Sound file reorganization

This commit is contained in:
Anuken
2025-12-09 14:59:40 -05:00
parent 58eee2b61a
commit e77a1e2f2a
221 changed files with 192 additions and 191 deletions

View File

@@ -11,14 +11,13 @@ public class SoundPriority{
static int lastGroup = 1;
public static void init(){
max(7, laserbig, beam, laserbeam);
max(7, beamPlasma, shootMeltdown, beamMeltdown);
//priority 2: long weapon loops and big explosions
set(
2f,
laserbig,
beam,
laserbeam,
beamMeltdown,
beamLustre,
beamPlasma,
reactorExplosion,
reactorExplosion2,
@@ -29,31 +28,36 @@ public class SoundPriority{
//priority 1.5: big weapon sounds, not loops
set(
1.5f,
railgun,
largeCannon,
lasercharge,
lasercharge2,
lasercharge3
shootMeltdown,
shootSublimate,
shootForeshadow,
shootConquer,
shootCorvus,
chargeCorvus,
chargeVela,
chargeLancer
);
//priority 1: ambient noises
set(
1f,
conveyor,
smelter,
drill,
extractLoop,
flux,
hum,
respawning
loopConveyor,
loopSmelter,
loopDrill,
loopExtract,
loopFlux,
loopHum,
loopBio,
loopTech,
loopUnitBuilding
);
//very loud
laser.setMaxConcurrent(5);
shootLancer.setMaxConcurrent(5);
sameGroup(flame, flamePlasma);
sameGroup(missile, missileShort, missilePlasmaShort);
sameGroup(spark, shock);
sameGroup(shootFlame, shootFlamePlasma);
sameGroup(shootMissile, shootMissileShort, shootMissilePlasmaShort);
sameGroup(shootArc, shootPulsar);
for(var sound : Core.assets.getAll(Sound.class, new Seq<>())){
sound.setMinConcurrentInterrupt(Math.min(0.25f, sound.getLength() * 0.5f));
@@ -69,7 +73,7 @@ public class SoundPriority{
max(4, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny, mechStepSmall);
//repair sounds are lower priority and generally not important
set(-1f, blockHeal, healAbility);
set(-1f, blockHeal, healWave);
//step sounds are low priority
set(-2f, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny, mechStepSmall);

