Drill cleanup / Added liquid boosting / Liquid hierarchy cleanup

This commit is contained in:
Anuken
2018-03-29 22:51:49 -04:00
parent 027e8dc35e
commit e78579581f
13 changed files with 123 additions and 152 deletions

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@@ -4,7 +4,10 @@ import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.types.production.*;
import io.anuke.mindustry.world.blocks.types.production.Cultivator;
import io.anuke.mindustry.world.blocks.types.production.Drill;
import io.anuke.mindustry.world.blocks.types.production.Fracker;
import io.anuke.mindustry.world.blocks.types.production.SolidPump;
public class ProductionBlocks {
public static final Block
@@ -29,27 +32,37 @@ public class ProductionBlocks {
drillTime = 280;
}},
laserdrill = new GenericDrill("laserdrill") {{
laserdrill = new Drill("laserdrill") {{
drillTime = 220;
size = 2;
powerUse = 0.2f;
hasPower = true;
tier = 5;
updateEffect = Fx.pulverizeMedium;
drillEffect = Fx.mineBig;
}},
nucleardrill = new GenericDrill("nucleardrill") {{
nucleardrill = new Drill("nucleardrill") {{
drillTime = 170;
size = 3;
powerUse = 0.32f;
hasPower = true;
tier = 5;
updateEffect = Fx.pulverizeMedium;
drillEffect = Fx.mineBig;
}},
plasmadrill = new GenericDrill("plasmadrill") {{
plasmadrill = new Drill("plasmadrill") {{
inputLiquid = Liquids.plasma;
liquidRequired = true;
drillTime = 110;
size = 4;
powerUse = 0.16f;
hasLiquids = true;
hasPower = true;
tier = 5;
updateEffect = Fx.pulverizeMedium;
drillEffect = Fx.mineBig;
}},
waterextractor = new SolidPump("waterextractor") {{

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@@ -376,6 +376,14 @@ public class Fx{
});
}),
mineBig = new Effect(30, e -> {
Angles.randLenVectors(e.id, 6, 4f + e.ifract()*8f, (x, y)->{
Draw.color(e.color, Color.LIGHT_GRAY, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f + 0.2f, 45);
Draw.reset();
});
}),
sparkbig = new Effect(11, e -> {
Lines.stroke(1f);
Draw.color(lightRed, Color.GRAY, e.ifract());

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@@ -12,8 +12,8 @@ public class LiquidBlock extends Block{
public LiquidBlock(String name) {
super(name);
rotate = true;
update = true;
solid = true;
hasLiquids = true;
hasInventory = false;
group = BlockGroup.liquids;

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@@ -12,6 +12,8 @@ public class Conduit extends LiquidBlock {
public Conduit(String name) {
super(name);
liquidRegion = "conduit-liquid";
rotate = true;
solid = false;
}
@Override

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@@ -25,7 +25,7 @@ public class Conveyor extends Block{
private static ItemPos drawpos = new ItemPos();
private static ItemPos pos1 = new ItemPos();
private static ItemPos pos2 = new ItemPos();
private static final float itemSpace = 0.135f * 2f;
private static final float itemSpace = 0.135f * 2.2f;
private static final float offsetScl = 128f*3f;
private static final float itemSize = 5f;
private static final float minmove = 1f / (Short.MAX_VALUE - 2);

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@@ -11,9 +11,6 @@ public class LiquidJunction extends LiquidBlock{
public LiquidJunction(String name) {
super(name);
update = true;
solid = true;
rotate = false;
hasLiquids = false;
}

View File

@@ -7,10 +7,6 @@ public class LiquidRouter extends LiquidBlock{
public LiquidRouter(String name) {
super(name);
rotate = false;
solid = true;
liquidFlowFactor = 2f;
hasInventory = false;
}
@Override

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@@ -2,6 +2,7 @@ package io.anuke.mindustry.world.blocks.types.distribution;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.resource.Liquid;
import io.anuke.mindustry.world.BarType;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.LiquidBlock;
import io.anuke.ucore.graphics.Draw;
@@ -18,6 +19,12 @@ public class TunnelConduit extends LiquidBlock {
instantTransfer = true;
}
@Override
public void setBars() {
super.setBars();
bars.remove(BarType.liquid);
}
@Override
public TextureRegion[] getIcon(){
return new TextureRegion[]{Draw.region(name)};

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@@ -16,7 +16,7 @@ import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
public class Cultivator extends GenericDrill {
public class Cultivator extends Drill {
protected Color plantColor = Color.valueOf("648b55");
protected Color plantColorLight = Color.valueOf("73a75f");
protected Color bottomColor = Color.valueOf("474747");

