Asteroid variants

This commit is contained in:
Anuken
2021-06-23 08:45:06 -04:00
parent d4b6073c01
commit e7ec2da063
2 changed files with 67 additions and 43 deletions

View File

@@ -1,5 +1,6 @@
package mindustry.content;
import arc.func.*;
import arc.graphics.*;
import arc.math.*;
import arc.math.geom.*;
@@ -10,6 +11,7 @@ import mindustry.graphics.g3d.*;
import mindustry.graphics.g3d.PlanetGrid.*;
import mindustry.maps.planet.*;
import mindustry.type.*;
import mindustry.world.*;
public class Planets implements ContentList{
public static Planet
@@ -20,7 +22,7 @@ public class Planets implements ContentList{
@Override
public void load(){
sun = new Planet("sun", null, 2){{
sun = new Planet("sun", null, 4){{
bloom = true;
accessible = false;
@@ -45,48 +47,26 @@ public class Planets implements ContentList{
atmosphereRadIn = 0.02f;
atmosphereRadOut = 0.3f;
tidalLock = true;
orbitSpacing = 0.45f;
orbitSpacing = 2f;
totalRadius += 2.6f;
lightSrcTo = 0.5f;
lightDstFrom = 0.2f;
}};
float[] offsets = {40, 0, 0, 20};
for(int i = 0; i < 4; i++){
int fi = i;
new Planet("gier-" + i, erekir, 0.12f){{
hasAtmosphere = false;
//for testing only!
alwaysUnlocked = true;
updateLighting = false;
sectors.add(new Sector(this, Ptile.empty));
camRadius = 0.68f;
minZoom = 0.6f;
drawOrbit = false;
orbitOffset = offsets[fi];
makeAsteroid("gier", erekir, Blocks.ferricStoneWall, Blocks.carbonWall, 0.4f, 7, 1f, gen -> {
gen.min = 25;
gen.max = 35;
gen.carbonChance = 0.6f;
gen.iceChance = 0f;
gen.berylChance = 0.1f;
});
generator = new AsteroidGenerator();
meshLoader = () -> {
Seq<GenericMesh> meshes = new Seq<>();
Color color = Blocks.ferricStoneWall.mapColor;
Rand rand = new Rand(2);
meshes.add(new NoiseMesh(this, 0, 2, color, radius, 2, 0.55f, 0.45f, 14f));
int am = rand.random(3, 7);
//TODO gier variants with different names and different resource distributions
for(int j = 0; j < am; j++){
meshes.add(new MatMesh(
new NoiseMesh(this, j + 1, 1, 0.022f + rand.random(0.039f), 2, 0.6f, 0.38f, 20f,
color, Blocks.carbonWall.mapColor, 3, 0.6f, 0.38f, 0.6f),
new Mat3D().setToTranslation(Tmp.v31.setToRandomDirection(rand).setLength(rand.random(0.44f, 1.4f)))));
}
return new MultiMesh(meshes.toArray(GenericMesh.class));
};
}};
}
makeAsteroid("notva", sun, Blocks.ferricStoneWall, Blocks.beryllicStoneWall, 0.55f, 9, 1.3f, gen -> {
gen.berylChance = 0.8f;
gen.iceChance = 0f;
gen.carbonChance = 0.01f;
gen.max += 2;
});
tantros = new Planet("tantros", sun, 1, 2){{
generator = new TantrosPlanetGenerator();
@@ -106,5 +86,49 @@ public class Planets implements ContentList{
startSector = 15;
alwaysUnlocked = true;
}};
makeAsteroid("verlius", sun, Blocks.stoneWall, Blocks.iceWall, 0.5f, 12, 2f, gen -> {
gen.berylChance = 0f;
gen.iceChance = 0.6f;
gen.carbonChance = 0.1f;
gen.ferricChance = 0f;
});
}
private void makeAsteroid(String name, Planet parent, Block base, Block tint, float tintThresh, int pieces, float scale, Cons<AsteroidGenerator> cgen){
new Planet(name, parent, 0.12f){{
hasAtmosphere = false;
alwaysUnlocked = true; //for testing only!
updateLighting = false;
sectors.add(new Sector(this, Ptile.empty));
camRadius = 0.68f * scale;
minZoom = 0.6f;
drawOrbit = false;
generator = new AsteroidGenerator();
cgen.get((AsteroidGenerator)generator);
meshLoader = () -> {
Seq<GenericMesh> meshes = new Seq<>();
Color color = base.mapColor;
Rand rand = new Rand(id + 2);
meshes.add(new NoiseMesh(
this, 0, 2, radius, 2, 0.55f, 0.45f, 14f,
color, tint.mapColor, 3, 0.6f, 0.38f, tintThresh
));
for(int j = 0; j < pieces; j++){
meshes.add(new MatMesh(
new NoiseMesh(this, j + 1, 1, 0.022f + rand.random(0.039f) * scale, 2, 0.6f, 0.38f, 20f,
color, tint.mapColor, 3, 0.6f, 0.38f, tintThresh),
new Mat3D().setToTranslation(Tmp.v31.setToRandomDirection(rand).setLength(rand.random(0.44f, 1.4f) * scale)))
);
}
return new MultiMesh(meshes.toArray(GenericMesh.class));
};
}};
}
}

View File

@@ -12,11 +12,10 @@ import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class AsteroidGenerator extends BlankPlanetGenerator{
//TODO nonstatic
public static int min = 20, max = 28, octaves = 2, foct = 3;
public static float radMin = 12f, radMax = 60f, persistence = 0.4f, scale = 30f, mag = 0.46f, thresh = 1f;
public static float fmag = 0.5f, fscl = 50f, fper = 0.6f;
public static float iceChance = 0.05f, carbonChance = 0.1f, berylChance = 0.1f;
public int min = 20, max = 30, octaves = 2, foct = 3;
public float radMin = 12f, radMax = 60f, persistence = 0.4f, scale = 30f, mag = 0.46f, thresh = 1f;
public float fmag = 0.5f, fscl = 50f, fper = 0.6f;
public float stoneChance = 0f, iceChance = 0f, carbonChance = 0f, berylChance = 0f, ferricChance = 1f;
public float thoriumScl = 1f, copperScale = 1f, leadScale = 1f, graphiteScale = 1f, berylliumScale = 1f;
@@ -28,7 +27,8 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
rand.chance(iceChance) ? Blocks.ice :
rand.chance(carbonChance) ? Blocks.carbonStone :
rand.chance(berylChance) ? Blocks.beryllicStone :
Blocks.ferricStone
rand.chance(ferricChance) ? Blocks.ferricStone :
Blocks.stone
).asFloor();
for(int x = ax - radius; x <= ax + radius; x++){