n{0}
|
||||
mod.preview.missing = ก่อนที่จะนำม็อดไปลงในเวิร์กช็อป คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของม็อดแล้วลองอีกครั้ง
|
||||
mod.folder.missing = ม็อดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงในเวิร์กช็อปได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดม็อด
|
||||
mod.scripts.disable = เครื่องของคุณไม่รองรับม็อดที่มีสคริปต์ คุณจำเป็นต้องปิดม็อดเหล่านี้ก่อนจึงจะสามารถเล่นได้
|
||||
@@ -166,10 +167,10 @@ noname = ใส่ชื่อ[accent]ผู้เล่น[]ก่อน
|
||||
planetmap = แผนที่ดาวเคราะห์
|
||||
launchcore = ส่งแกนกลาง
|
||||
filename = ชื่อไฟล์:
|
||||
unlocked = เนื้อหาใหม่ปลดล็อค!
|
||||
unlocked = เนื้อหาใหม่ปลดล็อก!
|
||||
available = มีการวิจัยใหม่พร้อมปลดล็อก!
|
||||
completed = [accent]วิจัยแล้ว
|
||||
techtree = การวิจัย
|
||||
techtree = ต้นไม้แห่งเทคโนโลยี
|
||||
research.legacy = พบข้อมูลการวิจัยของเวอร์ชั่น [accent]5.0[]\nคุณต้องการ[accent]โหลดข้อมูล[]หรือ[accent]ทิ้งข้อมูลไป[]และเริ่มต้นวิจัยในแคมเปญใหม่ (แนะนำ)
|
||||
research.load = โหลด
|
||||
research.discard = ทอดทิ้ง
|
||||
@@ -186,19 +187,19 @@ server.kicked.kick = คุณถูกเตะออกจากเซิร
|
||||
server.kicked.whitelist = คุณไม่ได้ถูกรับเชิญ\nคนที่ถูกรับเชิญเท่านั้นที่จะเข้าได้
|
||||
server.kicked.serverClose = เซิร์ฟเวอร์ถูกปิด
|
||||
server.kicked.vote = คุณถูกโหวตเตะออก บัยบาย
|
||||
server.kicked.clientOutdated = ไคลเอนต์เก่า! กรุณาอัพเดตเกมของคุณ!
|
||||
server.kicked.serverOutdated = เซิร์ฟเวอร์เก่า! โปรดถามเจ้าของเซิร์ฟเวอร์เพื่ออัพเดต!
|
||||
server.kicked.clientOutdated = ไคลเอนต์เก่า! กรุณาอัปเดตเกมของคุณ!
|
||||
server.kicked.serverOutdated = เซิร์ฟเวอร์เก่า! โปรดถามเจ้าของเซิร์ฟเวอร์เพื่ออัปเดต!
|
||||
server.kicked.banned = คุณถูกแบนในเซิร์ฟเวอร์นี้
|
||||
server.kicked.typeMismatch = เซิร์ฟเวอร์นี้ไม่เข้ากับประเภทบิลด์ของคุณ
|
||||
server.kicked.playerLimit = เซิร์ฟเวอร์เต็ม กรุณารอให้เซิร์ฟเวอร์ว่างก่อน
|
||||
server.kicked.recentKick = คุณเพิ่งถูกเตะออกจากเซิร์ฟเวอร์นี้\nกรุณารอสักครู่เพื่อเข้าร่วมอีกครั้ง
|
||||
server.kicked.nameInUse = มีคนที่ใช้ชืชื่อนี้\nอยู่ในเซิฟเวอร์แล้ว
|
||||
server.kicked.nameInUse = มีคนที่ใช้ชื่อนี้\nอยู่ในเซิร์ฟเวอร์แล้ว
|
||||
server.kicked.nameEmpty = ชื่อของคุณไม่สามารถใช้ได้
|
||||
server.kicked.idInUse = คุณเชื่อมต่อกับเซิร์ฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อสองบัญชีในเซิร์ฟเวอร์เดียวกัน
|
||||
server.kicked.customClient = เซิร์ฟเวอร์นี้ไม่รองรับเวอร์ชั่นที่ถูกปรับแต่ง กรุณาโหลดเวอร์ชั่นอย่างเป็นทางการของ Mindustry
|
||||
server.kicked.gameover = จบเกม!
|
||||
server.kicked.serverRestarting = เซิร์ฟเวอร์กำลังเริ่มใหม่
|
||||
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[]
|
||||
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิร์ฟเวอร์:[accent] {1}[]
|
||||
host.info = ปุ่ม[accent]โฮสต์[]นั้นโฮสต์เซิร์ฟเวอร์ที่พอร์ต [scarlet]6567[] \nทุกคนที่อยู่ใน [lightgray]Wi-Fi หรือเครือข่ายท้องถิ่น[]เดียวกันจะสามารถเห็นเซิร์ฟเวอร์ของคุณในรายชื่อของ\nเซิร์ฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆ สามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP คุณจำเป็นจะต้องใช้การ[accent]การส่งต่อพอร์ต (Port Forwarding)[] \n\n[lightgray]โน๊ต: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึงเครือข่ายท้องถิ่นของคุณในการตั้งค่า Firewall จำไว้ว่าเครือข่ายสาธารณะบางครั้งอาจไม่อนุญาตการ\nค้นหาเซิร์ฟเวอร์
|
||||
join.info = คุณสามารถใส่ [accent]IP ของเซิร์ฟเวอร์[]เพื่อที่จะเชื่อมต่อหรือค้นหาเซิร์ฟเวอร์ เซิร์ฟเวอร์ที่ใช้[accent]เครือข่ายท้องถิ่น[]จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]ถ้าคุณอยากเชื่อมต่อกับใครบางคนโดยใช้ IP คุณต้องไปถามโฮสต์เอาว่า IP ของโฮสต์คืออะไร ซึ่งสามารถหาได้โดยการค้นหาในกูเกิ้ลว่า "ip ของฉัน" จากเครื่องของโฮสต์
|
||||
hostserver = โฮสต์เกมผู้เล่นหลายคน
|
||||
@@ -214,6 +215,7 @@ hosts.none = [lightgray]ไม่พบเซิร์ฟเวอร์ท้
|
||||
host.invalid = [scarlet]ไม่สามารถเชื่อมต่อกับโฮสต์ได้
|
||||
|
||||
servers.local = เซิร์ฟเวอร์ท้องถิ่น
|
||||
servers.local.steam = เกมสาธารณะ & เซิร์ฟเวอร์ท้องถิ่น
|
||||
servers.remote = เซิร์ฟเวอร์ทางไกล
|
||||
servers.global = เซิร์ฟเวอร์ของชุมชน
|
||||
|
||||
@@ -255,14 +257,14 @@ disconnect.error = การเชื่อมต่อมีปัญหา
|
||||
disconnect.closed = การเชื่อมต่อถูกปิดแล้ว
|
||||
disconnect.timeout = หมดเวลา
|
||||
disconnect.data = การโหลดข้อมูลของโลกผิดพลาด!
|
||||
cantconnect = ไม่สามารถเข้าร่วมเซิฟเวอร์ ([accent]{0}[])
|
||||
cantconnect = ไม่สามารถเข้าร่วมเซิร์ฟเวอร์ ([accent]{0}[])
|
||||
connecting = [accent]กำลังเชื่อมต่อ...
|
||||
reconnecting = [accent]กำลังเชื่อมต่อใหม่...
|
||||
connecting.data = [accent]กำลังโหลดข้อมูลของโลก ...
|
||||
server.port = พอร์ต:
|
||||
server.addressinuse = มีคนใช้ที่อยู่นี้แล้ว!
|
||||
server.invalidport = เลขพอร์ตไม่ถูกต้อง!
|
||||
server.error = [crimson]การโฮสต์เซิฟเวอร์ผิดพลาด
|
||||
server.error = [crimson]การโฮสต์เซิร์ฟเวอร์ผิดพลาด
|
||||
save.new = เซฟใหม่
|
||||
save.overwrite = คุณแน่ใจหรือว่าจะเซฟทับ\nเซฟนี้?
|
||||
overwrite = เขียนทับ
|
||||
@@ -340,14 +342,14 @@ loadimage = โหลดรูป
|
||||
saveimage = เซฟรูป
|
||||
unknown = ไม่ทราบ
|
||||
custom = กำหนดเอง
|
||||
builtin = Built-In
|
||||
builtin = ติดตัว
|
||||
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
|
||||
map.random = [accent]สุ่มแมพ
|
||||
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[accent]สีเหลือง[] ในตัวแก้ไข
|
||||
map.nospawn.pvp = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[scarlet]ที่ไม่ใช่สีส้ม[] ในตัวแก้ไข
|
||||
map.nospawn.attack = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่แกนกลาง[scarlet]สีแดง[] ในตัวแก้ไข
|
||||
map.invalid = โหลดแมพผิดพลาด: ไฟล์แมพเสียหายหรือไม่ถูกต้อง
|
||||
workshop.update = อัพเดตไอเท็ม
|
||||
workshop.update = อัปเดตไอเท็ม
|
||||
workshop.error = ผิดพลาดในการนำเวิร์กช็อปมา รายละเอียดดังนี้: {0}
|
||||
map.publish.confirm = คุณแน่ใจหรือว่าจะเผยแพร่แมพนี้?\n\n[lightgray]คุณต้องแน่ใจก่อนว่าคุณเห็นด้วยกับ Workshop EULA, มิฉนั้นแมพจะไม่ปรากฏ!
|
||||
workshop.menu = เลือกว่าจะทำอะไรกับไอเท็มนี้
|
||||
@@ -357,7 +359,7 @@ eula = Steam EULA
|
||||
missing = ไอเท็มนี้ถูกลบหรือย้าย\n[lightgray]ยกเลิกการเชื่อมต่อของหน้ารายการเวิร์กช็อปแล้ว
|
||||
publishing = [accent]กำลังเผยแพร่...
|
||||
publish.confirm = คุณแน่ใจหรือว่าจะเผยแพร่สิ่งนี้?\n\n[lightgray]คุณต้องแน่ใจก่อนว่าคุณเห็นด้วยกับ Workshop EULA มิฉนั้นไอเท็มของคุณจะไม่ปรากฏ!
|
||||
publish.error = การเผยแพร่ไอเท็มดังต่อไปนี้ผิดพลาด: {0}
|
||||
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
|
||||
steam.error = ไม่สามารถเริ่ม Steam service ได้\nError: {0}
|
||||
|
||||
editor.brush = แปรง
|
||||
@@ -401,7 +403,7 @@ editor.default = [lightgray]<ค่าเริ่มต้น>
|
||||
details = รายละเอียด...
|
||||
edit = แก้ไข...
|
||||
editor.name = ชื่อ:
|
||||
editor.spawn = สปาวน์ยูนิต
|
||||
editor.spawn = สร้างยูนิต
|
||||
editor.removeunit = ลบยูนิต
|
||||
editor.teams = ทีม
|
||||
editor.errorload = โหลดไฟล์ผิดพลาด
|
||||
@@ -411,7 +413,7 @@ editor.errorlegacy = แมพนี้เก่าเกินไปและ
|
||||
editor.errornot = นี่ไม่ใช้ไฟล์แมพ
|
||||
editor.errorheader = ไฟล์แมพนี้เสียหรือไม่ถูกต้อง
|
||||
editor.errorname = แมพไม่มีการกำหนดชื่อ คุณกำลังโหลดไฟล์เซฟอยู่หรือป่าว?
|
||||
editor.update = อัพเดต
|
||||
editor.update = อัปเดต
|
||||
editor.randomize = สุ่ม
|
||||
editor.apply = ใช้
|
||||
editor.generate = การกำเนิด
|
||||
@@ -420,8 +422,8 @@ editor.loadmap = โหลดแมพ
|
||||
editor.savemap = เซฟแมพ
|
||||
editor.saved = เซฟเรียบร้อย!
|
||||
editor.save.noname = แมพของคุณไม่มีชื่อ! สามารถตั้งชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||
editor.save.overwrite = แมพของคุณไปทับกับแมพ built-in! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||
editor.import.exists = [scarlet]ไม่สามารถนำเข้าได้:[] มีแมพ built-in ที่ชื่อ '{0}' อยู่แล้ว!
|
||||
editor.save.overwrite = แมพของคุณไปทับกับแมพติดตัว! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||
editor.import.exists = [scarlet]ไม่สามารถนำเข้าได้:[] มีแมพติดตัวที่ชื่อ '{0}' อยู่แล้ว!
|
||||
editor.import = นำเข้า...
|
||||
editor.importmap = นำเข้าแมพ
|
||||
editor.importmap.description = นำเข้าแมพที่มีอยู่แล้ว
|
||||
@@ -521,7 +523,7 @@ mapeditor = แก้ไขแมพ
|
||||
|
||||
abandon = ละทิ้ง
|
||||
abandon.text = โซนนี้และทรัพยากรทั้งหมดจะถูกยืดไปเป็นของศัตรู
|
||||
locked = ล็อค
|
||||
locked = ล็อก
|
||||
complete = [lightgray]ต้องมี:
|
||||
requirement.wave = ถึงคลื่นที่ {0} ใน {1}
|
||||
requirement.core = ทำลายแกนกลางของศัตรูใน {0}
|
||||
@@ -545,15 +547,15 @@ add = เพิ่ม...
|
||||
guardian = การ์เดียน
|
||||
|
||||
connectfail = [crimson]การเชื่อมต่อผิดพลาด:\n\n[accent]{0}
|
||||
error.unreachable = เซิฟเวอร์ไม่สามารถเข้าถึงได้\nแน่ใจหรือว่าที่อยู่เขียนถูกต้อง?
|
||||
error.unreachable = เซิร์ฟเวอร์ไม่สามารถเข้าถึงได้\nแน่ใจหรือว่าที่อยู่เขียนถูกต้อง?
|
||||
error.invalidaddress = ที่อยู่ไม่ถูกต้อง
|
||||
error.timedout = Timed out!\nเช็คให้แน่ใจว่า port forwarding ของโฮสต์เปิดอยู่และที่อยู่นั้นถูกต้อง!
|
||||
error.mismatch = Packet error:\nอาจเกิดจากเวอร์ชั่นของ ไคลเอนต์/เซิร์ฟเวอร์ ไม่ตรงกัน\nเช็คให้แน่ใจว่าเซิฟเวอร์ใช้ Mindustry เวอร์ชั่นล่าสุด!
|
||||
error.mismatch = Packet error:\nอาจเกิดจากเวอร์ชั่นของ ไคลเอนต์/เซิร์ฟเวอร์ ไม่ตรงกัน\nเช็คให้แน่ใจว่าเซิร์ฟเวอร์ใช้ Mindustry เวอร์ชั่นล่าสุด!
|
||||
error.alreadyconnected = เชื่อมต่ออยู่แล้ว
|
||||
error.mapnotfound = ไม่พบไฟล์แมพ
|
||||
error.io = Network I/O error
|
||||
error.any = Error: เครือข่ายที่ไม่รู้จัก
|
||||
error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ
|
||||
error.bloom = ไม่สามารถเริ่มต้นบลูมได้\nอุปกรณ์ของคุณอาจไม่รองรับ
|
||||
|
||||
weather.rain.name = ฝน
|
||||
weather.snow.name = หิมะ
|
||||
@@ -565,6 +567,7 @@ sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
|
||||
sectors.resources = ทรัพยากร:
|
||||
sectors.production = การผลิต:
|
||||
sectors.export = การส่งออก:
|
||||
sectors.import = การนำเข้า:
|
||||
sectors.time = เวลา:
|
||||
sectors.threat = ภัยคุกคาม:
|
||||
sectors.wave = คลื่น:
|
||||
@@ -577,7 +580,7 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
|
||||
sectors.enemybase = [scarlet]ฐานทัพศัตรู
|
||||
sectors.vulnerable = [scarlet]เสี่ยงภัย
|
||||
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
|
||||
sectors.survives = [accent]จะอยู่รอดอีก {0} คลื่น
|
||||
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
|
||||
sectors.go = ไป
|
||||
sector.curcapture = ยึดครองแล้ว
|
||||
sector.curlost = เราเสียเซ็กเตอร์!
|
||||
@@ -602,7 +605,7 @@ planet.sun.name = ดวงอาทิตย์
|
||||
sector.impact0078.name = อิมแพค 0078
|
||||
sector.groundZero.name = กราวน์ ซีโร่
|
||||
sector.craters.name = บ่ออุกกาบาต
|
||||
sector.frozenForest.name = ป่าหนาวแหน็บ
|
||||
sector.frozenForest.name = ป่าหนาวเหน็บ
|
||||
sector.ruinousShores.name = ชายฝั่งพังทลาย
|
||||
sector.stainedMountains.name = ภูเขาหลากสี
|
||||
sector.desolateRift.name = เดโซเลต ริฟต์
|
||||
@@ -621,8 +624,8 @@ sector.frozenForest.description = แม้แต่ที่นี่ ที่
|
||||
sector.saltFlats.description = ณ ขอบของทะเลทราย เป็นที่ตั้งของที่ราบเกลือ สามารถพบทรัพยากรบางอย่างได้ที่นี่\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ที่นี่ ทำลายแกนกลางของพวกมัน อย่าให้มีอะไรเหลือ
|
||||
sector.craters.description = น้ำขังอยู่ในหลุมอุกกาบาศแห่งนี้ อนุสรณ์สถานของสงครามเก่าแก่ ยึดพื้นที่นี่มา เก็บทราย เผา[accent]กระจกเมต้า[] ปั๊มน้ำเพื่อมาหล่อเย็นป้อมปืนและเครื่องขุดเจาะ
|
||||
sector.ruinousShores.description = ถัดจากทะเลทราย เป็นที่ตั้งของชายฝั่ง ที่ครั้งก่อน เคยเป็นที่ตั้งของฐานป้องกันชายฝั่ง ซึ่งทุกทำลายไปซะส่วนใหญ่แล้ว มีเหลือแค่ระบบการป้องกันพื้นฐาน ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่เศษเหล็ก\n\nทำการขยายการสำรวจต่อไป ค้นพบกับเทคโนโลยีอีกครั้ง
|
||||
sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา ซึ่งยังไม่ถูกสปอร์แตะต้อง\nขุด[accent]ไทเทเนี่ยม[]ที่อุดมสมบูรณ์ในพื้นที่นี้ เรียนรู้ที่จะใช้มัน\n\nมีศัตรูมากขึ้นในบริเวณนี้ อย่าปล่อยให้พวกมันส่งยูนิตที่แข็งแกร่งที่สุดของพวกมันออกมา
|
||||
sector.overgrowth.description = พื้นที่นี้ถูกปกคลุมไปด้วยพืช เข้าใกล้กับแหล่งกำเนิดของสปอร์\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่ สร้างยูนิตเมส ทำลายฐานซะ\nวิจัย[accent]เครื่องพัฒนารุ่นยกกำลัง[]เพื่อผลิตยูนิตขนาดที่ใหญ่ขึ้น
|
||||
sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา ซึ่งยังไม่ถูกสปอร์แตะต้อง\nขุด[accent]ไทเทเนี่ยม[]ที่อุดมสมบูรณ์ในพื้นที่นี้ เรียนรู้ที่จะใช้มัน\n\nมีศัตรูปรากฏตัวมากขึ้นในบริเวณนี้ อย่าปล่อยให้พวกมันส่งยูนิตที่แข็งแกร่งที่สุดออกมา
|
||||
sector.overgrowth.description = พื้นที่นี้ถูกปกคลุมไปด้วยพืช เข้าใกล้กับแหล่งกำเนิดของสปอร์\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่ สร้างยูนิตเมส ทำลายฐานทิ้งซะ\nวิจัย[accent]เครื่องพัฒนารุ่นยกกำลัง[]เพื่อผลิตยูนิตขนาดที่ใหญ่ขึ้น
|
||||
sector.tarFields.description = ขอบของพื้นที่ผลิตน้ำมัน อยู่ระหว่างภูเขาและทะเลทราย หนึ่งในพื้นที่ที่มีแหล่งน้ำมันดิบที่ใช้งานได้\nแม้ว่าจะถูกทิ้งร้าง พื้นที่นี้ยังคงมีฐานทัพของศัตรูอยู่ใกล้ๆ อย่าประมาทกับพวกมัน\n\n[lightgray]วิจัยเทคโนโลยีการแปรรูปน้ำมันหากเป็นไปได้
|
||||
sector.desolateRift.description = เป็นพื้นที่ที่อันตรายมาก ทรัพยากรมากมาย แต่พื้นที่แคบ ความเสี่ยงการโดนทำลายล้างสูง ออกไปจากที่นี่ให้เร็วที่สุด อย่าถูกหลอกโดยระยะเวลาระหว่างการโจมตีของศัตรูที่เว้นไว้นานกว่าปกติ
|
||||
sector.nuclearComplex.description = สถานที่ผลิตและแปรรูปทอเรี่ยมเก่า ถูกทำลายไม่เหลือสิ้น\nวิจัยทอเรี่ยมและวิธีการใช้มัน\n\nศัตรูในบริเวณนี้มีจำนวนมาก คอยตรวจตราหาผู้บุกรุกอยู่ตลอดเวลา
|
||||
@@ -655,10 +658,10 @@ settings.resetKey = รีเซ็ต
|
||||
settings.controls = การควบคุม
|
||||
settings.game = เกม
|
||||
settings.sound = เสียง
|
||||
settings.graphics = กราฟฟิค
|
||||
settings.graphics = กราฟิก
|
||||
settings.cleardata = เคลียร์ข้อมูลเกม...
