Organized FX

This commit is contained in:
Anuken
2018-03-31 15:30:06 -04:00
parent dd0ad495f7
commit eab226f04d
40 changed files with 652 additions and 734 deletions

View File

@@ -1,7 +1,7 @@
package io.anuke.mindustry.content;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BulletFx;
import io.anuke.mindustry.resource.Weapon;
public class Weapons {
@@ -9,20 +9,20 @@ public class Weapons {
blaster = new Weapon("blaster", 12, BulletType.shot) {
{
effect = Fx.laserShoot;
effect = BulletFx.laserShoot;
length = 2f;
}
},
triblaster = new Weapon("triblaster", 16, BulletType.spread) {
{
shots = 3;
effect = Fx.spreadShoot;
effect = BulletFx.spreadShoot;
roundrobin = true;
}
},
clustergun = new Weapon("clustergun", 26f, BulletType.cluster) {
{
effect = Fx.clusterShoot;
effect = BulletFx.clusterShoot;
inaccuracy = 17f;
roundrobin = true;
shots = 2;
@@ -31,7 +31,7 @@ public class Weapons {
},
beam = new Weapon("beam", 30f, BulletType.beamlaser) {
{
effect = Fx.beamShoot;
effect = BulletFx.beamShoot;
inaccuracy = 0;
roundrobin = true;
shake = 2f;
@@ -39,7 +39,7 @@ public class Weapons {
},
vulcan = new Weapon("vulcan", 5, BulletType.vulcan) {
{
effect = Fx.vulcanShoot;
effect = BulletFx.vulcanShoot;
inaccuracy = 5;
roundrobin = true;
shake = 1f;
@@ -49,7 +49,7 @@ public class Weapons {
shockgun = new Weapon("shockgun", 36, BulletType.shockshell) {
{
shootsound = "bigshot";
effect = Fx.shockShoot;
effect = BulletFx.shockShoot;
shake = 2f;
roundrobin = true;
shots = 7;

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@@ -3,7 +3,7 @@ package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.world.Block;
@@ -32,7 +32,7 @@ public class CraftingBlocks {
siliconsmelter = new PowerSmelter("siliconsmelter") {{
health = 90;
craftEffect = Fx.smeltsmoke;
craftEffect = BlockFx.smeltsmoke;
inputs = new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.sand, 2)};
result = Items.silicon;
powerUse = 0.05f;
@@ -44,7 +44,7 @@ public class CraftingBlocks {
poweralloysmelter = new PowerSmelter("poweralloysmelter") {{
health = 90;
craftEffect = Fx.smeltsmoke;
craftEffect = BlockFx.smeltsmoke;
inputs = new ItemStack[]{new ItemStack(Items.titanium, 4), new ItemStack(Items.thorium, 4)};
result = Items.densealloy;
powerUse = 0.3f;
@@ -54,7 +54,7 @@ public class CraftingBlocks {
powersmelter = new PowerSmelter("powersmelter") {{
health = 90;
craftEffect = Fx.smeltsmoke;
craftEffect = BlockFx.smeltsmoke;
inputs = new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.iron, 1)};
result = Items.steel;
powerUse = 0.1f;
@@ -140,8 +140,8 @@ public class CraftingBlocks {
size = 2;
health = 320;
hasPower = hasLiquids = true;
craftEffect = Fx.formsmoke;
updateEffect = Fx.plasticburn;
craftEffect = BlockFx.formsmoke;
updateEffect = BlockFx.plasticburn;
}},
biomatterCompressor = new Compressor("biomattercompressor") {{
@@ -163,9 +163,9 @@ public class CraftingBlocks {
powerUse = 0.2f;
output = Items.sand;
health = 80;
craftEffect = Fx.pulverize;
craftEffect = BlockFx.pulverize;
craftTime = 60f;
updateEffect = Fx.pulverizeSmall;
updateEffect = BlockFx.pulverizeSmall;
hasInventory = hasPower = true;
}},
@@ -176,7 +176,7 @@ public class CraftingBlocks {
liquidCapacity = 56f;
output = Items.coal;
health = 80;
craftEffect = Fx.purifyoil;
craftEffect = BlockFx.purifyoil;
hasInventory = hasLiquids = hasPower = true;
}},
@@ -187,7 +187,7 @@ public class CraftingBlocks {
craftTime = 12;
output = Items.stone;
health = 80;
craftEffect = Fx.purifystone;
craftEffect = BlockFx.purifystone;
}},
weaponFactory = new WeaponFactory("weaponfactory") {{

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.content.blocks;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.types.Wall;
import io.anuke.mindustry.world.blocks.types.defense.*;
@@ -58,8 +58,8 @@ public class DefenseBlocks {
}},
largedoor = new Door("door-large") {{
openfx = Fx.dooropenlarge;
closefx = Fx.doorcloselarge;
openfx = BlockFx.dooropenlarge;
closefx = BlockFx.doorcloselarge;
health = 90 * 4 * wallHealthMultiplier;
size = 2;
}};

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.content.blocks;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.types.defense.RepairTurret;
import io.anuke.mindustry.world.blocks.types.defense.ShieldBlock;
@@ -20,7 +20,7 @@ public class PowerBlocks {
maxLiquidGenerate = 0.5f;
powerPerLiquid = 0.08f;
powerCapacity = 40f;
generateEffect = Fx.redgeneratespark;
generateEffect = BlockFx.redgeneratespark;
}},
combustiongenerator = new LiquidBurnerGenerator("combustiongenerator") {{

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@@ -3,7 +3,7 @@ package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.types.production.Cultivator;
import io.anuke.mindustry.world.blocks.types.production.Drill;
@@ -39,8 +39,8 @@ public class ProductionBlocks {
powerUse = 0.2f;
hasPower = true;
tier = 5;
updateEffect = Fx.pulverizeMedium;
drillEffect = Fx.mineBig;
updateEffect = BlockFx.pulverizeMedium;
drillEffect = BlockFx.mineBig;
}},
nucleardrill = new Drill("nucleardrill") {{
@@ -50,9 +50,9 @@ public class ProductionBlocks {
drawRim = true;
hasPower = true;
tier = 5;
updateEffect = Fx.pulverizeRed;
updateEffect = BlockFx.pulverizeRed;
updateEffectChance = 0.03f;
drillEffect = Fx.mineHuge;
drillEffect = BlockFx.mineHuge;
rotateSpeed = 6f;
warmupSpeed = 0.01f;
}},
@@ -70,9 +70,9 @@ public class ProductionBlocks {
tier = 5;
rotateSpeed = 9f;
drawRim = true;
updateEffect = Fx.pulverizeRedder;
updateEffect = BlockFx.pulverizeRedder;
updateEffectChance = 0.04f;
drillEffect = Fx.mineHuge;
drillEffect = BlockFx.mineHuge;
warmupSpeed = 0.005f;
}},
@@ -88,7 +88,7 @@ public class ProductionBlocks {
oilextractor = new Fracker("oilextractor") {{
result = Liquids.oil;
inputLiquid = Liquids.water;
updateEffect = Fx.pulverize;
updateEffect = BlockFx.pulverize;
updateEffectChance = 0.05f;
inputLiquidUse = 0.3f;
powerUse = 0.6f;

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@@ -5,7 +5,7 @@ import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.effect.TeslaOrb;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BulletFx;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.defense.LaserTurret;
@@ -68,7 +68,7 @@ public class WeaponBlocks{
bullet = BulletType.sniper;
ammo = Items.steel;
health = 70;
shootEffect = Fx.railshot;
shootEffect = BulletFx.railshot;
}
},
@@ -84,7 +84,7 @@ public class WeaponBlocks{
ammo = Items.coal;
ammoMultiplier = 5;
health = 110;
shootEffect = Fx.mortarshot;
shootEffect = BulletFx.mortarshot;
shootShake = 2f;
size = 2;
}
@@ -161,7 +161,7 @@ public class WeaponBlocks{
shootCone = 9f;
ammoMultiplier = 8;
shots = 2;
shootEffect = Fx.chainshot;
shootEffect = BulletFx.chainshot;
}
@Override
@@ -194,7 +194,7 @@ public class WeaponBlocks{
size = 3;
rotatespeed = 0.07f;
shootCone = 9f;
shootEffect = Fx.titanshot;
shootEffect = BulletFx.titanshot;
shootShake = 3f;
}
},
@@ -211,7 +211,7 @@ public class WeaponBlocks{
size = 3;
rotatespeed = 0.07f;
shootCone = 9f;
shootEffect = Fx.titanshot;
shootEffect = BulletFx.titanshot;
shootShake = 3f;
}
},
@@ -227,7 +227,7 @@ public class WeaponBlocks{
size = 2;
rotatespeed = 0.07f;
shootCone = 9f;
shootEffect = Fx.titanshot;
shootEffect = BulletFx.titanshot;
shootShake = 3f;
}
};

