Allow commanding units properly even when player is dead

This commit is contained in:
Anuken
2025-07-28 18:04:15 -04:00
parent 1d7b6eb689
commit e95c543fb2
2 changed files with 122 additions and 119 deletions

View File

@@ -113,8 +113,6 @@ public class OverlayRenderer{
}
}
if(player.dead()) return; //dead players don't draw
InputHandler input = control.input;
Sized select = input.selectedUnit();
@@ -150,9 +148,11 @@ public class OverlayRenderer{
tile.drawConfigure();
}
input.drawTop();
if(!player.dead()) input.drawTop();
input.drawUnitSelection();
if(player.dead()) return; //dead players don't draw
buildFade = Mathf.lerpDelta(buildFade, input.isPlacing() || input.isUsingSchematic() ? 1f : 0f, 0.06f);
Draw.reset();