t w e a k s
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@@ -3260,7 +3260,7 @@ public class Blocks{
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ammo(
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//TODO 1 more ammo type, decide on base type
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Items.carbide, new ArtilleryBulletType(2.5f, 300, "shell"){{
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Items.thorium, new ArtilleryBulletType(2.5f, 300, "shell"){{
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hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
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despawnEffect = Fx.none;
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knockback = 2f;
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@@ -3292,6 +3292,8 @@ public class Blocks{
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}}
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);
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ammoPerShot = 8;
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maxAmmo = ammoPerShot * 3;
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targetAir = false;
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shootShake = 4f;
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recoilAmount = 1f;
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@@ -3612,12 +3614,13 @@ public class Blocks{
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//TODO requirements
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mechAssembler = new UnitAssembler("mech-assembler"){{
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requirements(Category.units, with(Items.graphite, 500, Items.carbide, 600, Items.oxide, 200, Items.tungsten, 500, Items.silicon, 900));
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requirements(Category.units, with(Items.graphite, 500, Items.thorium, 600, Items.oxide, 200, Items.tungsten, 500, Items.silicon, 900));
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size = 5;
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//TODO different reqs
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plans.add(new AssemblerUnitPlan(UnitTypes.bulwark, 60f * 60f, BlockStack.list(Blocks.tungstenWallLarge, 12, Blocks.primeControlCore, 2)));
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consumes.power(3f);
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areaSize = 13;
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researchCostMultiplier = 0.4f;
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consumes.liquid(Liquids.nitrogen, 24f / 60f);
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}};
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@@ -2833,7 +2833,7 @@ public class UnitTypes{
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velocityRnd = 0.1f;
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heatColor = Color.red;
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for(int i = 0; i < 3; i++){
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for(int i = 0; i < 6; i++){
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int fi = i;
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parts.add(new RegionPart("-blade"){{
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under = true;
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