Tweaks
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@@ -238,20 +238,22 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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}
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}
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final int rad = 1;
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final int rad = 2;
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moveVector.setZero();
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for(int cx = -rad; cx <= rad; cx++){
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for(int cy = -rad; cy <= rad; cy++){
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Tile tile = world.tileWorld(x + cx*tilesize, y + cy*tilesize);
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if(tile == null) continue;
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float scl = (Math.abs(cx) + Math.abs(cy) > 1 ? 1f / Mathf.sqrt2 : Math.abs(cx) + Math.abs(cy) == 1 ? 0.8f : 1f) * 0.2f;
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float scl = (rad - Mathf.dst(tile.worldx(), tile.worldy(), x, y)/(8f * 1.2f * Mathf.sqrt2)) * 0.08f;
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moveVector.add(-cx * scaling * tile.weight * scl, -cy*scaling * tile.weight * scl);
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moveVector.add(Mathf.sign(x - tile.worldx()) * scaling * tile.weight * scl, Mathf.sign(y - tile.worldy()) * scaling * tile.weight * scl);
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}
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}
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applyImpulse(moveVector.x, moveVector.y);
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//moveVector.limit(0.2f);
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move(moveVector.x, moveVector.y);
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Tile tile = world.tileWorld(x, y);
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