Better wave timer / Sprite tweaks / Core wave spawns

This commit is contained in:
Anuken
2019-06-09 21:09:29 -04:00
parent 4199702b9b
commit ea0788f56c
18 changed files with 103 additions and 43 deletions
+50 -24
View File
@@ -2,6 +2,7 @@ package io.anuke.mindustry.ai;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.function.PositionConsumer;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
@@ -19,6 +20,8 @@ import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Vars.*;
public class WaveSpawner{
private static final float margin = 40f, coreMargin = tilesize * 3; //how far away from the edge flying units spawn
private Array<FlyerSpawn> flySpawns = new Array<>();
private Array<Tile> groundSpawns = new Array<>();
private boolean spawning = false;
@@ -46,28 +49,20 @@ public class WaveSpawner{
for(SpawnGroup group : state.rules.spawns){
int spawned = group.getUnitsSpawned(state.wave - 1);
float spawnX, spawnY;
float spread;
if(group.type.isFlying){
for(FlyerSpawn spawn : flySpawns){
float margin = 40f; //how far away from the edge flying units spawn
float trns = (world.width() + world.height()) * tilesize;
spawnX = Mathf.clamp(world.width() * tilesize / 2f + Angles.trnsx(spawn.angle, trns), -margin, world.width() * tilesize + margin);
spawnY = Mathf.clamp(world.height() * tilesize / 2f + Angles.trnsy(spawn.angle, trns), -margin, world.height() * tilesize + margin);
spread = margin / 1.5f;
float spread = margin / 1.5f;
eachFlyerSpawn((spawnX, spawnY) -> {
for(int i = 0; i < spawned; i++){
BaseUnit unit = group.createUnit(waveTeam);
unit.set(spawnX + Mathf.range(spread), spawnY + Mathf.range(spread));
unit.add();
}
}
});
}else{
for(Tile spawn : groundSpawns){
spawnX = spawn.worldx();
spawnY = spawn.worldy();
spread = tilesize * 2;
float spread = tilesize * 2;
eachGroundSpawn((spawnX, spawnY, doShockwave) -> {
for(int i = 0; i < spawned; i++){
Tmp.v1.rnd(spread);
@@ -75,18 +70,49 @@ public class WaveSpawner{
BaseUnit unit = group.createUnit(waveTeam);
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
Time.run(Math.min(i * 5, 60 * 2), () -> shockwave(unit));
Time.run(Math.min(i * 5, 60 * 2), () -> spawnEffect(unit));
}
Time.run(20f, () -> Effects.effect(Fx.spawnShockwave, spawn.x * tilesize, spawn.y * tilesize, state.rules.dropZoneRadius));
//would be interesting to see player structures survive this without hacks
Time.run(40f, () -> Damage.damage(waveTeam, spawn.x * tilesize, spawn.y * tilesize, state.rules.dropZoneRadius, 99999999f, true));
}
if(doShockwave){
Time.run(20f, () -> Effects.effect(Fx.spawnShockwave, spawnX, spawnY, state.rules.dropZoneRadius));
Time.run(40f, () -> Damage.damage(waveTeam, spawnX, spawnY, state.rules.dropZoneRadius, 99999999f, true));
}
});
}
}
Time.runTask(121f, () -> spawning = false);
}
private void eachGroundSpawn(SpawnConsumer cons){
for(Tile spawn : groundSpawns){
cons.accept(spawn.worldx(), spawn.worldy(), true);
}
if(state.rules.attackMode && state.teams.isActive(waveTeam) && !state.teams.get(defaultTeam).cores.isEmpty()){
Tile firstCore = state.teams.get(defaultTeam).cores.first();
for(Tile core : state.teams.get(waveTeam).cores){
Tmp.v1.set(firstCore).sub(core.worldx(), core.worldy()).limit(coreMargin + core.block().size*tilesize);
cons.accept(core.worldx() + Tmp.v1.x, core.worldy() + Tmp.v1.y, false);
}
}
}
private void eachFlyerSpawn(PositionConsumer cons){
for(FlyerSpawn spawn : flySpawns){
float trns = (world.width() + world.height()) * tilesize;
float spawnX = Mathf.clamp(world.width() * tilesize / 2f + Angles.trnsx(spawn.angle, trns), -margin, world.width() * tilesize + margin);
float spawnY = Mathf.clamp(world.height() * tilesize / 2f + Angles.trnsy(spawn.angle, trns), -margin, world.height() * tilesize + margin);
cons.accept(spawnX, spawnY);
}
if(state.rules.attackMode && state.teams.isActive(waveTeam)){
for(Tile core : state.teams.get(waveTeam).cores){
cons.accept(core.worldx(), core.worldy());
}
}
}
public boolean isSpawning(){
return spawning && !Net.client();
}
@@ -114,7 +140,7 @@ public class WaveSpawner{
flySpawns.add(fspawn);
}
private void shockwave(BaseUnit unit){
private void spawnEffect(BaseUnit unit){
Effects.effect(Fx.unitSpawn, unit.x, unit.y, 0f, unit);
Time.run(30f, () -> {
unit.add();
@@ -122,11 +148,11 @@ public class WaveSpawner{
});
}
private interface SpawnConsumer{
void accept(float x, float y, boolean shockwave);
}
private class FlyerSpawn{
float angle;
}
private class GroundSpawn{
int x, y;
}
}