Automatic bundle update
This commit is contained in:
@@ -2210,6 +2210,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2224,6 +2224,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
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@@ -2235,6 +2235,8 @@ lst.cutscene = Manipula la càmera del jugador.
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lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
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lst.getflag = Obtén un senyal global.
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lst.setprop = Estableix una propietat d’una unitat o estructura.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
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@@ -2228,6 +2228,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
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@@ -2209,6 +2209,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2257,6 +2257,8 @@ lst.cutscene = Verschiebe die Spielerkamera.
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lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
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lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
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lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
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@@ -2251,6 +2251,8 @@ lst.cutscene = Manipula la cámara del jugador.
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lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
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lst.getflag = Comprueba si se ha establecido una etiqueta global.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
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@@ -2211,6 +2211,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2213,6 +2213,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2214,6 +2214,8 @@ lst.cutscene = Hallitse pelaajan kameraa.
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lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
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lst.getflag = Tarkista, onko globaali tunniste asetettu.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
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lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
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lenum.shoot = Ammu tiettyä sijaintia.
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@@ -2210,6 +2210,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2258,6 +2258,8 @@ lst.cutscene = Manipule la caméra du joueur.
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lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
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lst.getflag = Vérifie si un drapeau global est présent.
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lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
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@@ -2222,6 +2222,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2249,6 +2249,8 @@ lst.cutscene = Mengendalikan kamera pemain.
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lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
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lst.getflag = Periksa apakah ada global flag yang ditentukan.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
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@@ -2224,6 +2224,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2228,6 +2228,8 @@ lst.cutscene = プレイヤーのカメラを操作します。
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lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。
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lst.getflag = グローバルフラグが設定されているかどうかを確認します。
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
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lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
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lenum.shoot = 指定した座標に向かって撃ちます。
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@@ -2228,6 +2228,8 @@ lst.cutscene = 플레이어 카메라 조작
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lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
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lst.getflag = 전역 플래그가 설정되어 있는지 확인
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lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
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@@ -2211,6 +2211,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2224,6 +2224,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2211,6 +2211,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2246,6 +2246,8 @@ lst.cutscene = Manipuluj kamerą gracza.
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lst.setflag = Ustaw globalną flagę, którą mogą odczytać wszystkie procesory.
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lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
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@@ -2244,6 +2244,8 @@ lst.cutscene = Manipule a câmera do jogador.
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lst.setflag = Defina um sinalizador global que possa ser lido por todos os processadores.
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lst.getflag = Verifique se um sinalizador global está definido.
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lst.setprop = Define uma propriedade de uma unidade ou edifício.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
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@@ -2211,6 +2211,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2229,6 +2229,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
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@@ -2232,6 +2232,8 @@ lst.cutscene = Управляет камерой игрока.
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lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
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lst.getflag = Проверяет, установлен ли глобальный флаг.
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lst.setprop = Устанавливает свойство единицы или постройки.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
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@@ -2232,6 +2232,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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@@ -2211,6 +2211,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
|
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2248,6 +2248,8 @@ lst.cutscene = ควบคุมมุมกล้องของผู้เ
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lst.setflag = เซ็ตธงทั่วโลกที่ตัวประมวลผลทุกตัวสามารถอ่านค่าได้
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lst.getflag = เช็กว่าธงทั่วโลกนั้นได้ถูกเซ็ตอยู่รึเปล่า
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lst.setprop = ตั้งค่าคุณสมบัติของยูนิตและสิ่งก่อสร้าง
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
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@@ -2211,6 +2211,8 @@ lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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@@ -2230,6 +2230,8 @@ lst.cutscene = Oyuncu Kamerasını hareket ettir.
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lst.setflag = Tüm İşlemciler tarafından okunabilen bir Numara İşaretle.
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lst.getflag = Evrensel İşaretli Numara Oku.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Birim İnşası Yasak!
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@@ -2255,6 +2255,8 @@ lst.cutscene = Керує камерою гравця.
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lst.setflag = Установлює глобальний прапорець, який можуть прочитати усі процесори.
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lst.getflag = Перевіряє, чи встановлено глобальний прапорець.
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lst.setprop = Установлює властивість одиниці чи будівлі.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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logic.nounitbuild = [red]Будування за допомогою процесорів заборено.
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@@ -2231,6 +2231,8 @@ lst.cutscene = Điều khiển góc máy quay của người chơi.
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lst.setflag = Đặt một cờ toàn cục mà có thể đọc được bởi tất cả khối xử lý.
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||||
lst.getflag = Kiểm tra nếu cờ toàn cục được đặt.
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lst.setprop = Đặt một thuộc tính của đơn vị hoặc công trình.
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lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
|
||||
@@ -2256,6 +2256,8 @@ lst.cutscene = 控制玩家游戏视角
|
||||
lst.setflag = 设置一个可以被所有处理器读取的全局flag
|
||||
lst.getflag = 检查是否设置了全局flag
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
|
||||
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
||||
|
||||
|
||||
@@ -2240,6 +2240,8 @@ lst.cutscene = 控制玩家鏡頭
|
||||
lst.setflag = 設置一個全局flag,可被所有處理器讀取
|
||||
lst.getflag = 檢查某一全局flag是否存在
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
|
||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||
|
||||
|
||||
Reference in New Issue
Block a user