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@@ -3,7 +3,9 @@ package io.anuke.mindustry.entities;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.entities.effect.DamageArea;
import io.anuke.mindustry.entities.effect.EMP;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.graphics.fx.BulletFx;
import io.anuke.mindustry.graphics.fx.Fx;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.BaseBulletType;
@@ -12,7 +14,7 @@ import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.graphics.Fx.*;
import static io.anuke.mindustry.graphics.fx.Fx.*;
public abstract class BulletType extends BaseBulletType<Bullet>{
@@ -52,7 +54,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
public void update(Bullet b){
if(b.timer.get(0, 4)){
Effects.effect(Fx.railsmoke, b.x, b.y);
Effects.effect(BulletFx.railsmoke, b.x, b.y);
}
}
},
@@ -73,7 +75,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
public void update(Bullet b){
if(b.timer.get(0, 2)){
Effects.effect(Fx.empspark, b.x + Mathf.range(2), b.y + Mathf.range(2));
Effects.effect(BulletFx.empspark, b.x + Mathf.range(2), b.y + Mathf.range(2));
}
}
@@ -83,7 +85,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
public void hit(Bullet b, float hitx, float hity){
Timers.run(5f, ()-> new EMP(b.x, b.y, b.getDamage()).add());
Effects.effect(Fx.empshockwave, b);
Effects.effect(BulletFx.empshockwave, b);
Effects.shake(3f, 3f, b);
}
},
@@ -118,8 +120,8 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
public void hit(Bullet b, float hitx, float hity){
Effects.shake(3f, 3f, b);
Effects.effect(Fx.shellsmoke, b);
Effects.effect(Fx.shellexplosion, b);
Effects.effect(BulletFx.shellsmoke, b);
Effects.effect(BulletFx.shellexplosion, b);
DamageArea.damage(b.team, b.x, b.y, 25f, (int)(damage * 2f/3f));
}
@@ -146,7 +148,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
}
public void hit(Bullet b, float hitx, float hity) {
Effects.effect(shellsmoke, b);
Effects.effect(BulletFx.shellsmoke, b);
for(int i = 0; i < 3; i ++){
Bullet bullet = new Bullet(flakspark, b, hitx, hity, b.angle() + Mathf.range(120f));
bullet.add();
@@ -198,8 +200,8 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
public void hit(Bullet b, float hitx, float hity){
Effects.shake(3f, 3f, b);
Effects.effect(Fx.shellsmoke, b);
Effects.effect(Fx.shockwaveSmall, b);
Effects.effect(BulletFx.shellsmoke, b);
Effects.effect(BulletFx.shockwaveSmall, b);
DamageArea.damage(b.team, b.x, b.y, 50f, (int)(damage * 2f/3f));
}
@@ -229,8 +231,8 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
public void hit(Bullet b, float hitx, float hity){
Effects.shake(3f, 3f, b);
Effects.effect(Fx.shellsmoke, b);
Effects.effect(Fx.shockwaveSmall, b);
Effects.effect(BulletFx.shellsmoke, b);
Effects.effect(BulletFx.shockwaveSmall, b);
DamageArea.damage(b.team, b.x, b.y, 25f, (int)(damage * 2f/3f));
}
@@ -249,8 +251,8 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
public void hit(Bullet b, float hitx, float hity){
Effects.shake(3f, 3f, b);
Effects.effect(Fx.blastsmoke, b);
Effects.effect(Fx.blastexplosion, b);
Effects.effect(BlockFx.blastsmoke, b);
Effects.effect(BulletFx.blastexplosion, b);
//TODO remove translation() usage
Angles.circleVectors(30, 6f, (nx, ny) -> {
@@ -368,7 +370,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
public void hit(Bullet b, float hitx, float hity){
Effects.shake(1.5f, 1.5f, b);
Effects.effect(Fx.clusterbomb, b);
Effects.effect(BulletFx.clusterbomb, b);
DamageArea.damage(b.team, b.x, b.y, 35f, damage);
}
@@ -391,7 +393,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
public void update(Bullet b){
if(b.timer.get(0, 4)){
Effects.effect(Fx.chainsmoke, b.x, b.y);
Effects.effect(BulletFx.chainsmoke, b.x, b.y);
}
}
},
@@ -449,7 +451,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
}
public void init(Bullet b) {
DamageArea.damageLine(b.team, Fx.beamhit, b.x, b.y, b.angle(), length, damage);
DamageArea.damageLine(b.team, BulletFx.beamhit, b.x, b.y, b.angle(), length, damage);
}
public void draw(Bullet b) {

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@@ -6,7 +6,8 @@ import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.Weapons;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.ExplosionFx;
import io.anuke.mindustry.graphics.fx.Fx;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.resource.Mech;
@@ -109,7 +110,7 @@ public class Player extends Unit{
NetEvents.handleUnitDeath(this);
}
Effects.effect(Fx.explosion, this);
Effects.effect(ExplosionFx.explosion, this);
Effects.shake(4f, 5f, this);
Effects.sound("die", this);
@@ -120,7 +121,7 @@ public class Player extends Unit{
@Override
public void onRemoteDeath(){
dead = true;
Effects.effect(Fx.explosion, this);
Effects.effect(ExplosionFx.explosion, this);
Effects.shake(4f, 5f, this);
Effects.sound("die", this);
@@ -245,7 +246,7 @@ public class Player extends Unit{
}
if(dashing && timer.get(timerDash, 3) && movement.len() > 0){
Effects.effect(Fx.dashsmoke, x + Angles.trnsx(rotation + 180f, 3f), y + Angles.trnsy(rotation + 180f, 3f));
Effects.effect(Fx.dash, x + Angles.trnsx(rotation + 180f, 3f), y + Angles.trnsy(rotation + 180f, 3f));
}
movement.limit(speed);
@@ -357,11 +358,11 @@ public class Player extends Unit{
float ty = y + Angles.trnsy(rotation + 180f, 4f);
if(mech.flying && i.target.dst(i.last) > 2f && timer.get(timerDash, 1)){
Effects.effect(Fx.dashsmoke, tx, ty);
Effects.effect(Fx.dash, tx, ty);
}
if(dashing && !dead && timer.get(timerDash, 3) && i.target.dst(i.last) > 1f){
Effects.effect(Fx.dashsmoke, tx, ty);
Effects.effect(Fx.dash, tx, ty);
}
}

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@@ -1,6 +1,6 @@
package io.anuke.mindustry.entities;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.Fx;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.world.Block;

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@@ -3,7 +3,7 @@ package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BulletFx;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.entities.TimedEntity;
@@ -61,7 +61,7 @@ public class EMP extends TimedEntity{
if(tile == null) continue;
//entity may be null here, after the block is dead!
Effects.effect(Fx.empspark, tile.worldx(), tile.worldy());
Effects.effect(BulletFx.empspark, tile.worldx(), tile.worldy());
if(tile.entity != null) tile.entity.damage(damage);
}
}

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@@ -8,7 +8,7 @@ import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BulletFx;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.Entity;
@@ -70,7 +70,7 @@ public class TeslaOrb extends Entity{
void damageEnemy(BaseUnit enemy){
enemy.damage(damage);
Effects.effect(Fx.laserhit, enemy.x + Mathf.range(2f), enemy.y + Mathf.range(2f));
Effects.effect(BulletFx.laserhit, enemy.x + Mathf.range(2f), enemy.y + Mathf.range(2f));
}
@Override

