Even more blocks / Map generator config / Editor fixes
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@@ -36,7 +36,7 @@ public class Blocks implements ContentList{
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//environment
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air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, ice, snow,
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grass, holostone, rocks, icerocks, cliffs, pine, whiteTree, whiteTreeDead, sporeCluster,
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iceSnow, sandWater, duneRocks, stainedRocks, stainedStone,
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iceSnow, sandWater, duneRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow,
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//crafting
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siliconSmelter, kiln, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
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@@ -244,6 +244,22 @@ public class Blocks implements ContentList{
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hasOres = true;
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}};
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stainedRocksRed = new StaticWall("stained-rocks-red"){{
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variants = 2;
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}};
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stainedStoneRed = new Floor("stained-stone-red"){{
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edgeStyle = "blocky";
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}};
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stainedRocksYellow = new StaticWall("stained-rocks-yellow"){{
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variants = 2;
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}};
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stainedStoneYellow = new Floor("stained-stone-yellow"){{
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edgeStyle = "blocky";
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}};
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//endregion
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//region crafting
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@@ -239,7 +239,7 @@ public class Zones implements ContentList{
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}};
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}};
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stainedMountains = new Zone("stainedMountains", new MapGenerator("groundZero", 2)){{ //TODO implement
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stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2).dist(2.5f, true)){{ //TODO implement
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deployCost = ItemStack.with(Items.copper, 300);
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startingItems = ItemStack.with(Items.copper, 200);
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conditionWave = 15;
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