This commit is contained in:
Anuken
2019-03-10 22:51:04 -04:00
880 changed files with 19481 additions and 12588 deletions

View File

@@ -17,7 +17,7 @@ public class Mindustry extends ApplicationCore{
public void setup(){
Time.setDeltaProvider(() -> {
float result = Core.graphics.getDeltaTime() * 60f;
return Float.isNaN(result) || Float.isInfinite(result) ? 1f : Math.min(result, 60f / 10f);
return (Float.isNaN(result) || Float.isInfinite(result)) ? 1f : Math.min(result, 60f / 10f);
});
Time.mark();
@@ -27,6 +27,7 @@ public class Mindustry extends ApplicationCore{
Log.setUseColors(false);
BundleLoader.load();
content.load();
content.loadColors();
add(logic = new Logic());
add(world = new World());
@@ -47,18 +48,18 @@ public class Mindustry extends ApplicationCore{
@Override
public void update(){
long lastFrameTime = Time.millis();
long lastFrameTime = Time.nanos();
super.update();
int fpsCap = Core.settings.getInt("fpscap", 125);
if(fpsCap <= 120){
long target = 1000/fpsCap;
long elapsed = Time.timeSinceMillis(lastFrameTime);
long target = (1000 * 1000000)/fpsCap; //target in nanos
long elapsed = Time.timeSinceNanos(lastFrameTime);
if(elapsed < target){
try{
Thread.sleep(target - elapsed);
Thread.sleep((target - elapsed) / 1000000, (int)((target - elapsed) % 1000000));
}catch(InterruptedException e){
e.printStackTrace();
}

View File

@@ -2,21 +2,21 @@ package io.anuke.mindustry;
import io.anuke.arc.Application.ApplicationType;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.EffectEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.entities.impl.EffectEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.game.GlobalData;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Version;
@@ -24,11 +24,14 @@ import io.anuke.mindustry.gen.Serialization;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.blocks.defense.ForceProjector.ShieldEntity;
import java.nio.charset.Charset;
import java.util.Arrays;
import java.util.Locale;
@SuppressWarnings("unchecked")
public class Vars{
/**global charset*/
public static final Charset charset = Charset.forName("UTF-8");
/**main application name, capitalized*/
public static final String appName = "Mindustry";
/**URL for discord invite.*/
@@ -45,12 +48,22 @@ public class Vars{
public static final Team defaultTeam = Team.blue;
/**team of the enemy in waves/sectors*/
public static final Team waveTeam = Team.red;
/**how many times longer a boss wave takes*/
public static final float bossWaveMultiplier = 3f;
/**how many times longer a launch wave takes*/
public static final float launchWaveMultiplier = 2f;
/**max chat message length*/
public static final int maxTextLength = 150;
/**max player name length in bytes*/
public static final int maxNameLength = 40;
/**displayed item size when ingame, TODO remove.*/
public static final float itemSize = 5f;
/**extra padding around the world; units outside this bound will begin to self-destruct.*/
public static final float worldBounds = 100f;
/**units outside of this bound will simply die instantly*/
public static final float finalWorldBounds = worldBounds + 500;
/**ticks spent out of bound until self destruct.*/
public static final float boundsCountdown = 60*7;
/**size of tiles in units*/
public static final int tilesize = 8;
/**all choosable player colors in join/host dialog*/
@@ -146,6 +159,9 @@ public class Vars{
Version.init();
content = new ContentLoader();
if(!headless){
content.setVerbose();
}
playerGroup = Entities.addGroup(Player.class).enableMapping();
tileGroup = Entities.addGroup(TileEntity.class, false);

View File

@@ -6,7 +6,7 @@ import io.anuke.arc.function.Predicate;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.game.EventType.TileChangeEvent;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.Team;
@@ -17,8 +17,6 @@ import io.anuke.mindustry.world.meta.BlockFlag;
import static io.anuke.mindustry.Vars.*;
//TODO consider using quadtrees for finding specific types of blocks within an area
/**Class used for indexing special target blocks for AI.*/
@SuppressWarnings("unchecked")
public class BlockIndexer{
@@ -28,7 +26,7 @@ public class BlockIndexer{
private final static int structQuadrantSize = 12;
/**Set of all ores that are being scanned.*/
private final ObjectSet<Item> scanOres = new ObjectSet<Item>(){{addAll(Item.getAllOres());}};
private final ObjectSet<Item> scanOres = ObjectSet.with(Item.getAllOres().toArray(Item.class));
private final ObjectSet<Item> itemSet = new ObjectSet<>();
/**Stores all ore quadtrants on the map.*/
private ObjectMap<Item, ObjectSet<Tile>> ores;
@@ -215,7 +213,7 @@ public class BlockIndexer{
}
private void process(Tile tile){
if(tile.block().flags != null &&
if(tile.block().flags.size() > 0 &&
tile.getTeam() != Team.none){
ObjectSet<Tile>[] map = getFlagged(tile.getTeam());
@@ -282,7 +280,7 @@ public class BlockIndexer{
outer:
for(int x = quadrantX * structQuadrantSize; x < world.width() && x < (quadrantX + 1) * structQuadrantSize; x++){
for(int y = quadrantY * structQuadrantSize; y < world.height() && y < (quadrantY + 1) * structQuadrantSize; y++){
Tile result = world.tile(x, y);
Tile result = world.tile(x, y).target();
//when a targetable block is found, mark this quadrant as occupied and stop searching
if(result.entity != null && result.getTeam() == data.team){
structQuadrants[data.team.ordinal()].set(index);

View File

@@ -2,7 +2,7 @@ package io.anuke.mindustry.ai;
import io.anuke.arc.Events;
import io.anuke.arc.collection.IntArray;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.collection.IntQueue;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.util.Structs;
@@ -12,6 +12,7 @@ import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Teams.TeamData;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.Pos;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockFlag;
@@ -19,7 +20,7 @@ import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.world;
public class Pathfinder{
private long maxUpdate = Time.millisToNanos(4);
private static final long maxUpdate = Time.millisToNanos(4);
private PathData[] paths;
private IntArray blocked = new IntArray();
@@ -39,10 +40,6 @@ public class Pathfinder{
});
}
public void activateTeamPath(Team team){
createFor(team);
}
public void update(){
if(Net.client() || paths == null) return;
@@ -110,7 +107,7 @@ public class Pathfinder{
for(Tile other : world.indexer.getEnemy(team, BlockFlag.target)){
path.weights[other.x][other.y] = 0;
path.searches[other.x][other.y] = (short)path.search;
path.frontier.addFirst(other);
path.frontier.addFirst(other.pos());
}
}
}
@@ -128,9 +125,9 @@ public class Pathfinder{
for(int y = 0; y < world.height(); y++){
Tile tile = world.tile(x, y);
if(tile.block().flags != null && state.teams.areEnemies(tile.getTeam(), team)
if(state.teams.areEnemies(tile.getTeam(), team)
&& tile.block().flags.contains(BlockFlag.target)){
path.frontier.addFirst(tile);
path.frontier.addFirst(tile.pos());
path.weights[x][y] = 0;
path.searches[x][y] = (short)path.search;
}else{
@@ -145,12 +142,19 @@ public class Pathfinder{
private void updateFrontier(Team team, long nsToRun){
PathData path = paths[team.ordinal()];
long start = Time.nanoTime();
long start = Time.nanos();
while(path.frontier.size > 0 && (nsToRun < 0 || Time.timeSinceNanos(start) <= nsToRun)){
Tile tile = path.frontier.removeLast();
Tile tile = world.tile(path.frontier.removeLast());
if(tile == null || path.weights == null) return; //something went horribly wrong, bail
float cost = path.weights[tile.x][tile.y];
//pathfinding overflowed for some reason, time to bail. the next block update will handle this, hopefully
if(path.frontier.size >= world.width() * world.height()){
path.frontier.clear();
return;
}
if(cost < Float.MAX_VALUE){
for(Point2 point : Geometry.d4){
@@ -159,7 +163,8 @@ public class Pathfinder{
if(other != null && (path.weights[dx][dy] > cost + other.cost || path.searches[dx][dy] < path.search)
&& passable(other, team)){
path.frontier.addFirst(world.tile(dx, dy));
if(other.cost < 0) throw new IllegalArgumentException("Tile cost cannot be negative! " + other);
path.frontier.addFirst(Pos.get(dx, dy));
path.weights[dx][dy] = cost + other.cost;
path.searches[dx][dy] = (short)path.search;
}
@@ -189,6 +194,6 @@ public class Pathfinder{
short[][] searches;
int search = 0;
long lastSearchTime;
Queue<Tile> frontier = new Queue<>();
IntQueue frontier = new IntQueue();
}
}

