many things
This commit is contained in:
@@ -86,12 +86,14 @@ public class Effect{
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create(this, x, y, rotation, Color.white, data);
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}
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public void render(int id, Color color, float life, float rotation, float x, float y, Object data){
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public float render(int id, Color color, float life, float lifetime, float rotation, float x, float y, Object data){
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container.set(id, color, life, lifetime, rotation, x, y, data);
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Draw.z(ground ? Layer.debris : Layer.effect);
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Draw.reset();
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renderer.get(container);
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Draw.reset();
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return container.lifetime;
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}
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public static @Nullable Effect get(int id){
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@@ -125,13 +127,13 @@ public class Effect{
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if(view.overlaps(pos)){
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EffectState entity = EffectState.create();
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entity.effect(effect);
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entity.rotation(rotation);
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entity.data(data);
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entity.lifetime(effect.lifetime);
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entity.effect = effect;
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entity.rotation = rotation;
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entity.data = (data);
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entity.lifetime = (effect.lifetime);
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entity.set(x, y);
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entity.color().set(color);
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if(data instanceof Posc) entity.parent((Posc)data);
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entity.color.set(color);
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if(data instanceof Posc) entity.parent = ((Posc)data);
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entity.add();
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}
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}
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@@ -2,7 +2,16 @@ package mindustry.entities.abilities;
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import mindustry.gen.*;
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public interface Ability{
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default void update(Unit unit){}
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default void draw(Unit unit){}
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public abstract class Ability implements Cloneable{
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public void update(Unit unit){}
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public void draw(Unit unit){}
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public Ability copy(){
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try{
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return (Ability)clone();
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}catch(CloneNotSupportedException e){
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//I am disgusted
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throw new RuntimeException("java sucks", e);
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}
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}
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}
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@@ -11,7 +11,7 @@ import mindustry.content.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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public class ForceFieldAbility implements Ability{
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public class ForceFieldAbility extends Ability{
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/** Shield radius. */
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public float radius = 60f;
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/** Shield regen speed in damage/tick. */
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@@ -21,18 +21,22 @@ public class ForceFieldAbility implements Ability{
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/** Cooldown after the shield is broken, in ticks. */
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public float cooldown = 60f * 5;
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private float realRad;
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private Unit paramUnit;
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private final Cons<Shielderc> shieldConsumer = trait -> {
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/** State: radius scaling. */
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protected float radiusScale;
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private static float realRad;
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private static Unit paramUnit;
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private static ForceFieldAbility paramField;
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private static final Cons<Shielderc> shieldConsumer = trait -> {
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if(trait.team() != paramUnit.team && Intersector.isInsideHexagon(paramUnit.x, paramUnit.y, realRad * 2f, trait.x(), trait.y()) && paramUnit.shield > 0){
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trait.absorb();
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Fx.absorb.at(trait);
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//break shield
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if(paramUnit.shield <= trait.damage()){
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paramUnit.shield -= cooldown * regen;
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paramUnit.shield -= paramField.cooldown * paramField.regen;
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Fx.shieldBreak.at(paramUnit.x, paramUnit.y, radius, paramUnit.team.color);
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Fx.shieldBreak.at(paramUnit.x, paramUnit.y, paramField.radius, paramUnit.team.color);
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}
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paramUnit.shield -= trait.damage();
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@@ -56,13 +60,14 @@ public class ForceFieldAbility implements Ability{
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}
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if(unit.shield > 0){
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unit.timer2 = Mathf.lerpDelta(unit.timer2, 1f, 0.06f);
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radiusScale = Mathf.lerpDelta(radiusScale, 1f, 0.06f);
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paramUnit = unit;
