Fires, puddles, feature reimplementations
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105
core/src/mindustry/entities/Puddles.java
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105
core/src/mindustry/entities/Puddles.java
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package mindustry.entities;
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import arc.math.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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public class Puddles{
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private static final IntMap<Puddlec> map = new IntMap<>();
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public static final float maxLiquid = 70f;
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/** Deposists a Puddlec between tile and source. */
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public static void deposit(Tile tile, Tile source, Liquid liquid, float amount){
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deposit(tile, source, liquid, amount, 0);
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}
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/** Deposists a Puddlec at a tile. */
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public static void deposit(Tile tile, Liquid liquid, float amount){
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deposit(tile, tile, liquid, amount, 0);
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}
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/** Returns the Puddlec on the specified tile. May return null. */
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public static Puddlec get(Tile tile){
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return map.get(tile.pos());
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}
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public static void deposit(Tile tile, Tile source, Liquid liquid, float amount, int generation){
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if(tile == null) return;
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if(tile.floor().isLiquid && !canStayOn(liquid, tile.floor().liquidDrop)){
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reactPuddle(tile.floor().liquidDrop, liquid, amount, tile,
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(tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f);
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Puddlec p = map.get(tile.pos());
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if(generation == 0 && p != null && p.lastRipple() <= Time.time() - 40f){
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Fx.ripple.at((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f, tile.floor().liquidDrop.color);
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p.lastRipple(Time.time());
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}
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return;
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}
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Puddlec p = map.get(tile.pos());
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if(p == null){
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Puddlec puddle = PuddleEntity.create();
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puddle.tile(tile);
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puddle.liquid(liquid);
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puddle.amount(amount);
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puddle.generation(generation);
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puddle.set((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f);
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puddle.add();
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map.put(tile.pos(), puddle);
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}else if(p.liquid() == liquid){
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p.accepting(Math.max(amount, p.accepting()));
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if(generation == 0 && p.lastRipple() <= Time.time() - 40f && p.amount() >= maxLiquid / 2f){
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Fx.ripple.at((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f, p.liquid().color);
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p.lastRipple(Time.time());
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}
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}else{
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p.amount(p.amount() + reactPuddle(p.liquid(), liquid, amount, p.tile(), p.x(), p.y()));
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}
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}
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public static void remove(Tile tile){
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if(tile == null) return;
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map.remove(tile.pos());
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}
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/** Reacts two liquids together at a location. */
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private static float reactPuddle(Liquid dest, Liquid liquid, float amount, Tile tile, float x, float y){
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if((dest.flammability > 0.3f && liquid.temperature > 0.7f) ||
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(liquid.flammability > 0.3f && dest.temperature > 0.7f)){ //flammable liquid + hot liquid
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Fires.create(tile);
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if(Mathf.chance(0.006 * amount)){
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Call.createBullet(Bullets.fireball, Team.derelict, x, y, Mathf.random(360f), -1f, 1f, 1f);
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}
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}else if(dest.temperature > 0.7f && liquid.temperature < 0.55f){ //cold liquid poured onto hot Puddlec
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if(Mathf.chance(0.5f * amount)){
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Fx.steam.at(x, y);
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}
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return -0.1f * amount;
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}else if(liquid.temperature > 0.7f && dest.temperature < 0.55f){ //hot liquid poured onto cold Puddlec
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if(Mathf.chance(0.8f * amount)){
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Fx.steam.at(x, y);
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}
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return -0.4f * amount;
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}
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return 0f;
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}
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/**
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* Returns whether the first liquid can 'stay' on the second one.
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* Currently, the only place where this can happen is oil on water.
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*/
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private static boolean canStayOn(Liquid liquid, Liquid other){
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return liquid == Liquids.oil && other == Liquids.water;
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}
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}
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