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@@ -5,7 +5,7 @@ import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.game.TeamInfo.TeamData;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.Fx;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
@@ -34,7 +34,7 @@ public class FlyingUnitType extends UnitType {
unit.rotation = unit.velocity.angle();
if(unit.velocity.len() > 0.2f && unit.timer.get(timerBoost, 2f)){
Effects.effect(Fx.dashsmoke, unit.x + Angles.trnsx(unit.rotation + 180f, boosterLength),
Effects.effect(Fx.dash, unit.x + Angles.trnsx(unit.rotation + 180f, boosterLength),
unit.y + Angles.trnsy(unit.rotation + 180f, boosterLength));
}
}

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@@ -5,7 +5,7 @@ import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.ExplosionFx;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.ucore.core.Effects;
@@ -111,7 +111,7 @@ public abstract class UnitType {
public void onDeath(BaseUnit unit){
//TODO other things, such as enemies?
Effects.effect(Fx.explosion, unit);
Effects.effect(ExplosionFx.explosion, unit);
if(Net.server()){
NetEvents.handleUnitDeath(unit);

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@@ -1,5 +0,0 @@
package io.anuke.mindustry.graphics;
public class BlockFx {
//TODO
}

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@@ -30,6 +30,7 @@ public class BlockRenderer{
private CacheBatch cbatch;
private Array<BlockRequest> requests = new Array<BlockRequest>(initialRequests);
private Layer lastLayer;
private int requestidx = 0;
private int iterateidx = 0;
@@ -57,6 +58,7 @@ public class BlockRenderer{
/**Process all blocks to draw, simultaneously drawing block shadows and static blocks.*/
public void processBlocks(){
requestidx = 0;
lastLayer = null;
int crangex = (int) (camera.viewportWidth / (chunksize * tilesize)) + 1;
int crangey = (int) (camera.viewportHeight / (chunksize * tilesize)) + 1;
@@ -131,6 +133,11 @@ public class BlockRenderer{
BlockRequest req = requests.get(iterateidx);
Block block = req.tile.block();
if(req.layer != lastLayer){
if(lastLayer != null) layerEnds(lastLayer);
layerBegins(req.layer);
}
if(req.layer == Layer.block){
block.draw(req.tile);
}else if(req.layer == block.layer){
@@ -138,6 +145,8 @@ public class BlockRenderer{
}else if(req.layer == block.layer2){
block.drawLayer2(req.tile);
}
lastLayer = req.layer;
}
}
@@ -170,7 +179,11 @@ public class BlockRenderer{
}
}
}
private void layerBegins(Layer layer){}
private void layerEnds(Layer layer){}
private void addRequest(Tile tile, Layer layer){
if(requestidx >= requests.size){
requests.add(new BlockRequest());

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@@ -1,5 +0,0 @@
package io.anuke.mindustry.graphics;
public class ExplosionFx {
//TODO
}