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paramField = this;
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checkRadius(unit);
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Groups.bullet.intersect(unit.x - realRad, unit.y - realRad, realRad * 2f, realRad * 2f, shieldConsumer);
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}else{
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unit.timer2 = 0f;
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radiusScale = 0f;
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}
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}
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@@ -89,6 +94,6 @@ public class ForceFieldAbility implements Ability{
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private void checkRadius(Unit unit){
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//timer2 is used to store radius scale as an effect
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realRad = unit.timer2 * radius;
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realRad = radiusScale * radius;
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}
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}
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@@ -5,12 +5,13 @@ import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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public class HealFieldAbility implements Ability{
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public class HealFieldAbility extends Ability{
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public float amount = 1, reload = 100, range = 60;
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public Effect healEffect = Fx.heal;
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public Effect activeEffect = Fx.healWave;
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private boolean wasHealed = false;
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protected float timer;
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protected boolean wasHealed = false;
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HealFieldAbility(){}
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@@ -22,9 +23,9 @@ public class HealFieldAbility implements Ability{
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@Override
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public void update(Unit unit){
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unit.timer1 += Time.delta;
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timer += Time.delta;
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if(unit.timer1 >= reload){
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if(timer >= reload){
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wasHealed = false;
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Units.nearby(unit.team, unit.x, unit.y, range, other -> {
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@@ -39,7 +40,7 @@ public class HealFieldAbility implements Ability{
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activeEffect.at(unit);
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}
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unit.timer1 = 0f;
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timer = 0f;
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}
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}
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}
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@@ -5,12 +5,13 @@ import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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public class ShieldFieldAbility implements Ability{
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public class ShieldFieldAbility extends Ability{
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public float amount = 1, max = 100f, reload = 100, range = 60;
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public Effect applyEffect = Fx.shieldApply;
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public Effect activeEffect = Fx.shieldWave;
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private boolean applied = false;
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protected float timer;
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protected boolean applied = false;
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ShieldFieldAbility(){}
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@@ -23,9 +24,9 @@ public class ShieldFieldAbility implements Ability{
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@Override
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public void update(Unit unit){
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unit.timer1 += Time.delta;
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timer += Time.delta;
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if(unit.timer1 >= reload){
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if(timer >= reload){
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applied = false;
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Units.nearby(unit.team, unit.x, unit.y, range, other -> {
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@@ -41,7 +42,7 @@ public class ShieldFieldAbility implements Ability{
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activeEffect.at(unit);
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}
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unit.timer1 = 0f;
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timer = 0f;
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}
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}
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}
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@@ -7,12 +7,14 @@ import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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public class StatusFieldAbility implements Ability{
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public class StatusFieldAbility extends Ability{
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public @NonNull StatusEffect effect;
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public float duration = 60, reload = 100, range = 20;
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public Effect applyEffect = Fx.heal;
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public Effect activeEffect = Fx.overdriveWave;
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protected float timer;
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StatusFieldAbility(){}
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public StatusFieldAbility(@NonNull StatusEffect effect, float duration, float reload, float range){
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@@ -24,9 +26,9 @@ public class StatusFieldAbility implements Ability{
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@Override
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public void update(Unit unit){
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unit.timer2 += Time.delta;
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timer += Time.delta;
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if(unit.timer2 >= reload){
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if(timer >= reload){
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Units.nearby(unit.team, unit.x, unit.y, range, other -> {
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other.apply(effect, duration);