|
||||
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลเกม?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้!
|
||||
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ แมพ การวิจัยแล้วและก็ปุ่มควบตุม\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
|
||||
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ แมพ การวิจัยแล้วและก็ปุ่มควบคุม\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
|
||||
settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด?
|
||||
settings.clearsaves = เคลียร์เซฟ
|
||||
settings.clearresearch = เคลียร์การวิจัย
|
||||
@@ -715,7 +718,7 @@ stat.speedincrease = เพิ่มความเร็ว
|
||||
stat.range = ระยะ
|
||||
stat.drilltier = แร่ที่ขุดได้
|
||||
stat.drillspeed = ความเร็วการขุดเฉลี่ย
|
||||
stat.boosteffect = แอฟเฟ็คของบูสต์
|
||||
stat.boosteffect = เอฟเฟกต์ของบูสต์
|
||||
stat.maxunits = จำนวนยูนิตสูงสุด
|
||||
stat.armor = เกราะ
|
||||
stat.health = พลังชีวิต
|
||||
@@ -724,7 +727,7 @@ stat.maxconsecutive = ติดต่อกันสูงสุด
|
||||
stat.buildcost = ใช้
|
||||
stat.inaccuracy = ความคลาดเคลื่อน
|
||||
stat.shots = นัด
|
||||
stat.reload = นัด/วินาที
|
||||
stat.reload = อัตราการยิง
|
||||
stat.ammo = กระสุน
|
||||
stat.shieldhealth = พลังชีวิตโล่
|
||||
stat.cooldowntime = เวลาคูลดาวน์
|
||||
@@ -747,7 +750,7 @@ stat.commandlimit = จำนวนยูนิตที่สั่งการ
|
||||
stat.abilities = ทักษะ
|
||||
stat.canboost = สามารถบูสต์
|
||||
stat.flying = บินได้
|
||||
stat.ammouse = ใช้กระสุน
|
||||
stat.ammouse = การใช้กระสุน
|
||||
stat.damagemultiplier = พหุคูณดาเมจ
|
||||
stat.healthmultiplier = พหุคูณพลังชีวิต
|
||||
stat.speedmultiplier = พหุคูณความเร็ว
|
||||
@@ -758,7 +761,7 @@ stat.healing = การรักษา
|
||||
|
||||
ability.forcefield = โล่พลังงาน
|
||||
ability.repairfield = สนามซ่อมแซม
|
||||
ability.statusfield = สนามเอฟเฟกต์ {0}
|
||||
ability.statusfield = {0} สนามเอฟเฟกต์
|
||||
ability.unitspawn = โรงงาน{0}
|
||||
ability.shieldregenfield = สนามรักษาโล่
|
||||
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
||||
@@ -793,7 +796,7 @@ bullet.damage = [stat]{0}[lightgray] ดาเมจ
|
||||
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง
|
||||
bullet.incendiary = [stat]ติดไฟ
|
||||
bullet.homing = [stat]ติดตามตัว
|
||||
bullet.frag = [stat]กระจาย
|
||||
bullet.frags = [stat]{0}[lightgray]x กระจาย กระสุน:
|
||||
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
|
||||
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
|
||||
bullet.knockback = [stat]{0}[lightgray] ดันกลับ
|
||||
@@ -806,6 +809,7 @@ bullet.reload = [lightgray]ความเร็วการยิง: [stat]{0}
|
||||
unit.blocks = บล็อก
|
||||
unit.blockssquared = บล็อก²
|
||||
unit.powersecond = หน่วย/วินาที
|
||||
unit.tilessecond = ช่อง/วินาที
|
||||
unit.liquidsecond = หน่วย/วินาที
|
||||
unit.itemssecond = ไอเท็ม/วินาที
|
||||
unit.liquidunits = หน่วยของเหลว
|
||||
@@ -822,7 +826,7 @@ unit.items = ไอเท็ม
|
||||
unit.thousands = k
|
||||
unit.millions = [] []ล้าน
|
||||
unit.billions = [] []พันล้าน
|
||||
unit.pershot = [] []กระสุน/การยิง
|
||||
unit.pershot = [] []ไอเท็ม/การยิง
|
||||
category.purpose = วัตถุประสงค์
|
||||
category.general = ทั่วไป
|
||||
category.power = พลังงาน
|
||||
@@ -831,20 +835,19 @@ category.items = ไอเท็ม
|
||||
category.crafting = การผลิต
|
||||
category.function = ฟังค์ชั่น
|
||||
category.optional = ทางเลือกการเพิ่มประสิทธิภาพ
|
||||
setting.landscape.name = ล็อคภูมิทัศน์แนวนอน
|
||||
setting.skipcoreanimation.name = ข้ามแอนิเมชั่นบิน/ลงจอดของแกนกลาง
|
||||
setting.landscape.name = ล็อกภูมิทัศน์แนวนอน
|
||||
setting.shadows.name = เงา
|
||||
setting.blockreplace.name = แนะนำบล็อกโดยอัตโนมัติ
|
||||
setting.linear.name = การกรองเชิงเส้น
|
||||
setting.hints.name = คำแนะนำ
|
||||
setting.logichints.name = คำแนะนำลอจิก
|
||||
setting.flow.name = แสดงอัตราการไหลของทรัพยากร
|
||||
setting.backgroundpause.name = หยุดในพื้นหลัง
|
||||
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
|
||||
setting.doubletapmine.name = แตะสองครั้งเพื่อขุด
|
||||
setting.modcrashdisable.name = ปิดม็อดเมื่อเกมขัดข้อง
|
||||
setting.animatedwater.name = แอนิเมชั่นพื้นและน้ำ
|
||||
setting.animatedshields.name = แอนิเมชั่นเกราะ
|
||||
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
|
||||
setting.playerindicators.name = ตัวบอกผู้เล่น
|
||||
setting.indicators.name = ตัวบอกศัตรู/พักพวก
|
||||
setting.autotarget.name = เล็งเป้าอัตโนมัติ
|
||||
@@ -853,7 +856,8 @@ setting.touchscreen.name = การควบคุมแบบหน้าจ
|
||||
setting.fpscap.name = FPS สูงสุด
|
||||
setting.fpscap.none = ∞
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = ขนาด UI[lightgray] (จำเป็นต้องรีสตาร์ท)[]
|
||||
setting.uiscale.name = อัตราขนาด UI
|
||||
setting.uiscale.description = จำเป็นต้องรีสตาร์ทเพื่อใส่การเปลี่ยนแปลง
|
||||
setting.swapdiagonal.name = การวางเป็นเส้นทแยงเสมอ
|
||||
setting.difficulty.training = ฝึกซ้อม
|
||||
setting.difficulty.easy = ง่าย
|
||||
@@ -862,16 +866,17 @@ setting.difficulty.hard = ยาก
|
||||
setting.difficulty.insane = ยากมาก
|
||||
setting.difficulty.name = ระดับความยาก:
|
||||
setting.screenshake.name = การสั่นของจอ
|
||||
setting.effects.name = แสดงเอฟเฟ็ค
|
||||
setting.effects.name = แสดงเอฟเฟ็กต์
|
||||
setting.destroyedblocks.name = แสดงบล็อกที่ถูกทำลาย
|
||||
setting.blockstatus.name = แสดงสเตตัสของบล็อก
|
||||
setting.blockstatus.name = แสดงสถานะของบล็อก
|
||||
setting.conveyorpathfinding.name = ตรวจสอบเส้นทางการวางอัจฉริยะ
|
||||
setting.sensitivity.name = ความเร็วของตัวควบคุม
|
||||
setting.saveinterval.name = ระยะห่างระหว่างการเซฟ
|
||||
setting.seconds = {0} วินาที
|
||||
setting.milliseconds = {0} มิลลิวินาที
|
||||
setting.fullscreen.name = เต็มจอ
|
||||
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
|
||||
setting.borderlesswindow.name = หน้าต่างแบบไร้ขอบ
|
||||
setting.borderlesswindow.description = อาจจะต้องรีสตาร์ทเพื่อใส่การเปลี่ยนแปลง
|
||||
setting.fps.name = แสดง FPS และ Ping
|
||||
setting.smoothcamera.name = กล้องแบบลื่นไหล
|
||||
setting.vsync.name = VSync
|
||||
@@ -887,19 +892,19 @@ setting.sfxvol.name = ระดับเสียง SFX
|
||||
setting.mutesound.name = ปิดเสียง
|
||||
setting.crashreport.name = ส่งรายงานการแครชแบบไม่ระบุตัวตน
|
||||
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
|
||||
setting.publichost.name = การมองเห็นเซิฟเวอร์สาธารณะ
|
||||
setting.publichost.name = การมองเห็นเซิร์ฟเวอร์สาธารณะ
|
||||
setting.playerlimit.name = จำกัดผู้เล่น
|
||||
setting.chatopacity.name = ความโปร่งแสงของแชท
|
||||
setting.lasersopacity.name = ความโปร่งแสงของเลเซอร์พลังงาน
|
||||
setting.bridgeopacity.name = ความโปร่งแสงของสะพาน
|
||||
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
|
||||
setting.showweather.name = แสดงแกรฟฟิกสภาพอากาศ
|
||||
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิฟเวอร์สาธารณะ
|
||||
public.confirm.really = หากคุณอยากเล่นกับเล่นกับเพื่อน ใช้ [green]Invite Friend[] ดีกว่า แทนที่จะใช้ [scarlet]Public server[]!\nคุณแน่ใจนะว่าจะเปลี่ยนเกมคุณเป็น[scarlet]สาธารณะ[]?
|
||||
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิฟเวอร์สาธารณะได้
|
||||
uiscale.reset = ขนาดของ UI มีการเปลี่ยนแปลง\nกด "โอเค" เพื่อยืนยันขนาด UI นี้\n[scarlet]เปลี่ยนกลับไปเป็นแบบเดิมและออกในอีก[accent] {0}[] วินาที...
|
||||
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิร์ฟเวอร์สาธารณะ
|
||||
public.confirm.really = หากคุณอยากเล่นกับเล่นกับเพื่อน ใช้[green]ชวนเพื่อน[]ดีกว่า แทนที่จะใช้[scarlet]เซิร์ฟเวอร์สาธารณะ[]!\nคุณแน่ใจนะว่าจะเปลี่ยนเกมคุณเป็น[scarlet]สาธารณะ[]?
|
||||
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
|
||||
uiscale.reset = อัตราขนาดของ UI ได้มีการเปลี่ยนแปลง\nกด "โอเค" เพื่อยืนยันขนาด UI นี้\n[scarlet]จะเปลี่ยนกลับไปเป็นแบบเดิมและออกในอีก[accent] {0}[] วินาที...
|
||||
uiscale.cancel = ยกเลิกและออก
|
||||
setting.bloom.name = Bloom
|
||||
setting.bloom.name = บลูม
|
||||
keybind.title = ตั้งค่าปุ่ม
|
||||
keybinds.mobile = [scarlet]การตั้งค่าปุ่มส่วนใหญ่ไม่สามารถใช้ในมือถือได้ เฉพาะการเคลื่อนไหวพื้นฐานเท่านั้นที่ใช้ได้
|
||||
category.general.name = ทั่วไป
|
||||
@@ -972,7 +977,7 @@ keybind.chat_history_prev.name = ประวัติแชทก่อนห
|
||||
keybind.chat_history_next.name = ประวัติแชทถัดไป
|
||||
keybind.chat_scroll.name = เลื่อนแชท
|
||||
keybind.chat_mode.name = เปลี่ยนโหมดแชท
|
||||
keybind.drop_unit.name = ดรอปยูนิต
|
||||
keybind.drop_unit.name = วางยูนิต
|
||||
keybind.zoom_minimap.name = ซูมมินิแมพ
|
||||
mode.help.title = คำอธิบายโหมด
|
||||
mode.survival.name = เอาชีวิตรอด
|
||||
@@ -994,6 +999,7 @@ rules.wavetimer = นับถอยหลังการปล่อยคล
|
||||
rules.waves = คลื่น
|
||||
rules.attack = โหมดการโจมตี
|
||||
rules.buildai = AI ก่อสร้าง
|
||||
rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP)
|
||||
rules.corecapture = ยืดแกนกลางเมื่อทำลาย
|
||||
rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม
|
||||
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
|
||||
@@ -1085,7 +1091,7 @@ unit.sei.name = เซย์
|
||||
unit.omura.name = โอมูร่า
|
||||
unit.retusa.name = เรธูซ่า
|
||||
unit.oxynoe.name = อ๊อกซิโนอ์
|
||||
unit.cyerce.name = ไซเยิส
|
||||
unit.cyerce.name = เซียรส์
|
||||
unit.aegires.name = เอเกียเรส
|
||||
unit.navanax.name = นาวาแน็คซ์
|
||||
unit.alpha.name = อัลฟ่า
|
||||
@@ -1102,7 +1108,7 @@ block.cliff.name = หน้าผา
|
||||
block.sand-boulder.name = ก้อนหินทราย
|
||||
block.basalt-boulder.name = ก้อนบะซอลต์
|
||||
block.grass.name = หญ้า
|
||||
block.slag.name = แร่หลอม
|
||||
block.molten-slag.name = แร่หลอม
|
||||
block.space.name = อวกาศ
|
||||
block.salt.name = เกลือ
|
||||
block.salt-wall.name = กำแพงเกลือ
|
||||
@@ -1133,8 +1139,8 @@ block.spawn.name = จุดเกิดศัตรู
|
||||
block.core-shard.name = แกนกลาง: ชาร์ด
|
||||
block.core-foundation.name = แกนกลาง: ฟาวน์เดชั่น
|
||||
block.core-nucleus.name = แกนกลาง: นิวเคลียส
|
||||
block.deepwater.name = น้ำลึก
|
||||
block.water.name = น้ำ
|
||||
block.deep-water.name = น้ำลึก
|
||||
block.shallow-water.name = น้ำ
|
||||
block.tainted-water.name = น้ำเสีย
|
||||
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
|
||||
block.tar.name = น้ำมันดิบ
|
||||
@@ -1143,7 +1149,7 @@ block.sand.name = ทราย
|
||||
block.darksand.name = ทรายดำ
|
||||
block.ice.name = น้ำแข็ง
|
||||
block.snow.name = หิมะ
|
||||
block.craters.name = หลุมอุกกาบาต
|
||||
block.crater-stone.name = หลุมอุกกาบาต
|
||||
block.sand-water.name = น้ำบนทราย
|
||||
block.darksand-water.name = น้ำบนทรายดำ
|
||||
block.char.name = ถ่าน
|
||||
@@ -1247,7 +1253,7 @@ block.wave.name = คลื่นน้ำ
|
||||
block.tsunami.name = สึนามิ
|
||||
block.swarmer.name = สวอร์มเมอร์
|
||||
block.salvo.name = ซัลโว
|
||||
block.ripple.name = ริปเปิล
|
||||
block.ripple.name = ริปเปิ้ล
|
||||
block.phase-conveyor.name = สายพานเฟส
|
||||
block.bridge-conveyor.name = สะพานไอเท็ม
|
||||
block.plastanium-compressor.name = เครื่องอัดพลาสตาเนี่ยม
|
||||
@@ -1268,7 +1274,7 @@ block.bridge-conduit.name = สะพานของเหลว
|
||||
block.rotary-pump.name = ปั๊มโรตารี่
|
||||
block.thorium-reactor.name = เตาปฏิกรณ์ทอเรี่ยม
|
||||
block.mass-driver.name = เครื่องโอนถ่ายมวล
|
||||
block.blast-drill.name = เครื่องขุดระเบิดอากาศ
|
||||
block.blast-drill.name = เครื่องขุดแอร์บลาสต์
|
||||
block.thermal-pump.name = ปั๊มความร้อน
|
||||
block.thermal-generator.name = เครื่องกำเนิดไฟฟ้าจากความร้อน
|
||||
block.alloy-smelter.name = เครื่องหลอมอัลลอย
|
||||
@@ -1288,7 +1294,6 @@ block.meltdown.name = เมลท์ดาวน์
|
||||
block.foreshadow.name = ฟอร์ชาโดว์
|
||||
block.container.name = ตู้เก็บของ
|
||||
block.launch-pad.name = ฐานส่งของ
|
||||
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
|
||||
block.segment.name = เซ็กเมนต์
|
||||
block.command-center.name = ศูนย์ควบคุม
|
||||
block.ground-factory.name = โรงงานยูนิตพื้นดิน
|
||||
@@ -1309,11 +1314,11 @@ block.payload-source.name = จุดกำเนิดสิ่งบรรท
|
||||
block.disassembler.name = เครื่องถอดแยกส่วนประกอบ
|
||||
block.silicon-crucible.name = เบ้าหลอมซิลิคอน
|
||||
block.overdrive-dome.name = โดมเร่งประสิทธิภาพ
|
||||
block.interplanetary-accelerator.name = ฐานเร่งความเร็วระหว่างดาวเคราะห์
|
||||
#experimental, may be removed
|
||||
block.block-forge.name = เครื่องสร้างบล็อก
|
||||
block.block-loader.name = เครื่องโหลดบล็อก
|
||||
block.block-unloader.name = เครื่องถ่ายบล็อก
|
||||
block.interplanetary-accelerator.name = เครื่องส่งจรวดระหว่างดาวเคราะห์
|
||||
|
||||
block.switch.name = สวิตช์
|
||||
block.micro-processor.name = ตัวประมวลผลขนาดเล็ก
|
||||
@@ -1343,11 +1348,12 @@ hint.desktopPause = กด [accent][[Space][] เพื่อหยุดชั
|
||||
hint.placeDrill = เลือกเมนู \ue85e [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก \uf870 [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง
|
||||
hint.placeDrill.mobile = เลือกเมนู \ue85e [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก \uf870 [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง\n\nกด \ue800 [accent]ติ้กถูก[] ที่ขวาล่างเพื่อยืนยัน
|
||||
hint.placeConveyor = สายพานจะย้ายไอเท็มจากเครื่องขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nคลิ๊กแล้วลากเพื่อวางหลายๆ สายพาน\n[accent]เลื่อน[]เพื่อหมุน
|
||||
hint.placeConveyor.mobile = สายพานจะเคลื่อนย้ายไอเท็มจากที่ขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nเอานิ้วจิ้มลงไปสักแป็บนึงแล้วลากเพื่อวางหลายๆ อัน
|
||||
hint.placeConveyor.mobile = สายพานจะเคลื่อนย้ายไอเท็มจากที่ขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อวางหลายๆ อัน
|
||||
hint.placeTurret = วาง \uf861 [accent]ป้อมปืน[] เพื่อป้องกันฐานทัพจากศัตรู\n\nป้อมปืนต้องมีกระสุน ในกรณีนี้ \uf838 ทองแดง\nใช้สายพานลากจากเครื่องขุดไปที่ป้อมปืนเพื่อเติมกระสุน
|
||||
hint.breaking = [accent]คลิ๊กขวา[] แล้วลากเพื่อทำลายบล็อก
|
||||
hint.breaking.mobile = เปิดใช้ \ue817 [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป็บนึงแล้วลากเพื่อเลือกหลายๆ อัน
|
||||
hint.breaking.mobile = เปิดใช้ \ue817 [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน
|
||||
hint.blockInfo = ดูข้อมูลของบล็อกโดยการเลือกจาก[accent]เมนูการสร้าง[] แล้วกดที่รูป [accent][[?][] ตรงด้านขวา
|
||||
hint.derelict = สิ่งก่อสร้างที่ถูก[accent]ทิ้งร้าง[]คือเศษซากพังทลายของฐานเก่าแก่ที่ไม่สามารถใช้งานได้แล้ว\n\nสิ่งก่อสร้างพวกนี้สามารถ[accent]ทุบทิ้ง[]เพื่อเก็บเกี่ยวทรัพยากรที่อยู่ในนั้นได้
|
||||
hint.research = ใช้ปุ่ม \ue875 [accent]วิจัย[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
|
||||
hint.research.mobile = ใช้ปุ่ม \ue875 [accent]วิจัย[] ใน \ue88c [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
|
||||
hint.unitControl = กด [accent][[L-Ctrl][] ค้างไว้แล้วกด[accent]คลิ๊ก[]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
|
||||
@@ -1361,14 +1367,14 @@ hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้า
|
||||
hint.command = กด [accent][[G][] เพื่อสั่งการยูนิตข้างๆ ของตัว[accent]ชนิดคล้ายกัน[]จัดเป็นรูปแบบล้อมรอบคุณ\n\nถ้าจะสั่งการยูนิตพื้นดิน คุณต้องควบคุมยูนิตประเภทเดียวกันอยู่ก่อน
|
||||
hint.command.mobile = [accent][[กดสองครั้ง][] ที่ตัวยูนิตของคุณเพื่อสั่งการยูนิตรอบข้างให้มารวมตัวกันเป็นวงล้อมรอบคุณ
|
||||
hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต
|
||||
hint.payloadPickup.mobile = [accent]กดค้างไว้[] ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา
|
||||
hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา
|
||||
hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่งที่บรรทุกอยู่
|
||||
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อปล่อยสิ่งที่บรรทุกอยู่
|
||||
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากมีน้ำเป็นกระสุนจะช่วยดับไฟรอบข้างให้อัตโนมัติ
|
||||
