Minor fixes and balance changes

This commit is contained in:
Anuken
2017-09-26 14:19:35 -04:00
parent 8a24cc354d
commit e85c7d8e50
10 changed files with 68 additions and 41 deletions
@@ -10,44 +10,44 @@ import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.mindustry.world.blocks.WeaponBlocks;
public enum Recipe{
stonewall(distribution, Blocks.stonewall, stack(Item.stone, 5)),
ironwall(distribution, Blocks.ironwall, stack(Item.iron, 5)),
steelwall(distribution, Blocks.steelwall, stack(Item.steel, 5)),
titaniumwall(distribution, Blocks.titaniumwall, stack(Item.titanium, 5)),
duriumwall(distribution, Blocks.diriumwall, stack(Item.dirium, 5)),
compositewall(distribution, Blocks.compositewall, stack(Item.dirium, 5), stack(Item.titanium, 5), stack(Item.steel, 5), stack(Item.iron, 5)),
stonewall(distribution, Blocks.stonewall, stack(Item.stone, 2)),
ironwall(distribution, Blocks.ironwall, stack(Item.iron, 2)),
steelwall(distribution, Blocks.steelwall, stack(Item.steel, 2)),
titaniumwall(distribution, Blocks.titaniumwall, stack(Item.titanium, 2)),
duriumwall(distribution, Blocks.diriumwall, stack(Item.dirium, 2)),
compositewall(distribution, Blocks.compositewall, stack(Item.dirium, 2), stack(Item.titanium, 2), stack(Item.steel, 2), stack(Item.iron, 2)),
conveyor(distribution, ProductionBlocks.conveyor, stack(Item.stone, 1)),
fastconveyor(distribution, ProductionBlocks.steelconveyor, stack(Item.steel, 1)),
router(distribution, ProductionBlocks.router, stack(Item.stone, 3)),
junction(distribution, ProductionBlocks.junction, stack(Item.iron, 5)),
router(distribution, ProductionBlocks.router, stack(Item.stone, 2)),
junction(distribution, ProductionBlocks.junction, stack(Item.iron, 2)),
turret(defense, WeaponBlocks.turret, stack(Item.stone, 6)),
dturret(defense, WeaponBlocks.doubleturret, stack(Item.stone, 12)),
machineturret(defense, WeaponBlocks.machineturret, stack(Item.iron, 15), stack(Item.stone, 20)),
shotgunturret(defense, WeaponBlocks.shotgunturret, stack(Item.iron, 18), stack(Item.stone, 20)),
flameturret(defense, WeaponBlocks.flameturret, stack(Item.iron, 25), stack(Item.steel, 18)),
sniperturret(defense, WeaponBlocks.sniperturret, stack(Item.iron, 30), stack(Item.steel, 20)),
laserturret(defense, WeaponBlocks.laserturret, stack(Item.steel, 20), stack(Item.titanium, 20)),
mortarturret(defense, WeaponBlocks.mortarturret, stack(Item.steel, 40), stack(Item.titanium, 30)),
teslaturret(defense, WeaponBlocks.teslaturret, stack(Item.steel, 20), stack(Item.titanium, 30), stack(Item.dirium, 30)),
plasmaturret(defense, WeaponBlocks.plasmaturret, stack(Item.steel, 20), stack(Item.titanium, 20), stack(Item.dirium, 30)),
turret(defense, WeaponBlocks.turret, stack(Item.stone, 3)),
dturret(defense, WeaponBlocks.doubleturret, stack(Item.stone, 6)),
machineturret(defense, WeaponBlocks.machineturret, stack(Item.iron, 7), stack(Item.stone, 10)),
shotgunturret(defense, WeaponBlocks.shotgunturret, stack(Item.iron, 9), stack(Item.stone, 10)),
flameturret(defense, WeaponBlocks.flameturret, stack(Item.iron, 12), stack(Item.steel, 9)),
sniperturret(defense, WeaponBlocks.sniperturret, stack(Item.iron, 15), stack(Item.steel, 10)),
laserturret(defense, WeaponBlocks.laserturret, stack(Item.steel, 10), stack(Item.titanium, 10)),
mortarturret(defense, WeaponBlocks.mortarturret, stack(Item.steel, 20), stack(Item.titanium, 15)),
teslaturret(defense, WeaponBlocks.teslaturret, stack(Item.steel, 10), stack(Item.titanium, 15), stack(Item.dirium, 15)),
plasmaturret(defense, WeaponBlocks.plasmaturret, stack(Item.steel, 10), stack(Item.titanium, 10), stack(Item.dirium, 15)),
healturret(defense, WeaponBlocks.repairturret, stack(Item.iron, 50)),
megahealturret(defense, WeaponBlocks.megarepairturret, stack(Item.iron, 30), stack(Item.steel, 50)),
healturret(defense, WeaponBlocks.repairturret, stack(Item.iron, 25)),
megahealturret(defense, WeaponBlocks.megarepairturret, stack(Item.iron, 15), stack(Item.steel, 25)),
drill(production, ProductionBlocks.stonedrill, stack(Item.stone, 6)),
irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 40)),
coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 40), stack(Item.iron, 40)),
drill(production, ProductionBlocks.stonedrill, stack(Item.stone, 16)),
irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 25)),
coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 25), stack(Item.iron, 40)),
titaniumdrill(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
smelter(production, ProductionBlocks.smelter, stack(Item.stone, 80), stack(Item.iron, 80)),
crucible(production, ProductionBlocks.crucible, stack(Item.titanium, 80), stack(Item.steel, 80)),
coalpurifier(production, ProductionBlocks.coalpurifier, stack(Item.steel, 20), stack(Item.iron, 20)),
titaniumpurifier(production, ProductionBlocks.titaniumpurifier, stack(Item.steel, 60), stack(Item.iron, 60)),
omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 40), stack(Item.dirium, 40)),
smelter(production, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
crucible(production, ProductionBlocks.crucible, stack(Item.titanium, 40), stack(Item.steel, 40)),
coalpurifier(production, ProductionBlocks.coalpurifier, stack(Item.steel, 10), stack(Item.iron, 10)),
titaniumpurifier(production, ProductionBlocks.titaniumpurifier, stack(Item.steel, 30), stack(Item.iron, 30)),
omnidrill(production, ProductionBlocks.omnidrill, stack(Item.titanium, 20), stack(Item.dirium, 20)),
conduit(distribution, ProductionBlocks.conduit, stack(Item.steel, 1)),
liquidrouter(distribution, ProductionBlocks.liquidrouter, stack(Item.steel, 5)),
pump(production, ProductionBlocks.pump, stack(Item.steel, 20));
liquidrouter(distribution, ProductionBlocks.liquidrouter, stack(Item.steel, 2)),
pump(production, ProductionBlocks.pump, stack(Item.steel, 10));
public Block result;
public ItemStack[] requirements;