Removed respawn time rule
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@@ -48,8 +48,6 @@ public class Rules{
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public float enemyCoreBuildRadius = 400f;
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/** Radius around enemy wave drop zones.*/
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public float dropZoneRadius = 300f;
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/** Player respawn time in ticks. */
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public float respawnTime = 60 * 4;
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/** Time between waves in ticks. */
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public float waveSpacing = 60 * 60 * 2;
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/** How many times longer a boss wave takes. */
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@@ -62,10 +60,6 @@ public class Rules{
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public @Nullable Sector sector;
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/** Spawn layout. */
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public Array<SpawnGroup> spawns = new Array<>();
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/** Determines if there should be limited respawns. */
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public boolean limitedRespawns = false;
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/** How many times player can respawn during one wave. */
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public int respawns = 5;
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/** Whether to pause the wave timer until all enemies are destroyed. */
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public boolean waitEnemies = false;
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/** Determinates if gamemode is attack mode */
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