diff --git a/core/src/mindustry/content/UnitTypes.java b/core/src/mindustry/content/UnitTypes.java index f2a94de5ae..9713a675e0 100644 --- a/core/src/mindustry/content/UnitTypes.java +++ b/core/src/mindustry/content/UnitTypes.java @@ -2509,7 +2509,7 @@ public class UnitTypes{ weapons.add(new Weapon("locus-weapon"){{ shootSound = Sounds.bolt; layerOffset = 0.0001f; - reload = 14f; + reload = 18f; shootY = 10f; recoil = 1f; rotate = true; @@ -2532,7 +2532,7 @@ public class UnitTypes{ smokeEffect = Fx.colorSpark; - endEffect = new Effect(14f, e-> { + endEffect = new Effect(14f, e -> { color(e.color); Drawf.tri(e.x, e.y, e.fout() * 1.5f, 5f, e.rotation); }); @@ -2653,7 +2653,7 @@ public class UnitTypes{ weapons.add(new Weapon("vanquish-weapon"){{ shootSound = Sounds.mediumCannon; layerOffset = 0.0001f; - reload = 90f; + reload = 70f; shootY = 71f / 4f; shake = 5f; recoil = 4f; @@ -2666,7 +2666,7 @@ public class UnitTypes{ heatColor = Color.valueOf("f9350f"); cooldownTime = 80f; - bullet = new BasicBulletType(8f, 160){{ + bullet = new BasicBulletType(8f, 190){{ sprite = "missile-large"; width = 9.5f; height = 13f; @@ -2692,7 +2692,7 @@ public class UnitTypes{ fragVelocityMin = 1f; despawnSound = Sounds.dullExplosion; - fragBullet = new BasicBulletType(8f, 25){{ + fragBullet = new BasicBulletType(8f, 35){{ sprite = "missile-large"; width = 8f; height = 12f; @@ -2751,7 +2751,7 @@ public class UnitTypes{ weapons.add(new Weapon("conquer-weapon"){{ shootSound = Sounds.largeCannon; layerOffset = 0.1f; - reload = 120f; + reload = 110f; shootY = 32.5f; shake = 5f; recoil = 5f; @@ -3046,7 +3046,7 @@ public class UnitTypes{ smoothReloadSpeed = 0.15f; recoil = 2f; - bullet = new BasicBulletType(3.5f, 27){{ + bullet = new BasicBulletType(3.5f, 30){{ backColor = trailColor = hitColor = Pal.techBlue; frontColor = Color.white; width = 7.5f; @@ -3060,8 +3060,8 @@ public class UnitTypes{ trailParam = 1.8f; trailInterval = 6f; - splashDamageRadius = 23f; - splashDamage = 40f; + splashDamageRadius = 30f; + splashDamage = 43f; hitEffect = despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{ colorFrom = colorTo = Pal.techBlue;