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
|
||||
hint.generator = \uf879 [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย \uf87f [accent]ตัวจ่ายพลังงาน[]
|
||||
hint.guardian = หน่วย[accent]การ์เดียน[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใน \uf861ดูโอ/\uf859ซัลโวเป็นกระสุนเพื่อทำลายการ์เดียน
|
||||
hint.coreUpgrade = สามารถอัพเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
||||
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวแหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
||||
hint.guardian = หน่วย[accent]การ์เดียน[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใส่ใน \uf861 ดูโอ/ \uf859 ซัลโวเป็นกระสุนเพื่อทำลายการ์เดียน
|
||||
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
||||
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
||||
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
||||
hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย
|
||||
|
||||
@@ -1386,9 +1392,9 @@ item.titanium.description = ใช้อย่างแพร่หลายใ
|
||||
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
|
||||
item.thorium.description = ใช้ในการเสริมเกราะของสิ่งก่อสร้างต่างๆ หรือนำไปเป็นเป็นเชื้อเพลิงนิวเคลียร์
|
||||
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด
|
||||
item.scrap.description = ใช้ในเตาหลอมแร่และเครื่องบดเพื่อเปลี่ยนเป็นวัสดุอื่นๆ
|
||||
item.scrap.description = ใช้ในเตาหลอมแร่และเครื่องบดอัดเพื่อเปลี่ยนเป็นวัสดุอื่นๆ
|
||||
item.scrap.details = เศษที่เหลือจากสิ่งก่อสร้างและยูนิตเก่า มีร่องรอยของโลหะหลายชนิดอยู่ เกิดจากฐานทัพโบราณในสมัยสงครามเก่าแก่ถูกทำลาย ทำให้วัสดุต่างๆ พังลงมารวมกับ
|
||||
item.silicon.description = ใช้ในแผงโซล่าเซลล์ อุปกรณ์อิเล็กทรอนิกที่ซับซ้อนหรือนำไปเป็นกระสุนติดตามตัวสำหรับป้อมปืน
|
||||
item.silicon.description = ใช้ในแผงโซล่าเซลล์ อุปกรณ์อิเล็กทรอนิกที่ซับซ้อน\nหรือนำไปเป็นกระสุนติดตามตัวสำหรับป้อมปืน
|
||||
item.silicon.details = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ผลิตจากการเผาทรายและถ่านหินเข้าด้วยกัน ใช้ในสิ่งก่อสร้างแทบทุกชนิดตั้งแต่ต้นเกมยันปลายเกม จึงควรผลิตวัสดุนี้ให้เยอะที่สุด
|
||||
item.plastanium.description = ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย
|
||||
item.plastanium.details = วัสดุที่เบาและดัดได้ ผลิตจากการอัดไทเทเนี่ยมและน้ำมันเข้าด้วยกัน
|
||||
@@ -1410,13 +1416,14 @@ liquid.oil.details = ของเหลวเฉื่อยพบได้ไ
|
||||
liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกร สิ่งก่อสร้างหรือโรงงานต่างๆ
|
||||
liquid.cryofluid.details = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม มีคุณสมบัติการถ่ายเทความร้อนสูง
|
||||
|
||||
block.resupply-point.description = เติมกระสุนยูนิตรอบข้างด้วยกระสุนทองแดง ใช้ไม่ได้กับยูนิตที่ใช้พลังงานเป็นกระสุน
|
||||
block.derelict = [lightgray] ถูกทิ้งร้าง
|
||||
block.resupply-point.description = เติมกระสุนยูนิตรอบข้างด้วยกระสุนทองแดง ใช้กับยูนิตที่ใช้พลังงานเป็นกระสุนไม่ได้
|
||||
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานชนิดเดียวกัน
|
||||
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดสีของแสงได้ด้วย... เจ๋งใช่มั้ยล่ะ
|
||||
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
||||
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
|
||||
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
|
||||
block.silicon-smelter.description = ผลิตซิลิกอนจากทรายและถ่านหินบริสุทธิ์
|
||||
block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน
|
||||
block.kiln.description = เผาทรายและตะกั่วเป็นกระจกเมต้า
|
||||
block.plastanium-compressor.description = บีบอัดน้ำมันและไทเทเนี่ยมเข้าด้วยกันเพื่อผลิตพลาสตาเนี่ยม
|
||||
block.phase-weaver.description = สังเคราะห์ใยเฟสจากทรายและทอเรี่ยม ใช้พลังงานจำนวนมากในการทำงาน
|
||||
@@ -1524,34 +1531,34 @@ block.duo.description = ป้อมปืนขนาดเล็ก ยิง
|
||||
block.scatter.description = ยิงก้อนตะกั่ว เศษเหล็กหรือกระจกเมต้าใส่ยานบินศัตรูที่อยู่ใกล้เคียง
|
||||
block.scorch.description = เผาศัตรูพื้นดินที่อยู่ใกล้ๆ มีประสิทธิภาพสูงสุดเมื่อใช้ในระยะใกล้
|
||||
block.hail.description = ป้อมปืนใหญ่ขนาดย่อม ยิงลูกระเบิดใส่ศัตรูพื้นดินจากระยะไกล
|
||||
block.wave.description = ป้อมปืนขนาดกลาง พ่นของเหลวสาดใส่ศัตรู จะดับไฟให้อัตโนมัติเมื่อใส่น้ำเข้าไป
|
||||
block.lancer.description = ป้อมปืนเลเซอร์ต่อต้านพื้นดินขนาดกลาง ชาร์จและยิงลำแสงพลังงานอันทรงพลังใส่ศัตรู
|
||||
block.arc.description = ป้อมปืนไฟฟ้าระยะใกล้ ยิงสายฟ้าใส่ศัตรูพื้นดิน จะทำดาเมจมหาศาลเมื่อศัตรูเปียกน้ำ
|
||||
block.swarmer.description = ป้อมยิงขีปนาวุธขนาดกลาง ยิงขีปนาวุธติดตามตัวใส่ศัตรูทั้งอากาศและพื้นดิน
|
||||
block.wave.description = พ่นของเหลวสาดใส่ศัตรู จะดับไฟให้อัตโนมัติเมื่อใส่น้ำเข้าไป
|
||||
block.lancer.description = ชาร์จแล้วยิงลำแสงพลังงานอันทรงพลังใส่ศัตรูพื้นดิน
|
||||
block.arc.description = ยิงสายฟ้าใส่ศัตรูพื้นดิน จะทำดาเมจมหาศาลเมื่อศัตรูเปียกน้ำ
|
||||
block.swarmer.description = ยิงขีปนาวุธติดตามตัวใส่ศัตรูทั้งอากาศและพื้นดิน
|
||||
block.salvo.description = ป้อมปืนขนาดกลาง ระดมยิงกระสุนหนักใส่ศัตรูอย่างรวดเร็ว
|
||||
block.fuse.description = ป้อมปืนระยะใกล้ขนาดใหญ่ ยิงลำแสงเจาะทะลุสามเส้นใส่ศัตรูที่อยู่ใกล้เคียง
|
||||
block.ripple.description = ป้อมปืนใหญ่พลังงานสูง ยิงกระจุกของลูกระเบิดใส่ศัตรูพื้นดินจากระยะไกล
|
||||
block.cyclone.description = ป้อมปืนต่อต้านทั้งอากาศยานและพื้นดิน ยิงกระสุนเป็นกระจุกระเบิดใส่ยูนิตศัตรูอย่างรวดเร็ว
|
||||
block.fuse.description = ป้อมปืนระยะใกล้ขนาดใหญ่ ยิงลำแสงเจาะทะลุสามแฉกใส่ศัตรูที่อยู่ใกล้เคียง
|
||||
block.ripple.description = ป้อมปืนใหญ่อันทรงพลัง ยิงลูกระเบิดเป็นกระจุกใส่ศัตรูพื้นดินจากระยะไกล
|
||||
block.cyclone.description = ป้อมปืนรวดเร็วดั่งพายุ ยิงก้อนสะเก็ดระเบิดใส่ยูนิตศัตรูอย่างรวดเร็ว
|
||||
block.spectre.description = ปืนใหญ่คู่ขนาดยักษ์ ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและพื้นดิน
|
||||
block.meltdown.description = ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้เคียงอย่างต่อเนื่อง ต้องมีของเหลวมาหล่อเย็นป้อมปืนเพื่อทำงาน
|
||||
block.foreshadow.description = ป้อมปืนเรลกันขนาดมหึมา ยิงลำแสงพลังงานใส่เป้าหมายเดี่ยวขนาดใหญ่\nมีระยะการยิงไกลมาก จะเลือกยิงยูนิตที่มีพลังชีวิตมากที่สุดก่อน
|
||||
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง
|
||||
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง
|
||||
block.segment.description = สร้างความเสียหายและทำลายกระสุนที่กำลังเข้ามา ไม่สามารถทำลายลำแสงเลเซอร์ได้
|
||||
block.parallax.description = ยิงลำแสงที่ดึงยานบินศัตรูเข้าหา สร้างความเสียหายแก่พวกมันระหว่างทาง
|
||||
block.tsunami.description = ยิงกระแสของเหลวอันทรงพลังใส่ศัตรู จะดับไฟให้อัตโนมัติเมื่อใส่น้ำเข้าไป
|
||||
block.silicon-crucible.description = หลอมซิลิกอนจากทรายและถ่าน ใช้ไพราไทต์เป็นแหล่งความร้อนเพิ่มเติม ทำงานเร็วกว่าถ้าตั้งอยู่ในพื้นที่ร้อน
|
||||
block.silicon-crucible.description = หลอมซิลิกอนจากทรายและถ่านหิน ใช้ไพราไทต์เป็นแหล่งความร้อนเพิ่มเติม จะทำงานเร็วกว่าถ้าตั้งอยู่ในพื้นที่ร้อน
|
||||
block.disassembler.description = แยกแร่หลอมออกเป็นแร่ธาตุปริมาณเล็กน้อยโดยมีประสิทธิภาพต่ำ สามารถผลิตทอเรี่ยมได้
|
||||
block.overdrive-dome.description = เร่งประสิทธิภาพสิ่งก่อสร้างรอบข้างอย่างมหาศาล ต้องมีใยเฟสกับซิลิกอนเพื่อทำงาน
|
||||
block.payload-conveyor.description = เคลื่อนย้ายสิ่งของบรรทุกหนัก อย่างเช่นยูนิต
|
||||
block.payload-router.description = แยกสิ่งของบรรทุกออกเป็นสามทิศทาง
|
||||
block.command-center.description = ควบคุมและสั่งการยูนิตด้วยคำสั่งที่มีมากมาย
|
||||
block.ground-factory.description = ผลิตยูนิตทางบก ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัพเกรด
|
||||
block.air-factory.description = ผลิตยูนิตทางอากาศ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัพเกรด
|
||||
block.naval-factory.description = ผลิตยูนิตเรือ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัพเกรด
|
||||
block.additive-reconstructor.description = อัพเกรดยูนิตที่อยู่ข้างในให้เป็นรุ่นที่สอง
|
||||
block.multiplicative-reconstructor.description = อัพเกรดยูนิตที่อยู่ข้างในให้เป็นรุ่นที่สาม
|
||||
block.exponential-reconstructor.description = อัพเกรดยูนิตที่อยู่ข้างในให้เป็นรุ่นที่สี่
|
||||
block.tetrative-reconstructor.description = อัพเกรดยูนิตที่อยู่ข้างในให้เป็นรุ่นที่ห้าและรุ่นสุดท้าย
|
||||
block.ground-factory.description = ผลิตยูนิตทางบก ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
|
||||
block.air-factory.description = ผลิตยูนิตทางอากาศ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
|
||||
block.naval-factory.description = ผลิตยูนิตเรือ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
|
||||
block.additive-reconstructor.description = อัปเกรดยูนิตที่อยู่ข้างในให้เป็นรุ่นที่สอง
|
||||
block.multiplicative-reconstructor.description = อัปเกรดยูนิตที่อยู่ข้างในให้เป็นรุ่นที่สาม
|
||||
block.exponential-reconstructor.description = อัปเกรดยูนิตที่อยู่ข้างในให้เป็นรุ่นที่สี่
|
||||
block.tetrative-reconstructor.description = อัปเกรดยูนิตที่อยู่ข้างในให้เป็นรุ่นที่ห้าและรุ่นสุดท้าย
|
||||
block.switch.description = สวิตช์เปิดปิดได้ สามารถควบคุมหรืออ่านค่าได้ด้วยตัวประมวลผลลอจิก
|
||||
block.micro-processor.description = รันคำสั่งลอจิกเป็นลำดับวนไปวนมา สามารถใช้ควบคุมยูนิตหรือสิ่งก่อสร้าง ไม่ค่อยเร็วเท่าไหร่
|
||||
block.logic-processor.description = รันคำสั่งลอจิกเป็นลำดับวนไปวนมา สามารถใช้ควบคุมยูนิตหรือสิ่งก่อสร้าง ค่อนข้างเร็ว มีระยะการเชื่อมต่อที่ค่อนข้างไกล
|
||||
@@ -1561,6 +1568,8 @@ block.memory-bank.description = เก็บข้อมูลเป็นตั
|
||||
block.logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก
|
||||
block.large-logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก มีขนาดใหญ่กว่า
|
||||
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
|
||||
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
|
||||
block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
|
||||
|
||||
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
|
||||
unit.mace.description = ยิงเปลวไฟใส่ศัตรูที่อยู่ใกล้เคียง ทำให้ศัตรูถูกเผาไหม้
|
||||
@@ -1595,6 +1604,11 @@ unit.omura.description = ยิงลำแสงปืนเรลกันเ
|
||||
unit.alpha.description = ปกป้องแกนกลางชาร์ดจากศัตรู สร้างสิ่งต่างๆ
|
||||
unit.beta.description = ปกป้องแกนกลางฟาวน์เดชั่นจากศัตรู สร้างสิ่งต่างๆ
|
||||
unit.gamma.description = ปกป้องแกนกลางนิวเคลียสจากศัตรู สร้างสิ่งต่างๆ
|
||||
unit.retusa.description = วางทุ่นระเบิดระยะใกล้ และซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียง
|
||||
unit.oxynoe.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียงและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nทำลายกระสุนที่กำลังเข้ามาด้วยปืนป้องกันจุด
|
||||
unit.cyerce.description = ยิงขีปนาวุธพลาสม่าติดตามตัวเป็นกระจุกระเบิดใส่ศัตรู\nซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียงด้วยปืนซ่อมแซม
|
||||
unit.aegires.description = ช็อตทุกสิ่งก่อสร้างและยูนิตศัตรูที่เข้ามาในสนามพลังงานของมัน\nซ่อมแซมสิ่งก่อสร้างและยูนิตพวกพ้อง
|
||||
unit.navanax.description = ยิงลูกระเบิดคลื่นชีพจรแม่เหล็กขนาดใหญ่ สร้างความเสียหายอย่างหนักให้กับเครือข่ายพลังงานศัตรู\nและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nหลอมละลายศัตรูที่อยู่ใกล้เคียงด้วยป้อมปืนเลเซอร์อัตโนมัติสี่ป้อม
|
||||
|
||||
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
|
||||
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
|
||||
|
||||
@@ -960,7 +960,7 @@ block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.molten-slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
@@ -991,8 +991,8 @@ block.spawn.name = Enemy Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.deepwater.name = su alti
|
||||
block.water.name = su
|
||||
block.deep-water.name = su alti
|
||||
block.shallow-water.name = su
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Tar
|
||||
@@ -1001,7 +1001,7 @@ block.sand.name = kum
|
||||
block.darksand.name = Dark Sand
|
||||
block.ice.name = buz
|
||||
block.snow.name = kar
|
||||
block.craters.name = Craters
|
||||
block.crater-stone.name = Craters
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
|
||||
@@ -18,7 +18,7 @@ linkfail = Link açılamadı!\nURL kopyalandı.
|
||||
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
||||
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
||||
gameover = Kaybettin
|
||||
gameover.waiting = [accent]Harita Bekleniyor...
|
||||
gameover.waiting = [accent]Sonraki Harita Bekleniyor...
|
||||
gameover.pvp = [accent] {0}[] Takımı kazandı!
|
||||
gameover.disconnect = Bağlantı Koptu!
|
||||
highscore = [accent]Yeni rekor!
|
||||
@@ -35,7 +35,7 @@ load.mod = Modlar
|
||||
load.scripts = Betikler
|
||||
|
||||
be.update = Yeni bir erken erişim sürümü var:
|
||||
be.update.confirm = Yüklenip yeniden başlatılsın mı?
|
||||
be.update.confirm = İndirip yeniden başlatılsın mı?
|
||||
be.updating = Yeni sürüm yükleniyor...
|
||||
be.ignore = Hayır
|
||||
be.noupdates = Yeni güncelleme bulunamadı.
|
||||
@@ -54,30 +54,30 @@ schematic.add = Şemayı Kaydet...
|
||||
schematics = Şemalar
|
||||
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
|
||||
schematic.exists = Aynı isimde bir şema zaten var.
|
||||
schematic.import = Şema İçeri Aktar...
|
||||
schematic.import = Şemayı İçeri Aktar...
|
||||
schematic.exportfile = Dışa Aktar
|
||||
schematic.importfile = İçe Aktar
|
||||
schematic.browseworkshop = Atölyeyi incele
|
||||
schematic.browseworkshop = Atölyeyi araştır
|
||||
schematic.copy = Panoya Kopyala
|
||||
schematic.copy.import = Panodan İçeri Aktar
|
||||
schematic.shareworkshop = Atölyede Kaydet
|
||||
schematic.shareworkshop = Atölyede paylaş
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
|
||||
schematic.saved = Şema Kaydedildi.
|
||||
schematic.delete.confirm = Bu şema tamamen yok edilecek.
|
||||
schematic.delete.confirm = Bu şema tamamen silinecek.
|
||||
schematic.rename = Şemayı yeniden adlandır
|
||||
schematic.info = {0}x{1}, {2} blok
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok.
|
||||
schematic.tags = Etiketler:
|
||||
schematic.edittags = Etiketleri Düzenle
|
||||
schematic.addtag = Etiket Ekle
|
||||
schematic.texttag = Yazı Etiketi
|
||||
schematic.icontag = İcon Etiketi
|
||||
schematic.icontag = İkon Etiketi
|
||||
schematic.renametag = Etiketi Yeniden Adlandır
|
||||
schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
|
||||
schematic.tagexists = Böyle bir Etiket zaten var.
|
||||
|
||||
stats = İstatistikler
|
||||
stat.wave = Yenilen Dalgalar:[accent] {0}
|
||||
stat.wave = Bozguna Uğratılan Dalgalar:[accent] {0}
|
||||
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
|
||||
stat.built = İnşa Edilen Yapılar:[accent] {0}
|
||||
stat.destroyed = Yok Edilen Yapılar:[accent] {0}
|
||||
@@ -89,7 +89,7 @@ stat.rank = Rütbe: [accent]{0}
|
||||
globalitems = [accent]Toplanan Kaynaklar
|
||||
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
|
||||
level.highscore = Rekor: [accent]{0}
|
||||
level.select = Seviye Seçimi
|
||||
level.select = Bölüm Seçimi
|
||||
level.mode = Oyun Modu:
|
||||
coreattack = < Merkez saldırı altında! >
|
||||
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
||||
@@ -101,6 +101,7 @@ customgame = Özel Oyun
|
||||
newgame = Yeni Oyun
|
||||
none = <yok>
|
||||
none.found = [lightgray]<Bulunamadı>
|
||||
none.inmap = [lightgray]<Haritada Bulunamadı>
|
||||
minimap = Harita
|
||||
position = Pozisyon
|
||||
close = Kapat
|
||||
@@ -121,7 +122,7 @@ committingchanges = Değişiklikler Uygulanıyor
|
||||
done = Bitti
|
||||
feature.unsupported = Cihazınızda bu özellik desteklenmemektedir.
|
||||
|
||||
mods.initfailed = [red]⚠[] OH NO! Mindustry Çöktü. Bu Büyük ihtimalle bir moddan kaynaklandı.\n\nSonsuz Çökmeyi önlemek için, [red]tüm modlar kapatıldı.[]\n\nBu özelliği kapamak için, [accent]Ayarlar->Oyun->Modları Çökmede Kapa[].
