Turret rotation ghost plan fix
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@@ -114,6 +114,8 @@ public class Block extends UnlockableContent implements Senseable{
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public boolean rotateDraw = true;
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/** if rotate is true and this is false, the region won't rotate when drawing in the editor */
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public boolean rotateDrawEditor = true;
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/** visual rotation offset used in broken plan rendering */
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public float visualRotationOffset = 0f;
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/** if rotate = false and this is true, rotation will be locked at 0 when placing (default); advanced use only */
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public boolean lockRotation = true;
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/** if true, schematic flips with this block are inverted. */
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@@ -160,6 +160,7 @@ public class Turret extends ReloadTurret{
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quickRotate = false;
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drawArrow = false;
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rotateDrawEditor = false;
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visualRotationOffset = -90f;
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}
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@Override
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