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@@ -34,7 +36,7 @@ public class StatusFieldAbility implements Ability{
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activeEffect.at(unit);
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unit.timer2 = 0f;
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timer = 0f;
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}
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}
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}
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60
core/src/mindustry/entities/abilities/UnitSpawnAbility.java
Normal file
60
core/src/mindustry/entities/abilities/UnitSpawnAbility.java
Normal file
@@ -0,0 +1,60 @@
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package mindustry.entities.abilities;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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public class UnitSpawnAbility extends Ability{
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public @NonNull UnitType type;
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public float spawnTime = 60f, spawnX, spawnY;
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public Effect spawnEffect = Fx.spawn;
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protected float timer;
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public UnitSpawnAbility(@NonNull UnitType type, float spawnTime, float spawnX, float spawnY){
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this.type = type;
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this.spawnTime = spawnTime;
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this.spawnX = spawnX;
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this.spawnY = spawnY;
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}
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public UnitSpawnAbility(){
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}
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@Override
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public void update(Unit unit){
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timer += Time.delta;
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if(timer >= spawnTime && Units.canCreate(unit.team, type)){
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float x = unit.x + Angles.trnsx(unit.rotation, spawnY, spawnX), y = unit.y + Angles.trnsy(unit.rotation, spawnY, spawnX);
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spawnEffect.at(x, y);
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Unit u = type.create(unit.team);
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u.set(x, y);
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u.rotation = unit.rotation;
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if(!Vars.net.client()){
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u.add();
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}
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timer = 0f;
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}
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}
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@Override
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public void draw(Unit unit){
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if(Units.canCreate(unit.team, type)){
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Draw.draw(Draw.z(), () -> {
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float x = unit.x + Angles.trnsx(unit.rotation, spawnY, spawnX), y = unit.y + Angles.trnsy(unit.rotation, spawnY, spawnX);
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Drawf.construct(x, y, type.icon(Cicon.full), unit.rotation - 90, timer / spawnTime, 1f, timer);
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});
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}
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}
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}
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@@ -24,7 +24,7 @@ public abstract class BulletType extends Content{
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public float hitSize = 4;
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public float drawSize = 40f;
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public float drag = 0f;
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public boolean pierce;
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public boolean pierce, pierceBuilding;
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public Effect hitEffect, despawnEffect;
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/** Effect created when shooting. */
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@@ -69,6 +69,8 @@ public abstract class BulletType extends Content{
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public boolean scaleVelocity;
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/** Whether this bullet can be hit by point defense. */
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public boolean hittable = true;
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/** Whether this bullet can be reflected. */
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public boolean reflectable = false;
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//additional effects
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@@ -131,10 +133,14 @@ public abstract class BulletType extends Content{
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return true;
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}
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public void hitTile(Bullet b, Building tile){
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public void hitTile(Bullet b, Building tile, float initialHealth){
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hit(b);
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}
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public void hitEntity(Bullet b, Hitboxc other, float initialHealth){
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}
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public void hit(Bullet b){
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hit(b, b.x, b.y);
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}
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@@ -43,7 +43,7 @@ public class HealBulletType extends BulletType{
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}
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@Override
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public void hitTile(Bullet b, Building tile){
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public void hitTile(Bullet b, Building tile, float initialHealth){
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super.hit(b);
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if(tile.team == b.team && !(tile.block instanceof ConstructBlock)){
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52
core/src/mindustry/entities/bullet/RailBulletType.java
Normal file
52
core/src/mindustry/entities/bullet/RailBulletType.java
Normal file
@@ -0,0 +1,52 @@
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package mindustry.entities.bullet;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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public class RailBulletType extends BulletType{