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@@ -2,10 +2,12 @@ package io.anuke.mindustry.world.blocks.types.production;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.Liquid;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.BlockGroup;
import io.anuke.mindustry.world.Tile;
@@ -17,20 +19,35 @@ import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Strings;
public class Drill extends Block{
protected final static float hardnessDrillMultiplier = 40f;
protected final int timerDrill = timers++;
protected final static float hardnessDrillMultiplier = 50f;
protected final int timerDump = timers++;
protected final Array<Tile> drawTiles = new Array<>();
protected int tier;
protected float drillTime = 300;
protected Effect drillEffect = Fx.mine;
protected float rotateSpeed = 2f;
protected Effect updateEffect = Fx.pulverizeSmall;
protected float updateEffectChance = 0.02f;
protected final Array<Item> toAdd = new Array<>();
protected Array<Item> toAdd = new Array<>();
/**Maximum tier of blocks this drill can mine.*/
protected int tier;
/**Base time to drill one ore, in frames.*/
protected float drillTime = 300;
/**power use per frame.*/
public float powerUse = 0.08f;
/**liquid use per frame.*/
protected float liquidUse = 0.05f;
/**Input liquid. Set hasLiquids to true so this is used.*/
protected Liquid inputLiquid = Liquids.water;
/**Whether the liquid is required to drill. If false, then it will be used as a speed booster.*/
protected boolean liquidRequired = false;
/**How many times faster the drill will progress when booster by liquid.*/
protected float liquidBoostIntensity = 1.3f;
/**Effect played when an item is produced. This is colored.*/
protected Effect drillEffect = Fx.mine;
/**Speed the drill bit rotates at.*/
protected float rotateSpeed = 2f;
/**Effect randomly played while drilling.*/
protected Effect updateEffect = Fx.pulverizeSmall;
/**Chance the update effect will appear.*/
protected float updateEffectChance = 0.02f;
public Drill(String name) {
super(name);
@@ -39,14 +56,16 @@ public class Drill extends Block{
layer = Layer.overlay;
itemCapacity = 5;
group = BlockGroup.drills;
hasLiquids = true;
liquidCapacity = 5f;
}
@Override
public void draw(Tile tile) {
boolean valid = isMultiblock() || isValid(tile);
DrillEntity entity = tile.entity();
Draw.rect(name, tile.drawx(), tile.drawy());
Draw.rect(name + "-rotator", tile.drawx(), tile.drawy(), valid ? Timers.time() * rotateSpeed : 0f);
Draw.rect(name + "-rotator", tile.drawx(), tile.drawy(), entity.drillTime * rotateSpeed);
Draw.rect(name + "-top", tile.drawx(), tile.drawy());
if(!isMultiblock() && isValid(tile)) {
@@ -64,6 +83,7 @@ public class Drill extends Block{
@Override
public void setStats(){
super.setStats();
//TODO this is misleading, change it
stats.add("secondsitem", Strings.toFixed(drillTime/60, 1));
}
@@ -71,7 +91,7 @@ public class Drill extends Block{
public void update(Tile tile){
toAdd.clear();
TileEntity entity = tile.entity;
DrillEntity entity = tile.entity();
float multiplier = 0f;
float totalHardness = 0f;
@@ -84,23 +104,49 @@ public class Drill extends Block{
}
}
if(toAdd.size > 0 && tile.entity.inventory.totalItems() < itemCapacity){
if(entity.timer.get(timerDump, 15)){
tryDump(tile);
}
if(entity.timer.get(timerDrill, drillTime/multiplier + totalHardness*hardnessDrillMultiplier)) {
int extra = tile.getExtra() % toAdd.size;
entity.drillTime += entity.warmup * Timers.delta();
offloadNear(tile, toAdd.get(extra));
float powerUsed = Math.min(powerCapacity, powerUse * Timers.delta());
float liquidUsed = Math.min(liquidCapacity, liquidUse * Timers.delta());
tile.setExtra((byte)((extra + 1) % toAdd.size));
Effects.effect(drillEffect, toAdd.get(extra).color, tile.drawx(), tile.drawy());
if(entity.inventory.totalItems() < itemCapacity &&
(!hasPower || entity.power.amount >= powerUsed) &&
(!liquidRequired || entity.liquid.amount >= liquidUsed)){
if(hasPower) entity.power.amount -= powerUsed;
if(liquidRequired) entity.liquid.amount -= liquidUsed;
float speed = 1f;
if(entity.liquid.amount >= liquidUsed && !liquidRequired){
entity.liquid.amount -= liquidUsed;
speed = liquidBoostIntensity;
}
entity.warmup = Mathf.lerpDelta(entity.warmup, speed, 0.02f);
entity.progress += Timers.delta() * multiplier * speed;
if(Mathf.chance(Timers.delta() * updateEffectChance))
Effects.effect(updateEffect, entity.x + Mathf.range(size*2f), entity.y + Mathf.range(size*2f));
}else{
entity.warmup = Mathf.lerpDelta(entity.warmup, 0f, 0.02f);
return;
}
if(entity.timer.get(timerDump, 15)){
tryDump(tile);
if(toAdd.size > 0 && entity.progress >= drillTime + hardnessDrillMultiplier*totalHardness
&& tile.entity.inventory.totalItems() < itemCapacity){
int index = entity.index % toAdd.size;
offloadNear(tile, toAdd.get(index));
entity.index ++;
entity.progress = 0f;
Effects.effect(drillEffect, toAdd.get(index).color, tile.drawx(), tile.drawy());
}
}
@@ -125,6 +171,23 @@ public class Drill extends Block{
Draw.color();
}
@Override
public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount) {
return super.acceptLiquid(tile, source, liquid, amount) && liquid == inputLiquid;
}
@Override
public TileEntity getEntity() {
return new DrillEntity();
}
public static class DrillEntity extends TileEntity{
public float progress;
public int index;
public float warmup;
public float drillTime;
}
protected boolean isValid(Tile tile){
return tile.floor().drops != null && tile.floor().drops.item.hardness <= tier;
}