|
||||
mods.initfailed = [red]⚠[] OLAMAZ! Mindustry Çöktü. Bu Büyük ihtimalle bir moddan kaynaklandı.\n\nSonsuz Çökmeyi önlemek için, [red]tüm modlar kapatıldı.[]\n\nBu özelliği kapamak için, [accent]Ayarlar->Oyun->Modları Başlangıçta Çökme Durumunda Kapat[].
|
||||
mods = Modlar
|
||||
mods.none = [lightgray]Hiç mod bulunamadı!
|
||||
mods.guide = Mod Rehberi
|
||||
@@ -214,6 +215,7 @@ hosts.none = [lightgray]Yerel oyun bulunamadı!
|
||||
host.invalid = [scarlet]Kurucuya bağlanılamıyor.
|
||||
|
||||
servers.local = Yerel Sunucular
|
||||
servers.local.steam = Açık Oyunar & Yerel Sunucular
|
||||
servers.remote = Uzak Sunucular
|
||||
servers.global = Topluluk Sunucuları
|
||||
|
||||
@@ -565,6 +567,7 @@ sectors.unexplored = [lightgray]Keşfedilmemiş
|
||||
sectors.resources = Kaynaklar:
|
||||
sectors.production = Üretim:
|
||||
sectors.export = İhracat:
|
||||
sectors.import = İthalat:
|
||||
sectors.time = Zaman:
|
||||
sectors.threat = Tehlike:
|
||||
sectors.wave = Dalga:
|
||||
@@ -806,6 +809,7 @@ bullet.reload = [stat]{0}[lightgray]x atış hızı
|
||||
unit.blocks = blok
|
||||
unit.blockssquared = blok²
|
||||
unit.powersecond = enerji birimi/saniye
|
||||
unit.tilessecond = alan/saniye
|
||||
unit.liquidsecond = sıvı birimi/saniye
|
||||
unit.itemssecond = eşya/saniye
|
||||
unit.liquidunits = sıvı birimi
|
||||
@@ -871,7 +875,8 @@ setting.saveinterval.name = Kayıt Aralığı
|
||||
setting.seconds = {0} Saniye
|
||||
setting.milliseconds = {0} milisaniye
|
||||
setting.fullscreen.name = Tam Ekran
|
||||
setting.borderlesswindow.name = Kenarsız Pencere [lightgray](yeniden açmak gerekebilir)
|
||||
setting.borderlesswindow.name = Kenarsız Pencere
|
||||
setting.borderlesswindow.description = Oyunu baştan açman gerekebilir.
|
||||
setting.fps.name = FPS Göster
|
||||
setting.smoothcamera.name = Yumuşak Geçişli Kamera
|
||||
setting.vsync.name = VSync
|
||||
@@ -994,6 +999,7 @@ rules.wavetimer = Dalga Zamanlayıcısı
|
||||
rules.waves = Dalgalar
|
||||
rules.attack = Saldırı Modu
|
||||
rules.buildai = Yapay Zeka İnşası
|
||||
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
||||
rules.corecapture = Yıkımca Çekirdeği Elegeçir
|
||||
rules.polygoncoreprotection = Çokgenli Çekirdek Koruması
|
||||
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
||||
@@ -1102,7 +1108,7 @@ block.cliff.name = Uçurum
|
||||
block.sand-boulder.name = Kumlu Kaya Parçaları
|
||||
block.basalt-boulder.name = Bazalt Kaya
|
||||
block.grass.name = Çimen
|
||||
block.slag.name = Cüruf
|
||||
block.molten-slag.name = Cüruf
|
||||
block.space.name = Uzay
|
||||
block.salt.name = Tuz
|
||||
block.salt-wall.name = Tuz Duvar
|
||||
@@ -1133,8 +1139,8 @@ block.spawn.name = Düşman Doğma Noktası
|
||||
block.core-shard.name = Merkez: Parçacık
|
||||
block.core-foundation.name = Merkez: Temel
|
||||
block.core-nucleus.name = Merkez: Çekirdek
|
||||
block.deepwater.name = Derin Su
|
||||
block.water.name = Su
|
||||
block.deep-water.name = Derin Su
|
||||
block.shallow-water.name = Su
|
||||
block.tainted-water.name = Kirli Su
|
||||
block.darksand-tainted-water.name = Kara Kumlu Kirli Su
|
||||
block.tar.name = Katran
|
||||
@@ -1143,7 +1149,7 @@ block.sand.name = Kum
|
||||
block.darksand.name = Kara Kum
|
||||
block.ice.name = Buz
|
||||
block.snow.name = Kar
|
||||
block.craters.name = Krater
|
||||
block.crater-stone.name = Krater
|
||||
block.sand-water.name = Kumlu Su
|
||||
block.darksand-water.name = Kara Kumlu Su
|
||||
block.char.name = Kömür
|
||||
@@ -1288,7 +1294,6 @@ block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Konteyner
|
||||
block.launch-pad.name = Kalkış Pisti
|
||||
block.launch-pad-large.name = Büyük Kalkış Pisti
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Komuta Merkezi
|
||||
block.ground-factory.name = Yer Birimi Fabrikası
|
||||
@@ -1348,6 +1353,7 @@ hint.placeTurret = \uf861 [accent]Silahlar[] seni düşman birimlerinden korumak
|
||||
hint.breaking = Blokları silmek için silmek istediğiniz objelerin üstüne [accent]Sağ Tıklayın[]. Birden fazla obje silmek için sağ tuşu basılı tutun ve farenizi sürükleyin.
|
||||
hint.breaking.mobile = Ekranın sağ altındaki \ue817 [accent]çekiç[] tuşuna basın ve silmek istediğiniz objelere tıklayın. \n\nBirden fazla obje silmek için parmağınızı ekranda 1 saniye basılı tutun ve parmağınızı sürükleyin.
|
||||
hint.blockInfo = Bir blok hakkında bilgiyi görüntülemek için [accent]inşa menüsüne[] tıklayın. Sonra sağdaki [accent][[?][] sembolüne tıklayın.
|
||||
hint.derelict = [accent]Sahipsiz[] binalar artık çalışmaz durumdadır. \n\nBu binaları [accent]yıkarsanız[] size malzeme verirler.
|
||||
hint.research = \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
|
||||
hint.research.mobile = \ue88c [accent]Menüdeki[] \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
|
||||
hint.unitControl = Kendi takımınızdaki taret ve birimleri kontrol etmek için [accent][[Sol CTRL][] tuşunu basılı tutarak istediğiniz taretin yada birimin üstüne sol tıklayın.
|
||||
@@ -1369,8 +1375,6 @@ hint.generator = \uf879 [accent]Termik Jeneratör[] kömür yakarak enerji üret
|
||||
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
|
||||
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
|
||||
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
|
||||
hint.coreUpgrade = Bir çekirdeğin Üstüne başka bir çekirdek koayarak onu geliştirebilirsin!\n\n Daha gelişmiş çekirdekler daha fazla kapasite demektir.
|
||||
hint.presetLaunch = Hikaye Sektörlerine her yerden fırltış yapabilirsin! Ancak Numaralı Sektörlere temas olmadan Fırlatış yapılamaz.
|
||||
hint.coreIncinerate = Bir çekirdek ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
|
||||
hint.coopCampaign = Arkadaşlarınla Multiplayer Campaign oynarken, her yaptığınız Araştırma ve item aktarımı, senin oyun içi Campaign ine de aktarılır.
|
||||
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
|
||||
@@ -1401,6 +1405,7 @@ liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışı
|
||||
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
||||
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
||||
|
||||
block.derelict = [lightgray] Sahipsiz
|
||||
block.resupply-point.description = Yakındaki birimlere mermi verir. Elektikle çalışmaz.
|
||||
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
|
||||
block.illuminator.description = Küçük, kompakt, yapılandırılabilir bir ışık kaynağı. Çalışması için enerji gerekir.
|
||||
@@ -1504,7 +1509,6 @@ block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasad
|
||||
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
||||
block.unloader.description = Materyalleri bir konteyner, kasa, veya çekirdekten çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
||||
block.launch-pad.description = Başka Bir Sektöre item gönderir.
|
||||
block.launch-pad-large.description = Kalkış pistinin daha gelişmiş bir versiyonu. Daha fazla materyali daha sık gönderebilir.
|
||||
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
|
||||
block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar.
|
||||
block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir.
|
||||
@@ -1519,6 +1523,7 @@ block.ripple.description = Çok güçlü bir havan tareti. Uzak mesafedeki düş
|
||||
block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakınındaki düşmanlara patlayıcı uçaksavar mermi kümeleri atar.
|
||||
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
||||
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
||||
block.foreshadow.description = Çok uzaktaki Tek bir hedefe inanılmaz güçlü bir şok ışını vurur. En fazla canı olan elemanı hedef alır.
|
||||
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
||||
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
|
||||
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
|
||||
@@ -1545,6 +1550,8 @@ block.memory-bank.description = Bilgi saklar. Yüksek kapasiteye sahiptir.
|
||||
block.logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
||||
block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
|
||||
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
||||
block.repair-turret.description = Sürekli en yakın elemanı tamir eder. Soğutucu kullanabilir.
|
||||
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
|
||||
#burdan sonraki her şeyi benim translate etmem gerekti!!! -RTOmega
|
||||
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
||||
unit.mace.description = Düşmanlara alev atar.
|
||||
@@ -1579,6 +1586,11 @@ unit.omura.description = Uzun menzil bir ışın atıcıya sahiptir. Mermisi ner
|
||||
unit.alpha.description = Çekirdeği korur. Bina inşa eder.
|
||||
unit.beta.description = Çekirdeği korur. Bina inşa eder.
|
||||
unit.gamma.description = Çekirdeği korur. Bina inşa eder.
|
||||
unit.retusa.description = Sensörlü mayın döşer. Yakındakileri tamir eder.
|
||||
unit.oxynoe.description = Tamir edici ateş fırlatır. Düşman mermilerini havada vurur.
|
||||
unit.cyerce.description = Takipçi toplu füze atar. Yakındakileri tamir eder.
|
||||
unit.aegires.description = Enerji alanına giren düşmanları şoklar. Yakındakileri tamir eder.
|
||||
unit.navanax.description = Devasa patlayıcı EMP gülleleri fırlatır, düşman elektir sistemlerini yok eder ve müttefiklerini tamir eder. Yaklaşan düşmanları 4 mini oto-laser turreti ile eritir.
|
||||
|
||||
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
||||
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
||||
@@ -1593,6 +1605,8 @@ lst.sensor = Bloklardan bilgi alır.
|
||||
lst.set = Bir değişken ata.
|
||||
lst.operation = Değişkenlerle işlem yap.
|
||||
lst.end = Döngünün sonuna atla.
|
||||
lst.wait = Belli süre bekler.
|
||||
lst.lookup = ID kullanarak herhangi bir blok,eleman,bina vs ye bak.\nToplam sayı kullanımı:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Bir yerden başka bir yere atla.
|
||||
lst.unitbind = Bir birimi bağla: [accent]@unit[].
|
||||
lst.unitcontrol = Bağlı birimi kontrol et.
|
||||
|
||||
@@ -55,15 +55,24 @@ schematic.delete.confirm = Ви справді хочете видалити ц
|
||||
schematic.rename = Перейменувати схему
|
||||
schematic.info = {0}x{1}, блоків: {2}
|
||||
schematic.disabled = [scarlet]Схеми вимкнені[]\nВам не дозволяється використовувати схеми на цій [accent]мапі[] чи [accent]сервері.
|
||||
schematic.tags = Мітки:
|
||||
schematic.edittags = Редагувати мітки
|
||||
schematic.addtag = Додати мітку
|
||||
schematic.texttag = Текстова мітка
|
||||
schematic.icontag = Мітка із значком
|
||||
schematic.renametag = Перейменувати мітку
|
||||
schematic.tagdelconfirm = Видалити цю мітку повністю?
|
||||
schematic.tagexists = Схожа мітка вже існує.
|
||||
|
||||
|
||||
mod.featured.title = Переглядач модифікацій
|
||||
mods.browser = Переглядач модифікацій
|
||||
mods.browser.selected = Обрана модифікація
|
||||
mods.browser.selected = Вибрана модифікація
|
||||
mods.browser.add = Установити
|
||||
mods.browser.reinstall = Перевстановити
|
||||
mods.github.open = Відкрити
|
||||
mods.browser.sortdate = Сортувати за давністю
|
||||
mods.browser.sortstars = Сортувати за кількостю зірок
|
||||
mods.browser.sortstars = Сортувати за популярністю
|
||||
|
||||
stats = Статистика
|
||||
stat.wave = Хвиль відбито:[accent] {0}
|
||||
@@ -298,7 +307,6 @@ data.exported = Дані вивантажено.
|
||||
data.invalid = Це не дійсні ігрові дані.
|
||||
data.import.confirm = Вивантаження зовнішніх даних перезапише[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЯк тільки дані імпортуються, гра негайно закриється.
|
||||
quit.confirm = Ви дійсно хочете вийти?
|
||||
quit.confirm.tutorial = Ви впевнені, що знаєте, що робите?\nНавчання можна пройти наново[accent] Налаштування->Гра->Пройти навчання ще раз.[]
|
||||
loading = [accent]Завантаження…
|
||||
reloading = [accent]Перезавантаження модифікацій…
|
||||
saving = [accent]Збереження…
|
||||
@@ -463,11 +471,13 @@ filter.option.circle-scale = Масштаб круга
|
||||
filter.option.octaves = Циклічність застосування
|
||||
filter.option.falloff = Спад циклічності
|
||||
filter.option.angle = Кут
|
||||
filter.option.rotate = Повернути
|
||||
filter.option.amount = Кількість
|
||||
filter.option.block = Блок
|
||||
filter.option.floor = Поверхня
|
||||
filter.option.flooronto = Цільова поверхня
|
||||
filter.option.target = Ціль
|
||||
filter.option.replacement = Заміщення
|
||||
filter.option.wall = Стіна
|
||||
filter.option.ore = Руда
|
||||
filter.option.floor2 = Друга поверхня
|
||||
@@ -483,7 +493,8 @@ load = Завантажити
|
||||
save = Зберегти
|
||||
fps = FPS: {0}
|
||||
ping = Затримка: {0} мс
|
||||
memory = Mem: {0}мб
|
||||
tps = TPS: {0}
|
||||
memory = Mem: {0} мб
|
||||
memory2 = Mem:\n {0}мб +\n {1}мб
|
||||
language.restart = Перезапустіть свою гру, щоби налаштування мови набули чинності.
|
||||
settings = Налаштування
|
||||
@@ -513,7 +524,7 @@ launch.from = Запуск з [accent]{0}
|
||||
launch.destination = Пункт призначення: {0}
|
||||
configure.invalid = Кількість має бути числом між 0 та {0}.
|
||||
add = Додати…
|
||||
boss.health = Здоров’я Вартового
|
||||
guardian = Вартовий
|
||||
connectfail = [crimson]Помилка з’єднання:\n\n[accent]{0}
|
||||
error.unreachable = Сервер не є доступним.\nЧи правильно написана адреса?
|
||||
error.invalidaddress = Некоректна адреса.
|
||||
@@ -553,6 +564,7 @@ sector.missingresources = [scarlet]Недостатньо ресурсів у я
|
||||
sector.attacked = Сектор [accent]{0}[white] під атакою!
|
||||
sector.lost = Сектор [accent]{0}[white] втрачено!
|
||||
sector.captured = Сектор [accent]{0}[white]захоплено!
|
||||
sector.changeicon = Змінити значок
|
||||
threat.low = низька
|
||||
threat.medium = середня
|
||||
threat.high = висока
|
||||
@@ -600,6 +612,7 @@ status.wet.name = Вологий
|
||||
status.muddy.name = Забризканий гряззю
|
||||
status.melting.name = Плавиться
|
||||
status.sapped.name = Виснажений
|
||||
status.electrified.name = Наелектризований
|
||||
status.spore-slowed.name = Сповільнений спорами
|
||||
status.tarred.name = Покритий нафтою
|
||||
status.overclock.name = Прискорений
|
||||
@@ -628,6 +641,7 @@ settings.clearcampaignsaves.confirm = Ви справді хочете очис
|
||||
paused = [accent]< Пауза >
|
||||
clear = Очистити
|
||||
banned = [scarlet]Заблоковано
|
||||
unsupported.environment = [scarlet]Непідтримуване середовище
|
||||
yes = Так
|
||||
no = Ні
|
||||
info.title = Інформація
|
||||
@@ -636,6 +650,7 @@ error.crashtitle = Виникла помилка
|
||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||
lastaccessed = [lightgray]Остання зміна від {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <завантажте мапу для показу>
|
||||
stat.description = Призначення
|
||||
stat.input = Ввід
|
||||
stat.output = Вивід
|
||||
@@ -665,6 +680,7 @@ stat.memorycapacity = Ємність пам’яті
|
||||
stat.basepowergeneration = Базова генерація енергії
|
||||
stat.productiontime = Час виробництва
|
||||
stat.repairtime = Час повного відновлення блоку
|
||||
stat.repairspeed = Швидкість відновлення
|
||||
stat.weapons = Зброя
|
||||
stat.bullet = Кулі
|
||||
stat.speedincrease = Збільшення швидкості
|
||||
@@ -713,11 +729,12 @@ stat.reactive = Реактивний
|
||||
|
||||
ability.forcefield = Щитове поле
|
||||
ability.repairfield = Ремонтувальне поле
|
||||
ability.statusfield = Поле підсилення
|
||||
ability.statusfield = {0} Поле підсилення
|
||||
ability.unitspawn = Завод одиниць «{0}»
|
||||
ability.shieldregenfield = Поле, що відновлює щити
|
||||
ability.movelightning = Блискавки під час руху
|
||||
bar.drilltierreq = Потребується кращий бур
|
||||
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
|
||||
bar.drilltierreq = Потрібен ліпший бур
|
||||
bar.noresources = Бракує ресурсів
|
||||
bar.corereq = Необхідне основне ядро
|
||||
bar.drillspeed = Швидкість буріння: {0} за с.