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@@ -1,608 +0,0 @@
package io.anuke.mindustry.graphics;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.*;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.respawnduration;
import static io.anuke.mindustry.Vars.tilesize;
public class Fx{
public static Color lightRed = Hue.mix(Color.WHITE, Color.FIREBRICK, 0.1f);
public static Color lightOrange = Color.valueOf("f68021");
public static Color lighterOrange = Color.valueOf("f6e096");
public static Color whiteOrange = Hue.mix(lightOrange, Color.WHITE, 0.6f);
public static Color whiteYellow = Hue.mix(Color.YELLOW, Color.WHITE, 0.6f);
public static Color lightGray = Color.valueOf("b0b0b0");
public static Color glowy = Color.valueOf("fdc056");
public static Color beam = Color.valueOf("9bffbe");
public static Color beamLight = Color.valueOf("ddffe9");
public static Color stoneGray = Color.valueOf("8f8f8f");
public static final Effect
none = new Effect(0, 0f, e->{}),
generatorexplosion = new Effect(28, 40f, e -> {
Angles.randLenVectors(e.id, 16, 10f + e.ifract()*8f, (x, y)->{
float size = e.fract()*12f + 1f;
Draw.color(Color.WHITE, lightOrange, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
reactorsmoke = new Effect(17, e -> {
Angles.randLenVectors(e.id, 4, e.ifract()*8f, (x, y)->{
float size = 1f+e.fract()*5f;
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
nuclearsmoke = new Effect(40, e -> {
Angles.randLenVectors(e.id, 4, e.ifract()*13f, (x, y)->{
float size = e.sfract()*4f;
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
nuclearcloud = new Effect(90, 200f, e -> {
Angles.randLenVectors(e.id, 10, e.powfract()*90f, (x, y)->{
float size = e.fract()*14f;
Draw.color(Color.LIME, Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
chainshot = new Effect(9f, e -> {
Draw.color(Color.WHITE, lightOrange, e.ifract());
Lines.stroke(e.fract()*4f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*7f);
Lines.stroke(e.fract()*2f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*10f);
Draw.reset();
}),
mortarshot = new Effect(10f, e -> {
Draw.color(Color.WHITE, Color.DARK_GRAY, e.ifract());
Lines.stroke(e.fract()*6f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*10f);
Lines.stroke(e.fract()*5f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*14f);
Lines.stroke(e.fract()*1f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*16f);
Draw.reset();
}),
railshot = new Effect(9f, e -> {
Draw.color(Color.WHITE, Color.DARK_GRAY, e.ifract());
Lines.stroke(e.fract()*5f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*8f);
Lines.stroke(e.fract()*4f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*12f);
Lines.stroke(e.fract()*1f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*14f);
Draw.reset();
}),
titanshot = new Effect(12f, e -> {
Draw.color(Color.WHITE, lightOrange, e.ifract());
Lines.stroke(e.fract()*7f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*12f);
Lines.stroke(e.fract()*4f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*16f);
Lines.stroke(e.fract()*2f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*18f);
Draw.reset();
}),
largeCannonShot = new Effect(11f, e -> {
Draw.color(Color.WHITE, whiteYellow, e.ifract());
Lines.stroke(e.fract()*6f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*12f);
Lines.stroke(e.fract()*3f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*16f);
Lines.stroke(e.fract()*1f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*18f);
Draw.reset();
}),
shockwave = new Effect(10f, 80f, e -> {
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
Lines.stroke(e.fract()*2f + 0.2f);
Lines.circle(e.x, e.y, e.ifract()*28f);
Draw.reset();
}),
nuclearShockwave = new Effect(10f, 200f, e -> {
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
Lines.stroke(e.fract()*3f + 0.2f);
Lines.poly(e.x, e.y, 40, e.ifract()*140f);
Draw.reset();
}),
shockwaveSmall = new Effect(10f, e -> {
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
Lines.stroke(e.fract()*2f + 0.1f);
Lines.circle(e.x, e.y, e.ifract()*15f);
Draw.reset();
}),
empshockwave = new Effect(7f, e -> {
Draw.color(Color.WHITE, Color.SKY, e.ifract());
Lines.stroke(e.fract()*2f);
Lines.circle(e.x, e.y, e.ifract()*40f);
Draw.reset();
}),
empspark = new Effect(13, e -> {
Angles.randLenVectors(e.id, 7, 1f + e.ifract()*12f, (x, y)->{
float len = 1f+e.fract()*6f;
Draw.color(Color.SKY);
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), len);
Draw.reset();
});
}),
redgeneratespark = new Effect(18, e -> {
Angles.randLenVectors(e.id, 5, e.ifract()*8f, (x, y)->{
float len = e.fract()*4f;
Draw.color(Color.valueOf("fbb97f"), Color.GRAY, e.ifract());
//Draw.alpha(e.fract());
Draw.rect("circle", e.x + x, e.y + y, len, len);
Draw.reset();
});
}),
generatespark = new Effect(18, e -> {
Angles.randLenVectors(e.id, 5, e.ifract()*8f, (x, y)->{
float len = e.fract()*4f;
Draw.color(Color.valueOf("d2b29c"), Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, len, len);
Draw.reset();
});
}),
fuelburn = new Effect(23, e -> {
Angles.randLenVectors(e.id, 5, e.ifract()*9f, (x, y)->{
float len = e.fract()*4f;
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, len, len);
Draw.reset();
});
}),
plasticburn = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.ifract()*5f, (x, y)->{
Draw.color(Color.valueOf("e9ead3"), Color.GRAY, e.ifract());
Fill.circle(e.x + x, e.y + y, e.fract()*1f);
Draw.reset();
});
}),
pulverize = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.ifract()*8f, (x, y)->{
Draw.color(stoneGray);
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeRed = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.ifract()*8f, (x, y)->{
Draw.color(Color.valueOf("ffa480"), stoneGray, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeRedder = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.ifract()*9f, (x, y)->{
Draw.color(Color.valueOf("ff7b69"), stoneGray, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2.5f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeSmall = new Effect(30, e -> {
Angles.randLenVectors(e.id, 3, e.ifract()*5f, (x, y)->{
Draw.color(stoneGray);
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 1f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeMedium = new Effect(30, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.ifract()*8f, (x, y)->{
Draw.color(stoneGray);
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 1f + 0.5f, 45);
Draw.reset();
});
}),
laserspark = new Effect(14, e -> {
Angles.randLenVectors(e.id, 8, 1f + e.ifract()*11f, (x, y)->{
float len = 1f+e.fract()*5f;
Draw.color(Color.WHITE, Color.CORAL, e.ifract());
Draw.alpha(e.ifract()/1.3f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), len);
Draw.reset();
});
}),
shellsmoke = new Effect(20, e -> {
Angles.randLenVectors(e.id, 8, 3f + e.ifract()*17f, (x, y)->{
float size = 2f+e.fract()*5f;
Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
producesmoke = new Effect(12, e -> {
Angles.randLenVectors(e.id, 8, 4f + e.ifract()*18f, (x, y)->{
Draw.color(Color.WHITE, Colors.get("accent"), e.ifract());
Fill.poly(e.x + x, e.y + y, 4, 1f+e.fract()*3f, 45);
Draw.reset();
});
}),
smeltsmoke = new Effect(15, e -> {
Angles.randLenVectors(e.id, 6, 4f + e.ifract()*5f, (x, y)->{
Draw.color(Color.WHITE, e.color, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, 0.5f+e.fract()*2f, 45);
Draw.reset();
});
}),
formsmoke = new Effect(40, e -> {
Angles.randLenVectors(e.id, 6, 5f + e.ifract()*8f, (x, y)->{
Draw.color(Color.valueOf("f1e479"), Color.LIGHT_GRAY, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, 0.2f+e.fract()*2f, 45);
Draw.reset();
});
}),
blastsmoke = new Effect(26, e -> {
Angles.randLenVectors(e.id, 12, 1f + e.ifract()*23f, (x, y)->{
float size = 2f+e.fract()*6f;
Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
lava = new Effect(18, e -> {
Angles.randLenVectors(e.id, 3, 1f + e.ifract()*10f, (x, y)->{
float size = e.sfract()*4f;
Draw.color(Color.ORANGE, Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
lavabubble = new Effect(45f, e -> {
Draw.color(Color.ORANGE);
float scl = 0.35f;
Lines.stroke(1f - Mathf.clamp(e.ifract() - (1f-scl)) * (1f/scl));