View File

@@ -2,25 +2,61 @@ package io.anuke.mindustry.ai;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntArray;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.Squad;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.world.Pos;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import static io.anuke.mindustry.Vars.*;
public class WaveSpawner{
private static final float shockwaveBase = 380f, shockwaveRand = 50f, maxShockwaveDst = shockwaveBase + shockwaveRand;
private Array<SpawnGroup> groups;
private Array<FlyerSpawn> flySpawns = new Array<>();
private Array<GroundSpawn> groundSpawns = new Array<>();
private IntArray loadedSpawns = new IntArray();
public WaveSpawner(){
Events.on(WorldLoadEvent.class, e -> reset());
}
public void write(DataOutput stream) throws IOException{
stream.writeInt(groundSpawns.size);
for(GroundSpawn spawn : groundSpawns){
stream.writeInt(Pos.get(spawn.x, spawn.y));
}
}
public void read(DataInput stream) throws IOException{
flySpawns.clear();
groundSpawns.clear();
loadedSpawns.clear();
int amount = stream.readInt();
for(int i = 0; i < amount; i++){
loadedSpawns.add(stream.readInt());
}
}
/**@return true if the player is near a ground spawn point.*/
public boolean playerNear(){
return groundSpawns.count(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, players[0].x, players[0].y) < maxShockwaveDst) > 0;
}
public void spawnEnemies(){
for(SpawnGroup group : groups){
@@ -31,7 +67,6 @@ public class WaveSpawner{
if(group.type.isFlying){
for(FlyerSpawn spawn : flySpawns){
Squad squad = new Squad();
float margin = 40f; //how far away from the edge flying units spawn
float trns = (world.width() + world.height()) * tilesize;
spawnX = Mathf.clamp(world.width() * tilesize / 2f + Angles.trnsx(spawn.angle, trns), -margin, world.width() * tilesize + margin);
@@ -40,32 +75,34 @@ public class WaveSpawner{
for(int i = 0; i < spawned; i++){
BaseUnit unit = group.createUnit(waveTeam);
unit.setWave();
unit.setSquad(squad);
unit.set(spawnX + Mathf.range(spread), spawnY + Mathf.range(spread));
unit.add();
}
}
}else{
for(GroundSpawn spawn : groundSpawns){
Squad squad = new Squad();
spawnX = spawn.x * tilesize;
spawnY = spawn.y * tilesize;
spread = tilesize;
spread = tilesize*2;
for(int i = 0; i < spawned; i++){
Tmp.v1.rnd(spread);
BaseUnit unit = group.createUnit(waveTeam);
unit.setWave();
unit.setSquad(squad);
unit.set(spawnX + Mathf.range(spread), spawnY + Mathf.range(spread));
unit.add();
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
Time.run(i*5, () -> shockwave(unit));
}
Time.run(20f, () -> Effects.effect(Fx.spawnShockwave, spawn.x * tilesize, spawn.y * tilesize));
//would be interesting to see player structures survive this without hacks
Time.run(40f, () -> Damage.damage(waveTeam, spawn.x * tilesize, spawn.y * tilesize, shockwaveBase + Mathf.random(shockwaveRand), 99999999f));
}
}
}
}
private void reset(){
flySpawns.clear();
groundSpawns.clear();
groups = state.rules.spawns;
@@ -73,17 +110,39 @@ public class WaveSpawner{
for(int x = 0; x < world.width(); x++){
for(int y = 0; y < world.height(); y++){
if(world.tile(x, y).block() == Blocks.spawn){
GroundSpawn spawn = new GroundSpawn();
spawn.x = x;
spawn.y = y;
groundSpawns.add(spawn);
addSpawns(x, y);
FlyerSpawn fspawn = new FlyerSpawn();
fspawn.angle = Angles.angle(world.width()/2f, world.height()/2f, x, y);
flySpawns.add(fspawn);
//hide spawnpoints, they have served their purpose
world.tile(x, y).setBlock(Blocks.air);
}
}
}
for(int i = 0; i < loadedSpawns.size; i++){
int pos = loadedSpawns.get(i);
addSpawns(Pos.x(pos), Pos.y(pos));
}
loadedSpawns.clear();
}
private void addSpawns(int x, int y){
GroundSpawn spawn = new GroundSpawn();
spawn.x = x;
spawn.y = y;
groundSpawns.add(spawn);
FlyerSpawn fspawn = new FlyerSpawn();
fspawn.angle = Angles.angle(world.width()/2f, world.height()/2f, x, y);
flySpawns.add(fspawn);
}
private void shockwave(BaseUnit unit){
Effects.effect(Fx.unitSpawn, unit.x, unit.y, 0f, unit);
Time.run(30f, () -> {
unit.add();
Effects.effect(Fx.spawn, unit);
});
}
private class FlyerSpawn{

