Fixed maps converting improperly / Minor balancing
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@@ -28,6 +28,7 @@ public class LiquidBulletType extends BulletType{
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statusDuration = 90f;
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despawnEffect = Fx.none;
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hitEffect = Fx.hitLiquid;
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smokeEffect = Fx.none;
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shootEffect = Fx.none;
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drag = 0.009f;
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knockback = 0.55f;
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