Lines.circle(e.x, e.y, e.ifract()*4f);
Draw.reset();
}),
oilbubble = new Effect(64f, e -> {
Draw.color(Color.DARK_GRAY);
float scl = 0.25f;
Lines.stroke(1f - Mathf.clamp(e.ifract() - (1f-scl)) * (1f/scl));
Lines.circle(e.x, e.y, e.ifract()*3f);
Draw.reset();
}),
shellexplosion = new Effect(9, e -> {
Lines.stroke(2f - e.ifract()*1.7f);
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
Lines.circle(e.x, e.y, 3f + e.ifract() * 9f);
Draw.reset();
}),
blastexplosion = new Effect(14, e -> {
Lines.stroke(1.2f - e.ifract());
Draw.color(Color.WHITE, lightOrange, e.ifract());
Lines.circle(e.x, e.y, 1.5f + e.ifract() * 9f);
Draw.reset();
}),
place = new Effect(16, e -> {
Lines.stroke(3f - e.ifract() * 2f);
Lines.square(e.x, e.y, tilesize / 2f + e.ifract() * 3f);
Draw.reset();
}),
dooropen = new Effect(10, e -> {
Lines.stroke(e.fract() * 1.6f);
Lines.square(e.x, e.y, tilesize / 2f + e.ifract() * 2f);
Draw.reset();
}),
doorclose= new Effect(10, e -> {
Lines.stroke(e.fract() * 1.6f);
Lines.square(e.x, e.y, tilesize / 2f + e.fract() * 2f);
Draw.reset();
}),
dooropenlarge = new Effect(10, e -> {
Lines.stroke(e.fract() * 1.6f);
Lines.square(e.x, e.y, tilesize + e.ifract() * 2f);
Draw.reset();
}),
doorcloselarge = new Effect(10, e -> {
Lines.stroke(e.fract() * 1.6f);
Lines.square(e.x, e.y, tilesize + e.fract() * 2f);
Draw.reset();
}),
purify = new Effect(10, e -> {
Draw.color(Color.ROYAL, Color.GRAY, e.ifract());
Lines.stroke(2f);
Lines.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
Draw.reset();
}),
purifyoil = new Effect(10, e -> {
Draw.color(Color.BLACK, Color.GRAY, e.ifract());
Lines.stroke(2f);
Lines.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
Draw.reset();
}),
purifystone = new Effect(10, e -> {
Draw.color(Color.ORANGE, Color.GRAY, e.ifract());
Lines.stroke(2f);
Lines.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
Draw.reset();
}),
generate = new Effect(11, e -> {
Draw.color(Color.ORANGE, Color.YELLOW, e.ifract());
Lines.stroke(1f);
Lines.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
Draw.reset();
}),
spark = new Effect(10, e -> {
Lines.stroke(1f);
Draw.color(Color.WHITE, Color.GRAY, e.ifract());
Lines.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
Draw.reset();
}),
mine = new Effect(20, e -> {
Angles.randLenVectors(e.id, 6, 3f + e.ifract()*6f, (x, y)->{
Draw.color(e.color, Color.LIGHT_GRAY, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f, 45);
Draw.reset();
});
}),
mineBig = new Effect(30, e -> {
Angles.randLenVectors(e.id, 6, 4f + e.ifract()*8f, (x, y)->{
Draw.color(e.color, Color.LIGHT_GRAY, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f + 0.2f, 45);
Draw.reset();
});
}),
mineHuge = new Effect(40, e -> {
Angles.randLenVectors(e.id, 8, 5f + e.ifract()*10f, (x, y)->{
Draw.color(e.color, Color.LIGHT_GRAY, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f + 0.5f, 45);
Draw.reset();
});
}),
mineMassive = new Effect(50, e -> {
Angles.randLenVectors(e.id, 8, 5f + e.ifract()*14f, (x, y)->{
Draw.color(e.color, Color.LIGHT_GRAY, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2.5f + 0.5f, 45);
Draw.reset();
});
}),
sparkbig = new Effect(11, e -> {
Lines.stroke(1f);
Draw.color(lightRed, Color.GRAY, e.ifract());
Lines.spikes(e.x, e.y, e.ifract() * 5f, 2.3f, 8);
Draw.reset();
}),
smelt = new Effect(20, e -> {
Angles.randLenVectors(e.id, 6, 2f + e.ifract()*5f, (x, y)->{
Draw.color(Color.WHITE, e.color, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, 0.5f+e.fract()*2f, 45);
Draw.reset();
});
}),
breakBlock = new Effect(12, e -> {
Lines.stroke(2f);
Draw.color(Color.WHITE, Colors.get("break"), e.ifract());
Lines.spikes(e.x, e.y, e.ifract() * 6f, 2, 5, 90);
Draw.reset();
}),
hit = new Effect(10, e -> {
Lines.stroke(1f);
Draw.color(Color.WHITE, Color.ORANGE, e.ifract());
Lines.spikes(e.x, e.y, e.ifract() * 3f, 2, 8);
Draw.reset();
}),
laserhit = new Effect(10, e -> {
Lines.stroke(1f);
Draw.color(Color.WHITE, Color.SKY, e.ifract());
Lines.spikes(e.x, e.y, e.ifract() * 2f, 2, 6);
Draw.reset();
}),
shieldhit = new Effect(9, e -> {
Lines.stroke(1f);
Draw.color(Color.WHITE, Color.SKY, e.ifract());
Lines.spikes(e.x, e.y, e.ifract() * 5f, 2, 6);
Lines.stroke(4f*e.fract());
Lines.circle(e.x, e.y, e.ifract()*14f);
Draw.reset();
}),
laserShoot = new Effect(8, e -> {
Draw.color(Color.WHITE, lightOrange, e.ifract());
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 6f, 2f, 0.8f);
Draw.reset();
}),
spreadShoot = new Effect(12, e -> {
Draw.color(Color.WHITE, Color.PURPLE, e.ifract());
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 9f, 3.5f, 0.8f);
Draw.reset();
}),
clusterShoot = new Effect(12, e -> {
Draw.color(Color.WHITE, lightOrange, e.ifract());
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 10f, 2.5f, 0.7f);
Draw.reset();
}),
vulcanShoot = new Effect(8, e -> {
Draw.color(lighterOrange, lightOrange, e.ifract());
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 10f, 2f, 0.7f);
Draw.reset();
}),
shockShoot = new Effect(8, e -> {
Draw.color(Color.WHITE, Color.ORANGE, e.ifract());
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 14f, 4f, 0.8f);
Draw.reset();
}),
beamShoot = new Effect(8, e -> {
Draw.color(beamLight, beam, e.ifract());
Shapes.lineShot(e.x, e.y, e.rotation - 70, 3, e.fract(), 12f, 1f, 0.5f);
Shapes.lineShot(e.x, e.y, e.rotation + 70, 3, e.fract(), 12f, 1f, 0.5f);
Draw.reset();
}),
beamhit = new Effect(8, e -> {
Draw.color(beamLight, beam, e.ifract());
Lines.stroke(e.fract()*3f+0.5f);
Lines.circle(e.x, e.y, e.ifract()*8f);
Lines.spikes(e.x, e.y, e.ifract()*6f, 2f, 4, 45);
Draw.reset();
}),
explosion = new Effect(11, e -> {
Lines.stroke(2f*e.fract()+0.5f);
Draw.color(Color.WHITE, Color.DARK_GRAY, e.powfract());
Lines.circle(e.x, e.y, 5f + e.powfract() * 6f);
Draw.color(e.ifract() < 0.5f ? Color.WHITE : Color.DARK_GRAY);
Angles.randLenVectors(e.id, 5, 8f, (x, y)->{
Fill.circle(e.x + x, e.y + y, e.fract()*5f + 2.5f);
});
Draw.reset();
}),
blockexplosion = new Effect(13, e -> {
Angles.randLenVectors(e.id+1, 8, 5f + e.ifract()*11f, (x, y)->{
float size = 2f+e.fract()*8f;
Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
Lines.stroke(2f*e.fract()+0.4f);
Draw.color(Color.WHITE, Color.ORANGE, e.powfract());
Lines.circle(e.x, e.y, 2f + e.powfract() * 9f);
Draw.color(e.ifract() < 0.5f ? Color.WHITE : Color.DARK_GRAY);
Angles.randLenVectors(e.id, 5, 8f, (x, y)->{
Fill.circle(e.x + x, e.y + y, e.fract()*5f + 1f);
});
Draw.reset();
}),
clusterbomb = new Effect(10f, e -> {
Draw.color(Color.WHITE, lightOrange, e.ifract());
Lines.stroke(e.fract()*1.5f);
Lines.poly(e.x, e.y, 4, e.fract()*8f);
Lines.circle(e.x, e.y, e.ifract()*14f);
Draw.reset();
}),
coreexplosion = new Effect(13, e -> {
Lines.stroke(3f-e.ifract()*2f);
Draw.color(Color.ORANGE, Color.WHITE, e.ifract());
Lines.spikes(e.x, e.y, 5f + e.ifract() * 40f, 6, 6);
Lines.circle(e.x, e.y, 4f + e.ifract() * 40f);
Draw.reset();
}),
smoke = new Effect(100, e -> {
Draw.color(Color.GRAY, new Color(0.3f, 0.3f, 0.3f, 1f), e.ifract());
float size = 7f-e.ifract()*7f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
}),
railsmoke = new Effect(30, e -> {
Draw.color(Color.LIGHT_GRAY, Color.WHITE, e.ifract());
float size = e.fract()*4f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
}),
chainsmoke = new Effect(30, e -> {
Draw.color(lightGray);
float size = e.fract()*4f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
}),
dashsmoke = new Effect(30, e -> {
Draw.color(Color.CORAL, Color.GRAY, e.ifract());
float size = e.fract()*4f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
}),
spawn = new Effect(23, e -> {
Lines.stroke(2f);
Draw.color(Color.DARK_GRAY, Color.SCARLET, e.ifract());
Lines.circle(e.x, e.y, 7f - e.ifract() * 6f);
Draw.reset();
}),
respawn = new Effect(respawnduration, e -> {
Draw.tcolor(Color.SCARLET);
Draw.tscl(0.25f);
Draw.text("Respawning in " + (int)((e.lifetime-e.time)/60), e.x, e.y);
Draw.tscl(0.5f);
Draw.reset();
}),
transfer = new Effect(20, e -> {
Draw.color(Color.SCARLET, Color.CLEAR, e.fract());
Lines.square(e.x, e.y, 4);
Lines.lineAngle(e.x, e.y, e.rotation, 5f);
Draw.reset();
});
}

