Tau idle regen / Fixed non-synced alts / Fixed units not retreating

This commit is contained in:
Anuken
2018-08-24 10:19:56 -04:00
parent 5e8686db77
commit e796d44f92
7 changed files with 39 additions and 9 deletions

View File

@@ -134,7 +134,33 @@ public class ContentDisplay{
}
public static void displayMech(Table table, Mech mech){
table.table(title -> {
title.addImage(mech.getContentIcon()).size(8 * 6);
title.add("[accent]" + mech.localizedName()).padLeft(5);
});
table.row();
table.addImage("white").height(3).color(Color.LIGHT_GRAY).pad(15).padLeft(0).padRight(0).fillX();
table.row();
if(mech.description != null){
table.add(mech.description).padLeft(5).padRight(5).width(400f).wrap().fillX();
table.row();
table.addImage("white").height(3).color(Color.LIGHT_GRAY).pad(15).padLeft(0).padRight(0).fillX();
table.row();
}
table.left().defaults().fillX();
//TODO stat list goes here
//table.add(Bundles.format("text.mech.armor", mech.armor));
table.row();
//table.add(Bundles.format("text.unit.speed", Strings.toFixed(mech.speed, 1)));
table.row();
table.row();
}
public static void displayUnit(Table table, UnitType unit){