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public Effect pierceEffect = Fx.hitBulletSmall, updateEffect = Fx.none;
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/** Multiplier of damage decreased per health pierced. */
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public float pierceDamageFactor = 1f;
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public RailBulletType(){
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pierceBuilding = true;
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pierce = true;
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reflectable = false;
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hitEffect = Fx.none;
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despawnEffect = Fx.none;
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}
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void handle(Bullet b, Posc pos, float initialHealth){
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float sub = initialHealth*pierceDamageFactor;
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if(sub >= b.damage){
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//cause a despawn
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b.remove();
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}
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//subtract health from each consecutive pierce
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b.damage -= Math.min(b.damage, sub);
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if(b.damage > 0){
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pierceEffect.at(pos.getX(), pos.getY(), b.rotation());
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}
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hitEffect.at(pos.getX(), pos.getY());
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}
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@Override
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public void update(Bullet b){
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updateEffect.at(b.x, b.y, b.rotation());
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}
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@Override
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public void hitEntity(Bullet b, Hitboxc entity, float initialHealth){
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handle(b, entity, initialHealth);
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}
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@Override
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public void hitTile(Bullet b, Building tile, float initialHealth){
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handle(b, tile, initialHealth);
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}
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}
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@@ -108,9 +108,9 @@ abstract class BuilderComp implements Unitc{
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ConstructBuild entity = tile.bc();
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if(current.breaking){
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entity.deconstruct(base(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier);
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entity.deconstruct(self(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier);
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}else{
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entity.construct(base(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier, current.config);
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entity.construct(self(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier, current.config);
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}
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current.stuck = Mathf.equal(current.progress, entity.progress);
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@@ -80,7 +80,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
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if(block.hasPower){
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//reinit power graph
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power.graph = new PowerGraph();
|
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power.graph.add(base());
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power.graph.add(self());
|
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}
|
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}
|
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this.rotation = rotation;
|
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@@ -94,7 +94,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
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|
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created();
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|
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return base();
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return self();
|
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}
|
||||
|
||||
/** Sets up all the necessary variables, but does not add this entity anywhere. */
|
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@@ -111,17 +111,17 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
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maxHealth(block.health);
|
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timer(new Interval(block.timers));
|
||||
|
||||
cons = new ConsumeModule(base());
|
||||
cons = new ConsumeModule(self());
|
||||
if(block.hasItems) items = new ItemModule();
|
||||
if(block.hasLiquids) liquids = new LiquidModule();
|
||||
if(block.hasPower){
|
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power = new PowerModule();
|
||||
power.graph.add(base());
|
||||
power.graph.add(self());
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
|
||||
return base();
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
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@@ -195,17 +195,17 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
public void configure(Object value){
|
||||
//save last used config
|
||||
block.lastConfig = value;
|
||||
Call.tileConfig(player, base(), value);
|
||||
Call.tileConfig(player, self(), value);
|
||||
}
|
||||
|
||||
/** Configure from a server. */
|
||||
public void configureAny(Object value){
|
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Call.tileConfig(null, base(), value);
|
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Call.tileConfig(null, self(), value);
|
||||
}
|
||||
|
||||
/** Deselect this tile from configuration. */
|
||||
public void deselect(){
|
||||
if(!headless && control.input.frag.config.getSelectedTile() == base()){
|
||||
if(!headless && control.input.frag.config.getSelectedTile() == self()){
|
||||
control.input.frag.config.hideConfig();
|
||||
}
|
||||
}
|
||||
@@ -372,7 +372,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
|
||||
/** Returns the amount of items this block can accept. */
|
||||
public int acceptStack(Item item, int amount, Teamc source){
|
||||
if(acceptItem(base(), item) && block.hasItems && (source == null || source.team() == team)){
|
||||
if(acceptItem(self(), item) && block.hasItems && (source == null || source.team() == team)){
|
||||
return Math.min(getMaximumAccepted(item) - items.get(item), amount);
|
||||
}else{
|
||||
return 0;
|
||||
@@ -425,8 +425,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