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
package io.anuke.mindustry.content;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.CapStyle;
import io.anuke.arc.graphics.g2d.Draw;
@@ -10,12 +10,13 @@ import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.graphics.Shapes;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BuildBlock;
@@ -32,7 +33,7 @@ public class Bullets implements ContentList{
flakPlastic, flakExplosive, flakSurge,
//missiles
missileExplosive, missileIncendiary, missileSurge, missileJavelin, missileSwarm,
missileExplosive, missileIncendiary, missileSurge, missileJavelin, missileSwarm, missileRevenant,
//standard
standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary, standardMechSmall,
@@ -45,10 +46,10 @@ public class Bullets implements ContentList{
waterShot, cryoShot, slagShot, oilShot,
//environment, misc.
fireball, basicFlame, fuseShot, driverBolt, healBullet, frag,
fireball, basicFlame, fuseShot, driverBolt, healBullet, frag, eruptorShot,
//bombs
bombExplosive, bombIncendiary, bombOil;
bombExplosive, bombIncendiary, bombOil, explode;
@Override
public void load(){
@@ -63,28 +64,28 @@ public class Bullets implements ContentList{
splashDamage = 33f;
}};
artilleryPlasticFrag = new BasicBulletType(2.5f, 6, "bullet"){{
artilleryPlasticFrag = new BasicBulletType(2.5f, 7, "bullet"){{
bulletWidth = 10f;
bulletHeight = 12f;
bulletShrink = 1f;
lifetime = 15f;
backColor = Palette.plastaniumBack;
frontColor = Palette.plastaniumFront;
backColor = Pal.plastaniumBack;
frontColor = Pal.plastaniumFront;
despawnEffect = Fx.none;
}};
arilleryPlastic = new ArtilleryBulletType(3.3f, 0, "shell"){{
arilleryPlastic = new ArtilleryBulletType(3.4f, 0, "shell"){{
hitEffect = Fx.plasticExplosion;
knockback = 1f;
lifetime = 55f;
bulletWidth = bulletHeight = 13f;
collidesTiles = false;
splashDamageRadius = 35f;
splashDamage = 35f;
splashDamage = 45f;
fragBullet = artilleryPlasticFrag;
fragBullets = 9;
backColor = Palette.plastaniumBack;
frontColor = Palette.plastaniumFront;
fragBullets = 10;
backColor = Pal.plastaniumBack;
frontColor = Pal.plastaniumFront;
}};
artilleryHoming = new ArtilleryBulletType(3f, 0, "shell"){{
@@ -109,8 +110,8 @@ public class Bullets implements ContentList{
splashDamage = 30f;
incendAmount = 4;
incendSpread = 11f;
frontColor = Palette.lightishOrange;
backColor = Palette.lightOrange;
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
trailEffect = Fx.incendTrail;
}};
@@ -122,8 +123,8 @@ public class Bullets implements ContentList{
collidesTiles = false;
splashDamageRadius = 45f;
splashDamage = 50f;
backColor = Palette.missileYellowBack;
frontColor = Palette.missileYellow;
backColor = Pal.missileYellowBack;
frontColor = Pal.missileYellow;
}};
artilleryUnit = new ArtilleryBulletType(2f, 0, "shell"){{
@@ -135,27 +136,30 @@ public class Bullets implements ContentList{
collidesTiles = true;
splashDamageRadius = 45f;
splashDamage = 50f;
backColor = Palette.bulletYellowBack;
frontColor = Palette.bulletYellow;
backColor = Pal.bulletYellowBack;
frontColor = Pal.bulletYellow;
}};
flakPlastic = new FlakBulletType(4f, 5){{
splashDamageRadius = 40f;
flakPlastic = new FlakBulletType(4f, 6){{
splashDamageRadius = 50f;
fragBullet = artilleryPlasticFrag;
fragBullets = 4;
fragBullets = 6;
hitEffect = Fx.plasticExplosion;
frontColor = Palette.plastaniumFront;
backColor = Palette.plastaniumBack;
frontColor = Pal.plastaniumFront;
backColor = Pal.plastaniumBack;
shootEffect = Fx.shootBig;
}};
flakExplosive = new FlakBulletType(4f, 5){{
//default bullet type, no changes
shootEffect = Fx.shootBig;
}};
flakSurge = new FlakBulletType(4f, 7){{
splashDamage = 33f;
lightining = 2;
lightningLength = 12;
shootEffect = Fx.shootBig;
}};
missileExplosive = new MissileBulletType(1.8f, 10, "missile"){{
@@ -171,8 +175,8 @@ public class Bullets implements ContentList{
}};
missileIncendiary = new MissileBulletType(2f, 12, "missile"){{
frontColor = Palette.lightishOrange;
backColor = Palette.lightOrange;
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
bulletWidth = 7f;
bulletHeight = 8f;
bulletShrink = 0f;
@@ -212,8 +216,8 @@ public class Bullets implements ContentList{
trailColor = Color.valueOf("b6c6fd");
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
backColor = Palette.bulletYellowBack;
frontColor = Palette.bulletYellow;
backColor = Pal.bulletYellowBack;
frontColor = Pal.bulletYellow;
weaveScale = 8f;
weaveMag = 2f;
}};
@@ -229,20 +233,39 @@ public class Bullets implements ContentList{
splashDamage = 10f;
lifetime = 120f;
trailColor = Color.GRAY;
backColor = Palette.bulletYellowBack;
frontColor = Palette.bulletYellow;
backColor = Pal.bulletYellowBack;
frontColor = Pal.bulletYellow;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
weaveScale = 8f;
weaveMag = 2f;
}};
standardCopper = new BasicBulletType(2.5f, 7, "bullet"){{
missileRevenant = new MissileBulletType(2.7f, 12, "missile"){{
bulletWidth = 8f;
bulletHeight = 8f;
bulletShrink = 0f;
drag = -0.003f;
homingRange = 60f;
keepVelocity = false;
splashDamageRadius = 25f;
splashDamage = 10f;
lifetime = 80f;
trailColor = Pal.unitBack;
backColor = Pal.unitBack;
frontColor = Pal.unitFront;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
weaveScale = 6f;
weaveMag = 1f;
}};
standardCopper = new BasicBulletType(2.5f, 9, "bullet"){{
bulletWidth = 7f;
bulletHeight = 9f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
ammoMultiplier = 2;
ammoMultiplier = 1;
}};
standardDense = new BasicBulletType(3.5f, 18, "bullet"){{
@@ -273,8 +296,8 @@ public class Bullets implements ContentList{
standardIncendiary = new BasicBulletType(3.2f, 11, "bullet"){{
bulletWidth = 10f;
bulletHeight = 12f;
frontColor = Palette.lightishOrange;
backColor = Palette.lightOrange;
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
incendSpread = 3f;
incendAmount = 1;
incendChance = 0.3f;
@@ -303,22 +326,25 @@ public class Bullets implements ContentList{
bulletWidth = 15f;
bulletHeight = 21f;
armorPierce = 0.2f;
shootEffect = Fx.shootBig;
}};
standardThoriumBig = new BasicBulletType(8f, 65, "bullet"){{
bulletWidth = 16f;
bulletHeight = 23f;
armorPierce = 0.5f;
shootEffect = Fx.shootBig;
}};
standardIncendiaryBig = new BasicBulletType(7f, 38, "bullet"){{
bulletWidth = 16f;
bulletHeight = 21f;
frontColor = Palette.lightishOrange;
backColor = Palette.lightOrange;
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
incendSpread = 3f;
incendAmount = 2;
incendChance = 0.3f;
shootEffect = Fx.shootBig;
}};
damageLightning = new BulletType(0.0001f, 0f){{
@@ -333,6 +359,7 @@ public class Bullets implements ContentList{
float healPercent = 3f;
{
shootEffect = Fx.shootHeal;
hitEffect = Fx.hitLaser;
despawnEffect = Fx.hitLaser;
collidesTeam = true;
@@ -345,7 +372,7 @@ public class Bullets implements ContentList{
@Override
public void draw(Bullet b){
Draw.color(Palette.heal);
Draw.color(Pal.heal);
Lines.stroke(2f);
Lines.lineAngleCenter(b.x, b.y, b.rot(), 7f);
Draw.color(Color.WHITE);
@@ -359,7 +386,7 @@ public class Bullets implements ContentList{
tile = tile.target();
if(tile != null && tile.getTeam() == b.getTeam() && !(tile.block() instanceof BuildBlock)){
Effects.effect(Fx.healBlockFull, Palette.heal, tile.drawx(), tile.drawy(), tile.block().size);
Effects.effect(Fx.healBlockFull, Pal.heal, tile.drawx(), tile.drawy(), tile.block().size);
tile.entity.healBy(healPercent / 100f * tile.entity.maxHealth());
}
}
@@ -383,7 +410,7 @@ public class Bullets implements ContentList{
@Override
public void draw(Bullet b){
//TODO add color to the bullet depending on the color of the flame it came from
Draw.color(Palette.lightFlame, Palette.darkFlame, Color.GRAY, b.fin());
Draw.color(Pal.lightFlame, Pal.darkFlame, Color.GRAY, b.fin());
Fill.circle(b.x, b.y, 3f * b.fout());
Draw.reset();
}
@@ -413,6 +440,8 @@ public class Bullets implements ContentList{
lifetime = 35f;
pierce = true;
drag = 0.05f;
statusDuration = 60f * 4;
shootEffect = Fx.shootSmallFlame;
hitEffect = Fx.hitFlameSmall;
despawnEffect = Fx.none;
status = StatusEffects.burning;
@@ -424,10 +453,10 @@ public class Bullets implements ContentList{
};
lancerLaser = new BulletType(0.001f, 140){
Color[] colors = {Palette.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Palette.lancerLaser, Color.WHITE};
Color[] colors = {Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.WHITE};
float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
float length = 100f;
float length = 160f;
{
hitEffect = Fx.hitLancer;
@@ -437,6 +466,11 @@ public class Bullets implements ContentList{
pierce = true;
}
@Override
public float range(){
return length;
}
@Override
public void init(Bullet b){
Damage.collideLine(b, b.getTeam(), hitEffect, b.x, b.y, b.rot(), length);
@@ -459,7 +493,7 @@ public class Bullets implements ContentList{
}
};
meltdownLaser = new BulletType(0.001f, 26){
meltdownLaser = new BulletType(0.001f, 35){
Color tmpColor = new Color();
Color[] colors = {Color.valueOf("ec745855"), Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.WHITE};
float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
@@ -529,7 +563,7 @@ public class Bullets implements ContentList{
@Override
public void draw(Bullet b) {
super.draw(b);
Draw.color(Color.WHITE, Palette.surge, b.fin());
Draw.color(Color.WHITE, Pal.surge, b.fin());
for(int i = 0; i < 7; i++){
Tmp.v1.trns(b.rot(), i * 8f);
float sl = Mathf.clamp(b.fout()-0.5f) * (80f - i *10);
@@ -543,7 +577,7 @@ public class Bullets implements ContentList{
};
waterShot = new LiquidBulletType(Liquids.water){{
knockback = 0.65f;
knockback = 0.7f;
}};
cryoShot = new LiquidBulletType(Liquids.cryofluid){{
@@ -556,6 +590,12 @@ public class Bullets implements ContentList{
drag = 0.03f;
}};
eruptorShot = new LiquidBulletType(Liquids.slag){{
damage = 2;
speed = 2.1f;
drag = 0.02f;
}};
oilShot = new LiquidBulletType(Liquids.oil){{
speed = 2f;
drag = 0.03f;
@@ -569,17 +609,22 @@ public class Bullets implements ContentList{
keepVelocity = false;
}
@Override
public float range(){
return 70f;
}
@Override
public void draw(Bullet b){
}
@Override
public void init(Bullet b){
Lightning.create(b.getTeam(), Palette.lancerLaser, damage, b.x, b.y, b.rot(), 30);
Lightning.create(b.getTeam(), Pal.lancerLaser, damage, b.x, b.y, b.rot(), 30);
}
};
arc = new BulletType(0.001f, 26){{
arc = new BulletType(0.001f, 20){{
lifetime = 1;
despawnEffect = Fx.none;
hitEffect = Fx.hitLancer;
@@ -590,7 +635,7 @@ public class Bullets implements ContentList{
@Override
public void init(Bullet b){
Lightning.create(b.getTeam(), Palette.lancerLaser, damage, b.x, b.y, b.rot(), 36);
Lightning.create(b.getTeam(), Pal.lancerLaser, damage, b.x, b.y, b.rot(), 14);
}
};
@@ -614,8 +659,8 @@ public class Bullets implements ContentList{
bulletWidth = 8f;
bulletHeight = 12f;
hitEffect = Fx.flakExplosion;
backColor = Palette.lightOrange;
frontColor = Palette.lightishOrange;
backColor = Pal.lightOrange;
frontColor = Pal.lightishOrange;
incendChance = 1f;
incendAmount = 3;
incendSpread = 10f;
@@ -639,5 +684,22 @@ public class Bullets implements ContentList{
}
}
};
explode = new BombBulletType(2f, 3f, "clear"){{
hitEffect = Fx.pulverize;
lifetime = 23f;
speed = 1f;
splashDamageRadius = 50f;
splashDamage = 20f;
}
@Override
public void init(Bullet b){
if(b.getOwner() instanceof Unit){
((Unit)b.getOwner()).kill();
}
b.time(b.lifetime());
}
};
}
}

