Sound re-organized
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core/assets/music/game1.mp3
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core/assets/music/game1.mp3
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core/assets/music/game2.mp3
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core/assets/music/game2.mp3
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core/assets/music/game3.mp3
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core/assets/music/game3.mp3
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core/assets/sounds/place.ogg
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core/assets/sounds/place.ogg
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@@ -13,6 +13,7 @@ import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.Net;
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@@ -32,6 +33,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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setStyle(Core.scene.skin.get("dialog", WindowStyle.class));
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setStyle(Core.scene.skin.get("dialog", WindowStyle.class));
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hidden(() -> {
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hidden(() -> {
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Sounds.back.play();
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if(!state.is(State.menu)){
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if(!state.is(State.menu)){
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if(!wasPaused || Net.active())
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if(!wasPaused || Net.active())
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state.set(State.playing);
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state.set(State.playing);
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