Organized FX
This commit is contained in:
@@ -3,7 +3,9 @@ package io.anuke.mindustry.entities;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.entities.effect.DamageArea;
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import io.anuke.mindustry.entities.effect.EMP;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.graphics.fx.BlockFx;
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import io.anuke.mindustry.graphics.fx.BulletFx;
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import io.anuke.mindustry.graphics.fx.Fx;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.BaseBulletType;
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@@ -12,7 +14,7 @@ import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.graphics.Fx.*;
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import static io.anuke.mindustry.graphics.fx.Fx.*;
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public abstract class BulletType extends BaseBulletType<Bullet>{
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@@ -52,7 +54,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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public void update(Bullet b){
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if(b.timer.get(0, 4)){
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Effects.effect(Fx.railsmoke, b.x, b.y);
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Effects.effect(BulletFx.railsmoke, b.x, b.y);
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}
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}
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},
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@@ -73,7 +75,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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public void update(Bullet b){
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if(b.timer.get(0, 2)){
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Effects.effect(Fx.empspark, b.x + Mathf.range(2), b.y + Mathf.range(2));
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Effects.effect(BulletFx.empspark, b.x + Mathf.range(2), b.y + Mathf.range(2));
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}
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}
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@@ -83,7 +85,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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public void hit(Bullet b, float hitx, float hity){
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Timers.run(5f, ()-> new EMP(b.x, b.y, b.getDamage()).add());
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Effects.effect(Fx.empshockwave, b);
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Effects.effect(BulletFx.empshockwave, b);
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Effects.shake(3f, 3f, b);
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}
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},
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@@ -118,8 +120,8 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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public void hit(Bullet b, float hitx, float hity){
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Effects.shake(3f, 3f, b);
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Effects.effect(Fx.shellsmoke, b);
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Effects.effect(Fx.shellexplosion, b);
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Effects.effect(BulletFx.shellsmoke, b);
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Effects.effect(BulletFx.shellexplosion, b);
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DamageArea.damage(b.team, b.x, b.y, 25f, (int)(damage * 2f/3f));
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}
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@@ -146,7 +148,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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}
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public void hit(Bullet b, float hitx, float hity) {
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Effects.effect(shellsmoke, b);
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Effects.effect(BulletFx.shellsmoke, b);
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for(int i = 0; i < 3; i ++){
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Bullet bullet = new Bullet(flakspark, b, hitx, hity, b.angle() + Mathf.range(120f));
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bullet.add();
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@@ -198,8 +200,8 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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public void hit(Bullet b, float hitx, float hity){
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Effects.shake(3f, 3f, b);
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Effects.effect(Fx.shellsmoke, b);
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Effects.effect(Fx.shockwaveSmall, b);
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Effects.effect(BulletFx.shellsmoke, b);
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Effects.effect(BulletFx.shockwaveSmall, b);
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DamageArea.damage(b.team, b.x, b.y, 50f, (int)(damage * 2f/3f));
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}
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@@ -229,8 +231,8 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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public void hit(Bullet b, float hitx, float hity){
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Effects.shake(3f, 3f, b);
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Effects.effect(Fx.shellsmoke, b);
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Effects.effect(Fx.shockwaveSmall, b);
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Effects.effect(BulletFx.shellsmoke, b);
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Effects.effect(BulletFx.shockwaveSmall, b);
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DamageArea.damage(b.team, b.x, b.y, 25f, (int)(damage * 2f/3f));
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}
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@@ -249,8 +251,8 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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public void hit(Bullet b, float hitx, float hity){
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Effects.shake(3f, 3f, b);
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Effects.effect(Fx.blastsmoke, b);
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Effects.effect(Fx.blastexplosion, b);
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Effects.effect(BlockFx.blastsmoke, b);
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Effects.effect(BulletFx.blastexplosion, b);
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//TODO remove translation() usage
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Angles.circleVectors(30, 6f, (nx, ny) -> {
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@@ -368,7 +370,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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public void hit(Bullet b, float hitx, float hity){
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Effects.shake(1.5f, 1.5f, b);
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Effects.effect(Fx.clusterbomb, b);
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Effects.effect(BulletFx.clusterbomb, b);
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DamageArea.damage(b.team, b.x, b.y, 35f, damage);
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}
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@@ -391,7 +393,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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public void update(Bullet b){
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if(b.timer.get(0, 4)){
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Effects.effect(Fx.chainsmoke, b.x, b.y);
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Effects.effect(BulletFx.chainsmoke, b.x, b.y);
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}
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}
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},
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@@ -449,7 +451,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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}