|
||||
@@ -738,6 +755,7 @@ bar.power = Енергія
|
||||
bar.progress = Хід будування
|
||||
bar.input = Ввід
|
||||
bar.output = Вивід
|
||||
bar.strength = x[stat]{0}[lightgray] сила
|
||||
units.processorcontrol = [lightgray]Керується процесором
|
||||
bullet.damage = [stat]{0}[lightgray] шкода
|
||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
||||
@@ -755,6 +773,7 @@ bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджа
|
||||
unit.blocks = блоки
|
||||
unit.blockssquared = блоків²
|
||||
unit.powersecond = одиниць енергії за секунду
|
||||
unit.tilessecond = плиток за секунду
|
||||
unit.liquidsecond = одиниць рідини за секунду
|
||||
unit.itemssecond = предметів за секунду
|
||||
unit.liquidunits = одиниць рідини
|
||||
@@ -939,6 +958,8 @@ rules.wavetimer = Таймер для хвиль
|
||||
rules.waves = Хвилі
|
||||
rules.attack = Режим атаки
|
||||
rules.buildai = Будування ШІ
|
||||
rules.corecapture = Захоплення ядра після знищення
|
||||
rules.polygoncoreprotection = Полігональний захист ядер
|
||||
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
|
||||
rules.blockhealthmultiplier = Множник здоров’я блоків
|
||||
rules.blockdamagemultiplier = Множник шкоди блоків
|
||||
@@ -1022,6 +1043,11 @@ unit.minke.name = Смугач
|
||||
unit.bryde.name = Брайд
|
||||
unit.sei.name = Сейвал
|
||||
unit.omura.name = Омура
|
||||
unit.retusa.name = Ретуза
|
||||
unit.oxynoe.name = Оксино
|
||||
unit.cyerce.name = Саєс
|
||||
unit.aegires.name = Еґірес
|
||||
unit.navanax.name = Наванакс
|
||||
unit.alpha.name = Альфа
|
||||
unit.beta.name = Бета
|
||||
unit.gamma.name = Гамма
|
||||
@@ -1035,7 +1061,7 @@ block.cliff.name = Скеля
|
||||
block.sand-boulder.name = Пісочний валун
|
||||
block.basalt-boulder.name = Базальтовий валун
|
||||
block.grass.name = Трава
|
||||
block.slag.name = Шлак
|
||||
block.molten-slag.name = Шлак
|
||||
block.space.name = Космос
|
||||
block.salt.name = Сіль
|
||||
block.salt-wall.name = Соляна стіна
|
||||
@@ -1066,8 +1092,8 @@ block.spawn.name = Місце появи противника
|
||||
block.core-shard.name = Ядро «Уламок»
|
||||
block.core-foundation.name = Ядро «Штаб»
|
||||
block.core-nucleus.name = Ядро «Атом»
|
||||
block.deepwater.name = Глибоководдя
|
||||
block.water.name = Вода
|
||||
block.deep-water.name = Глибоководдя
|
||||
block.shallow-water.name = Вода
|
||||
block.tainted-water.name = Забруднена вода
|
||||
block.darksand-tainted-water.name = Темний пісок із забрудненою водою
|
||||
block.tar.name = Дьоготь
|
||||
@@ -1076,11 +1102,12 @@ block.sand.name = Пісок
|
||||
block.darksand.name = Темний пісок
|
||||
block.ice.name = Лід
|
||||
block.snow.name = Сніг
|
||||
block.craters.name = Кратери
|
||||
block.crater-stone.name = Кратери
|
||||
block.sand-water.name = Пісок із водою
|
||||
block.darksand-water.name = Темний пісок із водою
|
||||
block.char.name = Випалена земля
|
||||
block.dacite.name = Дацит
|
||||
block.rhyolite.name = Риоліт
|
||||
block.dacite-wall.name = Дацитова стіна
|
||||
block.dacite-boulder.name = Дацитовий валун
|
||||
block.ice-snow.name = Крижаний сніг
|
||||
@@ -1098,7 +1125,8 @@ block.spore-cluster.name = Скупчення спор
|
||||
block.metal-floor.name = Металева підлога 1
|
||||
block.metal-floor-2.name = Металева підлога 2
|
||||
block.metal-floor-3.name = Металева підлога 3
|
||||
block.metal-floor-5.name = Металева підлога 4
|
||||
block.metal-floor-4.name = Металева підлога 4
|
||||
block.metal-floor-5.name = Металева підлога 5
|
||||
block.metal-floor-damaged.name = Пошкоджена металева підлога
|
||||
block.dark-panel-1.name = Темна панель 1
|
||||
block.dark-panel-2.name = Темна панель 2
|
||||
@@ -1188,6 +1216,7 @@ block.solar-panel.name = Сонячна панель
|
||||
block.solar-panel-large.name = Велика сонячна панель
|
||||
block.oil-extractor.name = Екстрактор нафти
|
||||
block.repair-point.name = Ремонтний пункт
|
||||
block.repair-point.name = Ремонтна башта
|
||||
block.pulse-conduit.name = Імпульсний трубопровід
|
||||
block.plated-conduit.name = Зміцнений трубопровід
|
||||
block.phase-conduit.name = Фазовий трубопровід
|
||||
@@ -1230,6 +1259,12 @@ block.exponential-reconstructor.name = Експоненційний реконс
|
||||
block.tetrative-reconstructor.name = Тетративний реконструктор
|
||||
block.payload-conveyor.name = Вантажний конвеєр
|
||||
block.payload-router.name = Розвантажувальний маршрутизатор
|
||||
block.duct.name = Duct
|
||||
block.duct-router.name = Канальний маршрутизатор
|
||||
block.duct-bridge.name = Канальний міст
|
||||
block.payload-propulsion-tower.name = Вантажна катапульта
|
||||
block.payload-void.name = Вантажний вакуум
|
||||
block.payload-source.name = Вантажне джерело
|
||||
block.disassembler.name = Розбирач
|
||||
block.silicon-crucible.name = Кремнієвий тигель
|
||||
block.overdrive-dome.name = Великий прискорювач
|
||||
@@ -1246,8 +1281,8 @@ block.large-logic-display.name = Великий логічний дисплей
|
||||
block.memory-cell.name = Комірка пам’яті
|
||||
block.memory-bank.name = Блок пам’яті
|
||||
team.blue.name = Синя
|
||||
team.crux.name = Червона
|
||||
team.sharded.name = Помаранчева
|
||||
team.crux.name = Загарбники
|
||||
team.sharded.name = Розколоті
|
||||
team.orange.name = Помаранчева
|
||||
team.derelict.name = Знедолена
|
||||
team.green.name = Зелена
|
||||
@@ -1268,6 +1303,7 @@ hint.placeConveyor.mobile = Конвеєри переміщують предме
|
||||
hint.placeTurret = Розмістіть [accent]башти[], щоби захистити базу від ворогів.\n\nБашти потребують боєприпасів. У цьому випадку \uf838мідь.\nДля її подачі використовуйте конвеєри та бури.
|
||||
hhint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
|
||||
hint.breaking.mobile = Активуйте [accent]молот[] внизу праворуч і торкніться блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене.
|
||||
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] правпоруч
|
||||
hint.research = Використовуйте кнопку [accent]Дослідження[] для дослідження нової технології.
|
||||
hint.research.mobile = Використовуйте [accent]Дослідження[] в [accent]меню[] для дослідження нової технології.
|
||||
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
|
||||
@@ -1300,7 +1336,7 @@ item.graphite.description = Використовується для боєпри
|
||||
item.sand.description = Використовується для виробництва інших удосконалених матеріалів.
|
||||
item.coal.description = Використовується для виробництва палива і вдосконалених матеріалів.
|
||||
item.coal.details = Виглядає скам’янілою рослинною речовиною, утвореною задовго до Сівби.
|
||||
item.titanium.description = Використовується в транспортуванні рідин, бурів та авіації.
|
||||
item.titanium.description = Використовується в транспортуванні будівль, бурів та в заводах.
|
||||
item.thorium.description = Використовується в міцних конструкціях і як ядерне паливо.
|
||||
item.scrap.description = Використовується в Плавильнях і Подрібнювачах для перероблення в інші матеріали в інші матеріали.
|
||||
item.scrap.details = Залишки старих споруд та підрозділів.
|
||||
@@ -1507,6 +1543,8 @@ lst.sensor = Отримати дані з певної будівлі чи од
|
||||
lst.set = Установити значення змінної.
|
||||
lst.operation = Виконує операцію над 1-2 змінними.
|
||||
lst.end = Перейти до верхньої частини стеку операцій.
|
||||
lst.wait = Зачекати певну кількість секунд.
|
||||
lst.lookup = Знайдіть тип елемента, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = Умовне переходження до іншої операції.
|
||||
lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[].
|
||||
lst.unitcontrol = Контролювати поточну прив’язану одиницю.
|
||||
@@ -1518,7 +1556,7 @@ logic.nounitbuild = [red]Будування за допомогою процес
|
||||
lenum.type = Тип будівлі чи одиниці.\nНаприклад, для будь-якого маршрутизатора (англ. router), функція вертатиме [accent]@router[].\nНе є рядком.
|
||||
lenum.shoot = Стріляти в зазначену позицію.
|
||||
lenum.shootp = Стріляти в одиницю чи будівлю із передбаченням швидкості.
|
||||
lenum.configure = Конфігурація будівлі, як-от в сортувальника.
|
||||
lenum.config = Конфігурація будівлі, як-от в сортувальника.
|
||||
lenum.enabled = Чи блок увімкнено.
|
||||
|
||||
laccess.color = Колір освітлювача.
|
||||
@@ -1526,6 +1564,7 @@ laccess.controller = Керувач одиницями. Якщо процесо
|
||||
laccess.dead = Чи є одиниця або будівля мертвою або недійсною.
|
||||
laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0.
|
||||
laccess.commanded = [red]Застаріле. Буде видалено![]\nВикористовуйте натомість [accent]controlled[].
|
||||
laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва.
|
||||
|
||||
graphicstype.clear = Залити дисплей вказаним кольором.
|
||||
graphicstype.color = Установити колір для подальшої операції малювання.
|
||||
@@ -1560,6 +1599,9 @@ lenum.len = Довжина вектора.
|
||||
lenum.sin = Синус, у градусах.
|
||||
lenum.cos = Косинус, у градусах.
|
||||
lenum.tan = Тангенс, у градусах.
|
||||
lenum.asin = Арксинус, у градусах.
|
||||
lenum.acos = Арккосинус, у градусах.
|
||||
lenum.atan = Арктангенс, у градусах.
|
||||
#це не одруківка, пошукайте 'позначення діапазону'
|
||||
lenum.rand = Випадкове десяткове число у діапазоні [0, значення).
|
||||
lenum.log = Натуральний логарифм (ln).
|
||||
|
||||
@@ -1102,7 +1102,7 @@ block.cliff.name = Vách đá
|
||||
block.sand-boulder.name = Tường cát
|
||||
block.basalt-boulder.name = Tường đá basalt
|
||||
block.grass.name = Cỏ
|
||||
block.slag.name = Xỉ nóng chảy
|
||||
block.molten-slag.name = Xỉ nóng chảy
|
||||
block.space.name = Không gian
|
||||
block.salt.name = Muối
|
||||
block.salt-wall.name = Tường muối
|
||||
@@ -1133,8 +1133,8 @@ block.spawn.name = Khu vực tạo ra kẻ địch
|
||||
block.core-shard.name = Căn cứ: Cơ sở
|
||||
block.core-foundation.name = Căn cứ: Trụ sở
|
||||
block.core-nucleus.name = Căn cứ: Trung tâm
|
||||
block.deepwater.name = Nước sâu
|
||||
block.water.name = Nước
|
||||
block.deep-water.name = Nước sâu
|
||||
block.shallow-water.name = Nước
|
||||
block.tainted-water.name = Nước nhiểm bẩn
|
||||
block.darksand-tainted-water.name = Nước nhiễm bẩn cát đen
|
||||
block.tar.name = Dầu
|
||||
@@ -1143,7 +1143,7 @@ block.sand.name = Cát
|
||||
block.darksand.name = Cát đen
|
||||
block.ice.name = Băng
|
||||
block.snow.name = Tuyết
|
||||
block.craters.name = Miệng núi lửa
|
||||
block.crater-stone.name = Miệng núi lửa
|
||||
block.sand-water.name = Nước cát
|
||||
block.darksand-water.name = Nước cát đen
|
||||
block.char.name = Char
|
||||
|
||||
@@ -41,10 +41,13 @@ be.ignore = 忽略
|
||||
be.noupdates = 未发现更新。
|
||||
be.check = 检测更新
|
||||
|
||||
mod.featured.dialog.title = 模组浏览器 (尚未完成)
|
||||
mods.browser = 模组浏览器
|
||||
mods.browser.selected = 已选模组
|
||||
mods.browser.add=安装
|
||||
mods.github.open=查看
|
||||
mods.browser.add = 安装
|
||||
mods.browser.reinstall = 重装
|
||||
mods.github.open = 查看
|
||||
mods.browser.sortdate = 按时间排序
|
||||
mods.browser.sortstars = 按星标排序
|
||||
|
||||
schematic = 蓝图
|
||||
schematic.add = 保存蓝图…
|
||||
@@ -64,6 +67,14 @@ schematic.delete.confirm = 确认删除蓝图?
|
||||
schematic.rename = 重命名蓝图
|
||||
schematic.info = {0}x{1},{2} 个方块
|
||||
schematic.disabled = [scarlet]蓝图已禁用![]\n您不能在此[accent]地图[]或[accent]服务器[]上使用蓝图.
|
||||
schematic.tags = 标签:
|
||||
schematic.edittags = 编辑标签
|
||||
schematic.addtag = 增加新标签
|
||||
schematic.texttag = 文字标签
|
||||
schematic.icontag = 图标标签
|
||||
schematic.renametag = 重命名标签
|
||||
schematic.tagdelconfirm = 确定要完全删除这个标签吗?
|
||||
schematic.tagexists = 这个标签已经存在了。
|
||||
|
||||
stats = 统计资料
|
||||
stat.wave = 防守波数:[accent]{0}
|
||||
@@ -90,6 +101,7 @@ customgame = 自定义游戏
|
||||
newgame = 新游戏
|
||||
none = <无>
|
||||
none.found = [lightgray]<未找到>
|
||||
none.inmap = [lightgray]<无法在地图中找到>
|
||||
minimap = 小地图
|
||||
position = 位置
|
||||
close = 关闭
|
||||
@@ -110,26 +122,29 @@ committingchanges = 正在提交更改
|
||||
done = 已完成
|
||||
feature.unsupported = 您的设备不支持此功能。
|
||||
|
||||
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
||||
mods.initfailed = [red]⚠[] 前一次的mindustry启动失败,这可能是由存在异常的模组导致的。\n\n为了防止循环崩溃,[red]所有模组都被禁用了。[]\n\n如果想关闭这个功能,可以在[accent]设置->游戏->游戏启动崩溃时不禁用模组[]里关闭.
|
||||
mods = 模组
|
||||
mods.none = [lightgray]没有找到模组!
|
||||
mods.guide = 模组制作教程
|
||||
mods.report = 报告 Bug
|
||||
mods.openfolder = 打开模组文件夹
|
||||
mods.viewcontent = 查看内容
|
||||
mods.reload = 重载
|
||||
mods.reloadexit = 游戏将退出以重载模组。
|
||||
mod.installed = [[已装载]
|
||||
mod.display = [gray]模组:[orange] {0}
|
||||
mod.enabled = [lightgray]已启用
|
||||
mod.disabled = [scarlet]已禁用
|
||||
mod.multiplayer.compatible = [gray]多人游戏兼容性
|
||||
mod.disable = 禁用
|
||||
mod.content = 内容:
|
||||
mod.delete.error = 无法删除模组。可能文件被占用。
|
||||
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
||||
mod.delete.error = 无法删除模组。文件可能正在使用中。
|
||||
mod.requiresversion = [scarlet]所需的最低游戏版本:[accent]{0}
|
||||
mod.outdated = [scarlet]该模组可能不能在6.0上正确地运行(缺失 minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
||||
mod.erroredcontent = [scarlet]内容错误
|
||||
mod.errors = 读取内容时发生错误.
|
||||
mod.noerrorplay = [scarlet]你的模组发生了错误.[] 禁用相关模组或修复错误后才能进入游戏.
|
||||
mod.noerrorplay = [scarlet]您的模组发生了错误.[] 禁用相关模组或修复错误后才能进入游戏.
|
||||
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖条件:[accent] {1}\n[lightgray]需要先下载上述模组。\n此模组现在将自动禁用。
|
||||
mod.enable = 启用
|
||||
mod.requiresrestart = 需要重启使模组生效。
|
||||
@@ -165,19 +180,19 @@ researched = [lightgray]{0}己研究。
|
||||
research.progress = {0}% 完成度
|
||||
players = {0} 位玩家在线
|
||||
players.single = {0} 位玩家在线
|
||||
players.search = 研究
|
||||
players.search = 搜索
|
||||
players.notfound = [gray]没有找到玩家。
|
||||
server.closing = [accent]服务器关闭…
|
||||
server.kicked.kick = 你被踢出了服务器。
|
||||
server.kicked.whitelist = 你不在服务器白名单中。
|
||||
server.kicked.kick = 您被踢出了服务器。
|
||||
server.kicked.whitelist = 您不在服务器白名单中。
|
||||
server.kicked.serverClose = 服务器已关闭。
|
||||
server.kicked.vote = 您被投票踢出了服务器。
|
||||
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
||||
server.kicked.clientOutdated = 客户端过旧,请更新您的游戏。
|
||||
server.kicked.serverOutdated = 服务器过旧,请联系服务器管理员升级服务器。
|
||||
server.kicked.banned = 您在这个服务器上被封禁了。
|
||||
server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。
|
||||
server.kicked.typeMismatch = 此服务器与您的不稳定测试版不兼容。
|
||||
server.kicked.playerLimit = 服务器已满,请等待一个空位。
|
||||
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
||||
server.kicked.recentKick = 您刚刚被踢出服务器。\n请稍后重新连接!
|
||||
server.kicked.nameInUse = 您的名字与服务器中的一个人重复了。
|
||||
server.kicked.nameEmpty = 无效的名字!
|
||||
server.kicked.idInUse = 您已经连接了这个服务器!不允许在一台设备上用两个客户端连接。
|
||||
@@ -214,6 +229,8 @@ trace.ip = IP 地址:[accent]{0}
|
||||
trace.id = 唯一的 ID:[accent]{0}
|
||||
trace.mobile = 移动客户端:[accent]{0}
|
||||
trace.modclient = 自定义客户端:[accent]{0}
|
||||
trace.times.joined = 进入服务器次数: [accent]{0}
|
||||
trace.times.kicked = 踢出服务器次数: [accent]{0}
|
||||
invalidid = 无效的客户端 ID!提交一个错误报告。
|
||||
server.bans = 黑名单
|
||||
server.bans.none = 没有被封禁的玩家!
|
||||
@@ -287,6 +304,7 @@ cancel = 取消
|
||||
openlink = 打开链接
|
||||
copylink = 复制链接
|
||||
back = 返回
|
||||
max = 最大值
|
||||
crash.export = 导出崩溃日志
|
||||
crash.none = 找不到崩溃日志。
|
||||
crash.exported = 崩溃日志已导出。
|
||||
@@ -297,7 +315,6 @@ data.exported = 数据已导出。
|
||||
data.invalid = 非有效游戏数据。
|
||||
data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[]的游戏数据。\n[accent]此操作无法撤销![]\n\n数据导入后将自动退出游戏。
|
||||
quit.confirm = 确定退出?
|
||||
quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置->游戏->重玩教程[]来重玩教程。
|
||||
loading = [accent]加载中…
|
||||
reloading = [accent]重载模组中…
|
||||
saving = [accent]保存中…
|
||||
@@ -306,6 +323,7 @@ cancelbuilding = [accent][[{0}][]来清除规划
|
||||
selectschematic = [accent][[{0}][]来选择复制
|
||||
pausebuilding = [accent][[{0}][]来暂停建造
|
||||
resumebuilding = [scarlet][[{0}][]来恢复建造
|
||||
enablebuilding = [scarlet][[{0}][]来启用建造
|
||||
showui = UI已隐藏\n按[accent][[{0}][]显示UI
|
||||
wave = [accent]第{0}波
|
||||
wave.cap = [accent]波次 {0}/{1}
|
||||
@@ -324,7 +342,7 @@ saveimage = 保存图片
|
||||
unknown = 未知
|
||||
custom = 自定义
|
||||
builtin = 内置的
|
||||
map.delete.confirm = 您确定你想要删除这张地图吗?这个操作无法撤销!
|
||||
map.delete.confirm = 您确定想要删除这张地图吗?这个操作无法撤销!
|
||||
map.random = [accent]随机地图
|
||||
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[royal]己方[]的核心。
|
||||
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[royal]敌人[]的核心。
|
||||
@@ -332,7 +350,7 @@ map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地
|
||||
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
||||
workshop.update = 更新地图
|
||||
workshop.error = 获取创意工坊详细信息时出错:{0}
|
||||
map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定你同意 Steam 创意工坊的最终用户许可协议,否则你的地图将不会被展示!
|
||||
map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定您同意 Steam 创意工坊的最终用户许可协议,否则您的地图将不会被展示!
|
||||
workshop.menu = 选择此项目的目的。
|
||||
workshop.info = 项目信息
|
||||
changelog = 更新日志(可选):
|
||||
@@ -345,8 +363,8 @@ steam.error = 初始化 Steam 服务失败。\n错误:{0}
|
||||
|
||||
editor.brush = 笔刷
|
||||
editor.openin = 在编辑器中打开
|
||||
editor.oregen = 矿石的生成
|
||||
editor.oregen.info = 矿石的生成:
|
||||
editor.oregen = 矿物的生成
|
||||
editor.oregen.info = 矿物的生成:
|
||||
editor.mapinfo = 地图信息
|
||||
editor.author = 作者:
|
||||
editor.description = 描述:
|
||||
@@ -361,7 +379,6 @@ editor.center = 居中
|
||||
workshop = 创意工坊
|
||||
waves.title = 波数
|
||||
waves.remove = 移除
|
||||
waves.never = < 无限 >
|
||||
waves.every = 每
|
||||
waves.waves = 波
|
||||
waves.perspawn = 每次生成
|
||||
@@ -436,30 +453,32 @@ toolmode.orthogonal = 正交线
|
||||
toolmode.orthogonal.description = 只绘制正交线。
|
||||
toolmode.square = 方形
|
||||
toolmode.square.description = 方形刷子
|
||||
toolmode.eraseores = 清除矿石
|
||||
toolmode.eraseores.description = 只清除矿石。
|
||||
toolmode.fillteams = 填充团队
|
||||
toolmode.fillteams.description = 填充团队而不是方块。
|
||||
toolmode.drawteams = 绘制团队
|
||||
toolmode.drawteams.description = 绘制团队而不是方块。
|
||||
toolmode.eraseores = 清除矿物
|
||||
toolmode.eraseores.description = 只清除矿物。
|
||||
toolmode.fillteams = 填充队伍
|
||||
toolmode.fillteams.description = 填充队伍而不是方块。
|
||||
toolmode.drawteams = 绘制队伍
|
||||
toolmode.drawteams.description = 绘制队伍而不是方块。
|
||||
|
||||
filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
|
||||
|
||||
filter.distort = 扭曲程度
|
||||
filter.noise = 波动程度
|
||||
filter.enemyspawn = 敌人生成点选择
|
||||
filter.spawnpath = 敌人生成途径
|
||||
filter.corespawn = 核心降落点选择
|
||||
filter.median = 平均数
|
||||
filter.oremedian = 矿石平均数
|
||||
filter.oremedian = 矿物平均数
|
||||
filter.blend = 混合程度
|
||||
filter.defaultores = 默认矿石
|
||||
filter.ore = 矿石
|
||||
filter.defaultores = 默认矿物
|
||||
filter.ore = 矿物
|
||||
filter.rivernoise = 河流波动程度
|
||||
filter.mirror = 镜像
|
||||
filter.clear = 清理
|
||||
filter.option.ignore = 忽略
|
||||
filter.scatter = 分散程度
|
||||
filter.terrain = 地形
|
||||
|
||||
filter.option.scale = 规模大小
|
||||
filter.option.chance = 几率大小
|
||||
filter.option.mag = 巨大程度
|
||||
@@ -468,13 +487,15 @@ filter.option.circle-scale = 圆规模
|
||||
filter.option.octaves = 递增
|
||||
filter.option.falloff = 递减
|
||||
filter.option.angle = 角度大小
|
||||
filter.option.rotate = 旋转
|
||||
filter.option.amount = 数量
|
||||
filter.option.block = 方块
|
||||
filter.option.floor = 地面
|
||||
filter.option.flooronto = 地面目标
|
||||
filter.option.target = 目标
|
||||
filter.option.replacement = 替换
|
||||
filter.option.wall = 墙
|
||||
filter.option.ore = 矿石
|
||||
filter.option.ore = 矿物
|
||||
filter.option.floor2 = 二重地面
|
||||
filter.option.threshold2 = 二重阈值
|
||||
filter.option.radius = 半径大小
|
||||
@@ -487,8 +508,9 @@ play = 开始游戏
|
||||
campaign = 战役模式
|
||||
load = 载入游戏
|
||||
save = 保存
|
||||
fps = 帧数:{0}
|
||||
fps = FPS:{0}
|
||||
ping = 延迟:{0}毫秒
|
||||
tps = TPS: {0}
|
||||
memory = 内存: {0}mb
|
||||
memory2 = 内存:\n {0}mb +\n {1}mb
|
||||
language.restart = 为了使语言设置生效请重启游戏。
|
||||
@@ -521,7 +543,7 @@ launch.from = 发射地: [accent]{0}
|
||||
launch.destination = 目的地: {0}
|
||||
configure.invalid = 数量必须是0到{0}之间的数字。
|
||||
add = 添加…
|
||||
boss.health = Boss 生命值
|
||||
guardian = 守卫者
|
||||
|
||||
connectfail = [crimson]服务器连接失败:[accent]{0}
|
||||
error.unreachable = 无法访问服务器。\n确定输对地址了吗?
