Drill cleanup / Added liquid boosting / Liquid hierarchy cleanup
This commit is contained in:
@@ -376,6 +376,14 @@ public class Fx{
|
||||
});
|
||||
}),
|
||||
|
||||
mineBig = new Effect(30, e -> {
|
||||
Angles.randLenVectors(e.id, 6, 4f + e.ifract()*8f, (x, y)->{
|
||||
Draw.color(e.color, Color.LIGHT_GRAY, e.ifract());
|
||||
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f + 0.2f, 45);
|
||||
Draw.reset();
|
||||
});
|
||||
}),
|
||||
|
||||
sparkbig = new Effect(11, e -> {
|
||||
Lines.stroke(1f);
|
||||
Draw.color(lightRed, Color.GRAY, e.ifract());
|
||||
|
||||
Reference in New Issue
Block a user