Content mapping, part 1
This commit is contained in:
@@ -7,7 +7,7 @@ import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.content.fx.ShootFx;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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public class AmmoTypes implements ContentList{
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public static AmmoType bulletCopper, bulletDense, bulletThorium, bulletSilicon, bulletPyratite,
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.content;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemType;
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.content;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.Liquid;
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public class Liquids implements ContentList{
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@@ -17,7 +17,7 @@ import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.Mech;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Core;
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.content;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.blocks.*;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.Recipe;
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@@ -5,7 +5,7 @@ import io.anuke.mindustry.content.fx.EnvironmentFx;
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import io.anuke.mindustry.entities.StatusController.StatusEntry;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.StatusEffect;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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@@ -6,7 +6,7 @@ import com.badlogic.gdx.utils.ObjectSet;
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import io.anuke.mindustry.entities.units.UnitType;
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import io.anuke.mindustry.entities.units.types.*;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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public class UnitTypes implements ContentList{
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public static UnitType drone, alphaDrone, dagger, interceptor, monsoon, titan, fabricator;
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@@ -4,7 +4,7 @@ import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.content.fx.ShootFx;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.Weapon;
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public class Weapons implements ContentList{
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content.blocks;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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public abstract class BlockList implements ContentList{
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@@ -5,7 +5,7 @@ import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.StatusEffects;
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import io.anuke.mindustry.graphics.CacheLayer;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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@@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.production.*;
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@@ -7,7 +7,7 @@ import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Liquid;
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import io.anuke.mindustry.world.Block;
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.defense.*;
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@@ -1,6 +1,6 @@
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package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.distribution.*;
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@@ -1,6 +1,6 @@
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package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.distribution.*;
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import io.anuke.mindustry.world.blocks.production.Pump;
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.distribution.WarpGate;
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import io.anuke.mindustry.world.blocks.power.*;
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@@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.production.Cultivator;
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import io.anuke.mindustry.world.blocks.production.Drill;
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@@ -1,6 +1,6 @@
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package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.storage.CoreBlock;
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import io.anuke.mindustry.world.blocks.storage.SortedUnloader;
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@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import io.anuke.mindustry.content.AmmoTypes;
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import io.anuke.mindustry.content.fx.ShootFx;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.defense.turrets.*;
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import io.anuke.ucore.graphics.Draw;
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.units.*;
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@@ -6,7 +6,7 @@ import io.anuke.mindustry.entities.bullet.ArtilleryBulletType;
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import io.anuke.mindustry.entities.bullet.BasicBulletType;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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public class ArtilleryBullets extends BulletList implements ContentList{
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public static BulletType dense, plastic, plasticFrag, homing, incindiary, explosive, surge;
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.content.bullets;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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public abstract class BulletList implements ContentList{
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@@ -6,7 +6,7 @@ import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.entities.bullet.FlakBulletType;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.util.Mathf;
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public class FlakBullets extends BulletList implements ContentList{
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@@ -7,7 +7,7 @@ import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.entities.bullet.MissileBulletType;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.util.Mathf;
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@@ -5,7 +5,7 @@ import io.anuke.mindustry.content.fx.BulletFx;
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import io.anuke.mindustry.entities.bullet.BasicBulletType;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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public class StandardBullets extends BulletList implements ContentList{
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public static BulletType copper, dense, thorium, homing, tracer, mechSmall, glaive;
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@@ -15,7 +15,7 @@ import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.distribution.MassDriver.DriverBulletData;
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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public abstract class FxList implements ContentList{
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content.fx;
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import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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