View File

@@ -399,7 +399,7 @@ public class Blocks{
statusDuration = 30f;
attributes.set(Attribute.water, 1f);
cacheLayer = CacheLayer.mud;
walkSound = Sounds.mud;
walkSound = Sounds.stepMud;
walkSoundVolume = 0.08f;
walkSoundPitchMin = 0.4f;
walkSoundPitchMax = 0.5f;
@@ -1070,7 +1070,7 @@ public class Blocks{
hasPower = true;
hasLiquids = false;
drawer = new DrawMulti(new DrawDefault(), new DrawFlame(Color.valueOf("ffef99")));
ambientSound = Sounds.smelter;
ambientSound = Sounds.loopSmelter;
ambientSoundVolume = 0.07f;
consumeItems(with(Items.coal, 1, Items.sand, 2));
@@ -1088,7 +1088,7 @@ public class Blocks{
itemCapacity = 30;
boostScale = 0.15f;
drawer = new DrawMulti(new DrawDefault(), new DrawFlame(Color.valueOf("ffef99")));
ambientSound = Sounds.smelter;
ambientSound = Sounds.loopSmelter;
ambientSoundVolume = 0.07f;
consumeItems(with(Items.coal, 4, Items.sand, 6, Items.pyratite, 1));
@@ -1103,7 +1103,7 @@ public class Blocks{
size = 2;
hasPower = hasItems = true;
drawer = new DrawMulti(new DrawDefault(), new DrawFlame(Color.valueOf("ffc099")));
ambientSound = Sounds.smelter;
ambientSound = Sounds.loopSmelter;
ambientSoundVolume = 0.07f;
consumeItems(with(Items.lead, 1, Items.sand, 1));
@@ -1138,7 +1138,7 @@ public class Blocks{
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawWeave(), new DrawDefault());
envEnabled |= Env.space;
ambientSound = Sounds.techloop;
ambientSound = Sounds.loopTech;
ambientSoundVolume = 0.02f;
consumeItems(with(Items.thorium, 4, Items.sand, 10));
@@ -1292,7 +1292,7 @@ public class Blocks{
spinSprite = true;
rotateSpeed = 2f;
}}, new DrawRegion("-top"));
ambientSound = Sounds.grinding;
ambientSound = Sounds.loopGrind;
ambientSoundVolume = 0.025f;
consumeItem(Items.scrap, 1);
@@ -1335,7 +1335,7 @@ public class Blocks{
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawArcSmelt(), new DrawDefault());
fogRadius = 3;
researchCost = with(Items.beryllium, 150, Items.graphite, 50);
ambientSound = Sounds.smelter;
ambientSound = Sounds.loopSmelter;
ambientSoundVolume = 0.12f;
consumeItems(with(Items.graphite, 1, Items.sand, 4));
@@ -1378,7 +1378,7 @@ public class Blocks{
}}
);
ambientSound = Sounds.electricHum;
ambientSound = Sounds.loopElectricHum;
ambientSoundVolume = 0.08f;
regionRotated1 = 3;
@@ -1405,7 +1405,7 @@ public class Blocks{
itemCapacity = 0;
liquidCapacity = 60f;
consumePower(2f);
ambientSound = Sounds.extractLoop;
ambientSound = Sounds.loopExtract;
ambientSoundVolume = 0.06f;
heatRequirement = 6f;
@@ -1429,7 +1429,7 @@ public class Blocks{
rotateDraw = false;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawDefault(), new DrawHeatOutput());
ambientSound = Sounds.extractLoop;
ambientSound = Sounds.loopExtract;
ambientSoundVolume = 0.08f;
regionRotated1 = 2;
@@ -1448,7 +1448,7 @@ public class Blocks{
size = 2;
heatOutput = 3f;
regionRotated1 = 1;
ambientSound = Sounds.hum;
ambientSound = Sounds.loopHum;
itemCapacity = 0;
consumePower(100f / 60f);
}};
@@ -1464,7 +1464,7 @@ public class Blocks{
liquidCapacity = 120f;
rotateDraw = false;
regionRotated1 = 1;
ambientSound = Sounds.hum;
ambientSound = Sounds.loopHum;
consumeLiquid(Liquids.slag, 40f / 60f);
heatOutput = 8f;
@@ -1478,7 +1478,7 @@ public class Blocks{
size = 2;
heatOutput = 15f;
craftTime = 60f * 8f;
ambientSound = Sounds.hum;
ambientSound = Sounds.loopHum;
consumeItem(Items.phaseFabric);
}};
@@ -1532,7 +1532,7 @@ public class Blocks{
itemCapacity = 20;
hasPower = hasItems = true;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCrucibleFlame(), new DrawDefault(), new DrawHeatInput());
ambientSound = Sounds.smelter;
ambientSound = Sounds.loopSmelter;
ambientSoundVolume = 0.09f;
heatRequirement = 10f;
@@ -1582,7 +1582,7 @@ public class Blocks{
craftTime = 60f * 3f;
liquidCapacity = 80f * 5;
ambientSound = Sounds.smelter;
ambientSound = Sounds.loopSmelter;
ambientSoundVolume = 0.9f;
outputItem = new ItemStack(Items.surgeAlloy, 1);
@@ -1626,7 +1626,7 @@ public class Blocks{
size = 3;
ambientSound = Sounds.extractLoop;
ambientSound = Sounds.loopExtract;
ambientSoundVolume = 0.08f;
liquidCapacity = 80f;
@@ -1647,7 +1647,7 @@ public class Blocks{
craftTime = 60f * 2f;
liquidCapacity = 10f * 4;
ambientSound = Sounds.techloop;
ambientSound = Sounds.loopTech;
ambientSoundVolume = 0.04f;
outputItem = new ItemStack(Items.phaseFabric, 1);
@@ -2515,7 +2515,7 @@ public class Blocks{
powerProduction = 1f;
itemDuration = 120f;
ambientSound = Sounds.smelter;
ambientSound = Sounds.loopSmelter;
ambientSoundVolume = 0.03f;
generateEffect = Fx.generatespark;
@@ -2532,7 +2532,7 @@ public class Blocks{
effectChance = 0.011f;
size = 2;
floating = true;
ambientSound = Sounds.hum;
ambientSound = Sounds.loopHum;
ambientSoundVolume = 0.06f;
}};
@@ -2545,7 +2545,7 @@ public class Blocks{
size = 2;
generateEffect = Fx.generatespark;
ambientSound = Sounds.smelter;
ambientSound = Sounds.loopSmelter;
ambientSoundVolume = 0.06f;
consume(new ConsumeItemFlammable());
@@ -2573,9 +2573,9 @@ public class Blocks{
hasLiquids = true;
hasItems = true;
size = 3;
ambientSound = Sounds.steam;
ambientSound = Sounds.loopSteam;
generateEffect = Fx.generatespark;
ambientSoundVolume = 0.03f;
ambientSoundVolume = 0.05f;
drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion(), new DrawLiquidRegion());
@@ -2609,7 +2609,7 @@ public class Blocks{
thoriumReactor = new NuclearReactor("thorium-reactor"){{
requirements(Category.power, with(Items.lead, 300, Items.silicon, 200, Items.graphite, 150, Items.thorium, 150, Items.metaglass, 50));
ambientSound = Sounds.hum;
ambientSound = Sounds.loopHum;
ambientSoundVolume = 0.24f;
size = 3;
health = 700;
@@ -2627,7 +2627,7 @@ public class Blocks{
health = 900;
powerProduction = 130f;
itemDuration = 140f;
ambientSound = Sounds.pulse;
ambientSound = Sounds.loopPulse;
ambientSoundVolume = 0.08f;
liquidCapacity = 80f;
@@ -2685,7 +2685,7 @@ public class Blocks{
generateEffect = Fx.turbinegenerate;
effectChance = 0.04f;
size = 3;
ambientSound = Sounds.hum;
ambientSound = Sounds.loopHum;
ambientSoundVolume = 0.06f;
