More achievement cleanup
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@@ -114,7 +114,7 @@ public class Schematics implements Loadable{
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}
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private void loadLoadouts(){
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Seq.with(Loadouts.basicShard, Loadouts.basicFoundation, Loadouts.basicNucleus).each(s -> checkLoadout(s,false));
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Seq.with(Loadouts.basicShard, Loadouts.basicFoundation, Loadouts.basicNucleus).each(s -> checkLoadout(s, false));
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}
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public void overwrite(Schematic target, Schematic newSchematic){
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@@ -354,7 +354,7 @@ public class Schematics implements Loadable{
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for(int cy = y; cy <= y2; cy++){
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Building linked = world.build(cx, cy);
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if(linked != null && linked.block.isVisible() && !(linked.block instanceof ConstructBlock)){
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if(linked != null && (linked.block.isVisible() || linked.block() instanceof CoreBlock) && !(linked.block instanceof ConstructBlock)){
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int top = linked.block.size/2;
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int bot = linked.block.size % 2 == 1 ? -linked.block.size/2 : -(linked.block.size - 1)/2;
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minx = Math.min(linked.tileX() + bot, minx);
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