Fixed omnidirectional shooting with ignored rotation

This commit is contained in:
Anuken
2020-02-16 13:49:29 -05:00
parent 7a8bd82f8e
commit e71230755d
4 changed files with 13 additions and 6 deletions

View File

@@ -31,7 +31,7 @@ public class UnitTypes implements ContentList{
mass = 1.75f;
health = 130;
weapons.add(new Weapon("chain-blaster"){{
reload = 28f;
reload = 14f;
x = 4f;
alternate = true;
ejectEffect = Fx.shellEjectSmall;