Sound file reorganization
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@@ -15,7 +15,7 @@ public class RepairFieldAbility extends Ability{
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public float amount = 1, reload = 100, range = 60, healPercent = 0f;
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public Effect healEffect = Fx.heal;
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public Effect activeEffect = Fx.healWaveDynamic;
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public Sound sound = Sounds.healAbility;
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public Sound sound = Sounds.healWave;
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public float soundVolume = 0.5f;
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public boolean parentizeEffects = false;
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/** Multiplies healing to units of the same type by this amount. */
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