|
||||
@@ -537,15 +559,16 @@ error.bloom = 未能初始化特效。\n您的设备可能不支持。
|
||||
weather.rain.name = 降雨
|
||||
weather.snow.name = 降雪
|
||||
weather.sandstorm.name = 沙尘暴
|
||||
weather.sporestorm.name = 孢子雾
|
||||
weather.sporestorm.name = 孢子风暴
|
||||
weather.fog.name = 雾
|
||||
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.resources = 资源:
|
||||
sectors.production = 产出:
|
||||
sectors.export = 输出:
|
||||
sectors.import = 输入:
|
||||
sectors.time = 时间:
|
||||
sectors.threat = 威胁
|
||||
sectors.threat = 威胁:
|
||||
sectors.wave = 进攻波:
|
||||
sectors.stored = 贮存:
|
||||
sectors.resume = 继续
|
||||
@@ -554,7 +577,7 @@ sectors.select = 选择
|
||||
sectors.nonelaunch = [lightgray]无 (太阳)
|
||||
sectors.rename = 重命名区块
|
||||
sectors.enemybase = [scarlet]敌人基地
|
||||
sectors.vulnerable = [scarlet]脆弱的
|
||||
sectors.vulnerable = [scarlet]易受攻击
|
||||
sectors.underattack = [scarlet]遭到攻击![accent]{0}% 损毁度
|
||||
sectors.survives = [accent]存活{0}波
|
||||
sectors.go = 进入
|
||||
@@ -565,12 +588,13 @@ sector.attacked = 区块[accent]{0}[white]受到攻击!
|
||||
sector.lost = 区块[accent]{0}[white]已丢失!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = 区块[accent]{0}[white]已占领!
|
||||
sector.changeicon = 更改图标
|
||||
|
||||
threat.low = 低度
|
||||
threat.medium = 中度
|
||||
threat.high = 高度
|
||||
threat.extreme = 极高
|
||||
threat.eradication = 扫荡
|
||||
threat.eradication = 毁灭
|
||||
|
||||
planets = 行星
|
||||
|
||||
@@ -605,12 +629,26 @@ sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。
|
||||
sector.desolateRift.description = 非常危险的区域。这儿的资源丰富但空间很小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
|
||||
sector.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断消灭入侵者。
|
||||
sector.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
|
||||
sector.biomassFacility.description = 孢子的发源地。这里有最初研究和生产孢子的设施。\n研究这里的科技,培养孢子来制造燃料和聚合物。\n\n[lightgray]设施损毁后,孢子散播了出去,原生生态系统无法抵挡这种外来物种。
|
||||
sector.biomassFacility.description = 孢子的发源地。这里有最初研究和生产孢子的设施。\n研究这里的科技,培养孢子来制造燃料和混合物。\n\n[lightgray]设施损毁后,孢子散播了出去,原生生态系统无法抵挡这种外来物种。
|
||||
sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。据记载这里曾有生产[accent]塑钢[]的建筑。\n\n抵御敌人的海军,在岛上建立基地,研究这些工厂。
|
||||
sector.extractionOutpost.description = 一座遥远的前哨,敌人为了向其他区域发射资源而建立。\n\n跨区域运输技术是征服这个星球不可或缺的技术。摧毁敌人基地,研究发射台。
|
||||
sector.impact0078.description = 这里有最初进入这个星系的星际运输船的遗迹。\n\n回收可以利用的资源,研究科技。
|
||||
sector.planetaryTerminal.description = 最终目标。\n\n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。\n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
||||
|
||||
status.burning.name = 燃烧
|
||||
status.freezing.name = 冰冻
|
||||
status.wet.name = 潮湿
|
||||
status.muddy.name = 泥泞
|
||||
status.melting.name = 熔化
|
||||
status.sapped.name = 削弱
|
||||
status.electrified.name = 麻痹
|
||||
status.spore-slowed.name = 孢子减速
|
||||
status.tarred.name = 油浸
|
||||
status.overclock.name = 超频
|
||||
status.shocked.name = 电击
|
||||
status.blasted.name = 爆炸
|
||||
status.unmoving.name = 静止
|
||||
|
||||
settings.language = 语言
|
||||
settings.data = 游戏数据
|
||||
settings.reset = 恢复默认设置
|
||||
@@ -632,6 +670,7 @@ settings.clearcampaignsaves.confirm = 您确定要清除战役进度?
|
||||
paused = [accent]< 暂停 >
|
||||
clear = 清除
|
||||
banned = [scarlet]已禁止
|
||||
unsupported.environment = [scarlet]不支持的环境
|
||||
yes = 是
|
||||
no = 否
|
||||
info.title = [accent]详情
|
||||
@@ -641,12 +680,14 @@ unit.nobuild = [scarlet]单位未能建造
|
||||
lastaccessed = [lightgray]上次操作: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <加载地图以展示>
|
||||
stat.description = 介绍
|
||||
stat.input = 输入
|
||||
stat.output = 输出
|
||||
stat.booster = 增强物品/液体
|
||||
stat.tiles = 所需地型
|
||||
stat.affinities = 相关
|
||||
stat.opposites = 对立
|
||||
stat.powercapacity = 能量容量
|
||||
stat.powershot = 能量/发射
|
||||
stat.damage = 伤害
|
||||
@@ -669,6 +710,7 @@ stat.memorycapacity = 内存容量
|
||||
stat.basepowergeneration = 基础能源输出
|
||||
stat.productiontime = 生产时间
|
||||
stat.repairtime = 建筑完全修复时间
|
||||
stat.repairspeed = 修复速度
|
||||
stat.weapons = 武器
|
||||
stat.bullet = 子弹
|
||||
stat.speedincrease = 提速
|
||||
@@ -678,6 +720,7 @@ stat.drillspeed = 基础钻探速度
|
||||
stat.boosteffect = 增强效果
|
||||
stat.maxunits = 最大单位数量
|
||||
stat.health = 生命值
|
||||
stat.armor = 护甲
|
||||
stat.buildtime = 建造时间
|
||||
stat.maxconsecutive = 最大连续
|
||||
stat.buildcost = 建造花费
|
||||
@@ -693,6 +736,7 @@ stat.lightningchance = 激发闪电几率
|
||||
stat.lightningdamage = 激发闪电伤害
|
||||
stat.flammability = 燃烧性
|
||||
stat.radioactivity = 放射性
|
||||
stat.charge = 放电性
|
||||
stat.heatcapacity = 热容量
|
||||
stat.viscosity = 粘度
|
||||
stat.temperature = 温度
|
||||
@@ -703,9 +747,16 @@ stat.minetier = 采矿等级
|
||||
stat.payloadcapacity = 载货容量
|
||||
stat.commandlimit = 指挥上限
|
||||
stat.abilities = 能力
|
||||
stat.canboost = 可助推
|
||||
stat.flying = 可飞行
|
||||
stat.canboost = 是否能助推
|
||||
stat.flying = 是否能飞行
|
||||
stat.ammouse = 弹药消耗
|
||||
stat.damagemultiplier = 伤害倍率
|
||||
stat.healthmultiplier = 生命倍率
|
||||
stat.speedmultiplier = 移速倍率
|
||||
stat.reloadmultiplier = 射速倍率
|
||||
stat.buildspeedmultiplier = 建造速度倍率
|
||||
stat.reactive = 反应性
|
||||
stat.healing = 治疗
|
||||
|
||||
ability.forcefield = 力墙场
|
||||
ability.repairfield = 修复场
|
||||
@@ -713,6 +764,7 @@ ability.statusfield = 状态场
|
||||
ability.unitspawn = {0} 单位工厂
|
||||
ability.shieldregenfield = 护盾再生场
|
||||
ability.movelightning = 闪电助推器
|
||||
ability.energyfield = 能量场: [accent]{0}[] 伤害 ~ [accent]{1}[] 格 / [accent]{2}[] 目标数
|
||||
|
||||
bar.drilltierreq = 需要更高级的钻头
|
||||
bar.noresources = 缺失资源
|
||||
@@ -720,11 +772,12 @@ bar.corereq = 缺失核心基座
|
||||
bar.drillspeed = 挖掘速度:{0}/秒
|
||||
bar.pumpspeed = 泵压速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
bar.boost = 超速:{0}%
|
||||
bar.powerbalance = 能量:{0}/秒
|
||||
bar.powerstored = 储能:{0}/{1}
|
||||
bar.poweramount = 能量:{0}
|
||||
bar.poweroutput = 能量输出:{0}
|
||||
bar.powerlines = 链接: {0}/{1}
|
||||
bar.powerlines = 链接:{0}/{1}
|
||||
bar.items = 物品:{0}
|
||||
bar.capacity = 容量:{0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -734,29 +787,28 @@ bar.power = 电力
|
||||
bar.progress = 制造进度
|
||||
bar.input = 输入
|
||||
bar.output = 输出
|
||||
bar.strength = [stat]{0}[lightgray]x 效率
|
||||
|
||||
units.processorcontrol = [lightgray]由处理器控制
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||
bullet.incendiary = [stat] 燃烧
|
||||
bullet.sapping = [stat] 削弱
|
||||
bullet.homing = [stat] 追踪
|
||||
bullet.shock = [stat] 电击
|
||||
bullet.frag = [stat] 分裂
|
||||
bullet.lightning = [stat]{0}[lightgray]x 电弧 ~ [stat]{1}[lightgray] 伤害
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
|
||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||
bullet.pierce = [stat]{0}[lightgray]x 穿透
|
||||
bullet.infinitepierce = [stat] 穿透
|
||||
bullet.infinitepierce = [stat] 贯穿
|
||||
bullet.healpercent = [stat]{0}[lightgray]% 修复
|
||||
bullet.freezing = [stat] 冰冻
|
||||
bullet.tarred = [stat] 减速
|
||||
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
|
||||
bullet.reload = [stat]{0}[lightgray]x 装弹速度
|
||||
|
||||
unit.blocks = 方块
|
||||
unit.blockssquared = 方块²
|
||||
unit.powersecond = 能量/秒
|
||||
unit.tilessecond = 格/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
unit.liquidunits = 液体
|
||||
@@ -791,18 +843,20 @@ setting.logichints.name = 逻辑代码提示
|
||||
setting.flow.name = 显示资源传送速度[scarlet]
|
||||
setting.backgroundpause.name = 在背景中暂停
|
||||
setting.buildautopause.name = 自动暂停建造
|
||||
setting.animatedwater.name = 流动的水
|
||||
setting.animatedshields.name = 动态画面
|
||||
setting.antialias.name = 抗锯齿
|
||||
setting.playerindicators.name = 玩家指示灯
|
||||
setting.indicators.name = 队友指示器
|
||||
setting.doubletapmine.name = 双击以采矿
|
||||
setting.modcrashdisable.name = 游戏启动崩溃时不禁用模组
|
||||
setting.animatedwater.name = 动态液体
|
||||
setting.animatedshields.name = 动态力场
|
||||
setting.playerindicators.name = 玩家指示器
|
||||
setting.indicators.name = 敌军指示器
|
||||
setting.autotarget.name = 自动射击
|
||||
setting.keyboard.name = 鼠标+键盘操控
|
||||
setting.touchscreen.name = 触屏操控
|
||||
setting.fpscap.name = 最大FPS
|
||||
setting.fpscap.none = 无
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI缩放比例[lightgray](需要重新启动)[]
|
||||
setting.uiscale.name = UI缩放比例
|
||||
setting.uiscale.description = 需要重新启动以应用更改。
|
||||
setting.swapdiagonal.name = 总是斜线建造
|
||||
setting.difficulty.training = 训练
|
||||
setting.difficulty.easy = 简单
|
||||
@@ -820,7 +874,8 @@ setting.saveinterval.name = 自动保存间隔
|
||||
setting.seconds = {0} 秒
|
||||
setting.milliseconds = {0} 毫秒
|
||||
setting.fullscreen.name = 全屏
|
||||
setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
|
||||
setting.borderlesswindow.name = 无边界窗口
|
||||
setting.borderlesswindow.description = 可能需要重新启动以应用更改。
|
||||
setting.fps.name = 显示 FPS 和网络延迟
|
||||
setting.smoothcamera.name = 镜头平滑
|
||||
setting.vsync.name = 垂直同步
|
||||
@@ -910,6 +965,7 @@ keybind.pause_building.name = 暂停/继续建造
|
||||
keybind.minimap.name = 小地图
|
||||
keybind.planet_map.name = 行星地图
|
||||
keybind.research.name = 研究
|
||||
keybind.block_info.name = 方块信息
|
||||
keybind.chat.name = 聊天
|
||||
keybind.player_list.name = 玩家列表
|
||||
keybind.console.name = 控制台
|
||||
@@ -936,21 +992,27 @@ mode.custom = 自定义模式
|
||||
|
||||
rules.infiniteresources = 无限资源
|
||||
rules.reactorexplosions = 反应堆爆炸
|
||||
rules.schematic = 启用蓝图
|
||||
rules.coreincinerates = 核心自动焚烧溢出物资
|
||||
rules.schematic = 允许使用蓝图
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻击模式
|
||||
rules.buildai = AI建造
|
||||
rules.cleanupdeadteams = 清理被打败的队伍的建筑(PvP模式)
|
||||
rules.corecapture = 摧毁核心时占领该核心
|
||||
rules.polygoncoreprotection = 多边形核心保护区域
|
||||
rules.enemyCheat = 敌人(红队)无限资源
|
||||
rules.blockhealthmultiplier = 建筑生命倍数
|
||||
rules.blockdamagemultiplier = 建筑伤害倍数
|
||||
rules.unitbuildspeedmultiplier = 单位生产速度倍数
|
||||
rules.unithealthmultiplier = 单位生命倍数
|
||||
rules.unitdamagemultiplier = 单位伤害倍数
|
||||
rules.enemycorebuildradius = 敌对核心非建设区半径:[lightgray](格)
|
||||
rules.unitcapvariable = 每个核心提供的单位上限
|
||||
rules.unitcap = 基础单位上限
|
||||
rules.enemycorebuildradius = 敌方核心禁造区半径:[lightgray](格)
|
||||
rules.wavespacing = 波次间隔时间:[lightgray](秒)
|
||||
rules.buildcostmultiplier = 建设花费倍数
|
||||
rules.buildspeedmultiplier = 建设时间倍数
|
||||
rules.buildcostmultiplier = 建材倍率
|
||||
rules.buildspeedmultiplier = 建造速率
|
||||
rules.deconstructrefundmultiplier = 拆除返还倍数
|
||||
rules.waitForWaveToEnd = 等待敌人时间
|
||||
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
|
||||
@@ -962,7 +1024,7 @@ rules.title.unit = 单位
|
||||
rules.title.experimental = 实验性
|
||||
rules.title.environment = 环境性
|
||||
rules.lighting = 光照
|
||||
rules.enemyLights = 单位光照
|
||||
rules.enemyLights = 敌方光照
|
||||
rules.fire = 火焰
|
||||
rules.explosions = 建筑/单位爆炸伤害
|
||||
rules.ambientlight = 环境光
|
||||
@@ -973,8 +1035,9 @@ rules.weather.duration = 时长:
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 部队
|
||||
content.block.name = 块
|
||||
content.unit.name = 单位
|
||||
content.block.name = 建筑
|
||||
content.status.name = 状态效果
|
||||
content.sector.name = 区域
|
||||
|
||||
item.copper.name = 铜
|
||||
@@ -985,14 +1048,15 @@ item.titanium.name = 钛
|
||||
item.thorium.name = 钍
|
||||
item.silicon.name = 硅
|
||||
item.plastanium.name = 塑钢
|
||||
item.phase-fabric.name = 相位物
|
||||
item.phase-fabric.name = 相织物
|
||||
item.surge-alloy.name = 巨浪合金
|
||||
item.spore-pod.name = 孢子荚
|
||||
item.sand.name = 沙
|
||||
item.blast-compound.name = 爆炸混合物
|
||||
item.pyratite.name = 硫
|
||||
item.pyratite.name = 火石
|
||||
item.metaglass.name = 钢化玻璃
|
||||
item.scrap.name = 废料
|
||||
|
||||
liquid.water.name = 水
|
||||
liquid.slag.name = 矿渣
|
||||
liquid.oil.name = 石油
|
||||
@@ -1024,6 +1088,11 @@ unit.minke.name = 飞鲨
|
||||
unit.bryde.name = 戟鲸
|
||||
unit.sei.name = 蛟龙
|
||||
unit.omura.name = 海神
|
||||
unit.retusa.name = 潜螺
|
||||
unit.oxynoe.name = 电鳗
|
||||
unit.cyerce.name = 江豚
|
||||
unit.aegires.name = 神盾
|
||||
unit.navanax.name = 龙王
|
||||
unit.alpha.name = 阿尔法
|
||||
unit.beta.name = 贝塔
|
||||
unit.gamma.name = 伽马
|
||||
@@ -1038,7 +1107,7 @@ block.cliff.name = 悬崖
|
||||
block.sand-boulder.name = 砂岩
|
||||
block.basalt-boulder.name = 玄武岩巨石
|
||||
block.grass.name = 草地
|
||||
block.slag.name = 矿渣
|
||||
block.molten-slag.name = 矿渣
|
||||
block.space.name = 太空
|
||||
block.salt.name = 盐碱地
|
||||
block.salt-wall.name = 盐墙
|
||||
@@ -1069,23 +1138,24 @@ block.spawn.name = 敌人出生点
|
||||
block.core-shard.name = 初代核心
|
||||
block.core-foundation.name = 次代核心
|
||||
block.core-nucleus.name = 终代核心
|
||||
block.deepwater.name = 深水
|
||||
block.water.name = 水
|
||||
block.deep-water.name = 深水
|
||||
block.shallow-water.name = 水
|
||||
block.tainted-water.name = 污水
|
||||
block.darksand-tainted-water.name = 暗沙 污水
|
||||
block.darksand-tainted-water.name = 黑沙 污水
|
||||
block.tar.name = 石油
|
||||
block.stone.name = 石头
|
||||
block.sand.name = 沙子
|
||||
block.darksand.name = 黑沙
|
||||
block.ice.name = 冰
|
||||
block.snow.name = 雪
|
||||
block.craters.name = 陨石坑
|
||||
block.crater-stone.name = 陨石坑
|
||||
block.sand-water.name = 沙 水
|
||||
block.darksand-water.name = 暗沙 水
|
||||
block.darksand-water.name = 黑沙 水
|
||||
block.char.name = 焦土
|
||||
block.dacite.name = 英安岩
|
||||
block.dacite-wall.name = 英安岩墙
|
||||
block.dacite-boulder.name = 英安巨岩
|
||||
block.dacite.name = 安山岩
|
||||
block.rhyolite.name = 流纹岩
|
||||
block.dacite-wall.name = 安山岩墙
|
||||
block.dacite-boulder.name = 安山巨岩
|
||||
block.ice-snow.name = 冰雪地
|
||||
block.stone-wall.name = 石墙
|
||||
block.ice-wall.name = 冰墙
|
||||
@@ -1101,7 +1171,8 @@ block.spore-cluster.name = 孢子簇
|
||||
block.metal-floor.name = 金属地板1
|
||||
block.metal-floor-2.name = 金属地板2
|
||||
block.metal-floor-3.name = 金属地板3
|
||||
block.metal-floor-5.name = 金属地板4
|
||||
block.metal-floor-4.name = 金属地板4
|
||||
block.metal-floor-5.name = 金属地板5
|
||||
block.metal-floor-damaged.name = 损坏的金属地板
|
||||
block.dark-panel-1.name = 暗面板1
|
||||
block.dark-panel-2.name = 暗面板2
|
||||
@@ -1111,16 +1182,16 @@ block.dark-panel-5.name = 暗面板5
|
||||
block.dark-panel-6.name = 暗面板6
|
||||
block.dark-metal.name = 暗金属
|
||||
block.basalt.name = 玄武岩
|
||||
block.hotrock.name = 热石头
|
||||
block.magmarock.name = 岩浆石头
|
||||
block.hotrock.name = 灼热岩石
|
||||
block.magmarock.name = 熔融岩石
|
||||
block.copper-wall.name = 铜墙
|
||||
block.copper-wall-large.name = 大型铜墙
|
||||
block.titanium-wall.name = 钛墙
|
||||
block.titanium-wall-large.name = 大型钛墙
|
||||
block.plastanium-wall.name = 塑钢墙
|
||||
block.plastanium-wall-large.name = 大型塑钢墙
|
||||
block.phase-wall.name = 相位物墙
|
||||
block.phase-wall-large.name = 大型相位物墙
|
||||
block.phase-wall.name = 相织物墙
|
||||
block.phase-wall-large.name = 大型相织物墙
|
||||
block.thorium-wall.name = 钍墙
|
||||
block.thorium-wall-large.name = 大型钍墙
|
||||
block.door.name = 门
|
||||
@@ -1144,7 +1215,7 @@ block.illuminator.name = 照明器
|
||||
block.overflow-gate.name = 溢流门
|
||||
block.underflow-gate.name = 反向溢流门
|
||||
block.silicon-smelter.name = 硅冶炼厂
|
||||
block.phase-weaver.name = 相位物编织器
|
||||
block.phase-weaver.name = 相织物编织器
|
||||
block.pulverizer.name = 粉碎机
|
||||
block.cryofluid-mixer.name = 冷冻液混合器
|
||||
block.melter.name = 熔炉
|
||||
@@ -1182,10 +1253,10 @@ block.tsunami.name = 海啸
|
||||
block.swarmer.name = 蜂群
|
||||
block.salvo.name = 齐射炮
|
||||
block.ripple.name = 浪涌
|
||||
block.phase-conveyor.name = 相位物传送带桥
|
||||
block.phase-conveyor.name = 相织物传送带桥
|
||||
block.bridge-conveyor.name = 传送带桥
|
||||
block.plastanium-compressor.name = 塑钢压缩机
|
||||
block.pyratite-mixer.name = 硫化物混合器
|
||||
block.pyratite-mixer.name = 火石混合器
|
||||
block.blast-mixer.name = 爆炸物混合器
|
||||
block.solar-panel.name = 太阳能板
|
||||
block.solar-panel-large.name = 大型太阳能板
|
||||
@@ -1193,7 +1264,7 @@ block.oil-extractor.name = 石油钻井
|
||||
block.repair-point.name = 维修点
|
||||
block.pulse-conduit.name = 脉冲导管
|
||||
block.plated-conduit.name = 电镀导管
|
||||
block.phase-conduit.name = 相位物导管桥
|
||||
block.phase-conduit.name = 相织物导管桥
|
||||
block.liquid-router.name = 液体路由器
|
||||
block.liquid-tank.name = 储液罐
|
||||
block.liquid-junction.name = 液体交叉器
|
||||
@@ -1233,14 +1304,20 @@ block.exponential-reconstructor.name = 多幂级单位重构工厂
|
||||
block.tetrative-reconstructor.name = 无量级单位重构工厂
|
||||
block.payload-conveyor.name = 载荷传送带
|
||||
block.payload-router.name = 载荷路由器
|
||||
block.duct.name = 物品导管
|
||||
block.duct-router.name = 物品导管路由器
|
||||
block.duct-bridge.name = 物品导管桥
|
||||
block.payload-propulsion-tower.name = 载荷驱动台
|
||||
block.payload-void.name = 载荷黑洞
|
||||
block.payload-source.name =载荷源
|
||||
block.disassembler.name = 解离机
|
||||
block.silicon-crucible.name = 热能坩埚
|
||||
block.overdrive-dome.name = 超速穹顶投射器
|
||||
block.interplanetary-accelerator.name = 行星际加速器
|
||||
#experimental, may be removed
|
||||
block.block-forge.name = 方块熔炉
|
||||
block.block-loader.name = 方块装载机
|
||||
block.block-unloader.name = 方块卸载机
|
||||
block.interplanetary-accelerator.name = 行星际加速器
|
||||
|
||||
block.switch.name = 开关
|
||||
block.micro-processor.name = 微型处理器
|
||||
@@ -1254,50 +1331,50 @@ block.memory-bank.name = 内存库
|
||||
team.blue.name = 蓝
|
||||
team.crux.name = 红
|
||||
team.sharded.name = 黄
|
||||
team.orange.name = 橙
|
||||
team.derelict.name = 灰
|
||||
team.green.name = 绿
|
||||
team.purple.name = 紫
|
||||
|
||||
hint.skip = 跳过
|
||||
hint.desktopMove = 使用[accent][[WASD][]来移动.
