Improved planet generation

This commit is contained in:
Anuken
2020-01-12 14:11:47 -05:00
parent 18ce4b6bde
commit e6f1d194ae
3 changed files with 51 additions and 28 deletions

View File

@@ -7,6 +7,7 @@ import arc.graphics.g3d.*;
import arc.input.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.graphics.Pgrid.*;
public class PlanetRenderer{
private Camera3D cam = new Camera3D();
@@ -14,6 +15,7 @@ public class PlanetRenderer{
private PlanetMesh planet = new PlanetMesh(3, 1f, false, Color.royal);
private PlanetMesh outline = new PlanetMesh(3, 1.01f, true, Pal.accent);
private VertexBatch3D batch = new VertexBatch3D(false, true, 0);
public PlanetRenderer(){
Tmp.v1.trns(0, 2.5f);
@@ -24,8 +26,7 @@ public class PlanetRenderer{
Draw.flush();
Gl.clearColor(0, 0, 0, 1);
Gl.clear(Gl.depthBufferBit | Gl.colorBufferBit);
Ray ray = cam.getPickRay(Core.input.mouseX(), Core.input.mouseY());
Gl.enable(Gl.depthTest);
input();
@@ -35,14 +36,27 @@ public class PlanetRenderer{
cam.update();
planet.render(cam.combined());
outline.render(cam.combined());
//outline.render(cam.combined());
//Log.info(cam.position + " " + cam.getPickRay(Core.input.mouseX(), Core.input.mouseY()));
Ptile tile = outline.getTile(cam.getPickRay(Core.input.mouseX(), Core.input.mouseY()));
if(tile != null){
for(int i = 0; i < tile.corners.length + 1; i++){
batch.color(Pal.accent);
batch.vertex(tile.corners[i % tile.corners.length].v);
}
batch.flush(cam.combined(), Gl.lineStrip);
}
Gl.disable(Gl.depthTest);
}
void input(){
Vec3 v = cam.unproject(Tmp.v33.set(Core.input.mouseX(), Core.input.mouseY(), 0f));
Vec3 v = Tmp.v33.set(Core.input.mouseX(), Core.input.mouseY(), 0);
if(Core.input.keyDown(KeyCode.MOUSE_LEFT)){
cam.position.rotate(Vec3.Y, (v.x - lastX) * 100);
cam.position.rotate(Vec3.Y, (v.x - lastX) / 10);
}
lastX = v.x;
lastY = v.y;