Minor fixes and balance changes
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@@ -10,44 +10,44 @@ import io.anuke.mindustry.world.blocks.ProductionBlocks;
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import io.anuke.mindustry.world.blocks.WeaponBlocks;
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public enum Recipe{
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stonewall(distribution, Blocks.stonewall, stack(Item.stone, 5)),
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ironwall(distribution, Blocks.ironwall, stack(Item.iron, 5)),
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steelwall(distribution, Blocks.steelwall, stack(Item.steel, 5)),
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titaniumwall(distribution, Blocks.titaniumwall, stack(Item.titanium, 5)),
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duriumwall(distribution, Blocks.diriumwall, stack(Item.dirium, 5)),
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compositewall(distribution, Blocks.compositewall, stack(Item.dirium, 5), stack(Item.titanium, 5), stack(Item.steel, 5), stack(Item.iron, 5)),
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stonewall(distribution, Blocks.stonewall, stack(Item.stone, 2)),
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ironwall(distribution, Blocks.ironwall, stack(Item.iron, 2)),
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steelwall(distribution, Blocks.steelwall, stack(Item.steel, 2)),
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titaniumwall(distribution, Blocks.titaniumwall, stack(Item.titanium, 2)),
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duriumwall(distribution, Blocks.diriumwall, stack(Item.dirium, 2)),
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compositewall(distribution, Blocks.compositewall, stack(Item.dirium, 2), stack(Item.titanium, 2), stack(Item.steel, 2), stack(Item.iron, 2)),
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conveyor(distribution, ProductionBlocks.conveyor, stack(Item.stone, 1)),
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fastconveyor(distribution, ProductionBlocks.steelconveyor, stack(Item.steel, 1)),
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router(distribution, ProductionBlocks.router, stack(Item.stone, 3)),
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junction(distribution, ProductionBlocks.junction, stack(Item.iron, 5)),
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router(distribution, ProductionBlocks.router, stack(Item.stone, 2)),
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junction(distribution, ProductionBlocks.junction, stack(Item.iron, 2)),
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turret(defense, WeaponBlocks.turret, stack(Item.stone, 6)),
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dturret(defense, WeaponBlocks.doubleturret, stack(Item.stone, 12)),
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machineturret(defense, WeaponBlocks.machineturret, stack(Item.iron, 15), stack(Item.stone, 20)),
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shotgunturret(defense, WeaponBlocks.shotgunturret, stack(Item.iron, 18), stack(Item.stone, 20)),
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flameturret(defense, WeaponBlocks.flameturret, stack(Item.iron, 25), stack(Item.steel, 18)),
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sniperturret(defense, WeaponBlocks.sniperturret, stack(Item.iron, 30), stack(Item.steel, 20)),
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laserturret(defense, WeaponBlocks.laserturret, stack(Item.steel, 20), stack(Item.titanium, 20)),
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mortarturret(defense, WeaponBlocks.mortarturret, stack(Item.steel, 40), stack(Item.titanium, 30)),
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teslaturret(defense, WeaponBlocks.teslaturret, stack(Item.steel, 20), stack(Item.titanium, 30), stack(Item.dirium, 30)),
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plasmaturret(defense, WeaponBlocks.plasmaturret, stack(Item.steel, 20), stack(Item.titanium, 20), stack(Item.dirium, 30)),
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turret(defense, WeaponBlocks.turret, stack(Item.stone, 3)),
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dturret(defense, WeaponBlocks.doubleturret, stack(Item.stone, 6)),
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machineturret(defense, WeaponBlocks.machineturret, stack(Item.iron, 7), stack(Item.stone, 10)),
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shotgunturret(defense, WeaponBlocks.shotgunturret, stack(Item.iron, 9), stack(Item.stone, 10)),
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flameturret(defense, WeaponBlocks.flameturret, stack(Item.iron, 12), stack(Item.steel, 9)),
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sniperturret(defense, WeaponBlocks.sniperturret, stack(Item.iron, 15), stack(Item.steel, 10)),
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laserturret(defense, WeaponBlocks.laserturret, stack(Item.steel, 10), stack(Item.titanium, 10)),
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mortarturret(defense, WeaponBlocks.mortarturret, stack(Item.steel, 20), stack(Item.titanium, 15)),
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teslaturret(defense, WeaponBlocks.teslaturret, stack(Item.steel, 10), stack(Item.titanium, 15), stack(Item.dirium, 15)),
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plasmaturret(defense, WeaponBlocks.plasmaturret, stack(Item.steel, 10), stack(Item.titanium, 10), stack(Item.dirium, 15)),
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healturret(defense, WeaponBlocks.repairturret, stack(Item.iron, 50)),
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megahealturret(defense, WeaponBlocks.megarepairturret, stack(Item.iron, 30), stack(Item.steel, 50)),
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healturret(defense, WeaponBlocks.repairturret, stack(Item.iron, 25)),
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megahealturret(defense, WeaponBlocks.megarepairturret, stack(Item.iron, 15), stack(Item.steel, 25)),
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drill(production, ProductionBlocks.stonedrill, stack(Item.stone, 6)),
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irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 40)),
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coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 40), stack(Item.iron, 40)),
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drill(production, ProductionBlocks.stonedrill, stack(Item.stone, 16)),
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irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 25)),
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coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 25), stack(Item.iron, 40)),
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titaniumdrill(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
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smelter(production, ProductionBlocks.smelter, stack(Item.stone, 80), stack(Item.iron, 80)),
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crucible(production, ProductionBlocks.crucible, stack(Item.titanium, 80), stack(Item.steel, 80)),
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coalpurifier(production, ProductionBlocks.coalpurifier, stack(Item.steel, 20), stack(Item.iron, 20)),
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titaniumpurifier(production, ProductionBlocks.titaniumpurifier, stack(Item.steel, 60), stack(Item.iron, 60)),
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omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 40), stack(Item.dirium, 40)),
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smelter(production, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
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crucible(production, ProductionBlocks.crucible, stack(Item.titanium, 40), stack(Item.steel, 40)),
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coalpurifier(production, ProductionBlocks.coalpurifier, stack(Item.steel, 10), stack(Item.iron, 10)),
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titaniumpurifier(production, ProductionBlocks.titaniumpurifier, stack(Item.steel, 30), stack(Item.iron, 30)),
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omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 20), stack(Item.dirium, 20)),
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conduit(distribution, ProductionBlocks.conduit, stack(Item.steel, 1)),
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liquidrouter(distribution, ProductionBlocks.liquidrouter, stack(Item.steel, 5)),
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pump(production, ProductionBlocks.pump, stack(Item.steel, 20));
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liquidrouter(distribution, ProductionBlocks.liquidrouter, stack(Item.steel, 2)),
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pump(production, ProductionBlocks.pump, stack(Item.steel, 10));
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public Block result;
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public ItemStack[] requirements;
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