Sound file reorganization
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@@ -942,10 +942,6 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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player.unit().updateBuilding(isBuilding);
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}
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if(!player.dead() && player.shooting && !wasShooting && player.unit().hasWeapons() && state.rules.unitAmmo && !player.team().rules().infiniteAmmo && player.unit().ammo <= 0){
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player.unit().type.weapons.first().noAmmoSound.at(player.unit());
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}
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//you don't want selected blocks while locked, looks weird
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if(locked()){
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block = null;
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