View File

@@ -1,7 +1,6 @@
package io.anuke.mindustry.content;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
@@ -9,11 +8,14 @@ import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.graphics.Shapes;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Item.Icon;
import static io.anuke.mindustry.Vars.tilesize;
@@ -32,29 +34,43 @@ public class Fx implements ContentList{
bigShockwave, nuclearShockwave, explosion, blockExplosion, blockExplosionSmoke, shootSmall, shootHeal, shootSmallSmoke, shootBig, shootBig2, shootBigSmoke,
shootBigSmoke2, shootSmallFlame, shootLiquid, shellEjectSmall, shellEjectMedium,
shellEjectBig, lancerLaserShoot, lancerLaserShootSmoke, lancerLaserCharge, lancerLaserChargeBegin, lightningCharge, lightningShoot,
launchFull;
unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke, dynamicExplosion;
@Override
public void load(){
none = new Effect(0, 0f, e -> {});
unitSpawn = new Effect(30f, e -> {
if(!(e.data instanceof BaseUnit)) return;
Draw.alpha(e.fin());
float scl = 1f + e.fout()*2f;
BaseUnit unit = (BaseUnit)e.data;
Draw.rect(unit.getIconRegion(), e.x, e.y,
unit.getIconRegion().getWidth() * Draw.scl * scl, unit.getIconRegion().getWidth() * Draw.scl * scl, 180f);
Draw.reset();
});
placeBlock = new Effect(16, e -> {
Draw.color(Palette.accent);
Draw.color(Pal.accent);
Lines.stroke(3f - e.fin() * 2f);
Lines.square(e.x, e.y, tilesize / 2f * e.rotation + e.fin() * 3f);
Draw.reset();
});
tapBlock = new Effect(12, e -> {
Draw.color(Palette.accent);
Draw.color(Pal.accent);
Lines.stroke(3f - e.fin() * 2f);
Lines.circle(e.x, e.y, 4f + (tilesize / 1.5f * e.rotation) * e.fin());
Draw.reset();
});
breakBlock = new Effect(12, e -> {
Draw.color(Palette.remove);
Draw.color(Pal.remove);
Lines.stroke(3f - e.fin() * 2f);
Lines.square(e.x, e.y, tilesize / 2f * e.rotation + e.fin() * 3f);
@@ -65,36 +81,42 @@ public class Fx implements ContentList{
});
select = new Effect(23, e -> {
Draw.color(Palette.accent);
Draw.color(Pal.accent);
Lines.stroke(e.fout() * 3f);
Lines.circle(e.x, e.y, 3f + e.fin() * 14f);
Draw.reset();
});
smoke = new Effect(100, e -> {
Draw.color(Color.GRAY, Palette.darkishGray, e.fin());
Draw.color(Color.GRAY, Pal.darkishGray, e.fin());
float size = 7f - e.fin() * 7f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
});
spawn = new Effect(23, e -> {
magmasmoke = new Effect(110, e -> {
Draw.color(Color.GRAY);
Fill.circle(e.x, e.y, e.fslope() * 6f);
Draw.reset();
});
spawn = new Effect(30, e -> {
Lines.stroke(2f * e.fout());
Draw.color(Palette.accent);
Lines.poly(e.x, e.y, 4, 3f + e.fin() * 8f);
Draw.color(Pal.accent);
Lines.poly(e.x, e.y, 4, 5f + e.fin() * 12f);
Draw.reset();
});
vtolHover = new Effect(40f, e -> {
float len = e.finpow() * 10f;
float ang = e.rotation + Mathf.randomSeedRange(e.id, 30f);
Draw.color(Palette.lightFlame, Palette.lightOrange, e.fin());
Draw.color(Pal.lightFlame, Pal.lightOrange, e.fin());
Fill.circle(e.x + Angles.trnsx(ang, len), e.y + Angles.trnsy(ang, len), 2f * e.fout());
Draw.reset();
});
unitDrop = new GroundEffect(30, e -> {
Draw.color(Palette.lightishGray);
Draw.color(Pal.lightishGray);
Angles.randLenVectors(e.id, 9, 3 + 20f * e.finpow(), (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.4f);
});
@@ -102,7 +124,7 @@ public class Fx implements ContentList{
});
unitLand = new GroundEffect(30, e -> {
Draw.color(Palette.lightishGray, e.color, e.rotation);
Draw.color(Tmp.c1.set(e.color).mul(1.1f));
Angles.randLenVectors(e.id, 6, 17f * e.finpow(), (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.3f);
});
@@ -110,35 +132,35 @@ public class Fx implements ContentList{
});
unitPickup = new GroundEffect(18, e -> {
Draw.color(Palette.lightishGray);
Draw.color(Pal.lightishGray);
Lines.stroke(e.fin() * 2f);
Lines.poly(e.x, e.y, 4, 13f * e.fout());
Draw.reset();
});
landShock = new GroundEffect(12, e -> {
Draw.color(Palette.lancerLaser);
Draw.color(Pal.lancerLaser);
Lines.stroke(e.fout() * 3f);
Lines.poly(e.x, e.y, 12, 20f * e.fout());
Draw.reset();
});
pickup = new Effect(18, e -> {
Draw.color(Palette.lightishGray);
Draw.color(Pal.lightishGray);
Lines.stroke(e.fout() * 2f);
Lines.spikes(e.x, e.y, 1f + e.fin() * 6f, e.fout() * 4f, 6);
Draw.reset();
});
healWave = new Effect(22, e -> {
Draw.color(Palette.heal);
Draw.color(Pal.heal);
Lines.stroke(e.fout() * 2f);
Lines.poly(e.x, e.y, 30, 4f + e.finpow() * 60f);
Draw.color();
});
heal = new Effect(11, e -> {
Draw.color(Palette.heal);
Draw.color(Pal.heal);
Lines.stroke(e.fout() * 2f);
Lines.poly(e.x, e.y, 10, 2f + e.finpow() * 7f);
Draw.color();
@@ -146,7 +168,7 @@ public class Fx implements ContentList{
hitBulletSmall = new Effect(14, e -> {
Draw.color(Color.WHITE, Palette.lightOrange, e.fin());
Draw.color(Color.WHITE, Pal.lightOrange, e.fin());
e.scaled(7f, s -> {
Lines.stroke(0.5f + s.fout());
@@ -165,7 +187,7 @@ public class Fx implements ContentList{
});
hitFuse = new Effect(14, e -> {
Draw.color(Color.WHITE, Palette.surge, e.fin());
Draw.color(Color.WHITE, Pal.surge, e.fin());
e.scaled(7f, s -> {
Lines.stroke(0.5f + s.fout());
@@ -184,7 +206,7 @@ public class Fx implements ContentList{
});
hitBulletBig = new Effect(13, e -> {
Draw.color(Color.WHITE, Palette.lightOrange, e.fin());
Draw.color(Color.WHITE, Pal.lightOrange, e.fin());
Lines.stroke(0.5f + e.fout() * 1.5f);
Angles.randLenVectors(e.id, 8, e.finpow() * 30f, e.rotation, 50f, (x, y) -> {
@@ -196,7 +218,7 @@ public class Fx implements ContentList{
});
hitFlameSmall = new Effect(14, e -> {
Draw.color(Palette.lightFlame, Palette.darkFlame, e.fin());
Draw.color(Pal.lightFlame, Pal.darkFlame, e.fin());
Lines.stroke(0.5f + e.fout());
Angles.randLenVectors(e.id, 5, e.fin() * 15f, e.rotation, 50f, (x, y) -> {
@@ -230,7 +252,7 @@ public class Fx implements ContentList{
});
hitMeltdown = new Effect(12, e -> {
Draw.color(Palette.meltdownHit);
Draw.color(Pal.meltdownHit);
Lines.stroke(e.fout() * 2f);
Angles.randLenVectors(e.id, 6, e.finpow() * 18f, e.rotation, 360f, (x, y) -> {
@@ -242,14 +264,14 @@ public class Fx implements ContentList{
