Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2021-10-15 17:04:39 -04:00

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@@ -68,7 +68,7 @@ public class BuilderAI extends AIController{
//approach request if building
BuildPlan req = unit.buildPlan();
//clear break plan if another player is breaking something.
//clear break plan if another player is breaking something
if(!req.breaking && timer.get(timerTarget2, 40f)){
for(Player player : Groups.player){
if(player.isBuilder() && player.unit().activelyBuilding() && player.unit().buildPlan().samePos(req) && player.unit().buildPlan().breaking){
@@ -131,16 +131,15 @@ public class BuilderAI extends AIController{
//check if it's already been placed
if(world.tile(block.x, block.y) != null && world.tile(block.x, block.y).block().id == block.block){
blocks.removeFirst();
}else if(Build.validPlace(content.block(block.block), unit.team(), block.x, block.y, block.rotation)){ //it's valid.
}else if(Build.validPlace(content.block(block.block), unit.team(), block.x, block.y, block.rotation)){ //it's valid
lastPlan = block;
//add build request.
//add build request
unit.addBuild(new BuildPlan(block.x, block.y, block.rotation, content.block(block.block), block.config));
//shift build plan to tail so next unit builds something else.
//shift build plan to tail so next unit builds something else
blocks.addLast(blocks.removeFirst());
}else{
//shift head of queue to tail, try something else next time
blocks.removeFirst();
blocks.addLast(block);
blocks.addLast(blocks.removeFirst());
}
}
}