Better heal FX / Lower wall priority
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@@ -135,7 +135,7 @@ public class EnergyFieldAbility extends Ability{
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hitEffect.at(rx, ry, unit.angleTo(other), color);
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if(other instanceof Building b){
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Fx.healBlockFull.at(b.x, b.y, b.block.size, color);
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Fx.healBlockFull.at(b.x, b.y, 0f, color, b.block);
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}
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}
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}else{
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