UI scaling fixes
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@@ -16,8 +16,12 @@ import io.anuke.arc.scene.ui.ImageButton;
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import io.anuke.arc.scene.ui.TextButton;
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import io.anuke.arc.scene.ui.layout.Stack;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.scene.ui.layout.Unit;
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import io.anuke.arc.scene.utils.Elements;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.Align;
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import io.anuke.arc.util.Scaling;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.Tmp;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.game.EventType.StateChangeEvent;
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import io.anuke.mindustry.game.UnlockableContent;
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@@ -30,8 +34,6 @@ import io.anuke.mindustry.ui.Bar;
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import io.anuke.mindustry.ui.IntFormat;
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import io.anuke.mindustry.ui.dialogs.FloatingDialog;
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import java.lang.StringBuilder;
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import static io.anuke.mindustry.Vars.*;
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public class HudFragment extends Fragment{
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@@ -103,7 +105,7 @@ public class HudFragment extends Fragment{
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select.addImage("blank").color(Pal.accent).width(3f).fillY();
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float size = dsize;
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float size = Unit.dp.scl(dsize);
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Array<Element> children = new Array<>(select.getChildren());
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int index = 0;
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