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public void init(Bullet b) {
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DamageArea.damageLine(b.team, Fx.beamhit, b.x, b.y, b.angle(), length, damage);
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DamageArea.damageLine(b.team, BulletFx.beamhit, b.x, b.y, b.angle(), length, damage);
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}
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public void draw(Bullet b) {
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@@ -6,7 +6,8 @@ import io.anuke.mindustry.content.Mechs;
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import io.anuke.mindustry.content.Weapons;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.graphics.fx.ExplosionFx;
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import io.anuke.mindustry.graphics.fx.Fx;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetEvents;
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import io.anuke.mindustry.resource.Mech;
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@@ -109,7 +110,7 @@ public class Player extends Unit{
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NetEvents.handleUnitDeath(this);
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}
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Effects.effect(Fx.explosion, this);
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Effects.effect(ExplosionFx.explosion, this);
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Effects.shake(4f, 5f, this);
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Effects.sound("die", this);
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@@ -120,7 +121,7 @@ public class Player extends Unit{
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@Override
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public void onRemoteDeath(){
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dead = true;
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Effects.effect(Fx.explosion, this);
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Effects.effect(ExplosionFx.explosion, this);
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Effects.shake(4f, 5f, this);
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Effects.sound("die", this);
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@@ -245,7 +246,7 @@ public class Player extends Unit{
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}
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if(dashing && timer.get(timerDash, 3) && movement.len() > 0){
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Effects.effect(Fx.dashsmoke, x + Angles.trnsx(rotation + 180f, 3f), y + Angles.trnsy(rotation + 180f, 3f));
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Effects.effect(Fx.dash, x + Angles.trnsx(rotation + 180f, 3f), y + Angles.trnsy(rotation + 180f, 3f));
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}
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movement.limit(speed);
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@@ -357,11 +358,11 @@ public class Player extends Unit{
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float ty = y + Angles.trnsy(rotation + 180f, 4f);
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if(mech.flying && i.target.dst(i.last) > 2f && timer.get(timerDash, 1)){
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Effects.effect(Fx.dashsmoke, tx, ty);
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Effects.effect(Fx.dash, tx, ty);
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}
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if(dashing && !dead && timer.get(timerDash, 3) && i.target.dst(i.last) > 1f){
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Effects.effect(Fx.dashsmoke, tx, ty);
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Effects.effect(Fx.dash, tx, ty);
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}
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}
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@@ -1,6 +1,6 @@
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package io.anuke.mindustry.entities;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.graphics.fx.Fx;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetEvents;
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import io.anuke.mindustry.world.Block;
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.entities.effect;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.graphics.fx.BulletFx;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.entities.TimedEntity;
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@@ -61,7 +61,7 @@ public class EMP extends TimedEntity{
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if(tile == null) continue;
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//entity may be null here, after the block is dead!
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Effects.effect(Fx.empspark, tile.worldx(), tile.worldy());
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Effects.effect(BulletFx.empspark, tile.worldx(), tile.worldy());
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if(tile.entity != null) tile.entity.damage(damage);
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}
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}
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@@ -8,7 +8,7 @@ import com.badlogic.gdx.utils.ObjectSet;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.graphics.fx.BulletFx;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.Entity;
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@@ -70,7 +70,7 @@ public class TeslaOrb extends Entity{
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void damageEnemy(BaseUnit enemy){
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enemy.damage(damage);
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Effects.effect(Fx.laserhit, enemy.x + Mathf.range(2f), enemy.y + Mathf.range(2f));
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Effects.effect(BulletFx.laserhit, enemy.x + Mathf.range(2f), enemy.y + Mathf.range(2f));
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}
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@Override
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@@ -5,7 +5,7 @@ import com.badlogic.gdx.utils.ObjectSet;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.game.TeamInfo.TeamData;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.graphics.fx.Fx;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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@@ -34,7 +34,7 @@ public class FlyingUnitType extends UnitType {
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unit.rotation = unit.velocity.angle();
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if(unit.velocity.len() > 0.2f && unit.timer.get(timerBoost, 2f)){
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Effects.effect(Fx.dashsmoke, unit.x + Angles.trnsx(unit.rotation + 180f, boosterLength),
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Effects.effect(Fx.dash, unit.x + Angles.trnsx(unit.rotation + 180f, boosterLength),
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unit.y + Angles.trnsy(unit.rotation + 180f, boosterLength));
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}
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}
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@@ -5,7 +5,7 @@ import io.anuke.mindustry.entities.Bullet;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.graphics.fx.ExplosionFx;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetEvents;
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import io.anuke.ucore.core.Effects;
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@@ -111,7 +111,7 @@ public abstract class UnitType {
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public void onDeath(BaseUnit unit){
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//TODO other things, such as enemies?
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Effects.effect(Fx.explosion, unit);
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Effects.effect(ExplosionFx.explosion, unit);
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if(Net.server()){
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NetEvents.handleUnitDeath(unit);
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