Removed respawn time rule

This commit is contained in:
Anuken
2020-05-24 17:05:31 -04:00
parent 3051598b92
commit e8869c07fe
25 changed files with 3 additions and 54 deletions

View File

@@ -48,8 +48,6 @@ public class Rules{
public float enemyCoreBuildRadius = 400f;
/** Radius around enemy wave drop zones.*/
public float dropZoneRadius = 300f;
/** Player respawn time in ticks. */
public float respawnTime = 60 * 4;
/** Time between waves in ticks. */
public float waveSpacing = 60 * 60 * 2;
/** How many times longer a boss wave takes. */
@@ -62,10 +60,6 @@ public class Rules{
public @Nullable Sector sector;
/** Spawn layout. */
public Array<SpawnGroup> spawns = new Array<>();
/** Determines if there should be limited respawns. */
public boolean limitedRespawns = false;
/** How many times player can respawn during one wave. */
public int respawns = 5;
/** Whether to pause the wave timer until all enemies are destroyed. */
public boolean waitEnemies = false;
/** Determinates if gamemode is attack mode */