Force projector heat sense
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@@ -338,17 +338,19 @@ public class LExecutor{
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@Nullable
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public static LogicAI checkLogicAI(LExecutor exec, Object unitObj){
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if(unitObj instanceof Unit unit && exec.obj(varUnit) == unit && unit.team == exec.team && !unit.isPlayer() && !(unit.controller() instanceof FormationAI)){
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if(!(unit.controller() instanceof LogicAI)){
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unit.controller(new LogicAI());
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((LogicAI)unit.controller()).controller = exec.building(varThis);
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if(unit.controller() instanceof LogicAI la){
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return la;
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}else{
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var la = new LogicAI();
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la.controller = exec.building(varThis);
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unit.controller(la);
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//clear old state
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unit.mineTile = null;
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unit.clearBuilding();
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return (LogicAI)unit.controller();
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return la;
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}
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return (LogicAI)unit.controller();
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}
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return null;
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}
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@@ -178,6 +178,12 @@ public class ForceProjector extends Block{
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return (radius + phaseHeat * phaseRadiusBoost) * radscl;
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}
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@Override
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public double sense(LAccess sensor){
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if(sensor == LAccess.heat) return buildup;
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return super.sense(sensor);
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}
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@Override
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public void draw(){
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super.draw();
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