int trns = block.size/2 + 1;
|
||||
Tile next = tile.getNearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
|
||||
|
||||
if(next != null && next.build != null && next.build.team == team && next.build.acceptPayload(base(), todump)){
|
||||
next.build.handlePayload(base(), todump);
|
||||
if(next != null && next.build != null && next.build.team == team && next.build.acceptPayload(self(), todump)){
|
||||
next.build.handlePayload(self(), todump);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -446,8 +446,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
|
||||
if(other.team == team && other.acceptPayload(base(), todump)){
|
||||
other.handlePayload(base(), todump);
|
||||
if(other.team == team && other.acceptPayload(self(), todump)){
|
||||
other.handlePayload(self(), todump);
|
||||
incrementDump(proximity.size);
|
||||
return true;
|
||||
}
|
||||
@@ -480,7 +480,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
incrementDump(proximity.size);
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
other = other.getLiquidDestination(base(), liquid);
|
||||
other = other.getLiquidDestination(self(), liquid);
|
||||
|
||||
if(other != null && other.team == team && other.block.hasLiquids && canDumpLiquid(other, liquid) && other.liquids != null){
|
||||
float ofract = other.liquids.get(liquid) / other.block.liquidCapacity;
|
||||
@@ -499,8 +499,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
public void transferLiquid(Building next, float amount, Liquid liquid){
|
||||
float flow = Math.min(next.block.liquidCapacity - next.liquids.get(liquid) - 0.001f, amount);
|
||||
|
||||
if(next.acceptLiquid(base(), liquid, flow)){
|
||||
next.handleLiquid(base(), liquid, flow);
|
||||
if(next.acceptLiquid(self(), liquid, flow)){
|
||||
next.handleLiquid(self(), liquid, flow);
|
||||
liquids.remove(liquid, flow);
|
||||
}
|
||||
}
|
||||
@@ -523,7 +523,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
public float moveLiquid(Building next, Liquid liquid){
|
||||
if(next == null) return 0;
|
||||
|
||||
next = next.getLiquidDestination(base(), liquid);
|
||||
next = next.getLiquidDestination(self(), liquid);
|
||||
|
||||
if(next.team == team && next.block.hasLiquids && liquids.get(liquid) > 0f){
|
||||
float ofract = next.liquids.get(liquid) / next.block.liquidCapacity;
|
||||
@@ -531,8 +531,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (block.liquidCapacity), liquids.get(liquid));
|
||||
flow = Math.min(flow, next.block.liquidCapacity - next.liquids.get(liquid) - 0.001f);
|
||||
|
||||
if(flow > 0f && ofract <= fract && next.acceptLiquid(base(), liquid, flow)){
|
||||
next.handleLiquid(base(), liquid, flow);
|
||||
if(flow > 0f && ofract <= fract && next.acceptLiquid(self(), liquid, flow)){
|
||||
next.handleLiquid(self(), liquid, flow);
|
||||
liquids.remove(liquid, flow);
|
||||
return flow;
|
||||
}else if(next.liquids.currentAmount() / next.block.liquidCapacity > 0.1f && fract > 0.1f){
|
||||
@@ -558,7 +558,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
}
|
||||
|
||||
public Building getLiquidDestination(Building from, Liquid liquid){
|
||||
return base();
|
||||
return self();
|
||||
}
|
||||
|
||||
public @Nullable Payload getPayload(){
|
||||
@@ -580,13 +580,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
incrementDump(proximity.size);
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
if(other.team == team && other.acceptItem(base(), item) && canDump(other, item)){
|
||||
other.handleItem(base(), item);
|
||||
if(other.team == team && other.acceptItem(self(), item) && canDump(other, item)){
|
||||
other.handleItem(self(), item);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
handleItem(base(), item);
|
||||
handleItem(self(), item);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -598,8 +598,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
incrementDump(proximity.size);
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
if(other.team == team && other.acceptItem(base(), item) && canDump(other, item)){
|
||||
other.handleItem(base(), item);
|
||||
if(other.team == team && other.acceptItem(self(), item) && canDump(other, item)){
|
||||
other.handleItem(self(), item);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -631,16 +631,16 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
for(int ii = 0; ii < content.items().size; ii++){
|
||||
Item item = content.item(ii);
|
||||
|
||||
if(other.team == team && items.has(item) && other.acceptItem(base(), item) && canDump(other, item)){
|
||||
other.handleItem(base(), item);
|
||||
if(other.team == team && items.has(item) && other.acceptItem(self(), item) && canDump(other, item)){
|
||||
other.handleItem(self(), item);
|
||||
items.remove(item, 1);
|
||||
incrementDump(proximity.size);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
if(other.team == team && other.acceptItem(base(), todump) && canDump(other, todump)){
|
||||
other.handleItem(base(), todump);
|
||||
if(other.team == team && other.acceptItem(self(), todump) && canDump(other, todump)){
|
||||
other.handleItem(self(), todump);
|
||||
items.remove(todump, 1);
|
||||
incrementDump(proximity.size);
|
||||
return true;
|
||||
@@ -665,8 +665,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
/** Try offloading an item to a nearby container in its facing direction. Returns true if success. */
|
||||
public boolean moveForward(Item item){
|
||||
Building other = front();
|
||||
if(other != null && other.team == team && other.acceptItem(base(), item)){
|
||||
other.handleItem(base(), item);
|
||||
if(other != null && other.team == team && other.acceptItem(self(), item)){
|
||||
other.handleItem(self(), item);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -696,7 +696,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
return;
|
||||
}
|
||||
|
||||
power.graph.remove(base());
|
||||
power.graph.remove(self());
|
||||
for(int i = 0; i < power.links.size; i++){
|
||||
Tile other = world.tile(power.links.get(i));
|
||||
if(other != null && other.build != null && other.build.power != null){
|
||||
@@ -833,8 +833,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
tempTiles.clear();
|
||||
Geometry.circle(tileX(), tileY(), range, (x, y) -> {
|
||||
Building other = world.build(x, y);
|
||||
if(other != null && other.block instanceof PowerNode && ((PowerNode)other.block).linkValid(other, base()) && !PowerNode.insulated(other, base())
|
||||
&& !other.proximity().contains(this.<Building>base()) &&
|
||||
if(other != null && other.block instanceof PowerNode && ((PowerNode)other.block).linkValid(other, self()) && !PowerNode.insulated(other, self())
|
||||
&& !other.proximity().contains(this.<Building>self()) &&
|
||||
!(block.outputsPower && proximity.contains(p -> p.power != null && p.power.graph == other.power.graph))){
|
||||
tempTiles.add(other.tile);
|
||||
}
|
||||
@@ -1037,13 +1037,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
table.left();
|
||||
for(Consume cons : block.consumes.all()){
|
||||
if(cons.isOptional() && cons.isBoost()) continue;
|
||||
cons.build(base(), table);
|
||||
cons.build(self(), table);
|
||||
}
|
||||
}
|
||||
|
||||
public void displayBars(Table table){
|
||||
for(Func<Building, Bar> bar : block.bars.list()){
|
||||
table.add(bar.get(base())).growX();
|
||||
table.add(bar.get(self())).growX();
|
||||
table.row();
|
||||
}
|
||||
}
|
||||
@@ -1069,7 +1069,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
* @return whether or not this block should be deselected.
