unitHealth in logic

This commit is contained in:
Anuken
2023-05-06 21:56:56 -04:00
parent d85995f6fd
commit ea27fa53bf
3 changed files with 4 additions and 2 deletions
+2 -1
View File
@@ -1433,12 +1433,13 @@ public class LExecutor{
}
case ambientLight -> state.rules.ambientLight.fromDouble(exec.num(value));
case solarMultiplier -> state.rules.solarMultiplier = exec.numf(value);
case unitBuildSpeed, unitCost, unitDamage, blockHealth, blockDamage, buildSpeed, rtsMinSquad, rtsMinWeight -> {
case unitHealth, unitBuildSpeed, unitCost, unitDamage, blockHealth, blockDamage, buildSpeed, rtsMinSquad, rtsMinWeight -> {
Team team = exec.team(p1);
if(team != null){
float num = exec.numf(value);
switch(rule){
case buildSpeed -> team.rules().buildSpeedMultiplier = Mathf.clamp(num, 0.001f, 50f);
case unitHealth -> team.rules().unitHealthMultiplier = Math.max(num, 0.001f);
case unitBuildSpeed -> team.rules().unitBuildSpeedMultiplier = Mathf.clamp(num, 0f, 50f);
case unitCost -> team.rules().unitCostMultiplier = Math.max(num, 0f);
case unitDamage -> team.rules().unitDamageMultiplier = Math.max(num, 0f);