View File

@@ -1,5 +0,0 @@
package io.anuke.mindustry.graphics;
public class TurretFx {
//TODO
}

View File

@@ -0,0 +1,216 @@
package io.anuke.mindustry.graphics.fx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Angles;
import static io.anuke.mindustry.Vars.tilesize;
public class BlockFx {
public static final Effect
reactorsmoke = new Effect(17, e -> {
Angles.randLenVectors(e.id, 4, e.ifract()*8f, (x, y)->{
float size = 1f+e.fract()*5f;
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
nuclearsmoke = new Effect(40, e -> {
Angles.randLenVectors(e.id, 4, e.ifract()*13f, (x, y)->{
float size = e.sfract()*4f;
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
nuclearcloud = new Effect(90, 200f, e -> {
Angles.randLenVectors(e.id, 10, e.powfract()*90f, (x, y)->{
float size = e.fract()*14f;
Draw.color(Color.LIME, Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
redgeneratespark = new Effect(18, e -> {
Angles.randLenVectors(e.id, 5, e.ifract()*8f, (x, y)->{
float len = e.fract()*4f;
Draw.color(Color.valueOf("fbb97f"), Color.GRAY, e.ifract());
//Draw.alpha(e.fract());
Draw.rect("circle", e.x + x, e.y + y, len, len);
Draw.reset();
});
}),
generatespark = new Effect(18, e -> {
Angles.randLenVectors(e.id, 5, e.ifract()*8f, (x, y)->{
float len = e.fract()*4f;
Draw.color(Color.valueOf("d2b29c"), Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, len, len);
Draw.reset();
});
}),
fuelburn = new Effect(23, e -> {
Angles.randLenVectors(e.id, 5, e.ifract()*9f, (x, y)->{
float len = e.fract()*4f;
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, len, len);
Draw.reset();
});
}),
plasticburn = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.ifract()*5f, (x, y)->{
Draw.color(Color.valueOf("e9ead3"), Color.GRAY, e.ifract());
Fill.circle(e.x + x, e.y + y, e.fract()*1f);
Draw.reset();
});
}),
pulverize = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.ifract()*8f, (x, y)->{
Draw.color(Fx.stoneGray);
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeRed = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.ifract()*8f, (x, y)->{
Draw.color(Color.valueOf("ffa480"), Fx.stoneGray, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeRedder = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.ifract()*9f, (x, y)->{
Draw.color(Color.valueOf("ff7b69"), Fx.stoneGray, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2.5f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeSmall = new Effect(30, e -> {
Angles.randLenVectors(e.id, 3, e.ifract()*5f, (x, y)->{
Draw.color(Fx.stoneGray);
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 1f + 0.5f, 45);
Draw.reset();
});
}),
pulverizeMedium = new Effect(30, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.ifract()*8f, (x, y)->{
Draw.color(Fx.stoneGray);
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 1f + 0.5f, 45);
Draw.reset();
});
}),
producesmoke = new Effect(12, e -> {
Angles.randLenVectors(e.id, 8, 4f + e.ifract()*18f, (x, y)->{
Draw.color(Color.WHITE, Colors.get("accent"), e.ifract());
Fill.poly(e.x + x, e.y + y, 4, 1f+e.fract()*3f, 45);
Draw.reset();
});
}),
smeltsmoke = new Effect(15, e -> {
Angles.randLenVectors(e.id, 6, 4f + e.ifract()*5f, (x, y)->{
Draw.color(Color.WHITE, e.color, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, 0.5f+e.fract()*2f, 45);
Draw.reset();
});
}),
formsmoke = new Effect(40, e -> {
Angles.randLenVectors(e.id, 6, 5f + e.ifract()*8f, (x, y)->{
Draw.color(Color.valueOf("f1e479"), Color.LIGHT_GRAY, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, 0.2f+e.fract()*2f, 45);
Draw.reset();
});
}),
blastsmoke = new Effect(26, e -> {
Angles.randLenVectors(e.id, 12, 1f + e.ifract()*23f, (x, y)->{
float size = 2f+e.fract()*6f;
Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
lava = new Effect(18, e -> {
Angles.randLenVectors(e.id, 3, 1f + e.ifract()*10f, (x, y)->{
float size = e.sfract()*4f;
Draw.color(Color.ORANGE, Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
dooropen = new Effect(10, e -> {
Lines.stroke(e.fract() * 1.6f);
Lines.square(e.x, e.y, tilesize / 2f + e.ifract() * 2f);
Draw.reset();
}),
doorclose= new Effect(10, e -> {
Lines.stroke(e.fract() * 1.6f);
Lines.square(e.x, e.y, tilesize / 2f + e.fract() * 2f);
Draw.reset();
}),
dooropenlarge = new Effect(10, e -> {
Lines.stroke(e.fract() * 1.6f);
Lines.square(e.x, e.y, tilesize + e.ifract() * 2f);
Draw.reset();
}),
doorcloselarge = new Effect(10, e -> {
Lines.stroke(e.fract() * 1.6f);
Lines.square(e.x, e.y, tilesize + e.fract() * 2f);
Draw.reset();
}),
purify = new Effect(10, e -> {
Draw.color(Color.ROYAL, Color.GRAY, e.ifract());
Lines.stroke(2f);
Lines.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
Draw.reset();
}),
purifyoil = new Effect(10, e -> {
Draw.color(Color.BLACK, Color.GRAY, e.ifract());
Lines.stroke(2f);
Lines.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
Draw.reset();
}),
purifystone = new Effect(10, e -> {
Draw.color(Color.ORANGE, Color.GRAY, e.ifract());
Lines.stroke(2f);
Lines.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
Draw.reset();
}),
generate = new Effect(11, e -> {
Draw.color(Color.ORANGE, Color.YELLOW, e.ifract());
Lines.stroke(1f);
Lines.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
Draw.reset();
}),
mine = new Effect(20, e -> {
Angles.randLenVectors(e.id, 6, 3f + e.ifract()*6f, (x, y)->{
Draw.color(e.color, Color.LIGHT_GRAY, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f, 45);
Draw.reset();
});
}),
mineBig = new Effect(30, e -> {
Angles.randLenVectors(e.id, 6, 4f + e.ifract()*8f, (x, y)->{
Draw.color(e.color, Color.LIGHT_GRAY, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f + 0.2f, 45);
Draw.reset();
});
}),
mineHuge = new Effect(40, e -> {
Angles.randLenVectors(e.id, 8, 5f + e.ifract()*10f, (x, y)->{
Draw.color(e.color, Color.LIGHT_GRAY, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, e.fract() * 2f + 0.5f, 45);
Draw.reset();
});
}),
smelt = new Effect(20, e -> {
Angles.randLenVectors(e.id, 6, 2f + e.ifract()*5f, (x, y)->{
Draw.color(Color.WHITE, e.color, e.ifract());
Fill.poly(e.x + x, e.y + y, 4, 0.5f+e.fract()*2f, 45);
Draw.reset();
});
});
}

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@@ -0,0 +1,183 @@
package io.anuke.mindustry.graphics.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.graphics.Shapes;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
public class BulletFx {
public static final Effect
chainshot = new Effect(9f, e -> {
Draw.color(Color.WHITE, Fx.lightOrange, e.ifract());
Lines.stroke(e.fract()*4f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*7f);
Lines.stroke(e.fract()*2f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*10f);
Draw.reset();
}),
mortarshot = new Effect(10f, e -> {
Draw.color(Color.WHITE, Color.DARK_GRAY, e.ifract());
Lines.stroke(e.fract()*6f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*10f);
Lines.stroke(e.fract()*5f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*14f);
Lines.stroke(e.fract()*1f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*16f);
Draw.reset();
}),
railshot = new Effect(9f, e -> {
Draw.color(Color.WHITE, Color.DARK_GRAY, e.ifract());
Lines.stroke(e.fract()*5f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*8f);
Lines.stroke(e.fract()*4f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*12f);
Lines.stroke(e.fract()*1f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*14f);
Draw.reset();
}),
titanshot = new Effect(12f, e -> {
Draw.color(Color.WHITE, Fx.lightOrange, e.ifract());
Lines.stroke(e.fract()*7f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*12f);
Lines.stroke(e.fract()*4f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*16f);
Lines.stroke(e.fract()*2f);
Lines.lineAngle(e.x, e.y, e.rotation, e.fract()*18f);
Draw.reset();
}),
shockwaveSmall = new Effect(10f, e -> {
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
Lines.stroke(e.fract()*2f + 0.1f);
Lines.circle(e.x, e.y, e.ifract()*15f);
Draw.reset();
}),
empshockwave = new Effect(7f, e -> {
Draw.color(Color.WHITE, Color.SKY, e.ifract());
Lines.stroke(e.fract()*2f);
Lines.circle(e.x, e.y, e.ifract()*40f);
Draw.reset();
}),
empspark = new Effect(13, e -> {
Angles.randLenVectors(e.id, 7, 1f + e.ifract()*12f, (x, y)->{
float len = 1f+e.fract()*6f;
Draw.color(Color.SKY);
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), len);
Draw.reset();
});
}),
shellsmoke = new Effect(20, e -> {
Angles.randLenVectors(e.id, 8, 3f + e.ifract()*17f, (x, y)->{
float size = 2f+e.fract()*5f;
Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
shellexplosion = new Effect(9, e -> {
Lines.stroke(2f - e.ifract()*1.7f);
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
Lines.circle(e.x, e.y, 3f + e.ifract() * 9f);
Draw.reset();
}),
blastexplosion = new Effect(14, e -> {
Lines.stroke(1.2f - e.ifract());
Draw.color(Color.WHITE, Fx.lightOrange, e.ifract());
Lines.circle(e.x, e.y, 1.5f + e.ifract() * 9f);
Draw.reset();
}),
laserhit = new Effect(10, e -> {
Lines.stroke(1f);
Draw.color(Color.WHITE, Color.SKY, e.ifract());
Lines.spikes(e.x, e.y, e.ifract() * 2f, 2, 6);
Draw.reset();
}),
shieldhit = new Effect(9, e -> {
Lines.stroke(1f);
Draw.color(Color.WHITE, Color.SKY, e.ifract());
Lines.spikes(e.x, e.y, e.ifract() * 5f, 2, 6);
Lines.stroke(4f*e.fract());
Lines.circle(e.x, e.y, e.ifract()*14f);
Draw.reset();
}),
laserShoot = new Effect(8, e -> {
Draw.color(Color.WHITE, Fx.lightOrange, e.ifract());
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 6f, 2f, 0.8f);
Draw.reset();
}),
spreadShoot = new Effect(12, e -> {
Draw.color(Color.WHITE, Color.PURPLE, e.ifract());
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 9f, 3.5f, 0.8f);
Draw.reset();
}),
clusterShoot = new Effect(12, e -> {
Draw.color(Color.WHITE, Fx.lightOrange, e.ifract());
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 10f, 2.5f, 0.7f);
Draw.reset();
}),
vulcanShoot = new Effect(8, e -> {
Draw.color(Fx.lighterOrange, Fx.lightOrange, e.ifract());
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 10f, 2f, 0.7f);
Draw.reset();
}),
shockShoot = new Effect(8, e -> {
Draw.color(Color.WHITE, Color.ORANGE, e.ifract());
Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 14f, 4f, 0.8f);
Draw.reset();
}),
beamShoot = new Effect(8, e -> {
Draw.color(Fx.beamLight, Fx.beam, e.ifract());
Shapes.lineShot(e.x, e.y, e.rotation - 70, 3, e.fract(), 12f, 1f, 0.5f);
Shapes.lineShot(e.x, e.y, e.rotation + 70, 3, e.fract(), 12f, 1f, 0.5f);
Draw.reset();
}),
beamhit = new Effect(8, e -> {
Draw.color(Fx.beamLight, Fx.beam, e.ifract());
Lines.stroke(e.fract()*3f+0.5f);
Lines.circle(e.x, e.y, e.ifract()*8f);
Lines.spikes(e.x, e.y, e.ifract()*6f, 2f, 4, 45);
Draw.reset();
}),
blockexplosion = new Effect(13, e -> {
Angles.randLenVectors(e.id+1, 8, 5f + e.ifract()*11f, (x, y)->{
float size = 2f+e.fract()*8f;
Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
Lines.stroke(2f*e.fract()+0.4f);
Draw.color(Color.WHITE, Color.ORANGE, e.powfract());
Lines.circle(e.x, e.y, 2f + e.powfract() * 9f);
Draw.color(e.ifract() < 0.5f ? Color.WHITE : Color.DARK_GRAY);
Angles.randLenVectors(e.id, 5, 8f, (x, y)->{
Fill.circle(e.x + x, e.y + y, e.fract()*5f + 1f);
});
Draw.reset();
}),
clusterbomb = new Effect(10f, e -> {
Draw.color(Color.WHITE, Fx.lightOrange, e.ifract());
Lines.stroke(e.fract()*1.5f);
Lines.poly(e.x, e.y, 4, e.fract()*8f);
Lines.circle(e.x, e.y, e.ifract()*14f);
Draw.reset();
}),
railsmoke = new Effect(30, e -> {
Draw.color(Color.LIGHT_GRAY, Color.WHITE, e.ifract());
float size = e.fract()*4f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
}),
chainsmoke = new Effect(30, e -> {
Draw.color(Fx.lightGray);
float size = e.fract()*4f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
});
}

