Fixed maps converting improperly / Minor balancing

This commit is contained in:
Anuken
2019-05-30 20:47:47 -04:00
parent a3454e50d7
commit e7e4985761
6 changed files with 20 additions and 22 deletions
@@ -35,7 +35,7 @@ public class Mechs implements ContentList{
boostSpeed = 0.95f;
buildPower = 1.2f;
engineColor = Color.valueOf("ffd37f");
health = 300f;
health = 250f;
weapon = new Weapon("blaster"){{
length = 1.5f;
@@ -75,7 +75,7 @@ public class Mechs implements ContentList{
weapon = new Weapon("shockgun"){{
shake = 2f;
length = 1f;
reload = 40f;
reload = 45f;
shotDelay = 3f;
roundrobin = true;
shots = 2;
@@ -163,12 +163,12 @@ public class Mechs implements ContentList{
weaponOffsetX = 1;
weaponOffsetY = 0;
engineColor = Color.valueOf("feb380");
health = 300f;
health = 310f;
buildPower = 1.5f;
weapon = new Weapon("swarmer"){{
length = 1.5f;
recoil = 4f;
reload = 60f;
reload = 50f;
shots = 4;
spacing = 8f;
inaccuracy = 8f;