Fixed some minor bugs with teleporters an changelog
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@@ -25,8 +25,8 @@ public class DesktopInput extends InputHandler{
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@Override public float getCursorEndX(){ return endx; }
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@Override public float getCursorEndY(){ return endy; }
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@Override public float getCursorX(){ return (Graphics.screen(mousex, mousey).x); }
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@Override public float getCursorY(){ return (Gdx.graphics.getHeight() - 1 - Graphics.screen(mousex, mousey).y); }
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@Override public float getCursorX(){ return Graphics.screen(mousex, mousey).x; }
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@Override public float getCursorY(){ return Gdx.graphics.getHeight() - 1 - Graphics.screen(mousex, mousey).y; }
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@Override public boolean drawPlace(){ return !beganBreak; }
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@Override
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