});
hitLaser = new Effect(8, e -> {
Draw.color(Color.WHITE, Palette.heal, e.fin());
Draw.color(Color.WHITE, Pal.heal, e.fin());
Lines.stroke(0.5f + e.fout());
Lines.circle(e.x, e.y, e.fin()*5f);
Draw.reset();
});
despawn = new Effect(12, e -> {
Draw.color(Palette.lighterOrange, Color.GRAY, e.fin());
Draw.color(Pal.lighterOrange, Color.GRAY, e.fin());
Lines.stroke(e.fout());
Angles.randLenVectors(e.id, 7, e.fin() * 7f, e.rotation, 40f, (x, y) -> {
@@ -262,7 +284,7 @@ public class Fx implements ContentList{
flakExplosion = new Effect(20, e -> {
Draw.color(Palette.bulletYellow);
Draw.color(Pal.bulletYellow);
e.scaled(6, i -> {
Lines.stroke(3f * i.fout());
Lines.circle(e.x, e.y, 3f + i.fin() * 10f);
@@ -274,7 +296,7 @@ public class Fx implements ContentList{
Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.5f);
});
Draw.color(Palette.lighterOrange);
Draw.color(Pal.lighterOrange);
Lines.stroke(1f * e.fout());
Angles.randLenVectors(e.id + 1, 4, 1f + 23f * e.finpow(), (x, y) -> {
@@ -286,7 +308,7 @@ public class Fx implements ContentList{
plasticExplosion = new Effect(24, e -> {
Draw.color(Palette.plastaniumFront);
Draw.color(Pal.plastaniumFront);
e.scaled(7, i -> {
Lines.stroke(3f * i.fout());
Lines.circle(e.x, e.y, 3f + i.fin() * 24f);
@@ -298,7 +320,7 @@ public class Fx implements ContentList{
Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f);
});
Draw.color(Palette.plastaniumBack);
Draw.color(Pal.plastaniumBack);
Lines.stroke(1f * e.fout());
Angles.randLenVectors(e.id + 1, 4, 1f + 25f * e.finpow(), (x, y) -> {
@@ -310,7 +332,7 @@ public class Fx implements ContentList{
plasticExplosionFlak = new Effect(28, e -> {
Draw.color(Palette.plastaniumFront);
Draw.color(Pal.plastaniumFront);
e.scaled(7, i -> {
Lines.stroke(3f * i.fout());
Lines.circle(e.x, e.y, 3f + i.fin() * 34f);
@@ -322,7 +344,7 @@ public class Fx implements ContentList{
Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f);
});
Draw.color(Palette.plastaniumBack);
Draw.color(Pal.plastaniumBack);
Lines.stroke(1f * e.fout());
Angles.randLenVectors(e.id + 1, 4, 1f + 30f * e.finpow(), (x, y) -> {
@@ -334,7 +356,7 @@ public class Fx implements ContentList{
blastExplosion = new Effect(22, e -> {
Draw.color(Palette.missileYellow);
Draw.color(Pal.missileYellow);
e.scaled(6, i -> {
Lines.stroke(3f * i.fout());
Lines.circle(e.x, e.y, 3f + i.fin() * 15f);
@@ -346,7 +368,7 @@ public class Fx implements ContentList{
Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f);
});
Draw.color(Palette.missileYellowBack);
Draw.color(Pal.missileYellowBack);
Lines.stroke(1f * e.fout());
Angles.randLenVectors(e.id + 1, 4, 1f + 23f * e.finpow(), (x, y) -> {
@@ -363,7 +385,7 @@ public class Fx implements ContentList{
});
incendTrail = new Effect(50, e -> {
Draw.color(Palette.lightOrange);
Draw.color(Pal.lightOrange);
Fill.circle(e.x, e.y, e.rotation * e.fout());
Draw.reset();
});
@@ -375,7 +397,7 @@ public class Fx implements ContentList{
});
absorb = new Effect(12, e -> {
Draw.color(Palette.accent);
Draw.color(Pal.accent);
Lines.stroke(2f * e.fout());
Lines.circle(e.x, e.y, 5f * e.fout());
Draw.reset();
@@ -383,7 +405,7 @@ public class Fx implements ContentList{
flakExplosionBig = new Effect(30, e -> {
Draw.color(Palette.bulletYellowBack);
Draw.color(Pal.bulletYellowBack);
e.scaled(6, i -> {
Lines.stroke(3f * i.fout());
Lines.circle(e.x, e.y, 3f + i.fin() * 25f);
@@ -395,7 +417,7 @@ public class Fx implements ContentList{
Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.5f);
});
Draw.color(Palette.bulletYellow);
Draw.color(Pal.bulletYellow);
Lines.stroke(1f * e.fout());
Angles.randLenVectors(e.id + 1, 4, 1f + 23f * e.finpow(), (x, y) -> {
@@ -407,7 +429,7 @@ public class Fx implements ContentList{
burning = new Effect(35f, e -> {
Draw.color(Palette.lightFlame, Palette.darkFlame, e.fin());
Draw.color(Pal.lightFlame, Pal.darkFlame, e.fin());
Angles.randLenVectors(e.id, 3, 2f + e.fin() * 7f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, 0.1f + e.fout() * 1.4f);
@@ -417,7 +439,7 @@ public class Fx implements ContentList{
});
fire = new Effect(35f, e -> {
Draw.color(Palette.lightFlame, Palette.darkFlame, e.fin());
Draw.color(Pal.lightFlame, Pal.darkFlame, e.fin());
Angles.randLenVectors(e.id, 2, 2f + e.fin() * 7f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, 0.2f + e.fslope() * 1.5f);
@@ -457,7 +479,7 @@ public class Fx implements ContentList{
});
ballfire = new Effect(25f, e -> {
Draw.color(Palette.lightFlame, Palette.darkFlame, e.fin());
Draw.color(Pal.lightFlame, Pal.darkFlame, e.fin());
Angles.randLenVectors(e.id, 2, 2f + e.fin() * 7f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, 0.2f + e.fout() * 1.5f);
@@ -507,7 +529,7 @@ public class Fx implements ContentList{
});
overdriven = new Effect(20f, e -> {
Draw.color(Palette.accent);
Draw.color(Pal.accent);
Angles.randLenVectors(e.id, 2, 1f + e.fin() * 2f, (x, y) -> {
Fill.square(e.x + x, e.y + y, e.fout() * 2.3f+0.5f);
@@ -520,7 +542,7 @@ public class Fx implements ContentList{
float length = 20f * e.finpow();
float size = 7f * e.fout();
Draw.rect(((Item) e.data).region, e.x + Angles.trnsx(e.rotation, length), e.y + Angles.trnsy(e.rotation, length), size, size);
Draw.rect(((Item) e.data).icon(Icon.large), e.x + Angles.trnsx(e.rotation, length), e.y + Angles.trnsy(e.rotation, length), size, size);
});
@@ -545,6 +567,20 @@ public class Fx implements ContentList{
Draw.reset();
});
impactShockwave = new Effect(13f, 300f, e -> {
Draw.color(Pal.lighterOrange, Color.LIGHT_GRAY, e.fin());
Lines.stroke(e.fout() * 4f + 0.2f);
Lines.poly(e.x, e.y, 60, e.fin() * 200f);
Draw.reset();
});
spawnShockwave = new Effect(20f, 400f, e -> {
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fin());
Lines.stroke(e.fout() * 3f + 0.5f);
Lines.poly(e.x, e.y, 60, e.fin() * 450f);
Draw.reset();
});
explosion = new Effect(30, e -> {
e.scaled(7, i -> {
Lines.stroke(3f * i.fout());
@@ -558,7 +594,7 @@ public class Fx implements ContentList{
Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout() * 1f);
});
Draw.color(Palette.lighterOrange, Palette.lightOrange, Color.GRAY, e.fin());
Draw.color(Pal.lighterOrange, Pal.lightOrange, Color.GRAY, e.fin());
Lines.stroke(1.5f * e.fout());
Angles.randLenVectors(e.id + 1, 8, 1f + 23f * e.finpow(), (x, y) -> {
@@ -568,6 +604,31 @@ public class Fx implements ContentList{
Draw.reset();
});
dynamicExplosion = new Effect(30, e -> {
float intensity = e.rotation;
e.scaled(5 + intensity*2, i -> {
Lines.stroke(3.1f * i.fout());
Lines.poly(e.x, e.y, (int)(20 * intensity), (3f + i.fin() * 14f) * intensity);
});
Draw.color(Color.GRAY);
Angles.randLenVectors(e.id, e.finpow(), (int)(6 * intensity), 21f*intensity, (x, y, in, out) -> {
Fill.circle(e.x + x, e.y + y, out * (2f+intensity) * 3 + 0.5f);
Fill.circle(e.x + x / 2f, e.y + y / 2f, out * (intensity) * 3);
});
Draw.color(Pal.lighterOrange, Pal.lightOrange, Color.GRAY, e.fin());
Lines.stroke((1.7f * e.fout()) * (1f + (intensity - 1f) / 2f));
Angles.randLenVectors(e.id + 1, e.finpow(), (int)(9*intensity), 40f*intensity, (x, y, in, out) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + out * 4 * (3f+intensity));
});
Draw.reset();
});
blockExplosion = new Effect(30, e -> {
e.scaled(7, i -> {
Lines.stroke(3.1f * i.fout());
@@ -581,7 +642,7 @@ public class Fx implements ContentList{
Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout() * 1f);
});
Draw.color(Palette.lighterOrange, Palette.lightOrange, Color.GRAY, e.fin());
Draw.color(Pal.lighterOrange, Pal.lightOrange, Color.GRAY, e.fin());
Lines.stroke(1.7f * e.fout());
Angles.randLenVectors(e.id + 1, 9, 1f + 23f * e.finpow(), (x, y) -> {
@@ -604,7 +665,7 @@ public class Fx implements ContentList{
shootSmall = new Effect(8, e -> {
Draw.color(Palette.lighterOrange, Palette.lightOrange, e.fin());
Draw.color(Pal.lighterOrange, Pal.lightOrange, e.fin());
float w = 1f + 5 * e.fout();
Shapes.tri(e.x, e.y, w, 15f * e.fout(), e.rotation);
Shapes.tri(e.x, e.y, w, 3f * e.fout(), e.rotation + 180f);
@@ -612,7 +673,7 @@ public class Fx implements ContentList{
});
shootHeal = new Effect(8, e -> {
Draw.color(Palette.heal);
Draw.color(Pal.heal);
float w = 1f + 5 * e.fout();
Shapes.tri(e.x, e.y, w, 17f * e.fout(), e.rotation);
Shapes.tri(e.x, e.y, w, 4f * e.fout(), e.rotation + 180f);
@@ -620,7 +681,7 @@ public class Fx implements ContentList{
});
shootSmallSmoke = new Effect(20f, e -> {
Draw.color(Palette.lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.fin());
Draw.color(Pal.lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.fin());
Angles.randLenVectors(e.id, 5, e.finpow() * 6f, e.rotation, 20f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fout() * 1.5f);
@@ -630,7 +691,7 @@ public class Fx implements ContentList{
});
shootBig = new Effect(9, e -> {
Draw.color(Palette.lighterOrange, Palette.lightOrange, e.fin());
Draw.color(Pal.lighterOrange, Pal.lightOrange, e.fin());
float w = 1.2f + 7 * e.fout();
Shapes.tri(e.x, e.y, w, 25f * e.fout(), e.rotation);
Shapes.tri(e.x, e.y, w, 4f * e.fout(), e.rotation + 180f);
@@ -638,7 +699,7 @@ public class Fx implements ContentList{
});
shootBig2 = new Effect(10, e -> {
Draw.color(Palette.lightOrange, Color.GRAY, e.fin());
Draw.color(Pal.lightOrange, Color.GRAY, e.fin());
float w = 1.2f + 8 * e.fout();
Shapes.tri(e.x, e.y, w, 29f * e.fout(), e.rotation);
Shapes.tri(e.x, e.y, w, 5f * e.fout(), e.rotation + 180f);
@@ -646,7 +707,7 @@ public class Fx implements ContentList{
});
shootBigSmoke = new Effect(17f, e -> {
Draw.color(Palette.lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.fin());
Draw.color(Pal.lighterOrange, Color.LIGHT_GRAY, Color.GRAY, e.fin());
Angles.randLenVectors(e.id, 8, e.finpow() * 19f, e.rotation, 10f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fout() * 2f + 0.2f);
@@ -656,7 +717,7 @@ public class Fx implements ContentList{
});
shootBigSmoke2 = new Effect(18f, e -> {
Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Color.GRAY, e.fin());
Draw.color(Pal.lightOrange, Color.LIGHT_GRAY, Color.GRAY, e.fin());
Angles.randLenVectors(e.id, 9, e.finpow() * 23f, e.rotation, 20f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fout() * 2.4f + 0.2f);
@@ -665,10 +726,10 @@ public class Fx implements ContentList{
Draw.reset();
});
shootSmallFlame = new Effect(30f, e -> {
Draw.color(Palette.lightFlame, Palette.darkFlame, Color.GRAY, e.fin());
shootSmallFlame = new Effect(32f, e -> {
Draw.color(Pal.lightFlame, Pal.darkFlame, Color.GRAY, e.fin());
Angles.randLenVectors(e.id, 8, e.finpow() * 36f, e.rotation, 10f, (x, y) -> {
Angles.randLenVectors(e.id, 8, e.finpow() * 44f, e.rotation, 10f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, 0.65f + e.fout() * 1.5f);
});
@@ -686,7 +747,7 @@ public class Fx implements ContentList{
});
shellEjectSmall = new GroundEffect(30f, 400f, e -> {
Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Palette.lightishGray, e.fin());
Draw.color(Pal.lightOrange, Color.LIGHT_GRAY, Pal.lightishGray, e.fin());
float rot = Math.abs(e.rotation) + 90f;
int i = Mathf.sign(e.rotation);
@@ -701,7 +762,7 @@ public class Fx implements ContentList{
});
shellEjectMedium = new GroundEffect(34f, 400f, e -> {
Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Palette.lightishGray, e.fin());
Draw.color(Pal.lightOrange, Color.LIGHT_GRAY, Pal.lightishGray, e.fin());
float rot = e.rotation + 90f;
for(int i : Mathf.signs){
float len = (2f + e.finpow() * 10f) * i;
@@ -724,7 +785,7 @@ public class Fx implements ContentList{
});
shellEjectBig = new GroundEffect(22f, 400f, e -> {
Draw.color(Palette.lightOrange, Color.LIGHT_GRAY, Palette.lightishGray, e.fin());
Draw.color(Pal.lightOrange, Color.LIGHT_GRAY, Pal.lightishGray, e.fin());
float rot = e.rotation + 90f;
for(int i : Mathf.signs){
float len = (4f + e.finpow() * 8f) * i;
@@ -748,7 +809,7 @@ public class Fx implements ContentList{
});
lancerLaserShoot = new Effect(21f, e -> {
Draw.color(Palette.lancerLaser);
Draw.color(Pal.lancerLaser);
for(int i : Mathf.signs){
