Place menu scrolling, fixed some settings menu bugs
This commit is contained in:
@@ -1,6 +1,5 @@
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package io.anuke.mindustry.ui.fragments;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.utils.Array;
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@@ -8,9 +7,11 @@ import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.input.InputHandler;
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import io.anuke.mindustry.type.Category;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.Recipe;
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import io.anuke.mindustry.type.Section;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.scene.Element;
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import io.anuke.ucore.scene.Group;
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import io.anuke.ucore.scene.actions.Actions;
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@@ -18,40 +19,56 @@ import io.anuke.ucore.scene.builders.table;
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import io.anuke.ucore.scene.event.ClickListener;
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import io.anuke.ucore.scene.event.InputEvent;
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import io.anuke.ucore.scene.event.Touchable;
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import io.anuke.ucore.scene.ui.ButtonGroup;
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import io.anuke.ucore.scene.ui.Image;
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import io.anuke.ucore.scene.ui.ImageButton;
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import io.anuke.ucore.scene.ui.Label;
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import io.anuke.ucore.scene.ui.*;
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import io.anuke.ucore.scene.ui.layout.Stack;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.util.Bundles;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.*;
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public class BlocksFragment implements Fragment{
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private Table desctable, blocks;
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private Stack stack = new Stack();
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/**Table containing description that is shown on top.*/
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private Table desctable;
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/**Main table containing the whole menu.*/
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private Table blocks;
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/**Whether the whole thing is shown or hidden by the popup button.*/
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private boolean shown = true;
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private Recipe hoveredDescriptionRecipe;
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/**Recipe currently hovering over.*/
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private Recipe hoverRecipe;
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/**Temporary recipe array for storage*/
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private Array<Recipe> recipes = new Array<>();
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//number of block icon rows
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private static final int rows = 4;
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//number of category button rows
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private static final int secrows = 4;
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//size of each block icon
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private static final float size = 48;
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//maximum recipe rows
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private static final int maxrow = 3;
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public void build(Group parent){
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InputHandler input = control.input(0);
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//create container table
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new table(){{
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abottom();
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aright();
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//make it only be shown when needed.
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visible(() -> !state.is(State.menu) && shown);
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//create the main blocks table
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blocks = new table(){{
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//add top description table
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desctable = new Table("button");
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desctable.setVisible(() -> hoveredDescriptionRecipe != null || input.recipe != null);
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desctable.setVisible(() -> hoverRecipe != null || input.recipe != null); //make sure it's visible when necessary
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desctable.update(() -> {
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// note: This is required because there is no direct connection between
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// input.recipe and the description ui. If input.recipe gets set to null
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// a proper cleanup of the ui elements is required.
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boolean anyRecipeShown = input.recipe != null || hoveredDescriptionRecipe != null;
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boolean anyRecipeShown = input.recipe != null || hoverRecipe != null;
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boolean descriptionTableClean = desctable.getChildren().size == 0;
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boolean cleanupRequired = !anyRecipeShown && !descriptionTableClean;
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if(cleanupRequired){
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@@ -59,57 +76,60 @@ public class BlocksFragment implements Fragment{
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}
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});
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stack.add(desctable);
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add(stack).fillX().uniformX();
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add(desctable).fillX().uniformX();
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row();
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//now add the block selection menu
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new table("pane") {{
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touchable(Touchable.enabled);
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int rows = 4;
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int maxcol = 0;
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float size = 48;
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get().setRound(true);
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Stack stack = new Stack();
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ButtonGroup<ImageButton> group = new ButtonGroup<>();
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Array<Recipe> recipes = new Array<>();
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for (Section sec : Section.values()) {
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recipes.clear();
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Recipe.getBySection(sec, recipes);
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maxcol = Math.max((int) ((float) recipes.size / rows + 1), maxcol);
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}
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//add categories
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for (Category cat : Category.values()) {
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//get recipes out by category
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Recipe.getUnlockedByCategory(cat, recipes);
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for (Section sec : Section.values()) {
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int secrows = 4;
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//empty section, nothing to see here
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if(recipes.size == 0){
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continue;
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}
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recipes.clear();
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Recipe.getBySection(sec, recipes);
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//table where actual recipes go
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Table recipeTable = new Table();
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recipeTable.margin(4).top().left().marginRight(15);
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Table table = new Table();
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ImageButton button = new ImageButton("icon-" + sec.name(), "toggle");
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button.clicked(() -> {
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if (!table.isVisible() && input.recipe != null) {
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//add category button
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ImageButton catb = get().addImageButton( "icon-" + cat.name(), "toggle", 40, () -> {
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if (!recipeTable.isVisible() && input.recipe != null) {
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input.recipe = null;
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}
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}).growX().height(54).padTop(cat.ordinal() <= secrows-1 ? -10 : -5).group(group)
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.name("sectionbutton" + cat.name()).get();
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//scrollpane for recipes
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ScrollPane pane = new ScrollPane(recipeTable, "clear-black");
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pane.setOverscroll(false, false);
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pane.setVisible(catb::isChecked);
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pane.update(() -> {
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Element e = Core.scene.hit(Graphics.mouse().x, Graphics.mouse().y, true);
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if(e != null && e.isDescendantOf(pane)){
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Core.scene.setScrollFocus(pane);
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}
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});
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stack.add(pane);
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button.setName("sectionbutton" + sec.name());
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add(button).growX().height(54).padLeft(-1).padTop(sec.ordinal() <= secrows-1 ? -10 : -5);
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button.getImageCell().size(40).padBottom(4).padTop(2);
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group.add(button);
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if (sec.ordinal() % secrows == secrows-1) {
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//add a new row here when needed
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if (cat.ordinal() % secrows == secrows-1) {
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row();
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}
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table.margin(4);
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table.top().left();
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int i = 0;
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//add actual recipes
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for (Recipe r : recipes) {
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ImageButton image = new ImageButton(new TextureRegion(), "select");
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@@ -121,14 +141,15 @@ public class BlocksFragment implements Fragment{
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image.getImageCell().setActor(istack).size(size);
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image.addChild(istack);
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image.setTouchable(Touchable.enabled);
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image.getImage().remove();
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image.addListener(new ClickListener(){
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@Override
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public void enter(InputEvent event, float x, float y, int pointer, Element fromActor) {
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super.enter(event, x, y, pointer, fromActor);
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if (hoveredDescriptionRecipe != r) {
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hoveredDescriptionRecipe = r;
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if (hoverRecipe != r) {
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hoverRecipe = r;
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updateRecipe(r);
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}
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}
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@@ -136,41 +157,33 @@ public class BlocksFragment implements Fragment{
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@Override
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public void exit(InputEvent event, float x, float y, int pointer, Element toActor) {
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super.exit(event, x, y, pointer, toActor);
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hoveredDescriptionRecipe = null;
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hoverRecipe = null;
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updateRecipe(input.recipe);
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}
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});
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image.addListener(new ClickListener(){
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@Override
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public void clicked(InputEvent event, float x, float y){
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// note: input.recipe only gets set here during a click.