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@@ -1,113 +0,0 @@
package io.anuke.mindustry.world.blocks.types.production;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.resource.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Mathf;
/**Generic drill, can use both power and liquids. Set 'resource' to null to make it drill any block with drops.*/
public class GenericDrill extends Drill{
/**power use per frame.*/
public float powerUse = 0.08f;
/**liquid use per frame.*/
protected float liquidUse = 0.1f;
protected Liquid inputLiquid = Liquids.water;
protected float rotateSpeed = 1.5f;
public GenericDrill(String name){
super(name);
updateEffect = Fx.pulverizeMedium;
}
@Override
public void draw(Tile tile) {
DrillEntity entity = tile.entity();
Draw.rect(name, tile.drawx(), tile.drawy());
Draw.rect(name + "-rotator", tile.drawx(), tile.drawy(), entity.drillTime * rotateSpeed);
Draw.rect(name + "-top", tile.drawx(), tile.drawy());
}
@Override
public TextureRegion[] getIcon() {
return new TextureRegion[]{Draw.region(name), Draw.region(name + "-rotator"), Draw.region(name + "-top")};
}
@Override
public void update(Tile tile){
toAdd.clear();
DrillEntity entity = tile.entity();
float multiplier = 0f;
float totalHardness = 0f;
for(Tile other : tile.getLinkedTiles(tempTiles)){
if(isValid(other)){
toAdd.add(other.floor().drops.item);
totalHardness += other.floor().drops.item.hardness;
multiplier += 1f;
}
}
entity.drillTime += entity.warmup * Timers.delta();
float powerUsed = Math.min(powerCapacity, powerUse * Timers.delta());
float liquidUsed = Math.min(liquidCapacity, liquidUse * Timers.delta());
//TODO slow down when no space.
if((!hasPower || entity.power.amount >= powerUsed)
&& (!hasLiquids || entity.liquid.amount >= liquidUsed)){
if(hasPower) entity.power.amount -= powerUsed;
if(hasLiquids) entity.liquid.amount -= liquidUsed;
entity.warmup = Mathf.lerpDelta(entity.warmup, 1f, 0.02f);
entity.progress += Timers.delta() * multiplier;
if(Mathf.chance(Timers.delta() * updateEffectChance))
Effects.effect(updateEffect, entity.x + Mathf.range(size*2f), entity.y + Mathf.range(size*2f));
}else{
entity.warmup = Mathf.lerpDelta(entity.warmup, 0f, 0.02f);
return;
}
if(toAdd.size > 0 && entity.progress >= drillTime + hardnessDrillMultiplier*totalHardness
&& tile.entity.inventory.totalItems() < itemCapacity){
int index = entity.index % toAdd.size;
offloadNear(tile, toAdd.get(index));
entity.index ++;
entity.progress = 0f;
Effects.effect(drillEffect, toAdd.get(index).color, tile.drawx(), tile.drawy());
}
if(entity.timer.get(timerDump, 15)){
tryDump(tile);
}
}
@Override
public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount) {
return super.acceptLiquid(tile, source, liquid, amount) && liquid == inputLiquid;
}
@Override
public TileEntity getEntity() {
return new DrillEntity();
}
public static class DrillEntity extends TileEntity{
public float progress;
public int index;
public float warmup;
public float drillTime;
}
}

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@@ -16,8 +16,6 @@ public class Pump extends LiquidBlock{
public Pump(String name) {
super(name);
rotate = false;
solid = true;
layer = Layer.overlay;
liquidFlowFactor = 3f;
group = BlockGroup.liquids;