|
||||
hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小.
|
||||
hint.mine = 移动到\uf8c4 铜矿附近并[accent]点按[]进行手动开采.
|
||||
hint.desktopShoot = [accent][[鼠标左键][]射击.
|
||||
hint.desktopMove = 使用[accent][[WASD][]来移动。
|
||||
hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小。
|
||||
hint.mine = 移动到\uf8c4 铜矿附近并[accent]点按[]进行手动开采。
|
||||
hint.desktopShoot = [accent][[鼠标左键][]射击。
|
||||
hint.depositItems = 要转移物品,请将其从飞船上拖到核心。
|
||||
hint.respawn = 要于核心中重生,请按[accent][[V][].
|
||||
hint.respawn.mobile = 您已切换控制单元/结构. 如果要重生飞船,请[accent]点击左上方的图标(您的单元/结构图标).[]
|
||||
hint.desktopPause = 按[accent][[Space][]暂停和取消暂停游戏.
|
||||
hint.placeDrill = 选择右下角菜单中的\ue85e [accent]钻头[]分类,然后选择一个\uf870 [accent]钻头[]然后单击铜矿将其放置.
|
||||
hint.placeDrill.mobile = 选择右下角菜单中的\ue85e [accent]钻头[]分类,然后选择一个\uf870 [accent]钻头[],然后点击铜矿将其放置.\n\n点击右下角\ue800 [accent]复选标记[]以确认.
|
||||
hint.placeConveyor = 传送带将物品从钻头移到其他方块中。从\ue814 [accent]布局[]分类选择\uf896 [accent]传送带[].\n\n单击并拖动以放置多个传送带.\n[accent]滚动[]以旋转.
|
||||
hint.placeConveyor.mobile = 传送带将物品从钻头移到其他块中。从\ue814 [accent]布局[]分类选择\uf896 [accent]传送带[].\n\n长按一秒钟,然后拖动以放置多个传送带.
|
||||
hint.placeTurret = 放置\uf861 [accent]炮塔[]以抵御敌人,保卫你的核心.\n\n炮塔需要弹药-\uf838 铜.\n使用传送带和钻头为它们供弹。
|
||||
hint.breaking = [accent]右击[]并拖动以拆除方块.
|
||||
hint.breaking.mobile = 点击在右下角的\ue817 [accent]锤子[]点击以拆除方块.\n\n按住手指一秒钟,然后拖动并选择.
|
||||
hint.research = 点击\ue875 [accent]科技树[]按钮研究新技术.
|
||||
hint.research.mobile = 点击在\ue88c [accent]菜单[]中的\ue875 [accent]科技树[]按钮以研究新技术.
|
||||
hint.respawn = 要于核心中重生,请按[accent][[V][]。
|
||||
hint.respawn.mobile = 您已切换控制单元/建筑。如果要重生为飞船,请[accent]点击左上方的图标(您的单元/结构图标)。[]
|
||||
hint.desktopPause = 按[accent][[Space][]暂停和取消暂停游戏。
|
||||
hint.placeDrill = 选择右下角菜单中的\ue85e [accent]钻头[]分类,然后选择一个\uf870 [accent]钻头[]然后单击铜矿将其放置。
|
||||
hint.placeDrill.mobile = 选择右下角菜单中的\ue85e [accent]钻头[]分类,然后选择一个\uf870 [accent]钻头[],然后点击铜矿将其放置。\n\n点击右下角\ue800 [accent]复选标记[]以确认。
|
||||
hint.placeConveyor = 传送带将物品从钻头移到其他方块中。从\ue814 [accent]布局[]分类选择\uf896 [accent]传送带[]。\n\n单击并拖动以放置多个传送带。\n[accent]滚动[]以旋转。
|
||||
hint.placeConveyor.mobile = 传送带将物品从钻头移到其他块中。从\ue814 [accent]布局[]分类选择\uf896 [accent]传送带[]。\n\n长按一秒钟,然后拖动以放置多个传送带。
|
||||
hint.placeTurret = 放置\uf861 [accent]炮塔[]以抵御敌人,保卫你的核心。\n\n炮塔需要弹药-\uf838 铜。\n使用传送带和钻头为它们供弹。
|
||||
hint.breaking = [accent]右击[]并拖动以拆除方块。
|
||||
hint.breaking.mobile = 点击在右下角的\ue817 [accent]锤子[]点击以拆除方块。\n\n按住手指一秒钟,然后拖动并选择。
|
||||
hint.blockInfo = 在 [accent]建造菜单[]中选择一个建筑,然后点击右边的 [accent][[?][]按钮以查看这个方块的信息。
|
||||
hint.research = 点击\ue875 [accent]科技树[]按钮研究新技术。
|
||||
hint.research.mobile = 点击在\ue88c [accent]菜单[]中的\ue875 [accent]科技树[]按钮以研究新技术。
|
||||
hint.unitControl = 按住[accent][[L-ctrl][]并[accent]点击[]友军单位或炮塔来进行控制。
|
||||
hint.unitControl.mobile = [accent][双击][]友军单位或炮塔来进行控制。
|
||||
hint.launch = 一旦收集到足够的资源,您就可以通过从右下角的\ue827 [accent]地图[]选择附近的区域[accent]发射[]核心.
|
||||
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过在\ue88c [accent]菜单[]的\ue827 [accent]地图[]选择附近的区域[accent]发射[]核心.
|
||||
hint.schematicSelect = 按住[accent][[F][]并拖动以选择要复制和粘贴的块.\n\n[accent][鼠标中键][]复制单个块类型.
|
||||
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]拖动传送带并使其自动寻路.
|
||||
hint.conveyorPathfind.mobile = 启用\ue844 [accent]传送带自动寻路[]并拖动,传送带会自动生成路径.
|
||||
hint.boost = 按住[accent][[L-Shift][]用当前单位飞越障碍物.\n\n但只有少数地面单位有助推器.
|
||||
hint.command = 按住[accent][[G][]指挥附近的单位编队.
|
||||
hint.command.mobile = [accent][[双击][]您的部队指挥附近的部队编队.
|
||||
hint.payloadPickup = 按[accent][[[]捡起小方块或单位.
|
||||
hint.payloadPickup.mobile = [accent]长按一个小方块或一个单位来捡起来.
|
||||
hint.payloadDrop = 按[accent]][]放下有效载荷.
|
||||
hint.payloadDrop.mobile = [accent]点住[]一个空的位置将有效载荷丢到那里.
|
||||
hint.waveFire = [accent]波浪[]炮塔加水弹药会自动扑灭附近的火.
|
||||
hint.generator = \uf879 [accent]燃烧发电机[]燃烧煤炭并将电力传输到相邻方块.\n\n用\uf87f [accent]能量节点[]可以扩展电力传输范围.
|
||||
hint.guardian = [accent]Boss[]单位装甲厚重.[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[].\n\n使用高级别炮塔或使用\uf835 [accent]石墨[]作为\uf861 双管炮及\uf859 齐射炮的弹药来消灭Boss.
|
||||
hint.launch = 一旦收集到足够的资源,您就可以通过从右下角的\ue827 [accent]地图[]选择附近的区域[accent]发射[]核心。
|
||||
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过在\ue88c [accent]菜单[]的\ue827 [accent]地图[]选择附近的区域[accent]发射[]核心。
|
||||
hint.schematicSelect = 按住[accent][[F][]并拖动以选择要复制和粘贴的块。\n\n[accent][鼠标中键][]复制单个块类型。
|
||||
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]拖动传送带并使其自动寻路。
|
||||
hint.conveyorPathfind.mobile = 启用\ue844 [accent]传送带自动寻路[]并拖动,传送带会自动生成路径。
|
||||
hint.boost = 按住[accent][[L-Shift][]用当前单位飞越障碍物。\n\n但只有少数地面单位有助推器。
|
||||
hint.command = 按住[accent][[G][]指挥附近的单位编队。
|
||||
hint.command.mobile = [accent][[双击][]您的部队指挥附近的部队编队。
|
||||
hint.payloadPickup = 按[accent][[[]捡起方块或单位。
|
||||
hint.payloadPickup.mobile = [accent]长按一个方块或一个单位来捡起来。
|
||||
hint.payloadDrop = 按[accent]][]放下捡起的方块或单位。
|
||||
hint.payloadDrop.mobile = [accent]点住[]一个空的位置将捡起的方块或单位丢到那里。
|
||||
hint.waveFire = [accent]波浪[]炮塔加水弹药会自动扑灭附近的火。
|
||||
hint.generator = \uf879 [accent]燃烧发电机[]燃烧煤炭并将电力传输到相邻方块。\n\n用\uf87f [accent]能量节点[]可以扩展电力传输范围。
|
||||
hint.guardian = [accent]Boss[]单位装甲厚重。[accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。\n\n使用高级别炮塔或使用\uf835 [accent]石墨[]作为\uf861 双管炮及\uf859 齐射炮的弹药来消灭Boss。
|
||||
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖高等级核心[]进行升级。\n\n在[accent]初代核心[]上放置一个[accent]次代核心[]。确保周围没有障碍物。
|
||||
hint.presetLaunch = 灰色的[accent]降落地区[],如[accent]冰冻森林[],可以从任何区域发射,不需要占领附近的区块。\n\n[accent]数字编号的区域[],如这个,是[accent]可选的[]。
|
||||
hint.coreIncinerate = 核心存满一种物品后,再进入的同种物品会被[accent]摧毁[]。
|
||||
hint.coopCampaign = 游玩[accent]合作战役[]时,当前地图生产的资源也会被送入[accent]你本地的区域[]。\n\n新科技也会同步解锁。
|
||||
hint.coopCampaign = 游玩[accent]合作战役[]时,当前地图生产的资源也会被送入[accent]您本地的区域[]。\n\n新科技也会同步解锁。
|
||||
|
||||
item.copper.description = 用于所有类型的建筑和弹药。
|
||||
item.copper.details = 铜。在塞普罗上的异常丰富的金属。不经加固,结构会较脆弱。
|
||||
@@ -1327,7 +1404,7 @@ liquid.oil.description = 用于先进材料生产和燃烧弹药。
|
||||
liquid.cryofluid.description = 用作反应堆、炮塔和工厂的冷却剂。
|
||||
|
||||
block.resupply-point.description = 为附近的部队提供铜弹药。与需要电池供电的设备不兼容。
|
||||
block.armored-conveyor.description = 向前方移动物品。不接受边上的输入。
|
||||
block.armored-conveyor.description = 将物品向前输送。不接受两侧的非传送带输入。
|
||||
block.illuminator.description = 释放光源。
|
||||
block.message.description = 保存一条文字信息。用于队友之间进行交流。
|
||||
block.graphite-press.description = 将煤炭压缩为石墨。
|
||||
@@ -1335,11 +1412,11 @@ block.multi-press.description = 将煤炭压缩为石墨。需要水进行冷却
|
||||
block.silicon-smelter.description = 将沙和煤炭精炼为硅。
|
||||
block.kiln.description = 将沙和铅熔炼为钢化玻璃。
|
||||
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
||||
block.phase-weaver.description = 从钍和沙合成相位物。
|
||||
block.phase-weaver.description = 用钍和沙合成相织物。
|
||||
block.alloy-smelter.description = 将钛、铅、硅和铜熔合成巨浪合金。
|
||||
block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。
|
||||
block.blast-mixer.description = 从硫化物和孢子荚中产生爆炸化合物。
|
||||
block.pyratite-mixer.description = 把煤、铅和沙子混和为硫化物。
|
||||
block.blast-mixer.description = 把火石和孢子荚混合为爆炸混合物。
|
||||
block.pyratite-mixer.description = 把煤、铅和沙子混合为火石。
|
||||
block.melter.description = 将废料熔化成矿渣。
|
||||
block.separator.description = 将矿渣分离成矿物成分。
|
||||
block.spore-press.description = 将孢子荚压缩成石油。
|
||||
@@ -1362,18 +1439,18 @@ block.thorium-wall.description = 保护己方结构,挡下敌方炮弹。
|
||||
block.thorium-wall-large.description = 保护己方结构,挡下敌方炮弹。
|
||||
block.phase-wall.description = 保护己方结构,挡下敌方炮弹。在受攻击时反射大多数子弹。
|
||||
block.phase-wall-large.description = 保护己方结构,挡下敌方炮弹。在受攻击时反射大多数子弹。
|
||||
block.surge-wall.description = 保护己方结构,挡下敌方炮弹。受攻击时定期释放电弧。
|
||||
block.surge-wall-large.description = 保护己方结构,挡下敌方炮弹。受攻击时定期释放电弧。
|
||||
block.surge-wall.description = 保护己方结构,挡下敌方炮弹。受攻击时有几率释放电弧。
|
||||
block.surge-wall-large.description = 保护己方结构,挡下敌方炮弹。受攻击时有几率释放电弧。
|
||||
block.door.description = 可以开关的墙。
|
||||
block.door-large.description = 可以开关的墙。
|
||||
block.mender.description = 定期修复附近的区块。\n可使用硅来提高范围和效率。
|
||||
block.mend-projector.description = 修复其附近的区块。\n可使用相位物来提高射程和效率。
|
||||
block.overdrive-projector.description = 提高附近建筑物的速度。\n可使用相位物来提高射程和效率。
|
||||
block.force-projector.description = 在自身周围创建一个六角形力场,使里面的建筑物和单位免受伤害。\n持续承受高伤害会导致过热,可以使用冷却液降温。相位物可用于增加护盾大小。
|
||||
block.mend-projector.description = 修复其附近的区块。\n可使用相织物来提高范围和效率。
|
||||
block.overdrive-projector.description = 提高附近建筑物的速度。\n可使用相织物来提高范围和效率。
|
||||
block.force-projector.description = 在自身周围创建一个六角形力场,使里面的建筑物和单位免受伤害。\n持续承受高伤害会导致过热,可以使用冷却液降温。相织物可用于增加护盾大小和盾容。
|
||||
block.shock-mine.description = 对踩到它的敌人释放电弧进行攻击。
|
||||
block.conveyor.description = 将物品向前输送。
|
||||
block.titanium-conveyor.description = 将物品向前输送。快于初级传送带。
|
||||
block.plastanium-conveyor.description = 打包物品进行运输。\n在后方输入物品,在前方三个方向输出物品。需要多个装载和卸载点才能达到峰值载量。
|
||||
block.plastanium-conveyor.description = 打包物品进行运输。\n在后方输入物品,在前方三个方向输出物品。需要多个装载和卸载点才能达到最大运载量。
|
||||
block.junction.description = 两条交叉传送带的桥梁。
|
||||
block.bridge-conveyor.description = 跨越任意地形或建筑物运输物品。
|
||||
block.phase-conveyor.description = 跨越任意地形或建筑物即时运输物品。比传送带桥范围更大,但需要电力。
|
||||
@@ -1384,7 +1461,7 @@ block.router.details = 这是个好东西,也可以带来麻烦。不建议在
|
||||
block.distributor.description = 将物品平均分配到其他7个方向。
|
||||
block.overflow-gate.description = 当前方被阻塞时才会向左和右输出,用于处理多余的物品。
|
||||
block.underflow-gate.description = 与溢流门相反。 当左右均堵塞时才向前方运输。
|
||||
block.mass-driver.description = 长距离物品传输结构,收集若干物品后将其射到远处的另一个质量驱动器。
|
||||
block.mass-driver.description = 长距离物品传输建筑,收集若干物品后将其射到远处的另一个质量驱动器。
|
||||
block.mechanical-pump.description = 泵送液体,不需要能量。
|
||||
block.rotary-pump.description = 泵送液体,需要能量。
|
||||
block.thermal-pump.description = 泵送液体。
|
||||
@@ -1405,7 +1482,7 @@ block.battery-large.description = 储存电网多余电力,并在电网供电
|
||||
block.combustion-generator.description = 燃烧煤等可燃材料发电。
|
||||
block.thermal-generator.description = 放置在炽热的地形上能够发电。
|
||||
block.steam-generator.description = 通过燃烧易燃材料并将水转化为蒸汽来发电。
|
||||
block.differential-generator.description = 利用低温流体与燃烧的硫之间的温差产生大量能量。
|
||||
block.differential-generator.description = 利用低温流体与燃烧的火石之间的温差产生大量能量。
|
||||
block.rtg-generator.description = 利用放射物的衰变产生的热量以缓慢的速度产生能量。
|
||||
block.solar-panel.description = 提供少量太阳能。
|
||||
block.solar-panel-large.description = 提供少量太阳能。比标准太阳能电池板更高效。
|
||||
@@ -1431,7 +1508,7 @@ block.unloader.description = 从周围方块卸载指定物品。
|
||||
block.launch-pad.description = 将货物发射至指定区块。
|
||||
block.duo.description = 交替向敌人发射子弹。
|
||||
block.scatter.description = 向敌机发射铅、废料或钢化玻璃高射炮弹。
|
||||
block.scorch.description = 焚烧任何靠近它的地面敌人。近距离高效
|
||||
block.scorch.description = 焚烧任何靠近它的地面敌人。近距离高效。
|
||||
block.hail.description = 向远距离地面敌人发射小型炮弹。
|
||||
block.wave.description = 向敌人射出液体流。使用水作弹药时能够自动灭火。
|
||||
block.lancer.description = 充能并向地面单位发射强力的的波束。
|
||||
@@ -1448,11 +1525,11 @@ block.repair-point.description = 持续修复其附近受损最严重的单位
|
||||
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹。
|
||||
block.parallax.description = 通过牵引光束牵引空中目标,并在这个过程中对其造成伤害。
|
||||
block.tsunami.description = 向敌人射出强力的液体流。使用水作弹药时能够自动灭火。
|
||||
block.silicon-crucible.description = 从沙子和煤中提炼硅,用硫化物作为附加热源。在炙热地型上更高效。
|
||||
block.silicon-crucible.description = 从沙子和煤中提炼硅,用火石作为附加热源。在炙热地型上更高效。
|
||||
block.disassembler.description = 以低效率将矿渣分离成微量的外来矿物成分。能产生钍。
|
||||
block.overdrive-dome.description = 提高附近建筑物的速度。需要相位物和硅来工作。
|
||||
block.payload-conveyor.description = 移动大型有效载荷,例如从工厂生产的单位。
|
||||
block.payload-router.description = 将输入的有效载荷向3个方向输出。
|
||||
block.overdrive-dome.description = 提高附近建筑物的速度。需要相织物和硅来工作。
|
||||
block.payload-conveyor.description = 移动大型载荷,例如从工厂生产的单位。
|
||||
block.payload-router.description = 将输入的载荷向3个方向输出。
|
||||
block.command-center.description = 使用多个不同的命令控制单位。
|
||||
block.ground-factory.description = 产生陆军单位。输出的单位可以直接使用,也可以移入重构厂进行升级。
|
||||
block.air-factory.description = 产生空军单位。输出的单位可以直接使用,也可以移入重构厂进行升级。
|
||||
@@ -1469,41 +1546,48 @@ block.memory-cell.description = 存储处理器的信息。
|
||||
block.memory-bank.description = 存储处理器的信息。内存量更大。
|
||||
