More achievement cleanup
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@@ -69,7 +69,7 @@ public class StatusEffects implements ContentList{
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init(() -> {
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trans(shocked, ((unit, time, newTime, result) -> {
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unit.damagePierce(14f);
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if(unit.team() == state.rules.waveTeam){
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if(unit.team == state.rules.waveTeam){
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Events.fire(Trigger.shock);
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}
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result.set(this, time);
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