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// during a hover only the visual description will be updated.
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InputHandler handler = mobile ? input : control.input(event.getPointer());
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image.clicked(() -> {
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// note: input.recipe only gets set here during a click.
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// during a hover only the visual description will be updated.
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InputHandler handler = mobile ? input : control.input(0);
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boolean nothingSelectedYet = handler.recipe == null;
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boolean selectedSomethingElse = !nothingSelectedYet && handler.recipe != r;
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boolean shouldMakeSelection = nothingSelectedYet || selectedSomethingElse;
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if (shouldMakeSelection) {
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handler.recipe = r;
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hoveredDescriptionRecipe = r;
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updateRecipe(r);
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} else {
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handler.recipe = null;
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hoveredDescriptionRecipe = null;
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updateRecipe(null);
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}
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boolean nothingSelectedYet = handler.recipe == null;
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boolean selectedSomethingElse = !nothingSelectedYet && handler.recipe != r;
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boolean shouldMakeSelection = nothingSelectedYet || selectedSomethingElse;
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if (shouldMakeSelection) {
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handler.recipe = r;
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hoverRecipe = r;
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updateRecipe(r);
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} else {
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handler.recipe = null;
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hoverRecipe = null;
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updateRecipe(null);
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}
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});
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table.add(image).size(size + 8);
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recipeTable.add(image).size(size + 8);
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image.update(() -> {
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image.setTouchable(Touchable.enabled);
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for(Element e : istack.getChildren()){
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e.setColor(Color.WHITE);
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}
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for(Player player : players){
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if(control.input(player.playerIndex).recipe == r){
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image.setChecked(true);
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@@ -181,26 +194,22 @@ public class BlocksFragment implements Fragment{
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});
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if (i % rows == rows - 1) {
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table.row();
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recipeTable.row();
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}
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i++;
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}
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table.setVisible(button::isChecked);
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stack.add(table);
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}
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row();
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add(stack).colspan(Section.values().length);
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add(stack).colspan(Category.values().length).padBottom(-5).height((size + 12)*maxrow);
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margin(10f);
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marginLeft(1f);
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marginRight(1f);
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marginLeft(0f);
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marginRight(0f);
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end();
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}}.right().bottom().uniformX();
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}}.right().bottom();
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visible(() -> !state.is(State.menu) && shown);
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@@ -210,7 +219,7 @@ public class BlocksFragment implements Fragment{
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public void toggle(boolean show, float t, Interpolation ip){
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if(!show){
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blocks.actions(Actions.translateBy(0, -blocks.getHeight() - stack.getHeight(), t, ip), Actions.call(() -> shown = false));
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blocks.actions(Actions.translateBy(0, -blocks.getHeight() - desctable.getHeight(), t, ip), Actions.call(() -> shown = false));
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}else{
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shown = true;
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blocks.actions(Actions.translateBy(0, -blocks.getTranslation().y, t, ip));
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@@ -272,10 +281,6 @@ public class BlocksFragment implements Fragment{
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}
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desctable.row();
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Label label = new Label("[health]"+ Bundles.get("text.health")+": " + recipe.result.health);
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label.setWrap(true);
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desctable.add(label).width(200).padTop(4).padBottom(2);
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}
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private void checkUnlockableBlocks(){
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@@ -188,12 +188,12 @@ public class HudFragment implements Fragment{
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flip.getStyle().imageUp = Core.skin.getDrawable(shown ? "icon-arrow-down" : "icon-arrow-up");
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if (shown) {
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//blockfrag.toggle(false, dur, in);
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blockfrag.toggle(false, dur, in);
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wavetable.actions(Actions.translateBy(0, wavetable.getHeight() + dsize, dur, in), Actions.call(() -> shown = false));
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infolabel.actions(Actions.translateBy(0, wavetable.getHeight(), dur, in), Actions.call(() -> shown = false));
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} else {
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shown = true;
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//blockfrag.toggle(true, dur, in);
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blockfrag.toggle(true, dur, in);
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wavetable.actions(Actions.translateBy(0, -wavetable.getTranslation().y, dur, in));
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infolabel.actions(Actions.translateBy(0, -infolabel.getTranslation().y, dur, in));
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}
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