Removed 3.5 map image message

Reasoning: 3.5 images and most other map images won't work in the editor. If you try to import a random image, it will give you an empty map. Only maps that were exported as images previously will work correctly.
This commit is contained in:
Anuken
2021-01-12 10:19:30 -05:00
parent 9b6c44757a
commit e7885a405e
2 changed files with 7 additions and 1 deletions
+1 -1
View File
@@ -391,7 +391,7 @@ editor.removeunit = Remove Unit
editor.teams = Teams editor.teams = Teams
editor.errorload = Error loading file. editor.errorload = Error loading file.
editor.errorsave = Error saving file. editor.errorsave = Error saving file.
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor. editor.errorimage = That's an image, not a map.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file. editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
+6
View File
@@ -11,6 +11,7 @@ import mindustry.core.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.maps.*; import mindustry.maps.*;
import mindustry.world.*; import mindustry.world.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.storage.*; import mindustry.world.blocks.storage.*;
import java.io.*; import java.io.*;
@@ -204,6 +205,11 @@ public class MapIO{
} }
} }
} }
//default to stone floor
if(tile.floor() == Blocks.air){
tile.setFloorUnder((Floor)Blocks.stone);
}
} }
} }
} }