many things

This commit is contained in:
Anuken
2020-09-17 21:05:16 -04:00
parent ce2dd89f44
commit ea224bd1f1
56 changed files with 6194 additions and 5682 deletions

View File

@@ -2,7 +2,16 @@ package mindustry.entities.abilities;
import mindustry.gen.*;
public interface Ability{
default void update(Unit unit){}
default void draw(Unit unit){}
public abstract class Ability implements Cloneable{
public void update(Unit unit){}
public void draw(Unit unit){}
public Ability copy(){
try{
return (Ability)clone();
}catch(CloneNotSupportedException e){
//I am disgusted
throw new RuntimeException("java sucks", e);
}
}
}

View File

@@ -11,7 +11,7 @@ import mindustry.content.*;
import mindustry.gen.*;
import mindustry.graphics.*;
public class ForceFieldAbility implements Ability{
public class ForceFieldAbility extends Ability{
/** Shield radius. */
public float radius = 60f;
/** Shield regen speed in damage/tick. */
@@ -21,18 +21,22 @@ public class ForceFieldAbility implements Ability{
/** Cooldown after the shield is broken, in ticks. */
public float cooldown = 60f * 5;
private float realRad;
private Unit paramUnit;
private final Cons<Shielderc> shieldConsumer = trait -> {
/** State: radius scaling. */
protected float radiusScale;
private static float realRad;
private static Unit paramUnit;
private static ForceFieldAbility paramField;
private static final Cons<Shielderc> shieldConsumer = trait -> {
if(trait.team() != paramUnit.team && Intersector.isInsideHexagon(paramUnit.x, paramUnit.y, realRad * 2f, trait.x(), trait.y()) && paramUnit.shield > 0){
trait.absorb();
Fx.absorb.at(trait);
//break shield
if(paramUnit.shield <= trait.damage()){
paramUnit.shield -= cooldown * regen;
paramUnit.shield -= paramField.cooldown * paramField.regen;
Fx.shieldBreak.at(paramUnit.x, paramUnit.y, radius, paramUnit.team.color);
Fx.shieldBreak.at(paramUnit.x, paramUnit.y, paramField.radius, paramUnit.team.color);
}
paramUnit.shield -= trait.damage();
@@ -56,13 +60,14 @@ public class ForceFieldAbility implements Ability{
}
if(unit.shield > 0){
unit.timer2 = Mathf.lerpDelta(unit.timer2, 1f, 0.06f);
radiusScale = Mathf.lerpDelta(radiusScale, 1f, 0.06f);
paramUnit = unit;
paramField = this;
checkRadius(unit);
Groups.bullet.intersect(unit.x - realRad, unit.y - realRad, realRad * 2f, realRad * 2f, shieldConsumer);
}else{
unit.timer2 = 0f;
radiusScale = 0f;
}
}
@@ -89,6 +94,6 @@ public class ForceFieldAbility implements Ability{
private void checkRadius(Unit unit){
//timer2 is used to store radius scale as an effect
realRad = unit.timer2 * radius;
realRad = radiusScale * radius;
}
}

View File

@@ -5,12 +5,13 @@ import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
public class HealFieldAbility implements Ability{
public class HealFieldAbility extends Ability{
public float amount = 1, reload = 100, range = 60;
public Effect healEffect = Fx.heal;
public Effect activeEffect = Fx.healWave;
private boolean wasHealed = false;
protected float timer;
protected boolean wasHealed = false;
HealFieldAbility(){}
@@ -22,9 +23,9 @@ public class HealFieldAbility implements Ability{
@Override
public void update(Unit unit){
unit.timer1 += Time.delta;
timer += Time.delta;
if(unit.timer1 >= reload){
if(timer >= reload){
wasHealed = false;
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
@@ -39,7 +40,7 @@ public class HealFieldAbility implements Ability{
activeEffect.at(unit);
}
unit.timer1 = 0f;
timer = 0f;
}
}
}

View File

@@ -5,12 +5,13 @@ import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
public class ShieldFieldAbility implements Ability{
public class ShieldFieldAbility extends Ability{
public float amount = 1, max = 100f, reload = 100, range = 60;
public Effect applyEffect = Fx.shieldApply;
public Effect activeEffect = Fx.shieldWave;
private boolean applied = false;
protected float timer;
protected boolean applied = false;
ShieldFieldAbility(){}
@@ -23,9 +24,9 @@ public class ShieldFieldAbility implements Ability{
@Override
public void update(Unit unit){
unit.timer1 += Time.delta;
timer += Time.delta;
if(unit.timer1 >= reload){
if(timer >= reload){
applied = false;
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
@@ -41,7 +42,7 @@ public class ShieldFieldAbility implements Ability{
activeEffect.at(unit);
}
unit.timer1 = 0f;
timer = 0f;
}
}
}

View File

@@ -7,12 +7,14 @@ import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.type.*;
public class StatusFieldAbility implements Ability{
public class StatusFieldAbility extends Ability{
public @NonNull StatusEffect effect;
public float duration = 60, reload = 100, range = 20;
public Effect applyEffect = Fx.heal;
public Effect activeEffect = Fx.overdriveWave;
protected float timer;
StatusFieldAbility(){}
public StatusFieldAbility(@NonNull StatusEffect effect, float duration, float reload, float range){
@@ -24,9 +26,9 @@ public class StatusFieldAbility implements Ability{
@Override
public void update(Unit unit){
unit.timer2 += Time.delta;
timer += Time.delta;
if(unit.timer2 >= reload){
if(timer >= reload){
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
other.apply(effect, duration);
@@ -34,7 +36,7 @@ public class StatusFieldAbility implements Ability{
activeEffect.at(unit);
unit.timer2 = 0f;
timer = 0f;
}
}
}

View File

@@ -0,0 +1,60 @@
package mindustry.entities.abilities;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.ui.*;
public class UnitSpawnAbility extends Ability{
public @NonNull UnitType type;
public float spawnTime = 60f, spawnX, spawnY;
public Effect spawnEffect = Fx.spawn;
protected float timer;
public UnitSpawnAbility(@NonNull UnitType type, float spawnTime, float spawnX, float spawnY){
this.type = type;
this.spawnTime = spawnTime;
this.spawnX = spawnX;
this.spawnY = spawnY;
}
public UnitSpawnAbility(){
}
@Override
public void update(Unit unit){
timer += Time.delta;
if(timer >= spawnTime && Units.canCreate(unit.team, type)){
float x = unit.x + Angles.trnsx(unit.rotation, spawnY, spawnX), y = unit.y + Angles.trnsy(unit.rotation, spawnY, spawnX);
spawnEffect.at(x, y);
Unit u = type.create(unit.team);
u.set(x, y);
u.rotation = unit.rotation;
if(!Vars.net.client()){
u.add();
}
timer = 0f;
}
}
@Override
public void draw(Unit unit){
if(Units.canCreate(unit.team, type)){
Draw.draw(Draw.z(), () -> {
float x = unit.x + Angles.trnsx(unit.rotation, spawnY, spawnX), y = unit.y + Angles.trnsy(unit.rotation, spawnY, spawnX);
Drawf.construct(x, y, type.icon(Cicon.full), unit.rotation - 90, timer / spawnTime, 1f, timer);
});
}
}
}