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@@ -0,0 +1,45 @@
package io.anuke.mindustry.graphics.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Angles;
public class ExplosionFx {
public static final Effect
generatorexplosion = new Effect(28, 40f, e -> {
Angles.randLenVectors(e.id, 16, 10f + e.ifract()*8f, (x, y)->{
float size = e.fract()*12f + 1f;
Draw.color(Color.WHITE, Fx.lightOrange, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
shockwave = new Effect(10f, 80f, e -> {
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
Lines.stroke(e.fract()*2f + 0.2f);
Lines.circle(e.x, e.y, e.ifract()*28f);
Draw.reset();
}),
nuclearShockwave = new Effect(10f, 200f, e -> {
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
Lines.stroke(e.fract()*3f + 0.2f);
Lines.poly(e.x, e.y, 40, e.ifract()*140f);
Draw.reset();
}),
explosion = new Effect(11, e -> {
Lines.stroke(2f*e.fract()+0.5f);
Draw.color(Color.WHITE, Color.DARK_GRAY, e.powfract());
Lines.circle(e.x, e.y, 5f + e.powfract() * 6f);
Draw.color(e.ifract() < 0.5f ? Color.WHITE : Color.DARK_GRAY);
Angles.randLenVectors(e.id, 5, 8f, (x, y)->{
Fill.circle(e.x + x, e.y + y, e.fract()*5f + 2.5f);
});
Draw.reset();
});
}

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@@ -0,0 +1,77 @@
package io.anuke.mindustry.graphics.fx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.graphics.Lines;
import static io.anuke.mindustry.Vars.respawnduration;
import static io.anuke.mindustry.Vars.tilesize;
public class Fx{
public static Color lightRed = Hue.mix(Color.WHITE, Color.FIREBRICK, 0.1f);
public static Color lightOrange = Color.valueOf("f68021");
public static Color lighterOrange = Color.valueOf("f6e096");
public static Color whiteOrange = Hue.mix(lightOrange, Color.WHITE, 0.6f);
public static Color whiteYellow = Hue.mix(Color.YELLOW, Color.WHITE, 0.6f);
public static Color lightGray = Color.valueOf("b0b0b0");
public static Color glowy = Color.valueOf("fdc056");
public static Color beam = Color.valueOf("9bffbe");
public static Color beamLight = Color.valueOf("ddffe9");
public static Color stoneGray = Color.valueOf("8f8f8f");
public static final Effect
none = new Effect(0, 0f, e->{}),
place = new Effect(16, e -> {
Lines.stroke(3f - e.ifract() * 2f);
Lines.square(e.x, e.y, tilesize / 2f + e.ifract() * 3f);
Draw.reset();
}),
breakBlock = new Effect(12, e -> {
Lines.stroke(2f);
Draw.color(Color.WHITE, Colors.get("break"), e.ifract());
Lines.spikes(e.x, e.y, e.ifract() * 6f, 2, 5, 90);
Draw.reset();
}),
hit = new Effect(10, e -> {
Lines.stroke(1f);
Draw.color(Color.WHITE, Color.ORANGE, e.ifract());
Lines.spikes(e.x, e.y, e.ifract() * 3f, 2, 8);
Draw.reset();
}),
smoke = new Effect(100, e -> {
Draw.color(Color.GRAY, new Color(0.3f, 0.3f, 0.3f, 1f), e.ifract());
float size = 7f-e.ifract()*7f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
}),
dash = new Effect(30, e -> {
Draw.color(Color.CORAL, Color.GRAY, e.ifract());
float size = e.fract()*4f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
}),
spawn = new Effect(23, e -> {
Lines.stroke(2f);
Draw.color(Color.DARK_GRAY, Color.SCARLET, e.ifract());
Lines.circle(e.x, e.y, 7f - e.ifract() * 6f);
Draw.reset();
}),
respawn = new Effect(respawnduration, e -> {
Draw.tcolor(Color.SCARLET);
Draw.tscl(0.25f);
Draw.text("Respawning in " + (int)((e.lifetime-e.time)/60), e.x, e.y);
Draw.tscl(0.5f);
Draw.reset();
});
}

View File

@@ -8,7 +8,7 @@ import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.DrawLayer;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BulletFx;
import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
@@ -40,7 +40,7 @@ public class Block extends BaseBlock {
/**display name*/
public final String formalName;
/**played on destroy*/
public Effect explosionEffect = Fx.blockexplosion;
public Effect explosionEffect = BulletFx.blockexplosion;
/**played on destroy*/
public String explosionSound = "break";
/**whether this block has a tile entity that updates*/

View File

@@ -8,7 +8,7 @@ import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.Fx;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.resource.Recipe;
import io.anuke.ucore.core.Effects;

View File

@@ -3,7 +3,7 @@ package io.anuke.mindustry.world.blocks.types.defense;
import com.badlogic.gdx.math.Rectangle;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.Wall;
@@ -20,8 +20,8 @@ import static io.anuke.mindustry.Vars.tilesize;
public class Door extends Wall{
protected final Rectangle rect = new Rectangle();
protected Effect openfx = Fx.dooropen;
protected Effect closefx = Fx.doorclose;
protected Effect openfx = BlockFx.dooropen;
protected Effect closefx = BlockFx.doorclose;
public Door(String name) {
super(name);

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@@ -3,7 +3,7 @@ package io.anuke.mindustry.world.blocks.types.defense;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.MathUtils;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BulletFx;
import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
@@ -17,7 +17,7 @@ import io.anuke.ucore.util.Tmp;
public class LaserTurret extends PowerTurret{
protected Color beamColor = Color.WHITE.cpy();
protected Effect hiteffect = Fx.laserhit;
protected Effect hiteffect = BulletFx.laserhit;
protected int damage = 4;
protected float cone = 15f;

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@@ -3,7 +3,7 @@ package io.anuke.mindustry.world.blocks.types.defense;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.effect.Shield;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BulletFx;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.PowerBlock;
import io.anuke.ucore.core.Effects;
@@ -75,7 +75,7 @@ public class ShieldBlock extends PowerBlock{
}
bullet.remove();
Effects.effect(bullet.damage > 5 ? Fx.shieldhit : Fx.laserhit, bullet);
Effects.effect(bullet.damage > 5 ? BulletFx.shieldhit : BulletFx.laserhit, bullet);
if(!headless) renderer.addShieldHit(bullet.x, bullet.y);
entity.power.amount -= bullet.getDamage() * powerPerDamage;

