Removed respawn time rule
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@@ -16,7 +16,6 @@ public enum Gamemode{
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rules.infiniteResources = true;
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rules.waves = true;
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rules.waveTimer = false;
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rules.respawnTime = 0f;
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}),
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attack(rules -> {
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rules.attackMode = true;
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@@ -24,7 +23,6 @@ public enum Gamemode{
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pvp(rules -> {
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rules.pvp = true;
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rules.enemyCoreBuildRadius = 600f;
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rules.respawnTime = 60 * 10;
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rules.buildCostMultiplier = 1f;
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rules.buildSpeedMultiplier = 1f;
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rules.playerDamageMultiplier = 0.33f;
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@@ -39,7 +37,6 @@ public enum Gamemode{
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rules.waves = false;
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rules.enemyCoreBuildRadius = 0f;
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rules.waveTimer = false;
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rules.respawnTime = 0f;
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});
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private final Cons<Rules> rules;
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