This commit is contained in:
Anuken
2020-06-30 19:14:32 -04:00
parent c2c0c3fd08
commit e907c2045c
7 changed files with 6 additions and 27 deletions

View File

@@ -249,10 +249,10 @@ public class MapEditorDialog extends Dialog implements Disposable{
state.rules = Gamemode.editor.apply(lastSavedRules.copy());
state.rules.sector = null;
state.map = new Map(StringMap.of(
"name", "Editor Playtesting",
"width", editor.width(),
"height", editor.height()
));
"name", "Editor Playtesting",
"width", editor.width(),
"height", editor.height()
));
world.endMapLoad();
//add entities so they update. is this really needed?
for(Tile tile : world.tiles){

View File

@@ -17,29 +17,6 @@ import static mindustry.Vars.*;
public class Drawf{
//an experiment, to be removed
public static void runes(float x, float y, int[] text){
int height = 6, width = 5;
float scale = 3;
float th = height * scale, tw = width * scale;
float skewx = width * scale, skewy = 0;
Draw.color(Pal.accent);
for(int i = 0; i < text.length; i++){
float ox = x + i*tw*width;
for(int j = 0; j < width * height; j++){
int cx = j % width, cy = j / width;
float rx = ox + cx * tw + skewx * cy, ry = y + cy * th;
if((text[i] & (1 << j)) != 0){
Fill.quad(rx, ry, rx + tw, ry, rx + tw + skewx, ry + th + skewy, rx + skewx, ry + th + skewy);
}
}
}
}
public static float text(){
float z = Draw.z();
if(renderer.pixelator.enabled()){