|
||||
*/
|
||||
public boolean onConfigureTileTapped(Building other){
|
||||
return base() != other;
|
||||
return self() != other;
|
||||
}
|
||||
|
||||
/** Returns whether this config menu should show when the specified player taps it. */
|
||||
@@ -1128,7 +1128,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
}
|
||||
|
||||
for(Building other : tmpTiles){
|
||||
other.proximity.remove(base(), true);
|
||||
other.proximity.remove(self(), true);
|
||||
other.onProximityUpdate();
|
||||
}
|
||||
}
|
||||
@@ -1144,8 +1144,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
if(other == null || !(other.tile.interactable(team))) continue;
|
||||
|
||||
//add this tile to proximity of nearby tiles
|
||||
if(!other.proximity.contains(base(), true)){
|
||||
other.proximity.add(base());
|
||||
if(!other.proximity.contains(self(), true)){
|
||||
other.proximity.add(self());
|
||||
}
|
||||
|
||||
tmpTiles.add(other);
|
||||
@@ -1184,13 +1184,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
@Replace
|
||||
@Override
|
||||
public boolean isValid(){
|
||||
return tile.build == base() && !dead();
|
||||
return tile.build == self() && !dead();
|
||||
}
|
||||
|
||||
@Replace
|
||||
@Override
|
||||
public void kill(){
|
||||
Call.tileDestroyed(base());
|
||||
Call.tileDestroyed(self());
|
||||
}
|
||||
|
||||
@Replace
|
||||
@@ -1204,10 +1204,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
damage /= state.rules.blockHealthMultiplier;
|
||||
}
|
||||
|
||||
Call.tileDamage(base(), health - handleDamage(damage));
|
||||
Call.tileDamage(self(), health - handleDamage(damage));
|
||||
|
||||
if(health <= 0){
|
||||
Call.tileDestroyed(base());
|
||||
Call.tileDestroyed(self());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1292,7 +1292,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
}
|
||||
|
||||
if(block.idleSound != Sounds.none && shouldIdleSound()){
|
||||
loops.play(block.idleSound, base(), block.idleSoundVolume);
|
||||
loops.play(block.idleSound, self(), block.idleSoundVolume);
|
||||
}
|
||||
|
||||
if(enabled || !block.noUpdateDisabled){
|
||||
|
||||
@@ -44,17 +44,17 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
|
||||
@Override
|
||||
public void drawBullets(){
|
||||
type.draw(base());
|
||||
type.draw(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add(){
|
||||
type.init(base());
|
||||
type.init(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove(){
|
||||
type.despawned(base());
|
||||
type.despawned(self());
|
||||
collided.clear();
|
||||
}
|
||||
|
||||
@@ -92,10 +92,12 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
@MethodPriority(100)
|
||||
@Override
|
||||
public void collision(Hitboxc other, float x, float y){
|
||||
type.hit(base(), x, y);
|
||||
type.hit(self(), x, y);
|
||||
float health = 0f;
|
||||
|
||||
if(other instanceof Healthc){
|
||||
Healthc h = (Healthc)other;
|
||||
health = h.health();
|
||||
h.damage(damage);
|
||||
}
|
||||
|
||||
@@ -111,30 +113,40 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
}else{
|
||||
collided.add(other.id());
|
||||
}
|
||||
|
||||
type.hitEntity(self(), other, health);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
type.update(base());
|
||||
type.update(self());
|
||||
|
||||
if(type.collidesTiles && type.collides && type.collidesGround){
|
||||
world.raycastEach(world.toTile(lastX()), world.toTile(lastY()), tileX(), tileY(), (x, y) -> {
|
||||
|
||||
Building tile = world.build(x, y);
|
||||
if(tile == null) return false;
|
||||
if(tile == null || !isAdded()) return false;
|
||||
|
||||
if(tile.collide(base()) && type.collides(base(), tile) && !tile.dead() && (type.collidesTeam || tile.team != team)){
|
||||
if(tile.collide(self()) && type.collides(self(), tile) && !tile.dead() && (type.collidesTeam || tile.team != team) && !(type.pierceBuilding && collided.contains(tile.id))){
|
||||
boolean remove = false;
|
||||
|
||||
float health = tile.health;
|
||||
|
||||
if(tile.team != team){
|
||||
remove = tile.collision(base());
|
||||
remove = tile.collision(self());
|
||||
}
|
||||
|
||||
if(remove || type.collidesTeam){
|
||||
type.hitTile(base(), tile);
|
||||
remove();
|
||||
if(!type.pierceBuilding){
|
||||
remove();
|
||||
}else{
|
||||
collided.add(tile.id);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
type.hitTile(self(), tile, health);
|
||||
|
||||
return !type.pierceBuilding;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -146,8 +158,8 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
public void draw(){
|
||||
Draw.z(Layer.bullet);
|
||||
|
||||
type.draw(base());
|
||||
type.drawLight(base());
|
||||
type.draw(self());
|
||||
type.drawLight(self());
|
||||
}
|
||||
|
||||
/** Sets the bullet's rotation in degrees. */
|
||||
|
||||
@@ -59,7 +59,7 @@ abstract class CommanderComp implements Unitc{
