Mud tweaks / Unit count tweaks

This commit is contained in:
Anuken
2020-09-19 16:04:50 -04:00
parent 84b1c0348d
commit eb8658e140
3 changed files with 17 additions and 7 deletions

View File

@@ -15,7 +15,7 @@ void main(){
vec2 c = v_texCoords.xy;
vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
float btime = u_time / 700000.0;
float btime = u_time / 70000.0;
float noise = sin((texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(abs(sin(btime)) * 1.1) * vec2(-0.8, -1.0)).r) / 2.0);
vec4 color = texture2D(u_texture, c);