drawer = new DrawMulti(new DrawDefault(), new DrawBlurSpin("-rotator", 0.6f * 9f){{
@@ -2717,7 +2717,7 @@ public class Blocks{
liquidCapacity = 20f * 5;
ambientSound = Sounds.smelter;
ambientSound = Sounds.loopSmelter;
ambientSoundVolume = 0.06f;
}};
@@ -2745,7 +2745,7 @@ public class Blocks{
generateEffect = Fx.none;
ambientSound = Sounds.smelter;
ambientSound = Sounds.loopSmelter;
ambientSoundVolume = 0.06f;
researchCostMultiplier = 0.4f;
@@ -2763,8 +2763,8 @@ public class Blocks{
explosionRadius = 17;
explosionDamage = 2500;
ambientSound = Sounds.flux;
ambientSoundVolume = 0.13f;
ambientSound = Sounds.loopFlux;
ambientSoundVolume = 0.15f;
size = 5;
@@ -2811,7 +2811,7 @@ public class Blocks{
powerProduction = 140f;
ambientSound = Sounds.bioLoop;
ambientSound = Sounds.loopBio;
ambientSoundVolume = 0.2f;
explosionPuddles = 80;
@@ -2978,7 +2978,7 @@ public class Blocks{
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawBlurSpin("-rotator", 6f), new DrawRegion("-mid"), new DrawLiquidTile(Liquids.water, 38f / 4f), new DrawDefault());
craftTime = 120f;
size = 3;
ambientSound = Sounds.hum;
ambientSound = Sounds.loopHum;
ambientSoundVolume = 0.06f;
hasLiquids = true;
boostScale = 1f / 9f;
@@ -2998,7 +2998,7 @@ public class Blocks{
output = Items.sand;
fogRadius = 2;
researchCost = with(Items.beryllium, 100, Items.graphite, 40);
ambientSound = Sounds.drill;
ambientSound = Sounds.loopDrill;
ambientSoundVolume = 0.04f;
}};
@@ -3011,7 +3011,7 @@ public class Blocks{
attribute = Attribute.sand;
output = Items.sand;
fogRadius = 3;
ambientSound = Sounds.drill;
ambientSound = Sounds.loopDrill;
ambientSoundVolume = 0.08f;
consumeLiquid(Liquids.hydrogen, 1f / 60f);
@@ -3393,7 +3393,7 @@ public class Blocks{
shootCone = 35f;
scaledHealth = 200;
shootSound = Sounds.shootSnap;
shootSound = Sounds.shootScatter;
coolant = consumeCoolant(0.2f);
researchCostMultiplier = 0.05f;
@@ -3440,7 +3440,7 @@ public class Blocks{
targetAir = false;
ammoUseEffect = Fx.none;
health = 400;
shootSound = Sounds.flame;
shootSound = Sounds.shootFlame;
coolant = consumeCoolant(0.1f);
}};
@@ -3503,7 +3503,7 @@ public class Blocks{
inaccuracy = 1f;
shootCone = 10f;
health = 260;
shootSound = Sounds.artillerySmall;
shootSound = Sounds.shootArtillerySmall;
coolant = consumeCoolant(0.1f);
limitRange(0f);
}};
@@ -3557,9 +3557,9 @@ public class Blocks{
targetAir = false;
moveWhileCharging = false;
accurateDelay = false;
shootSound = Sounds.laser;
shootSound = Sounds.shootLancer;
coolant = consumeCoolant(0.2f);
chargeSound = Sounds.lasercharge3;
chargeSound = Sounds.chargeLancer;
consumePower(6f);
@@ -3613,7 +3613,7 @@ public class Blocks{
recoil = 1f;
size = 1;
health = 260;
shootSound = Sounds.spark;
shootSound = Sounds.shootArc;
consumePower(3.3f);
coolant = consumeCoolant(0.1f);
}};
@@ -3700,7 +3700,7 @@ public class Blocks{
consumeAmmoOnce = false;
size = 2;
scaledHealth = 300;
shootSound = Sounds.missile;
shootSound = Sounds.shootMissile;
envEnabled |= Env.space;
limitRange(5f);
@@ -3901,7 +3901,7 @@ public class Blocks{
envEnabled |= Env.space;
scaledHealth = 220;
shootSound = Sounds.shotgun;
shootSound = Sounds.shootFuse;
shootSoundVolume = 0.9f;
coolant = consumeCoolant(0.3f);
@@ -4203,7 +4203,7 @@ public class Blocks{
shake = 4f;
size = 4;
shootCone = 2f;
shootSound = Sounds.railgun;
shootSound = Sounds.shootForeshadow;
unitSort = UnitSorts.strongest;
envEnabled |= Env.space;
@@ -4290,8 +4290,8 @@ public class Blocks{
reload = 90f;
firingMoveFract = 0.5f;
shootDuration = 230f;
shootSound = Sounds.laserbig;
loopSound = Sounds.beam;
shootSound = Sounds.shootMeltdown;
loopSound = Sounds.beamMeltdown;
loopSoundVolume = 2f;
envEnabled |= Env.space;
@@ -4563,7 +4563,7 @@ public class Blocks{
float r = range = 130f;
loopSound = Sounds.torch;
loopSound = Sounds.shootSublimate;
shootSound = Sounds.none;
loopSoundVolume = 1f;
@@ -4734,7 +4734,7 @@ public class Blocks{
}}
);
shootSound = Sounds.mediumCannon;
shootSound = Sounds.shootTank;
ammoPerShot = 4;
maxAmmo = ammoPerShot * 3;
targetAir = false;
@@ -5134,7 +5134,7 @@ public class Blocks{
scaleDamageEfficiency = true;
shootSound = Sounds.none;
loopSoundVolume = 1f;
loopSound = Sounds.laserbeam;
loopSound = Sounds.beamLustre;
shootWarmupSpeed = 0.08f;
shootCone = 360f;
@@ -5180,7 +5180,7 @@ public class Blocks{
trailLength = 18;
missileAccelTime = 50f;
lowAltitude = true;
loopSound = Sounds.missileTrail;
loopSound = Sounds.loopMissileTrail;
loopSoundVolume = 0.6f;
deathSound = Sounds.largeExplosion;
targetAir = false;
@@ -5267,7 +5267,7 @@ public class Blocks{
trailLength = 18;
missileAccelTime = 50f;
lowAltitude = true;
loopSound = Sounds.missileTrail;
loopSound = Sounds.loopMissileTrail;
loopSoundVolume = 0.6f;
deathSound = Sounds.largeExplosion;
targetAir = false;
@@ -5373,7 +5373,7 @@ public class Blocks{
trailLength = 18;
missileAccelTime = 30f;
lowAltitude = true;
loopSound = Sounds.missileTrail;
loopSound = Sounds.loopMissileTrail;
loopSoundVolume = 0.6f;
deathSound = Sounds.largeExplosion;
targetAir = false;
@@ -5428,7 +5428,7 @@ public class Blocks{
rotateSpeed = 1.4f;
trailLength = 12;
lowAltitude = true;
loopSound = Sounds.missileTrail;
loopSound = Sounds.loopMissileTrail;
loopSoundVolume = 0.6f;
deathSound = Sounds.largeExplosion;
targetAir = false;
@@ -5532,7 +5532,7 @@ public class Blocks{
fogRadiusMultiplier = 0.4f;
coolantMultiplier = 15f;
shootSound = Sounds.missileLaunch;
shootSound = Sounds.shootScathe;
minWarmup = 0.94f;
newTargetInterval = 40f;
@@ -5824,7 +5824,7 @@ public class Blocks{
coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
limitRange();
loopSound = Sounds.glow;
loopSound = Sounds.loopGlow;
loopSoundVolume = 0.8f;
}};
@@ -5839,8 +5839,8 @@ public class Blocks{
var circleColor = haloColor;
float circleY = 25f, circleRad = 11f, circleRotSpeed = 3.5f, circleStroke = 1.6f;
shootSound = Sounds.malignShoot;
loopSound = Sounds.spellLoop;
shootSound = Sounds.shootMalign;
loopSound = Sounds.loopMalign;
loopSoundVolume = 1.3f;
shootType = new FlakBulletType(8f, 70f){{