|
||||
units.clear();
|
||||
|
||||
Units.nearby(team(), x, y, 200f, u -> {
|
||||
if(u.isAI() && include.get(u) && u != base()){
|
||||
if(u.isAI() && include.get(u) && u != self()){
|
||||
units.add(u);
|
||||
}
|
||||
});
|
||||
@@ -79,7 +79,7 @@ abstract class CommanderComp implements Unitc{
|
||||
controlling.addAll(units);
|
||||
for(Unit unit : units){
|
||||
FormationAI ai;
|
||||
unit.controller(ai = new FormationAI(base(), formation));
|
||||
unit.controller(ai = new FormationAI(self(), formation));
|
||||
spacing = Math.max(spacing, ai.formationSize());
|
||||
minFormationSpeed = Math.min(minFormationSpeed, unit.type().speed);
|
||||
}
|
||||
@@ -104,7 +104,7 @@ abstract class CommanderComp implements Unitc{
|
||||
void clearCommand(){
|
||||
//reset controlled units
|
||||
for(Unit unit : controlling){
|
||||
if(unit.controller().isBeingControlled(base())){
|
||||
if(unit.controller().isBeingControlled(self())){
|
||||
unit.controller(unit.type().createController());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,13 +8,16 @@ import mindustry.gen.*;
|
||||
@EntityDef(value = {EffectStatec.class, Childc.class}, pooled = true, serialize = false)
|
||||
@Component(base = true)
|
||||
abstract class EffectStateComp implements Posc, Drawc, Timedc, Rotc, Childc{
|
||||
@Import float time, lifetime, rotation, x, y;
|
||||
@Import int id;
|
||||
|
||||
Color color = new Color(Color.white);
|
||||
Effect effect;
|
||||
Object data;
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
effect.render(id(), color, time(), rotation(), x(), y(), data);
|
||||
lifetime = effect.render(id, color, time, lifetime, rotation, x, y, data);
|
||||
}
|
||||
|
||||
@Replace
|
||||
|
||||
@@ -40,7 +40,7 @@ abstract class EntityComp{
|
||||
return false;
|
||||
}
|
||||
|
||||
<T extends Entityc> T base(){
|
||||
<T extends Entityc> T self(){
|
||||
return (T)this;
|
||||
}
|
||||
|
||||
|
||||
@@ -97,11 +97,11 @@ abstract class FireComp implements Timedc, Posc, Firec, Syncc{
|
||||
|
||||
@Override
|
||||
public void afterRead(){
|
||||
Fires.register(base());
|
||||
Fires.register(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void afterSync(){
|
||||
Fires.register(base());
|
||||
Fires.register(self());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,7 +74,7 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
|
||||
}
|
||||
|
||||
if(!hovering && isGrounded() && floor.isLiquid){
|
||||
if((splashTimer += Mathf.dst(deltaX(), deltaY())) >= 7f){
|
||||
if((splashTimer += Mathf.dst(deltaX(), deltaY())) >= (7f + hitSize()/8f)){
|
||||
floor.walkEffect.at(x, y, hitSize() / 8f, floor.mapColor);
|
||||
splashTimer = 0f;
|
||||
}
|
||||
|
||||
@@ -134,7 +134,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
deathTimer += Time.delta;
|
||||
if(deathTimer >= deathDelay){
|
||||
//request spawn - this happens serverside only
|
||||
core.requestSpawn(base());
|
||||
core.requestSpawn(self());
|
||||
deathTimer = 0;
|
||||
}
|
||||
}
|
||||
@@ -191,7 +191,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
}
|
||||
}
|
||||
|
||||
Events.fire(new UnitChangeEvent(base(), unit));
|
||||
Events.fire(new UnitChangeEvent(self(), unit));
|
||||
}
|
||||
|
||||
boolean dead(){
|
||||
|
||||
@@ -128,6 +128,6 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
|
||||
|
||||
@Override
|
||||
public void afterRead(){
|
||||
Puddles.register(base());
|
||||
Puddles.register(self());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,7 +42,7 @@ abstract class StatusComp implements Posc, Flyingc{
|
||||
return;
|
||||
}else if(entry.effect.reactsWith(effect)){ //find opposite
|
||||
StatusEntry.tmp.effect = entry.effect;
|
||||
entry.effect.getTransition(base(), effect, entry.time, duration, StatusEntry.tmp);
|
||||
entry.effect.getTransition(self(), effect, entry.time, duration, StatusEntry.tmp);
|
||||
entry.time = StatusEntry.tmp.time;
|
||||
|
||||
if(StatusEntry.tmp.effect != entry.effect){
|
||||
@@ -125,14 +125,14 @@ abstract class StatusComp implements Posc, Flyingc{
|
||||
armorMultiplier *= entry.effect.armorMultiplier;
|
||||
damageMultiplier *= entry.effect.damageMultiplier;
|
||||
reloadMultiplier *= entry.effect.reloadMultiplier;
|
||||
entry.effect.update(base(), entry.time);
|
||||
entry.effect.update(self(), entry.time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void draw(){
|
||||
for(StatusEntry e : statuses){
|
||||
e.effect.draw(base());
|
||||
e.effect.draw(self());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,12 +5,14 @@ import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import arc.util.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.abilities.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.*;
|
||||
@@ -37,7 +39,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
private UnitType type;
|
||||
