Allow commanding units properly even when player is dead
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@@ -113,8 +113,6 @@ public class OverlayRenderer{
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}
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}
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if(player.dead()) return; //dead players don't draw
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InputHandler input = control.input;
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Sized select = input.selectedUnit();
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@@ -150,9 +148,11 @@ public class OverlayRenderer{
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tile.drawConfigure();
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}
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input.drawTop();
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if(!player.dead()) input.drawTop();
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input.drawUnitSelection();
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if(player.dead()) return; //dead players don't draw
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buildFade = Mathf.lerpDelta(buildFade, input.isPlacing() || input.isUsingSchematic() ? 1f : 0f, 0.06f);
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Draw.reset();
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