Sound file reorganization

This commit is contained in:
Anuken
2025-12-09 14:59:40 -05:00
parent 58eee2b61a
commit e77a1e2f2a
221 changed files with 192 additions and 191 deletions

View File

@@ -942,10 +942,6 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
player.unit().updateBuilding(isBuilding);
}
if(!player.dead() && player.shooting && !wasShooting && player.unit().hasWeapons() && state.rules.unitAmmo && !player.team().rules().infiniteAmmo && player.unit().ammo <= 0){
player.unit().type.weapons.first().noAmmoSound.at(player.unit());
}
//you don't want selected blocks while locked, looks weird
if(locked()){
block = null;