View File

@@ -105,7 +105,6 @@ public class UnitTypes{
stepSoundVolume = 0.4f;
weapons.add(new Weapon("large-weapon"){{
shootSound = Sounds.shootDagger;
reload = 13f;
x = 4f;
y = 2f;
@@ -129,7 +128,7 @@ public class UnitTypes{
weapons.add(new Weapon("flamethrower"){{
top = false;
shootSound = Sounds.flame;
shootSound = Sounds.shootFlame;
shootY = 2f;
reload = 22f;
recoil = 1f;
@@ -172,7 +171,7 @@ public class UnitTypes{
recoil = 4f;
shake = 2f;
ejectEffect = Fx.casing2;
shootSound = Sounds.artillery;
shootSound = Sounds.shootArtillery;
bullet = new ArtilleryBulletType(2f, 20, "shell"){{
hitEffect = Fx.blastExplosion;
knockback = 0.8f;
@@ -240,7 +239,7 @@ public class UnitTypes{
lightningColor = Pal.surge;
//standard bullet damage is far too much for lightning
lightningDamage = 20;
despawnSound = Sounds.sparkBullet;
despawnSound = Sounds.shockBullet;
}};
}},
@@ -251,7 +250,6 @@ public class UnitTypes{
rotate = true;
ejectEffect = Fx.casing1;
bullet = smallBullet;
shootSound = Sounds.shootDagger;
}},
new Weapon("mount-weapon"){{
reload = 16f;
@@ -260,7 +258,6 @@ public class UnitTypes{
rotate = true;
ejectEffect = Fx.casing1;
bullet = smallBullet;
shootSound = Sounds.shootDagger;
}}
);
}};
@@ -352,7 +349,7 @@ public class UnitTypes{
alternate = false;
ejectEffect = Fx.none;
recoil = 2f;
shootSound = Sounds.lasershoot;
shootSound = Sounds.shootLaser;
bullet = new LaserBoltBulletType(5.2f, 13){{
lifetime = 30f;
@@ -396,7 +393,7 @@ public class UnitTypes{
ejectEffect = Fx.none;
recoil = 2.5f;
shootSound = Sounds.shock;
shootSound = Sounds.shootPulsar;
bullet = new LightningBulletType(){{
lightningColor = hitColor = Pal.heal;
@@ -451,7 +448,7 @@ public class UnitTypes{
x = 6.5f;
reload = 55f;
recoil = 4f;
shootSound = Sounds.laser;
shootSound = Sounds.shootLancer;
bullet = new LaserBulletType(){{
damage = 45f;
@@ -509,9 +506,9 @@ public class UnitTypes{
reload = 155f;
recoil = 0f;
chargeSound = Sounds.lasercharge2;
chargeSound = Sounds.chargeVela;
shootSound = Sounds.beamPlasma;
initialShootSound = Sounds.beamPlasmaFire;
initialShootSound = Sounds.shootBeamPlasma;
continuous = true;
cooldownTime = 200f;
@@ -582,8 +579,8 @@ public class UnitTypes{
drawShields = false;
weapons.add(new Weapon("corvus-weapon"){{
shootSound = Sounds.laserblast;
chargeSound = Sounds.lasercharge;
shootSound = Sounds.shootCorvus;
chargeSound = Sounds.chargeCorvus;
soundPitchMin = 1f;
top = false;
mirror = false;
@@ -744,7 +741,7 @@ public class UnitTypes{
ejectEffect = Fx.none;
recoil = 2f;
rotate = true;
shootSound = Sounds.sap;
shootSound = Sounds.shootSap;
x = 8.5f;
y = -1.5f;
@@ -767,7 +764,7 @@ public class UnitTypes{
rotate = true;
x = 4f;
y = 3f;
shootSound = Sounds.sap;
shootSound = Sounds.shootSap;
bullet = new SapBulletType(){{
sapStrength = 0.8f;
@@ -834,7 +831,7 @@ public class UnitTypes{
y = 8f;
rotate = true;
bullet = sapper;
shootSound = Sounds.sap;
shootSound = Sounds.shootSap;
}},
new Weapon("spiroct-weapon"){{
reload = 14f;
@@ -842,7 +839,7 @@ public class UnitTypes{
y = 6f;
rotate = true;
bullet = sapper;
shootSound = Sounds.sap;
shootSound = Sounds.shootSap;
}},
new Weapon("spiroct-weapon"){{
reload = 22f;
@@ -850,7 +847,7 @@ public class UnitTypes{
y = 0f;
rotate = true;
bullet = sapper;
shootSound = Sounds.sap;
shootSound = Sounds.shootSap;
}},
new Weapon("large-purple-mount"){{
y = -7f;
@@ -860,7 +857,7 @@ public class UnitTypes{
shake = 3f;
rotateSpeed = 2f;
ejectEffect = Fx.casing1;
shootSound = Sounds.artillerySap;
shootSound = Sounds.shootArtillerySap;
rotate = true;
shadow = 8f;
recoil = 3f;
@@ -928,7 +925,7 @@ public class UnitTypes{
shake = 4f;
rotateSpeed = 2f;
ejectEffect = Fx.casing1;
shootSound = Sounds.shotgunSap;
shootSound = Sounds.shootToxopidShotgun;
shootSoundVolume = 0.8f;
rotate = true;
shadow = 12f;
@@ -961,7 +958,7 @@ public class UnitTypes{
recoil = 10f;
rotateSpeed = 1f;
ejectEffect = Fx.casing3;
shootSound = Sounds.artillerySapBig;
shootSound = Sounds.shootArtillerySapBig;
rotate = true;
shadow = 30f;
@@ -1057,7 +1054,6 @@ public class UnitTypes{
smokeEffect = Fx.shootSmallSmoke;
ammoMultiplier = 2;
}};
shootSound = Sounds.shootDagger;
}});
}};
@@ -1091,7 +1087,7 @@ public class UnitTypes{
ejectEffect = Fx.none;
inaccuracy = 15f;
ignoreRotation = true;
shootSound = Sounds.bombDrop;
shootSound = Sounds.shootHorizon;
soundPitchMax = 1.2f;
bullet = new BombBulletType(27f, 25f){{
width = 10f;
@@ -1132,7 +1128,7 @@ public class UnitTypes{
shoot.shots = 2;
inaccuracy = 5f;
velocityRnd = 0.2f;
shootSound = Sounds.missileLong;
shootSound = Sounds.shootMissileLong;
bullet = new MissileBulletType(3f, 14){{
width = 8f;
@@ -1194,7 +1190,7 @@ public class UnitTypes{
ejectEffect = Fx.casing1;
rotateSpeed = 8f;
bullet = missiles;
shootSound = Sounds.missile;
shootSound = Sounds.shootMissile;
rotate = true;
shadow = 6f;
}},
@@ -1205,7 +1201,7 @@ public class UnitTypes{
rotateSpeed = 8f;
ejectEffect = Fx.casing1;
bullet = missiles;
shootSound = Sounds.missile;
shootSound = Sounds.shootMissile;
rotate = true;
shadow = 6f;
}},
@@ -1266,7 +1262,7 @@ public class UnitTypes{
rotateSpeed = 2f;
reload = 45f;
recoil = 4f;
shootSound = Sounds.laser2;
shootSound = Sounds.shootEclipse;
shadow = 20f;
rotate = true;
@@ -1361,7 +1357,7 @@ public class UnitTypes{
reload = 30f;
ejectEffect = Fx.none;
recoil = 2f;
shootSound = Sounds.missilePlasmaShort;
shootSound = Sounds.shootMissilePlasmaShort;
velocityRnd = 0.5f;
inaccuracy = 15f;
alternate = true;
@@ -1411,7 +1407,7 @@ public class UnitTypes{
weapons.add(
new Weapon("heal-weapon-mount"){{
shootSound = Sounds.lasershoot;
shootSound = Sounds.shootLaser;
reload = 24f;
x = 8f;
y = -6f;
@@ -1425,7 +1421,7 @@ public class UnitTypes{
}};
}},
new Weapon("heal-weapon-mount"){{
shootSound = Sounds.lasershoot;
shootSound = Sounds.shootLaser;
reload = 15f;
x = 4f;
y = 5f;
@@ -1472,7 +1468,7 @@ public class UnitTypes{
minShootVelocity = 0.01f;
soundPitchMin = 1f;
shootSound = Sounds.plasmadrop;
shootSound = Sounds.shootQuad;
bullet = new BasicBulletType(){{
