prevent from breaking other things
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@@ -25,7 +25,7 @@ public abstract class BulletType extends Content{
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public float drawSize = 40f;
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public float drag = 0f;
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public boolean pierce, pierceBuilding;
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public int pierceCap = 1;
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public int pierceCap = -1;
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public Effect hitEffect, despawnEffect;
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/** Effect created when shooting. */
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@@ -236,7 +236,7 @@ public abstract class BulletType extends Content{
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}
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public void init(Bullet b){
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if(pierceCap > 1) {
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if(pierceCap >= 1) {
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pierce = true;
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pierceBuilding = true;
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}
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