Fixed omnidirectional shooting with ignored rotation
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@@ -31,7 +31,7 @@ public class UnitTypes implements ContentList{
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mass = 1.75f;
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health = 130;
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weapons.add(new Weapon("chain-blaster"){{
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reload = 28f;
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reload = 14f;
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x = 4f;
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alternate = true;
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ejectEffect = Fx.shellEjectSmall;
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