Added new wave spawning system
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@@ -42,7 +42,6 @@ public class StatusEffects implements ContentList {
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if (Mathf.chance(Timers.delta() * 0.2f)) {
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Effects.effect(EnvironmentFx.burning, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
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}
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}
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};
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@@ -58,7 +58,7 @@ public class Weapons implements ContentList {
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ejectEffect = Fx.none;
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velocityRnd = 1f;
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inaccuracy = 40f;
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setAmmo(AmmoTypes.bombExplosive);
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setAmmo(AmmoTypes.bombExplosive, AmmoTypes.bombIncendiary);
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}};
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}
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@@ -35,13 +35,13 @@ public class WeaponBullets extends BulletList {
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}
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};
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bombIncendiary = new BombBulletType(20f, 20f, "shell"){
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bombIncendiary = new BombBulletType(15f, 10f, "shell"){
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{
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bulletWidth = 9f;
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bulletHeight = 13f;
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bulletWidth = 8f;
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bulletHeight = 12f;
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hiteffect = BulletFx.flakExplosion;
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backColor = Palette.darkFlame;
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frontColor = Palette.lightFlame;
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backColor = Palette.lightOrange;
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frontColor = Palette.lightishOrange;
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}
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@Override
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