sprite = "large-bomb";
@@ -1485,7 +1481,7 @@ public class UnitTypes{
frontColor = Color.white;
mixColorTo = Color.white;
hitSound = Sounds.plasmaBomb;
hitSound = Sounds.explodePlasma;
shootCone = 180f;
ejectEffect = Fx.none;
@@ -1560,7 +1556,6 @@ public class UnitTypes{
y = 1.5f;
rotate = true;
ejectEffect = Fx.casing1;
shootSound = Sounds.shootDagger;
bullet = new BasicBulletType(2.5f, 9){{
width = 7f;
height = 9f;
@@ -1576,7 +1571,7 @@ public class UnitTypes{
y = -5f;
rotate = true;
ejectEffect = Fx.casing1;
shootSound = Sounds.missileShort;
shootSound = Sounds.shootMissileShort;
bullet = new MissileBulletType(2.7f, 12, "missile"){{
keepVelocity = true;
width = 8f;
@@ -1644,7 +1639,7 @@ public class UnitTypes{
rotateSpeed = 2f;
shake = 1.5f;
ejectEffect = Fx.casing2;
shootSound = Sounds.artillerySmall;
shootSound = Sounds.shootArtillerySmall;
bullet = new ArtilleryBulletType(3f, 20, "shell"){{
hitEffect = Fx.flakExplosion;
knockback = 0.8f;
@@ -1689,7 +1684,7 @@ public class UnitTypes{
inaccuracy = 3f;
ejectEffect = Fx.casing3;
shootSound = Sounds.artillery;
shootSound = Sounds.shootArtillery;
bullet = new ArtilleryBulletType(3.2f, 15){{
trailMult = 0.8f;
@@ -1728,7 +1723,7 @@ public class UnitTypes{
inaccuracy = 5f;
velocityRnd = 0.1f;
shootSound = Sounds.missileShort;
shootSound = Sounds.shootMissileShort;
ammoType = new ItemAmmoType(Items.thorium);
ejectEffect = Fx.none;
@@ -1787,7 +1782,7 @@ public class UnitTypes{
inaccuracy = 7f;
ejectEffect = Fx.none;
shake = 1f;
shootSound = Sounds.missileLong;
shootSound = Sounds.shootMissileLong;
shoot = new ShootAlternate(){{
shots = 6;
@@ -1924,7 +1919,7 @@ public class UnitTypes{
}});
weapons.add(new Weapon("retusa-weapon"){{
shootSound = Sounds.lasershoot;
shootSound = Sounds.shootLaser;
reload = 22f;
x = 4.5f;
y = -3.5f;
@@ -1945,7 +1940,7 @@ public class UnitTypes{
rotate = true;
reload = 90f;
x = y = shootX = shootY = 0f;
shootSound = Sounds.torpedoPlasma;
shootSound = Sounds.shootRetusa;
rotateSpeed = 180f;
shootSoundVolume = 0.9f;
@@ -2028,7 +2023,7 @@ public class UnitTypes{
rotateSpeed = 5f;
inaccuracy = 10f;
ejectEffect = Fx.casing1;
shootSound = Sounds.flamePlasma;
shootSound = Sounds.shootFlamePlasma;
shootSoundVolume = 0.9f;
shootCone = 30f;
@@ -2118,7 +2113,7 @@ public class UnitTypes{
rotate = true;
inaccuracy = 1f;
velocityRnd = 0.1f;
shootSound = Sounds.missilePlasma;
shootSound = Sounds.shootMissilePlasma;
ejectEffect = Fx.none;
bullet = new FlakBulletType(2.5f, 25){{
@@ -2303,7 +2298,7 @@ public class UnitTypes{
reload = 170f;
recoil = 1f;
shootSound = Sounds.beamPlasmaSmall;
initialShootSound = Sounds.beamPlasmaFireSmall;
initialShootSound = Sounds.shootBeamPlasmaSmall;
continuous = true;
cooldownTime = reload;
immunities.add(StatusEffects.burning);
@@ -2388,7 +2383,7 @@ public class UnitTypes{
hitShake = 4f;
trailRotation = true;
status = StatusEffects.electrified;
hitSound = Sounds.empBlast;
hitSound = Sounds.explosionNavanax;
trailEffect = new Effect(16f, e -> {
color(Pal.heal);
@@ -2458,7 +2453,7 @@ public class UnitTypes{
top = false;
bullet = new LaserBoltBulletType(2.5f, 11){{
shootSound = Sounds.laserbolt;
shootSound = Sounds.shootAlpha;
keepVelocity = false;
width = 1.5f;
height = 4.5f;
@@ -2507,7 +2502,7 @@ public class UnitTypes{
shoot.shotDelay = 4f;
bullet = new LaserBoltBulletType(3f, 11){{
shootSound = Sounds.laserbolt;
shootSound = Sounds.shootAlpha;
keepVelocity = false;
width = 1.5f;
height = 4.5f;
@@ -2560,7 +2555,7 @@ public class UnitTypes{
inaccuracy = 3f;
bullet = new LaserBoltBulletType(3.5f, 11){{
shootSound = Sounds.laserbolt;
shootSound = Sounds.shootAlpha;
keepVelocity = false;
width = 1.5f;
height = 5f;
@@ -2645,7 +2640,7 @@ public class UnitTypes{
tankMoveSound = Sounds.tankMove;
weapons.add(new Weapon("locus-weapon"){{
shootSound = Sounds.bolt;
shootSound = Sounds.shootLocus;
layerOffset = 0.0001f;
reload = 18f;
shootY = 10f;
@@ -2801,7 +2796,7 @@ public class UnitTypes{
tankMoveSound = Sounds.tankMoveHeavy;
weapons.add(new Weapon("vanquish-weapon"){{
shootSound = Sounds.mediumCannon;
shootSound = Sounds.shootTank;
layerOffset = 0.0001f;
reload = 70f;
shootY = 71f / 4f;
@@ -2905,7 +2900,7 @@ public class UnitTypes{
treadRects = new Rect[]{new Rect(27 - xo, 152 - yo, 56, 73), new Rect(24 - xo, 51 - 9 - yo, 29, 17), new Rect(59 - xo, 18 - 9 - yo, 39, 19)};
weapons.add(new Weapon("conquer-weapon"){{
shootSound = Sounds.largeCannon;
shootSound = Sounds.shootConquer;
layerOffset = 0.1f;
reload = 100f;
shootY = 32.5f;
@@ -3255,7 +3250,7 @@ public class UnitTypes{
recoil = 0.5f;
bullet = new BulletType(){{
shootSound = Sounds.lasershoot;
shootSound = Sounds.shootLaser;
shootEffect = Fx.sparkShoot;
hitEffect = Fx.pointHit;
maxRange = 100f;
@@ -3313,7 +3308,7 @@ public class UnitTypes{
}
weapons.add(new Weapon("anthicus-weapon"){{
shootSound = Sounds.missileLarge;
shootSound = Sounds.shootMissileLarge;
shootSoundVolume = 0.5f;
x = 29f / 4f;
y = -11f / 4f;
@@ -3475,7 +3470,7 @@ public class UnitTypes{
groundLayer = Layer.legUnit;
weapons.add(new Weapon("tecta-weapon"){{
shootSound = Sounds.malignShoot;
shootSound = Sounds.shootMalign;
mirror = true;
top = false;
@@ -3573,7 +3568,7 @@ public class UnitTypes{
alwaysShootWhenMoving = true;
weapons.add(new Weapon("collaris-weapon"){{
shootSound = Sounds.pulseBlast;
shootSound = Sounds.shootCollaris;
mirror = true;
rotationLimit = 30f;
rotateSpeed = 0.4f;
@@ -3857,7 +3852,7 @@ public class UnitTypes{
}});
weapons.add(new Weapon(){{
shootSound = Sounds.shockBlast;
shootSound = Sounds.explosionObviate;
x = 0f;
y = -2f;
shootY = 0f;
@@ -3968,7 +3963,7 @@ public class UnitTypes{
}});
weapons.add(new Weapon("quell-weapon"){{
shootSound = Sounds.missileSmall;
shootSound = Sounds.shootMissileSmall;
x = 51 / 4f;
y = 5 / 4f;
rotate = true;
@@ -4085,7 +4080,8 @@ public class UnitTypes{
}
weapons.add(new Weapon("disrupt-weapon"){{
shootSound = Sounds.missileLarge;
shootSound = Sounds.shootMissileLarge;
shootSoundVolume = 0.6f;
x = 78f / 4f;
y = -10f / 4f;
mirror = true;