Shapes.tri(e.x, e.y, 4f * e.fout(), 29f, e.rotation + 90f * i);
@@ -758,7 +819,7 @@ public class Fx implements ContentList{
});
lancerLaserShootSmoke = new Effect(26f, e -> {
Draw.color(Palette.lancerLaser);
Draw.color(Pal.lancerLaser);
Angles.randLenVectors(e.id, 7, 80f, e.rotation, 0f, (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fout() * 9f);
@@ -768,7 +829,7 @@ public class Fx implements ContentList{
});
lancerLaserCharge = new Effect(38f, e -> {
Draw.color(Palette.lancerLaser);
Draw.color(Pal.lancerLaser);
Angles.randLenVectors(e.id, 2, 1f + 20f * e.fout(), e.rotation, 120f, (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 3f + 1f);
@@ -778,7 +839,7 @@ public class Fx implements ContentList{
});
lancerLaserChargeBegin = new Effect(71f, e -> {
Draw.color(Palette.lancerLaser);
Draw.color(Pal.lancerLaser);
Fill.circle(e.x, e.y, e.fin() * 3f);
Draw.color();
@@ -786,7 +847,7 @@ public class Fx implements ContentList{
});
lightningCharge = new Effect(38f, e -> {
Draw.color(Palette.lancerLaser);
Draw.color(Pal.lancerLaser);
Angles.randLenVectors(e.id, 2, 1f + 20f * e.fout(), e.rotation, 120f, (x, y) -> {
Shapes.tri(e.x + x, e.y + y, e.fslope() * 3f + 1, e.fslope() * 3f + 1, Mathf.angle(x, y));
@@ -796,7 +857,7 @@ public class Fx implements ContentList{
});
lightningShoot = new Effect(12f, e -> {
Draw.color(Color.WHITE, Palette.lancerLaser, e.fin());
Draw.color(Color.WHITE, Pal.lancerLaser, e.fin());
Lines.stroke(e.fout() * 1.2f + 0.5f);
Angles.randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 50f, (x, y) -> {
@@ -831,11 +892,26 @@ public class Fx implements ContentList{
Draw.reset();
});
});
impactsmoke = new Effect(60, e -> {
Angles.randLenVectors(e.id, 7, e.fin() * 20f, (x, y) -> {
float size = e.fslope() * 4f;
Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.fin());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
});
impactcloud = new Effect(140, 400f, e -> {
Angles.randLenVectors(e.id, 20, e.finpow() * 160f, (x, y) -> {
float size = e.fout() * 15f;
Draw.color(Pal.lighterOrange, Color.LIGHT_GRAY, e.fin());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
});
redgeneratespark = new Effect(18, e -> {
Angles.randLenVectors(e.id, 5, e.fin() * 8f, (x, y) -> {
float len = e.fout() * 4f;
Draw.color(Palette.redSpark, Color.GRAY, e.fin());
//Draw.alpha(e.fout());
Draw.color(Pal.redSpark, Color.GRAY, e.fin());
Draw.rect("circle", e.x + x, e.y + y, len, len);
Draw.reset();
});
@@ -843,7 +919,7 @@ public class Fx implements ContentList{
generatespark = new Effect(18, e -> {
Angles.randLenVectors(e.id, 5, e.fin() * 8f, (x, y) -> {
float len = e.fout() * 4f;
Draw.color(Palette.orangeSpark, Color.GRAY, e.fin());
Draw.color(Pal.orangeSpark, Color.GRAY, e.fin());
Draw.rect("circle", e.x + x, e.y + y, len, len);
Draw.reset();
});
@@ -865,42 +941,42 @@ public class Fx implements ContentList{
});
pulverize = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> {
Draw.color(Palette.stoneGray);
Draw.color(Pal.stoneGray);
Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45);
Draw.reset();
});
});
pulverizeRed = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> {
Draw.color(Palette.redDust, Palette.stoneGray, e.fin());
Draw.color(Pal.redDust, Pal.stoneGray, e.fin());
Fill.square(e.x + x, e.y + y, e.fout() * 2f + 0.5f, 45);
Draw.reset();
});
});
pulverizeRedder = new Effect(40, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 9f, (x, y) -> {
Draw.color(Palette.redderDust, Palette.stoneGray, e.fin());
Draw.color(Pal.redderDust, Pal.stoneGray, e.fin());
Fill.square(e.x + x, e.y + y, e.fout() * 2.5f + 0.5f, 45);
Draw.reset();
});
});
pulverizeSmall = new Effect(30, e -> {
Angles.randLenVectors(e.id, 3, e.fin() * 5f, (x, y) -> {
Draw.color(Palette.stoneGray);
Draw.color(Pal.stoneGray);
Fill.square(e.x + x, e.y + y, e.fout() * 1f + 0.5f, 45);
Draw.reset();
});
});
pulverizeMedium = new Effect(30, e -> {
Angles.randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> {
Draw.color(Palette.stoneGray);
Draw.color(Pal.stoneGray);
Fill.square(e.x + x, e.y + y, e.fout() * 1f + 0.5f, 45);
Draw.reset();
});
});
producesmoke = new Effect(12, e -> {
Angles.randLenVectors(e.id, 8, 4f + e.fin() * 18f, (x, y) -> {
Draw.color(Color.WHITE, Palette.accent, e.fin());
Draw.color(Color.WHITE, Pal.accent, e.fin());
Fill.square(e.x + x, e.y + y, 1f + e.fout() * 3f, 45);
Draw.reset();
});
@@ -914,7 +990,7 @@ public class Fx implements ContentList{
});
formsmoke = new Effect(40, e -> {
Angles.randLenVectors(e.id, 6, 5f + e.fin() * 8f, (x, y) -> {
Draw.color(Palette.plasticSmoke, Color.LIGHT_GRAY, e.fin());
Draw.color(Pal.plasticSmoke, Color.LIGHT_GRAY, e.fin());
Fill.square(e.x + x, e.y + y, 0.2f + e.fout() * 2f, 45);
Draw.reset();
});
@@ -1046,7 +1122,7 @@ public class Fx implements ContentList{
Draw.reset();
});
ripple = new GroundEffect(false, 30, e -> {
Draw.color(Tmp.c1.set(e.color).shiftValue(0.1f));
Draw.color(Tmp.c1.set(e.color).mul(1.2f));
Lines.stroke(e.fout() + 0.4f);
Lines.circle(e.x, e.y, 2f + e.fin() * 4f);
Draw.reset();
@@ -1062,7 +1138,7 @@ public class Fx implements ContentList{
});
launch = new Effect(28, e -> {
Draw.color(Palette.command);
Draw.color(Pal.command);
Lines.stroke(e.fout() * 2f);
Lines.poly(e.x, e.y, 40, 4f + e.finpow() * 120f);
Draw.color();
@@ -1083,7 +1159,7 @@ public class Fx implements ContentList{
});
healBlock = new Effect(20, e -> {
Draw.color(Palette.heal);
Draw.color(Pal.heal);
Lines.stroke(2f * e.fout() + 0.5f);
Lines.square(e.x, e.y, 1f + (e.fin() * e.rotation * tilesize/2f-1f));
Draw.color();
@@ -1104,17 +1180,10 @@ public class Fx implements ContentList{
});
shieldBreak = new Effect(40, e -> {
Draw.color(Palette.accent);
Draw.color(Pal.accent);
Lines.stroke(3f * e.fout());
Lines.poly(e.x, e.y, 6, e.rotation + e.fin(), 90);
Draw.reset();
});
launchFull = new Effect(60, 9999999999f, e -> {
Draw.color();
Draw.alpha(e.fslope());
Fill.rect(Core.camera.position.x, Core.camera.position.y, Core.camera.width + 10, Core.camera.height + 10);
Draw.reset();
});
}
}