block.logic-display.description = 显示处理器中的任意图形。
|
||||
block.large-logic-display.description = 显示处理器中的任意图形。
|
||||
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。加速核心逃逸速度以进行星际部署。
|
||||
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。加速核心至逃逸速度以进行星际部署。
|
||||
block.repair-turret.description = 持续修复其范围内最近的受损单位。可使用液体冷却以提高修复效率。
|
||||
block.payload-propulsion-tower.description = 长距离载荷运输建筑。向与其相链接的其它载荷驱动台发射载荷。
|
||||
|
||||
unit.dagger.description = 攻击附近所有敌人。发射标准子弹。
|
||||
unit.mace.description = 攻击附近所有敌人。发射火焰。
|
||||
unit.fortress.description = 攻击地面敌人。发射远程火炮。
|
||||
unit.scepter.description = 攻击附近所有敌人。发射充能弹。
|
||||
unit.reign.description = 攻击附近所有敌人。发射穿透性子弹。
|
||||
unit.nova.description = 发射激光弹来攻击敌人并修复盟军建筑。能够飞行。
|
||||
unit.pulsar.description = 发射电弧来攻击敌人并修复盟军建筑。能够飞行。
|
||||
unit.quasar.description = 发射穿透性激光束来攻击敌人并修复盟军建筑。能够飞行。拥有护盾。
|
||||
unit.vela.description = 发射巨大的持续激光束攻击敌人,引起火灾并修复盟军建筑。能够飞行。
|
||||
unit.corvus.description = 发射巨大的激光爆破束,摧毁敌人并修复盟军建筑。可以跨越大多数地形。
|
||||
unit.dagger.description = 向附近所有敌人发射标准子弹。
|
||||
unit.mace.description = 向附近所有敌人喷射火焰。
|
||||
unit.fortress.description = 向附近所有地面敌人发射远程火炮。
|
||||
unit.scepter.description = 向附近所有敌人发射一串电荷弹。
|
||||
unit.reign.description = 向附近所有敌人发射巨型穿甲弹。
|
||||
unit.nova.description = 发射激光弹攻击敌人并修复友方建筑。能够飞行。
|
||||
unit.pulsar.description = 发射数条电弧攻击敌人并修复友方建筑。能够飞行。
|
||||
unit.quasar.description = 发射穿透性激光束攻击敌人并修复友方建筑。能够飞行。拥有护盾。
|
||||
unit.vela.description = 发射巨型持续激光束攻击敌人,点燃敌人并修复友方建筑。能够飞行。
|
||||
unit.corvus.description = 发射巨型爆破激光束攻击敌人并修复友方建筑。可以跨越大多数地形。
|
||||
unit.crawler.description = 冲向敌人并自毁,造成大爆炸。
|
||||
unit.atrax.description = 向地面目标发射削弱性的矿渣球体。可以跨越大多数地形。
|
||||
unit.atrax.description = 向地面敌人发射削弱性矿渣球。可以跨越大多数地形。
|
||||
unit.spiroct.description = 向敌人发射激光束,并在此过程中自我修复。可以跨越大多数地形。
|
||||
unit.arkyid.description = 向敌人发射大量激光束,并在此过程中自我修复。可以跨越大多数地形。
|
||||
unit.toxopid.description = 向敌人发射大型电能集束炮弹和穿透激光。可以跨越大多数地形。
|
||||
unit.flare.description = 攻击地面敌人。发射标准子弹。
|
||||
unit.horizon.description = 攻击地面敌人。投下炸弹。
|
||||
unit.zenith.description = 攻击附近所有敌人。发射导弹群。
|
||||
unit.antumbra.description = 攻击附近所有敌人。发射密集的子弹。
|
||||
unit.eclipse.description = 攻击附近所有敌人。发射穿透性激光和分裂弹。
|
||||
unit.arkyid.description = 向敌人发射大型激光束,并在此过程中自我修复。可以跨越大多数地形。
|
||||
unit.toxopid.description = 向敌人发射大型电能集束炮弹和穿透性激光。可以跨越大多数地形。
|
||||
unit.flare.description = 向附近所有地面敌人发射标准子弹。
|
||||
unit.horizon.description = 向地面敌人投下炸弹簇。
|
||||
unit.zenith.description = 向附近所有敌人发射导弹群。
|
||||
unit.antumbra.description = 向附近所有敌人发射弹幕。
|
||||
unit.eclipse.description = 向附近所有敌人发射两道穿透性激光和一连串子弹。
|
||||
unit.mono.description = 自动开采铜和铅,并将其放入核心中。
|
||||
unit.poly.description = 自动重建受损结构,协助其他单位建造。
|
||||
unit.poly.description = 自动重建被摧毁的建筑并协助其他单位建造。
|
||||
unit.mega.description = 自动修复受损结构。能够携带方块和小型地面部队。
|
||||
unit.quad.description = 向地面目标投掷大型炸弹,修复盟军建筑并摧毁敌人。能够携带中型地面部队。
|
||||
unit.oct.description = 用它的再生护盾保护附近的盟友。能够携带大多数地面部队。
|
||||
unit.risso.description = 攻击附近所有敌人。发射一连串的导弹和子弹。
|
||||
unit.minke.description = 攻击附近所有敌人。发射炮弹和标准子弹。
|
||||
unit.bryde.description = 攻击附近所有敌人。发射发射远程炮弹和导弹。
|
||||
unit.sei.description = 攻击附近所有敌人。发射一连串的导弹和穿甲弹。
|
||||
unit.omura.description = 攻击附近所有敌人。发射远程穿透轨道炮。可构造星耀单元。
|
||||
unit.alpha.description = 保护初代核心。可构建结构。
|
||||
unit.beta.description = 保护次代核心。可构建结构。
|
||||
unit.gamma.description = 保护终代核心。可构建结构。
|
||||
unit.quad.description = 向地面敌人投掷大型炸弹,修复友方建筑并攻击敌人。能够携带中型地面部队。
|
||||
unit.oct.description = 用它的再生护盾保护附近的友方单位。能够携带大多数地面部队。
|
||||
unit.risso.description = 向附近所有敌人发射一连串的导弹和子弹。
|
||||
unit.minke.description = 向附近所有敌人发射炮弹和标准子弹。
|
||||
unit.bryde.description = 向附近所有敌人发射远程炮弹和导弹。
|
||||
unit.sei.description = 向附近所有敌人发射一连串的导弹和穿甲弹。
|
||||
unit.omura.description = 向附近所有敌人发射远程穿透轨道炮。构造星辉单位。
|
||||
unit.alpha.description = 保护初代核心。可建造建筑。
|
||||
unit.beta.description = 保护次代核心。可建造建筑。
|
||||
unit.gamma.description = 保护终代核心。可建造建筑。
|
||||
unit.retusa.description = 在附近放置水雷并修复友方建筑。
|
||||
unit.oxynoe.description = 向附近所有敌人喷射火焰并修复友方建筑。使用点防御摧毁附近的敌方射弹。
|
||||
unit.cyerce.description = 向附近所有敌人发射跟踪集束导弹并修复友方建筑。
|
||||
unit.aegires.description = 电击一切在它能量场范围内的敌方单位和建筑并修复所有友方单位和建筑。
|
||||
unit.navanax.description = 发射电磁脉冲爆弹,破坏敌方电网并修复友方建筑。使用四门自动激光炮塔融化附近所有敌人。
|
||||
|
||||
lst.read = 从连接的内存读取数字
|
||||
lst.write = 写入数字到连接的内存
|
||||
@@ -1518,6 +1602,8 @@ lst.sensor = 从建筑或单位取得数据
|
||||
lst.set = 设置变量
|
||||
lst.operation = 操作一两个变量
|
||||
lst.end = 跳至指令栈顶\n(第一条语句)
|
||||
lst.wait = 等待指定的秒数。
|
||||
lst.lookup = 通过ID寻找特定的物品/液体/单位/块的类型。\n查找每个类型的总数量可以使用:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||
lst.jump = 有条件地跳到另一语句
|
||||
lst.unitbind = 绑定下一个某型号单位\n并存到[accent]@unit[]
|
||||
lst.unitcontrol = 控制绑定的单位
|
||||
@@ -1537,6 +1623,7 @@ laccess.controller = 单位控制者\n如果是处理器,返回处理器\n如
|
||||
laccess.dead = 单位或建筑是不是死了或无效了
|
||||
laccess.controlled = 若单位控制者是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他的,返回0
|
||||
laccess.commanded = [red]已弃用,将被移除![]\n应该使用[accent]controlled[]
|
||||
laccess.progress = 动作进度, 范围0~1。\n返回方块生产、炮塔装填或建造的进度。
|
||||
|
||||
graphicstype.clear = 用指定颜色填满显示屏
|
||||
graphicstype.color = 设置后续画图操作的颜色
|
||||
@@ -1568,9 +1655,16 @@ lenum.min = 取小的那个数
|
||||
lenum.max = 取大的那个数
|
||||
lenum.angle = 方位角°
|
||||
lenum.len = 原点到该点距离
|
||||
|
||||
lenum.sin = 正弦°(对边:斜边)
|
||||
lenum.cos = 余弦°(邻边:斜边)
|
||||
lenum.tan = 正切°(对边:邻边)
|
||||
|
||||
lenum.asin = 反正弦
|
||||
lenum.acos = 反余弦
|
||||
lenum.atan = 反正切
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = [0, 值) 范围内随机数
|
||||
lenum.log = 自然对数(ln)
|
||||
lenum.log10 = 10底对数
|
||||
|
||||
@@ -1097,7 +1097,7 @@ block.cliff.name = 峭壁
|
||||
block.sand-boulder.name = 沙礫巨岩
|
||||
block.basalt-boulder.name = 玄武岩巨石
|
||||
block.grass.name = 草
|
||||
block.slag.name = 熔渣
|
||||
block.molten-slag.name = 熔渣
|
||||
block.space.name = 太空
|
||||
block.salt.name = 鹽
|
||||
block.salt-wall.name = 鹽牆
|
||||
@@ -1128,8 +1128,8 @@ block.spawn.name = 敵人生成
|
||||
block.core-shard.name = 核心:碎片
|
||||
block.core-foundation.name = 核心:基地
|
||||
block.core-nucleus.name = 核心:核子
|
||||
block.deepwater.name = 深水
|
||||
block.water.name = 水
|
||||
block.deep-water.name = 深水
|
||||
block.shallow-water.name = 水
|
||||
block.tainted-water.name = 污水
|
||||
block.darksand-tainted-water.name = 黑沙污水
|
||||
block.tar.name = 焦油
|
||||
@@ -1138,7 +1138,7 @@ block.sand.name = 沙
|
||||
block.darksand.name = 黑沙
|
||||
block.ice.name = 冰
|
||||
block.snow.name = 雪
|
||||
block.craters.name = 彈坑
|
||||
block.crater-stone.name = 彈坑
|
||||
block.sand-water.name = 沙水
|
||||
block.darksand-water.name = 黑沙水
|
||||
block.char.name = 燒焦
|
||||
|
||||
@@ -334,34 +334,12 @@
|
||||
63399=blasted|status-blasted-ui
|
||||
63398=corroded|status-corroded-ui
|
||||
63397=disarmed|status-disarmed-ui
|
||||
63396=rhyolite|block-rhyolite-ui
|
||||
63395=rhyolite-crater|block-rhyolite-crater-ui
|
||||
63394=regolith|block-regolith-ui
|
||||
63393=yellow-stone|block-yellow-stone-ui
|
||||
63392=redmat|block-redmat-ui
|
||||
63391=bluemat|block-bluemat-ui
|
||||
63390=beryl-wall|block-beryl-wall-ui
|
||||
63389=redweed|block-redweed-ui
|
||||
63388=pur-bush|block-pur-bush-ui
|
||||
63387=yellowcoral|block-yellowcoral-ui
|
||||
63386=coralchunk|block-coralchunk-ui
|
||||
63385=duct|block-duct-ui
|
||||
63384=beam-drill|block-beam-drill-ui
|
||||
63383=beryllium|item-beryllium-ui
|
||||
63382=fissile-matter|item-fissile-matter-ui
|
||||
63381=neoplasm|liquid-neoplasm-ui
|
||||
63380=cell-synthesis-chamber|block-cell-synthesis-chamber-ui
|
||||
63379=nuclear-warhead|block-nuclear-warhead-ui
|
||||
63378=warhead-assembler|block-warhead-assembler-ui
|
||||
63377=ballistic-silo|block-ballistic-silo-ui
|
||||
63376=repair-turret|block-repair-turret-ui
|
||||
63375=payload-propulsion-tower|block-payload-propulsion-tower-ui
|
||||
63374=payload-incinerator|block-payload-incinerator-ui
|
||||
63373=payload-void|block-payload-void-ui
|
||||
63372=payload-source|block-payload-source-ui
|
||||
63371=regolith-wall|block-regolith-wall-ui
|
||||
63370=rhyolite-wall|block-rhyolite-wall-ui
|
||||
63369=yellow-stone-wall|block-yellow-stone-wall-ui
|
||||
63368=retusa|unit-retusa-ui
|
||||
63367=directional-item-bridge|block-directional-item-bridge-ui
|
||||
63366=duct-router|block-duct-router-ui
|
||||
@@ -371,31 +349,14 @@
|
||||
63362=aegires|unit-aegires-ui
|
||||
63361=electrified|status-electrified-ui
|
||||
63360=navanax|unit-navanax-ui
|
||||
63359=wall-ore-beryllium|block-wall-ore-beryllium-ui
|
||||
63358=graphitic-stone|block-graphitic-stone-ui
|
||||
63357=graphitic-wall|block-graphitic-wall-ui
|
||||
63356=carbon-wall|block-carbon-wall-ui
|
||||
63355=silicon-arc-smelter|block-silicon-arc-smelter-ui
|
||||
63354=payload-launch-pad|block-payload-launch-pad-ui
|
||||
63353=silicon-arc-furnace|block-silicon-arc-furnace-ui
|
||||
63352=metal-floor-4|block-metal-floor-4-ui
|
||||
63351=redice|block-redice-ui
|
||||
63350=red-ice|block-red-ice-ui
|
||||
63349=red-ice-wall|block-red-ice-wall-ui
|
||||
63348=ferrous|block-ferrous-ui
|
||||
63347=ferric-stone|block-ferric-stone-ui
|
||||
63346=ferric-stone-wall|block-ferric-stone-wall-ui
|
||||
63345=ferric-craters|block-ferric-craters-ui
|
||||
63344=ferric-boulder|block-ferric-boulder-ui
|
||||
63343=beryllic-stone|block-beryllic-stone-ui
|
||||
63342=beryllic-stone-wall|block-beryllic-stone-wall-ui
|
||||
63341=beryllic-boulder|block-beryllic-boulder-ui
|
||||
63340=carbon-boulder|block-carbon-boulder-ui
|
||||
63339=carbon-stone|block-carbon-stone-ui
|
||||
63338=payload-deconstructor|block-payload-deconstructor-ui
|
||||
63337=cliff-crusher|block-cliff-crusher-ui
|
||||
63336=deconstructor|block-deconstructor-ui
|
||||
63335=constructor|block-constructor-ui
|
||||
63334=large-constructor|block-large-constructor-ui
|
||||
63333=payload-loader|block-payload-loader-ui
|
||||
63332=payload-unloader|block-payload-unloader-ui
|
||||
63351=invincible|status-invincible-ui
|
||||
63356=sharded|team-sharded
|
||||
63357=crux|team-crux
|
||||
63358=derelict|team-derelict
|
||||
63350=deep-water|block-deep-water-ui
|
||||
63349=shallow-water|block-shallow-water-ui
|
||||
63348=molten-slag|block-molten-slag-ui
|
||||
63347=crater-stone|block-crater-stone-ui
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -90,7 +90,6 @@ importPackage(Packages.mindustry.editor)
|
||||
importPackage(Packages.mindustry.entities)
|
||||
importPackage(Packages.mindustry.entities.abilities)
|
||||
importPackage(Packages.mindustry.entities.bullet)
|
||||
importPackage(Packages.mindustry.entities.comp)
|
||||
importPackage(Packages.mindustry.entities.effect)
|
||||
importPackage(Packages.mindustry.entities.units)
|
||||
importPackage(Packages.mindustry.game)
|
||||
@@ -107,6 +106,7 @@ importPackage(Packages.mindustry.maps.planet)
|
||||
importPackage(Packages.mindustry.net)
|
||||
importPackage(Packages.mindustry.service)
|
||||
importPackage(Packages.mindustry.type)
|
||||
importPackage(Packages.mindustry.type.ammo)
|
||||
importPackage(Packages.mindustry.type.weapons)
|
||||
importPackage(Packages.mindustry.type.weather)
|
||||
importPackage(Packages.mindustry.ui)
|
||||
@@ -156,6 +156,7 @@ const ResearchEvent = Packages.mindustry.game.EventType.ResearchEvent
|
||||
const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
|
||||
const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
|
||||
const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent
|
||||
const BuildTeamChangeEvent = Packages.mindustry.game.EventType.BuildTeamChangeEvent
|
||||
const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
|
||||
const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
|
||||
const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 114 KiB |
Reference in New Issue
Block a user