View File

@@ -24,7 +24,7 @@ public class Weathers{
density = 1200f;
attrs.set(Attribute.light, -0.15f);
sound = Sounds.windhowl;
sound = Sounds.windHowl;
soundVol = 0f;
soundVolOscMag = 1.5f;
soundVolOscScl = 1100f;

View File

@@ -131,7 +131,7 @@ public class Control implements ApplicationListener, Loadable{
state.map.setHighScore(state.wave);
}
Sounds.wave.play();
Sounds.waveSpawn.play();
});
Events.on(GameOverEvent.class, event -> {

View File

@@ -133,15 +133,13 @@ public class World{
return tile;
}
@Nullable
public Building build(int x, int y){
public @Nullable Building build(int x, int y){
Tile tile = tile(x, y);
if(tile == null) return null;
return tile.build;
}
@Nullable
public Building build(int pos){
public @Nullable Building build(int pos){
Tile tile = tile(pos);
if(tile == null) return null;
return tile.build;
@@ -151,16 +149,18 @@ public class World{
return tiles.getn(x, y);
}
@Nullable
public Tile tileWorld(float x, float y){
public @Nullable Tile tileWorld(float x, float y){
return tile(Math.round(x / tilesize), Math.round(y / tilesize));
}
@Nullable
public Building buildWorld(float x, float y){
public @Nullable Building buildWorld(float x, float y){
return build(Math.round(x / tilesize), Math.round(y / tilesize));
}
public @Nullable Building buildWorld(Position pos){
return buildWorld(pos.getX(), pos.getY());
}
/** Convert from world to logic tile coordinates. Whole numbers are at centers of tiles. */
public static float conv(float coord){
return coord / tilesize;

View File

@@ -24,7 +24,7 @@ public class EnergyFieldAbility extends Ability{
public float damage = 1, reload = 100, range = 60;
public Effect healEffect = Fx.heal, hitEffect = Fx.hitLaserBlast, damageEffect = Fx.chainLightning;
public StatusEffect status = StatusEffects.electrified;
public Sound shootSound = Sounds.spark;
public Sound shootSound = Sounds.shootEnergyField;
public float statusDuration = 60f * 6f;
public float x, y;
public boolean targetGround = true, targetAir = true, hitBuildings = true, hitUnits = true;
@@ -185,7 +185,7 @@ public class EnergyFieldAbility extends Ability{
}
if(anyNearby){
shootSound.at(unit);
shootSound.at(unit, 1f + Mathf.range(0.1f), 1f);
if(useAmmo && state.rules.unitAmmo){
unit.ammo --;

View File

@@ -37,15 +37,15 @@ public class MoveLightningAbility extends Ability{
public @Nullable BulletType bullet;
/** Bullet angle parameters */
public float bulletAngle = 0f, bulletSpread = 0f;
public Effect shootEffect = Fx.sparkShoot;
public boolean parentizeEffects;
public Sound shootSound = Sounds.spark;
public Sound shootSound = Sounds.shootArc;
protected float side = 1f;
MoveLightningAbility(){}
public MoveLightningAbility(float damage, int length, float chance, float y, float minSpeed, float maxSpeed, Color color, String heatRegion){
this.damage = damage;
this.length = length;
@@ -56,7 +56,7 @@ public class MoveLightningAbility extends Ability{
this.color = color;
this.heatRegion = heatRegion;
}
public MoveLightningAbility(float damage, int length, float chance, float y, float minSpeed, float maxSpeed, Color color){
this.damage = damage;
this.length = length;
@@ -95,7 +95,7 @@ public class MoveLightningAbility extends Ability{
if(alternate) side *= -1f;
}
}
@Override
public void draw(Unit unit){
float scl = Mathf.clamp((unit.vel().len() - minSpeed) / (maxSpeed - minSpeed));