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@@ -2,7 +2,7 @@ package io.anuke.mindustry.world.blocks.types.defense;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.Fx;
import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.*;

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@@ -2,7 +2,7 @@ package io.anuke.mindustry.world.blocks.types.power;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.BarType;
import io.anuke.mindustry.world.BlockBar;
@@ -22,7 +22,7 @@ public class BurnerGenerator extends PowerGenerator {
protected float minFlammability = 0.2f;
protected float powerOutput;
protected float itemDuration = 70f;
protected Effect generateEffect = Fx.generatespark;
protected Effect generateEffect = BlockFx.generatespark;
protected Color heatColor = Color.valueOf("ff9b59");
public BurnerGenerator(String name) {

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@@ -1,7 +1,7 @@
package io.anuke.mindustry.world.blocks.types.power;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.resource.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.power.BurnerGenerator.BurnerEntity;
@@ -17,7 +17,7 @@ public class LiquidBurnerGenerator extends PowerGenerator {
protected float powerPerLiquid = 0.13f;
/**Maximum liquid used per frame.*/
protected float maxLiquidGenerate = 0.4f;
protected Effect generateEffect = Fx.generatespark;
protected Effect generateEffect = BlockFx.generatespark;
public LiquidBurnerGenerator(String name) {
super(name);

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@@ -4,7 +4,8 @@ import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.effect.DamageArea;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.graphics.fx.ExplosionFx;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.Liquid;
import io.anuke.mindustry.world.BarType;
@@ -45,7 +46,7 @@ public class NuclearReactor extends LiquidBurnerGenerator {
generateItem = Items.thorium;
itemCapacity = 30;
liquidCapacity = 50;
explosionEffect = Fx.nuclearShockwave;
explosionEffect = ExplosionFx.nuclearShockwave;
powerCapacity = 80f;
}
@@ -99,7 +100,7 @@ public class NuclearReactor extends LiquidBurnerGenerator {
if(entity.heat > smokeThreshold){
float smoke = 1.0f + (entity.heat - smokeThreshold) / (1f - smokeThreshold); //ranges from 1.0 to 2.0
if(Mathf.chance(smoke / 20.0 * Timers.delta())){
Effects.effect(Fx.reactorsmoke, tile.worldx() + Mathf.range(size * tilesize / 2f),
Effects.effect(BlockFx.reactorsmoke, tile.worldx() + Mathf.range(size * tilesize / 2f),
tile.worldy() + Mathf.random(size * tilesize / 2f));
}
}
@@ -132,7 +133,7 @@ public class NuclearReactor extends LiquidBurnerGenerator {
Effects.effect(explosionEffect, tile.worldx(), tile.worldy());
for(int i = 0; i < 6; i ++){
Timers.run(Mathf.random(40), () -> {
Effects.effect(Fx.nuclearcloud, tile.worldx(), tile.worldy());
Effects.effect(BlockFx.nuclearcloud, tile.worldx(), tile.worldy());
});
}
@@ -142,14 +143,14 @@ public class NuclearReactor extends LiquidBurnerGenerator {
for(int i = 0; i < 20; i ++){
Timers.run(Mathf.random(50), ()->{
tr.rnd(Mathf.random(40f));
Effects.effect(Fx.explosion, tr.x + tile.worldx(), tr.y + tile.worldy());
Effects.effect(ExplosionFx.explosion, tr.x + tile.worldx(), tr.y + tile.worldy());
});
}
for(int i = 0; i < 70; i ++){
Timers.run(Mathf.random(80), ()->{
tr.rnd(Mathf.random(120f));
Effects.effect(Fx.nuclearsmoke, tr.x + tile.worldx(), tr.y + tile.worldy());
Effects.effect(BlockFx.nuclearsmoke, tr.x + tile.worldx(), tr.y + tile.worldy());
});
}
}

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@@ -2,7 +2,9 @@ package io.anuke.mindustry.world.blocks.types.power;
import com.badlogic.gdx.math.GridPoint2;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.graphics.fx.BulletFx;
import io.anuke.mindustry.graphics.fx.ExplosionFx;
import io.anuke.mindustry.world.Edges;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.PowerBlock;
@@ -61,13 +63,13 @@ public class PowerGenerator extends PowerBlock {
public void onDestroyed(Tile tile){
float x = tile.worldx(), y = tile.worldy();
Effects.effect(Fx.shellsmoke, x, y);
Effects.effect(Fx.blastsmoke, x, y);
Effects.effect(BulletFx.shellsmoke, x, y);
Effects.effect(BlockFx.blastsmoke, x, y);
Timers.run(Mathf.random(8f + Mathf.random(6f)), () -> {
Effects.shake(6f, 8f, x, y);
Effects.effect(Fx.generatorexplosion, x, y);
Effects.effect(Fx.shockwave, x, y);
Effects.effect(ExplosionFx.generatorexplosion, x, y);
Effects.effect(ExplosionFx.shockwave, x, y);
//TODO better explosion effect!

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@@ -3,7 +3,7 @@ package io.anuke.mindustry.world.blocks.types.production;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.Fx;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Timers;

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@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.Liquid;
@@ -45,11 +45,11 @@ public class Drill extends Block{
protected float warmupSpeed = 0.02f;
/**Effect played when an item is produced. This is colored.*/
protected Effect drillEffect = Fx.mine;
protected Effect drillEffect = BlockFx.mine;
/**Speed the drill bit rotates at.*/
protected float rotateSpeed = 2f;
/**Effect randomly played while drilling.*/
protected Effect updateEffect = Fx.pulverizeSmall;
protected Effect updateEffect = BlockFx.pulverizeSmall;
/**Chance the update effect will appear.*/
protected float updateEffectChance = 0.02f;

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@@ -2,7 +2,8 @@ package io.anuke.mindustry.world.blocks.types.production;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.graphics.fx.Fx;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.resource.Liquid;
@@ -29,7 +30,7 @@ public class GenericCrafter extends Block{
protected float craftTime = 80;
protected float powerUse;
protected float liquidUse;
protected Effect craftEffect = Fx.purify;
protected Effect craftEffect = BlockFx.purify;
protected Effect updateEffect = Fx.none;
protected float updateEffectChance = 0.04f;

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@@ -2,7 +2,7 @@ package io.anuke.mindustry.world.blocks.types.production;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.world.BarType;
@@ -37,8 +37,8 @@ public class PowerSmelter extends PowerBlock {
protected float craftTime = 20f; //time to craft one item, so max 3 items per second by default
protected float burnEffectChance = 0.01f;
protected Effect craftEffect = Fx.smelt,
burnEffect = Fx.fuelburn;
protected Effect craftEffect = BlockFx.smelt,
burnEffect = BlockFx.fuelburn;
protected Color flameColor = Color.valueOf("ffc999");
protected int capacity = 20;

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@@ -2,7 +2,7 @@ package io.anuke.mindustry.world.blocks.types.production;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.BarType;
import io.anuke.mindustry.world.Block;
@@ -28,7 +28,7 @@ public class Smelter extends Block{
protected float craftTime = 20f; //time to craft one item, so max 3 items per second by default
protected float burnDuration = 50f; //by default, the fuel will burn 45 frames, so that's 2.5 items/fuel at most
protected Effect craftEffect = Fx.smelt, burnEffect = Fx.fuelburn;
protected Effect craftEffect = BlockFx.smelt, burnEffect = BlockFx.fuelburn;
protected Color flameColor = Color.valueOf("ffb879");
protected int capacity = 20;

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@@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.Fx;
import io.anuke.mindustry.resource.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;

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@@ -8,7 +8,7 @@ import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.graphics.fx.BlockFx;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
@@ -139,7 +139,7 @@ public class UnitFactory extends Block {
Timers.run(openDuration/1.5f, () -> {
entity.buildTime = 0f;
Effects.shake(2f, 3f, entity);
Effects.effect(Fx.producesmoke, tile.drawx(), tile.drawy());
Effects.effect(BlockFx.producesmoke, tile.drawx(), tile.drawy());
BaseUnit unit = new BaseUnit(type, tile.getTeam());
unit.set(tile.drawx(), tile.drawy()).add();