Tau idle regen / Fixed non-synced alts / Fixed units not retreating
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@@ -45,13 +45,12 @@ public class Mechs implements ContentList{
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weapon = Weapons.blaster;
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maxSpeed = 4f;
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altChargeAlpha = 0.03f;
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armor = 15f;
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}
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@Override
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public void updateAlt(Player player){
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if(player.altHeat >= 0.91f){
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}
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}
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};
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@@ -119,6 +118,9 @@ public class Mechs implements ContentList{
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@Override
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public void updateAlt(Player player){
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//idle regen
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player.healBy(0.01f * Timers.delta());
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if(player.altHeat >= 0.91f){
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Effects.effect(UnitFx.healWave, player);
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rect.setSize(healRange*2f).setCenter(player.x, player.y);
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