Noise filter fix
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@@ -98,22 +98,22 @@ public abstract class GenerateFilter implements Cloneable{
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return false;
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}
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//utility generation functions
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//utility generation functions; + 10 is added as noise has similar values at 0,0
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protected float noise(int seedOffset, GenerateInput in, float scl, float mag){
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return Simplex.noise2d(seedOffset + seed, 1f, 0f, 1f / scl, in.x, in.y) * mag;
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return Simplex.noise2d(seedOffset + seed, 1f, 0f, 1f / scl, in.x + 10, in.y + 10) * mag;
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}
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protected float noise(GenerateInput in, float scl, float mag){
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return Simplex.noise2d(seed, 1f, 0f, 1f / scl, in.x, in.y) * mag;
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return Simplex.noise2d(seed, 1f, 0f, 1f / scl, in.x + 10, in.y + 10) * mag;
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}
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protected float noise(GenerateInput in, float scl, float mag, float octaves, float persistence){
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return Simplex.noise2d(seed, octaves, persistence, 1f / scl, in.x, in.y) * mag;
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return Simplex.noise2d(seed, octaves, persistence, 1f / scl, in.x + 10, in.y + 10) * mag;
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}
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protected float noise(float x, float y, float scl, float mag, float octaves, float persistence){
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return Simplex.noise2d(seed, octaves, persistence, 1f / scl, x, y) * mag;
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return Simplex.noise2d(seed, octaves, persistence, 1f / scl, x + 10, y + 10) * mag;
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}
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protected float rnoise(float x, float y, float scl, float mag){
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