#5329 without the weird indent

This commit is contained in:
Anuken
2021-06-02 14:54:03 -04:00
parent 1eebf0d270
commit eba6514fb5

View File

@@ -238,7 +238,7 @@ public class DesktopInput extends InputHandler{
if(!player.dead() && !state.isPaused() && !scene.hasField()){
updateMovement(player.unit());
if(Core.input.keyDown(Binding.respawn)){
if(Core.input.keyTap(Binding.respawn)){
Call.unitClear(player);
controlledType = null;
}