View File

@@ -15,7 +15,7 @@ public class RepairFieldAbility extends Ability{
public float amount = 1, reload = 100, range = 60, healPercent = 0f;
public Effect healEffect = Fx.heal;
public Effect activeEffect = Fx.healWaveDynamic;
public Sound sound = Sounds.healAbility;
public Sound sound = Sounds.healWave;
public float soundVolume = 0.5f;
public boolean parentizeEffects = false;
/** Multiplies healing to units of the same type by this amount. */

View File

@@ -155,7 +155,7 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
if(!within(tile, finalPlaceDst)) continue;
if(!headless){
Vars.control.sound.loop(Sounds.build, tile, 0.15f);
Vars.control.sound.loop(Sounds.loopBuild, tile, 0.15f);
}
if(!(tile.build instanceof ConstructBuild cb)){

View File

@@ -1489,7 +1489,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
playDestroySound();
if(explosiveness > 40f){
Sounds.blockExplodeExplosive.at(tile, Mathf.random(block.destroyPitchMin, block.destroyPitchMax), block.destroySoundVolume);
(Mathf.chance(0.5) ? Sounds.blockExplodeExplosive : Sounds.blockExplodeExplosiveAlt).at(tile, Mathf.random(block.destroyPitchMin, block.destroyPitchMax), block.destroySoundVolume);
}else if(flammability > 5f){
Sounds.blockExplodeFlammable.at(tile, Mathf.random(block.destroyPitchMin, block.destroyPitchMax), block.destroySoundVolume);
}

View File

@@ -44,7 +44,7 @@ abstract class FireComp implements Timedc, Posc, Syncc, Drawc{
animation %= frames;
if(!headless){
control.sound.loop(Sounds.fire, this, 0.07f);
control.sound.loop(Sounds.loopFire, this, 0.07f);
}
//faster updates -> disappears more quickly

View File

@@ -942,10 +942,6 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
player.unit().updateBuilding(isBuilding);
}
if(!player.dead() && player.shooting && !wasShooting && player.unit().hasWeapons() && state.rules.unitAmmo && !player.team().rules().infiniteAmmo && player.unit().ammo <= 0){
player.unit().type.weapons.first().noAmmoSound.at(player.unit());
}
//you don't want selected blocks while locked, looks weird
if(locked()){
block = null;

View File

@@ -383,7 +383,7 @@ public class UnitType extends UnlockableContent implements Senseable{
/** if true, harder materials will take longer to mine */
public boolean mineHardnessScaling = true;
/** continuous sound emitted when mining. */
public Sound mineSound = Sounds.minebeam;
public Sound mineSound = Sounds.loopMineBeam;
/** volume of mining sound. */
public float mineSoundVolume = 0.6f;
/** Target items to mine. Used in MinerAI */

View File

@@ -132,15 +132,13 @@ public class Weapon implements Cloneable{
/** volume of active sound */
public float activeSoundVolume = 1f;
/** sound used for shooting */
public Sound shootSound = Sounds.pew;
public Sound shootSound = Sounds.shoot;
/** volume of the shoot sound */
public float shootSoundVolume = 1f;
/** sound used when this weapon first fires; for continuous weapons only */
public Sound initialShootSound = Sounds.none;
/** sound used for weapons that have a delay */
public Sound chargeSound = Sounds.none;
/** sound played when there is nothing to shoot */
public Sound noAmmoSound = Sounds.noammo;
/** displayed region (autoloaded) */
public TextureRegion region;
/** heat region, must be same size as region (optional) */

View File

@@ -37,7 +37,7 @@ public class MissileUnitType extends UnitType{
targetPriority = -1f;
outlineColor = Pal.darkOutline;
fogRadius = 2f;
loopSound = Sounds.missileTrail;
loopSound = Sounds.loopMissileTrail;
loopSoundVolume = 0.05f;
drawMinimap = false;
//TODO weapon configs, etc?

View File

@@ -61,7 +61,7 @@ public class RepairBeamWeapon extends Weapon{
recoil = 0f;
noAttack = true;
useAttackRange = false;
activeSound = Sounds.healBeam;
activeSound = Sounds.beamHeal;
}
@Override

View File

@@ -311,7 +311,7 @@ public class Block extends UnlockableContent implements Senseable{
/** Sound made when this block is built. */
public Sound placeSound = Sounds.unset;
/** Sound made when this block is deconstructed. */
public Sound breakSound = Sounds.breaks;
public Sound breakSound = Sounds.unset;
/** Sounds made when this block is destroyed.*/
public Sound destroySound = Sounds.unset;
/** Volume of destruction sound. */
@@ -1264,14 +1264,21 @@ public class Block extends UnlockableContent implements Senseable{
destroySound =
size >= 3 ? Sounds.blockExplode3 :
size >= 2 ? Sounds.blockExplode2 :
Sounds.blockExplode1;
new RandomSound(Sounds.blockExplode1, Sounds.blockExplode1Alt);
}
if(placeSound == Sounds.unset){
placeSound =
size >= 3 ? Sounds.place3 :
size >= 2 ? Sounds.place2 :
Sounds.place1;
size >= 3 ? Sounds.blockPlace3 :
size >= 2 ? Sounds.blockPlace2 :
Sounds.blockPlace1;
}
if(breakSound == Sounds.unset){
breakSound =
size >= 3 ? Sounds.blockBreak3 :
size >= 2 ? Sounds.blockBreak2 :
Sounds.blockBreak1;
}
//disable standard shadow

View File

@@ -65,7 +65,7 @@ public class DirectionalForceProjector extends Block{
solid = true;
group = BlockGroup.projectors;
envEnabled |= Env.space;
ambientSound = Sounds.shield;
ambientSound = Sounds.loopShield;
ambientSoundVolume = 0.08f;
}

View File

@@ -77,7 +77,7 @@ public class ForceProjector extends Block{
hasLiquids = true;
hasItems = true;
envEnabled |= Env.space;
ambientSound = Sounds.shield;
ambientSound = Sounds.loopShield;
ambientSoundVolume = 0.08f;
flags = EnumSet.of(BlockFlag.shield);