boolean spawnedByCore, deactivated;
|
||||
|
||||
transient float timer1, timer2;
|
||||
transient Seq<Ability> abilities = new Seq<>(0);
|
||||
|
||||
public void moveAt(Vec2 vector){
|
||||
moveAt(vector, type.accel);
|
||||
@@ -117,7 +119,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
@Override
|
||||
public void controller(UnitController next){
|
||||
this.controller = next;
|
||||
if(controller.unit() != base()) controller.unit(base());
|
||||
if(controller.unit() != self()) controller.unit(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -171,7 +173,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
return Units.getCap(team);
|
||||
}
|
||||
|
||||
private void setStats(UnitType type){
|
||||
public void setStats(UnitType type){
|
||||
this.type = type;
|
||||
this.maxHealth = type.health;
|
||||
this.drag = type.drag;
|
||||
@@ -181,13 +183,16 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
if(controller == null) controller(type.createController());
|
||||
if(mounts().length != type.weapons.size) setupWeapons(type);
|
||||
if(abilities.size != type.abilities.size){
|
||||
abilities = type.abilities.map(Ability::copy);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void afterSync(){
|
||||
//set up type info after reading
|
||||
setStats(this.type);
|
||||
controller.unit(base());
|
||||
controller.unit(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -212,7 +217,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
@Override
|
||||
public void remove(){
|
||||
teamIndex.updateCount(team, type, -1);
|
||||
controller.removed(base());
|
||||
controller.removed(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -221,7 +226,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
Effect.shake(type.landShake, type.landShake, this);
|
||||
}
|
||||
|
||||
type.landed(base());
|
||||
type.landed(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -232,7 +237,15 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
deactivated = false;
|
||||
}
|
||||
|
||||
if(!deactivated) type.update(base());
|
||||
if(!deactivated){
|
||||
type.update(self());
|
||||
|
||||
if(abilities.size > 0){
|
||||
for(Ability a : abilities){
|
||||
a.update(self());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
drag = type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f);
|
||||
|
||||
@@ -282,7 +295,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
if(tile != null && isGrounded() && !type.hovering){
|
||||
//unit block update
|
||||
if(tile.build != null){
|
||||
tile.build.unitOn(base());
|
||||
tile.build.unitOn(self());
|
||||
}
|
||||
|
||||
//apply damage
|
||||
@@ -316,7 +329,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
//remove units spawned by the core
|
||||
if(spawnedByCore && !isPlayer()){
|
||||
Call.unitDespawn(base());
|
||||
Call.unitDespawn(self());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -338,7 +351,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
Effect.shake(shake, shake, this);
|
||||
type.deathSound.at(this);
|
||||
|
||||
Events.fire(new UnitDestroyEvent(base()));
|
||||
Events.fire(new UnitDestroyEvent(self()));
|
||||
|
||||
if(explosiveness > 7f && isLocal()){
|
||||
Events.fire(Trigger.suicideBomb);
|
||||
@@ -364,7 +377,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
@Override
|
||||
public void display(Table table){
|
||||
type.display(base(), table);
|
||||
type.display(self(), table);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -374,7 +387,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
type.draw(base());
|
||||
type.draw(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -93,6 +93,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
|
||||
for(WeaponMount mount : mounts){
|
||||
Weapon weapon = mount.weapon;
|
||||
mount.reload = Math.max(mount.reload - Time.delta * reloadMultiplier, 0);
|
||||
mount.heat = Math.max(mount.heat - Time.delta * reloadMultiplier / mount.weapon.cooldownTime, 0);
|
||||
|
||||
//flip weapon shoot side for alternating weapons at half reload
|
||||
if(weapon.otherSide != -1 && weapon.alternate && mount.side == weapon.flipSprite &&
|
||||
@@ -138,6 +139,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
|
||||
shoot(weapon, shootX, shootY, mount.aimX, mount.aimY, shootAngle, Mathf.sign(weapon.x));
|
||||
|
||||
mount.reload = weapon.reload;
|
||||
mount.heat = 1f;
|
||||
|
||||
ammo--;
|
||||
if(ammo < 0) ammo = 0;
|
||||
|
||||
@@ -11,6 +11,8 @@ public class WeaponMount{
|
||||
public float rotation;
|
||||
/** destination rotation; do not modify! */
|
||||
public float targetRotation;
|
||||
/** current heat, 0 to 1*/
|
||||
public float heat;
|
||||
/** aiming position in world coordinates */
|
||||
public float aimX, aimY;
|
||||
/** whether to shoot right now */
|
||||
|
||||
Reference in New Issue
Block a user