Disperse turret mostly done
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@@ -146,13 +146,13 @@ public class RegionPart extends DrawPart{
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//TODO l/r
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if(mirror && turretShading){
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regions = new TextureRegion[]{
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Core.atlas.find(realName + "1"),
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Core.atlas.find(realName + "2")
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Core.atlas.find(realName + "-r"),
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Core.atlas.find(realName + "-l")
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};
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outlines = new TextureRegion[]{
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Core.atlas.find(realName + "1-outline"),
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Core.atlas.find(realName + "2-outline")
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Core.atlas.find(realName + "-r-outline"),
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Core.atlas.find(realName + "-l-outline")
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};
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}else{
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regions = new TextureRegion[]{Core.atlas.find(realName)};
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