View File

@@ -29,7 +29,7 @@ public class MendProjector extends Block{
public float phaseBoost = 12f;
public float phaseRangeBoost = 50f;
public float useTime = 400f;
public Sound mendSound = Sounds.healAbility;
public Sound mendSound = Sounds.healWave;
public float mendSoundVolume = 0.5f;
private boolean any = false;

View File

@@ -20,7 +20,7 @@ public class Wall extends Block{
public float lightningDamage = 20f;
public int lightningLength = 17;
public Color lightningColor = Pal.surge;
public Sound lightningSound = Sounds.spark;
public Sound lightningSound = Sounds.shootArc;
/** Bullet deflection chance. -1 to disable */
public float chanceDeflect = -1f;

View File

@@ -17,7 +17,7 @@ public class ContinuousLiquidTurret extends ContinuousTurret{
super(name);
hasLiquids = true;
//TODO
loopSound = Sounds.minebeam;
loopSound = Sounds.loopMineBeam;
shootSound = Sounds.none;
smokeEffect = Fx.none;
shootEffect = Fx.none;

View File

@@ -21,7 +21,7 @@ public class LiquidTurret extends Turret{
public LiquidTurret(String name){
super(name);
hasLiquids = true;
loopSound = Sounds.spray;
loopSound = Sounds.loopSpray;
shootSound = Sounds.none;
smokeEffect = Fx.none;
shootEffect = Fx.none;

View File

@@ -31,7 +31,7 @@ public class TractorBeamTurret extends BaseTurret{
public StatusEffect status = StatusEffects.none;
public float statusDuration = 300;
public Sound shootSound = Sounds.tractorbeam;
public Sound shootSound = Sounds.beamParallax;
public float shootSoundVolume = 0.9f;
public @Load(value = "@-base", fallback = "block-@size") TextureRegion baseRegion;

View File

@@ -118,7 +118,7 @@ public class Turret extends ReloadTurret{
/** Effect created when ammo is used. Not optional. */
public Effect ammoUseEffect = Fx.none;
/** Sound emitted when a single bullet is shot. */
public Sound shootSound = Sounds.shoot;
public Sound shootSound = Sounds.shootDuo;
/** Volume of shooting sound. */
public float shootSoundVolume = 1f;
/** Sound emitted when shoot.firstShotDelay is >0 and shooting begins. */

View File

@@ -46,7 +46,7 @@ public class Conveyor extends Block implements Autotiler{
conveyorPlacement = true;
underBullets = true;
ambientSound = Sounds.conveyor;
ambientSound = Sounds.loopConveyor;
ambientSoundVolume = 0.0022f;
unloadable = false;
noUpdateDisabled = false;
@@ -55,7 +55,7 @@ public class Conveyor extends Block implements Autotiler{
@Override
public void setStats(){
super.setStats();
//have to add a custom calculated speed, since the actual movement speed is apparently not linear
stats.add(Stat.itemsMoved, displayedSpeed, StatUnit.itemsSecond);
}

View File

@@ -54,7 +54,7 @@ public class StackConveyor extends Block implements Autotiler{
underBullets = true;
priority = TargetPriority.transport;
ambientSound = Sounds.conveyor;
ambientSound = Sounds.loopConveyor;
ambientSoundVolume = 0.004f;
}

View File

@@ -196,7 +196,7 @@ public class Floor extends Block{
}
if(isLiquid && walkSound == Sounds.none){
walkSound = Sounds.splash;
walkSound = Sounds.stepWater;
}
}

View File

@@ -71,7 +71,7 @@ public class BeamDrill extends Block{
regionRotated1 = 1;
ignoreLineRotation = true;
ambientSoundVolume = 0.05f;
ambientSound = Sounds.minebeam;
ambientSound = Sounds.loopMineBeam;
envEnabled |= Env.space;
flags = EnumSet.of(BlockFlag.drill);

View File

@@ -81,7 +81,7 @@ public class Drill extends Block{
hasLiquids = true;
liquidCapacity = 5f;
hasItems = true;
ambientSound = Sounds.drill;
ambientSound = Sounds.loopDrill;
ambientSoundVolume = 0.019f;
//drills work in space I guess
envEnabled |= Env.space;

View File

@@ -10,7 +10,7 @@ public class Fracker extends SolidPump{
public Fracker(String name){
super(name);
hasItems = true;
ambientSound = Sounds.drill;
ambientSound = Sounds.loopDrill;
ambientSoundVolume = 0.03f;
envRequired |= Env.groundOil;
}

View File

@@ -54,7 +54,7 @@ public class GenericCrafter extends Block{
update = true;
solid = true;
hasItems = true;
ambientSound = Sounds.machine;
ambientSound = Sounds.loopMachine;
sync = true;
ambientSoundVolume = 0.03f;
flags = EnumSet.of(BlockFlag.factory);

View File

@@ -43,7 +43,7 @@ public class Reconstructor extends UnitBlock{
regionRotated1 = 1;
regionRotated2 = 2;
commandable = true;
ambientSound = Sounds.respawning;
ambientSound = Sounds.loopUnitBuilding;
configurable = true;
config(UnitCommand.class, (ReconstructorBuild build, UnitCommand command) -> build.command = command);
configClear((ReconstructorBuild build) -> build.command = null);

View File

@@ -63,7 +63,7 @@ public class RepairTurret extends Block{
group = BlockGroup.projectors;
envEnabled |= Env.space;
ambientSound = Sounds.healBeam;
ambientSound = Sounds.beamHeal;
ambientSoundVolume = 1f;
}

View File

@@ -64,7 +64,7 @@ public class UnitAssembler extends PayloadBlock{
group = BlockGroup.units;
commandable = true;
quickRotate = false;
ambientSound = Sounds.respawning;
ambientSound = Sounds.loopUnitBuilding;
ambientSoundVolume = 0.13f;
}

View File

@@ -36,7 +36,7 @@ public class UnitCargoLoader extends Block{
update = true;
hasItems = true;
itemCapacity = 200;
ambientSound = Sounds.respawning;
ambientSound = Sounds.loopUnitBuilding;
}
@Override

View File

@@ -50,7 +50,7 @@ public class UnitFactory extends UnitBlock{
rotate = true;
regionRotated1 = 1;
commandable = true;
ambientSound = Sounds.respawning;
ambientSound = Sounds.loopUnitBuilding;
config(Integer.class, (UnitFactoryBuild build, Integer i) -> {
if(!configurable) return;