View File

@@ -7,7 +7,7 @@ import io.anuke.mindustry.type.ItemType;
public class Items implements ContentList{
public static Item scrap, copper, lead, graphite, coal, titanium, thorium, silicon, plastanium, phasefabric, surgealloy,
biomatter, sand, blastCompound, pyratite, metaglass;
sporePod, sand, blastCompound, pyratite, metaglass;
@Override
public void load(){
@@ -26,7 +26,7 @@ public class Items implements ContentList{
genOre = true;
}};
metaglass = new Item("metaglass", Color.valueOf("648b55")){{
metaglass = new Item("metaglass", Color.valueOf("ebeef5")){{
type = ItemType.material;
cost = 2f;
}};
@@ -37,8 +37,8 @@ public class Items implements ContentList{
}};
coal = new Item("coal", Color.valueOf("272727")){{
explosiveness = 0.2f;
flammability = 0.5f;
explosiveness = 0.4f;
flammability = 1f;
hardness = 2;
genOre = true;
}};
@@ -52,9 +52,9 @@ public class Items implements ContentList{
thorium = new Item("thorium", Color.valueOf("f9a3c7")){{
type = ItemType.material;
explosiveness = 0.1f;
explosiveness = 0.2f;
hardness = 4;
radioactivity = 0.5f;
radioactivity = 1f;
cost = 1.4f;
genOre = true;
}};
@@ -70,39 +70,37 @@ public class Items implements ContentList{
plastanium = new Item("plastanium", Color.valueOf("cbd97f")){{
type = ItemType.material;
flammability = 0.1f;
explosiveness = 0.1f;
flammability = 0.2f;
explosiveness = 0.2f;
cost = 1.6f;
}};
phasefabric = new Item("phase-fabric", Color.valueOf("f4ba6e")){{
type = ItemType.material;
cost = 1.5f;
fluxiness = 0.9f;
radioactivity = 0.3f;
radioactivity = 0.6f;
}};
surgealloy = new Item("surge-alloy", Color.valueOf("f3e979")){{
type = ItemType.material;
}};
biomatter = new Item("biomatter", Color.valueOf("648b55")){{
flammability = 0.55f;
fluxiness = 0.3f;
sporePod = new Item("spore-pod", Color.valueOf("7457ce")){{
flammability = 1.05f;
}};
sand = new Item("sand", Color.valueOf("e3d39e")){{
fluxiness = 0.5f;
sand = new Item("sand", Color.valueOf("f7cba4")){{
}};
blastCompound = new Item("blast-compound", Color.valueOf("ff795e")){{
flammability = 0.2f;
explosiveness = 0.6f;
flammability = 0.4f;
explosiveness = 1.2f;
}};
pyratite = new Item("pyratite", Color.valueOf("ffaa5f")){{
flammability = 0.7f;
explosiveness = 0.2f;
flammability = 1.4f;
explosiveness = 0.4f;
}};
}
}

View File

@@ -10,32 +10,28 @@ public class Liquids implements ContentList{
@Override
public void load(){
water = new Liquid("water", Color.valueOf("486acd")){{
water = new Liquid("water", Color.valueOf("596ab8")){{
heatCapacity = 0.4f;
tier = 0;
effect = StatusEffects.wet;
}};
slag = new Liquid("slag", Color.valueOf("ffcd66")){{
slag = new Liquid("slag", Color.valueOf("ffa166")){{
temperature = 1f;
viscosity = 0.8f;
tier = 2;
effect = StatusEffects.melting;
}};
oil = new Liquid("oil", Color.valueOf("313131")){{
viscosity = 0.7f;
flammability = 0.6f;
explosiveness = 0.6f;
flammability = 1.2f;
explosiveness = 1.2f;
heatCapacity = 0.7f;
tier = 1;
effect = StatusEffects.tarred;
}};
cryofluid = new Liquid("cryofluid", Color.valueOf("6ecdec")){{
heatCapacity = 0.9f;
temperature = 0.25f;
tier = 1;
effect = StatusEffects.freezing;
}};
}

View File

@@ -0,0 +1,54 @@
package io.anuke.mindustry.content;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.Loadout;
public class Loadouts implements ContentList{
public static Loadout
basicShard,
advancedShard,
basicFoundation,
basicNucleus;
@Override
public void load(){
basicShard = new Loadout(
" ### ",
" #1# ",
" ### ",
" ^ ^ ",
" ## ## ",
" C# C# "
);
advancedShard = new Loadout(
" ### ",
" #1# ",
"#######",
"C#^ ^C#",
" ## ## ",
" C# C# "
);
basicFoundation = new Loadout(
" #### ",
" #### ",
" #2## ",
" #### ",
" ^^^^ ",
" ###### ",
" C#C#C# "
);
basicNucleus = new Loadout(
" ##### ",
" ##### ",
" ##3## ",
" ##### ",
" >#####< ",
" ^ ^ ^ ^ ",
"#### ####",
"C#C# C#C#"
);
}
}

View File

@@ -1,7 +1,6 @@
package io.anuke.mindustry.content;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.graphics.Blending;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
@@ -9,13 +8,15 @@ import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.type.Mech;
import io.anuke.mindustry.type.Weapon;
public class Mechs implements ContentList{
public static Mech alpha, delta, tau, omega, dart, javelin, trident, glaive;
@@ -34,9 +35,16 @@ public class Mechs implements ContentList{
mass = 1.2f;
speed = 0.5f;
boostSpeed = 0.85f;
weapon = Weapons.blaster;
trailColorTo = Color.valueOf("ffd37f");
armor = 20f;
engineColor = Color.valueOf("ffd37f");
health = 250f;
weapon = new Weapon("blaster"){{
length = 1.5f;
reload = 14f;
roundrobin = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardMechSmall;
}};
}
@Override
@@ -54,11 +62,21 @@ public class Mechs implements ContentList{
boostSpeed = 0.95f;
itemCapacity = 15;
mass = 0.9f;
armor = 30f;
health = 220f;
weaponOffsetX = -1;
weaponOffsetY = -1;
weapon = Weapons.shockgun;
trailColorTo = Color.valueOf("d3ddff");
engineColor = Color.valueOf("d3ddff");
weapon = new Weapon("shockgun"){{
length = 1f;
reload = 40f;
roundrobin = true;
shots = 1;
inaccuracy = 0f;
velocityRnd = 0.2f;
ejectEffect = Fx.none;
bullet = Bullets.lightning;
}};
}
@Override
@@ -67,7 +85,7 @@ public class Mechs implements ContentList{
Effects.shake(1f, 1f, player);
Effects.effect(Fx.landShock, player);
for(int i = 0; i < 8; i++){
Time.run(Mathf.random(8f), () -> Lightning.create(player.getTeam(), Palette.lancerLaser, 17f, player.x, player.y, Mathf.random(360f), 14));
Time.run(Mathf.random(8f), () -> Lightning.create(player.getTeam(), Pal.lancerLaser, 17f, player.x, player.y, Mathf.random(360f), 14));
}
}
}
@@ -91,9 +109,17 @@ public class Mechs implements ContentList{
drag = 0.35f;
boostSpeed = 0.8f;
canHeal = true;
weapon = Weapons.healBlaster;
armor = 15f;
trailColorTo = Palette.heal;
health = 200f;
engineColor = Pal.heal;
weapon = new Weapon("heal-blaster"){{
length = 1.5f;
reload = 24f;
roundrobin = false;
ejectEffect = Fx.none;
recoil = 2f;
bullet = Bullets.healBullet;
}};
}
@Override
@@ -133,9 +159,20 @@ public class Mechs implements ContentList{
shake = 4f;
weaponOffsetX = 1;
weaponOffsetY = 0;
weapon = Weapons.swarmer;
trailColorTo = Color.valueOf("feb380");
armor = 45f;
engineColor = Color.valueOf("feb380");
health = 300f;
weapon = new Weapon("swarmer"){{
length = 1.5f;
recoil = 4f;
reload = 60f;
shots = 4;
spacing = 8f;
inaccuracy = 8f;
roundrobin = true;
ejectEffect = Fx.none;
shake = 3f;
bullet = Bullets.missileSwarm;
}};
}
@Override
@@ -169,16 +206,13 @@ public class Mechs implements ContentList{
public void draw(Player player){
if(player.shootHeat <= 0.01f) return;
float alpha = Draw.getColor().a;
Shaders.build.progress = player.shootHeat;
Shaders.build.region = armorRegion;
Shaders.build.time = Time.time() / 10f;
Shaders.build.color.set(Palette.accent).a = player.shootHeat;
Shaders.build.color.set(Pal.accent).a = player.shootHeat;
Draw.shader(Shaders.build);
Draw.alpha(1f);
Draw.rect(armorRegion, player.x, player.y, player.rotation);
Draw.shader(Shaders.mix);
Draw.color(1f, 1f, 1f, alpha);
Draw.shader();
}
};
@@ -188,12 +222,18 @@ public class Mechs implements ContentList{
mineSpeed = 0.9f;
speed = 0.4f;
drag = 0.1f;
armor = 10f;
weapon = Weapons.blasterSmall;
health = 180f;
weaponOffsetX = -1;
weaponOffsetY = -1;
trailColor = Palette.lightTrail;
engineColor = Pal.lightTrail;
cellTrnsY = 1f;
weapon = new Weapon("blaster"){{
length = 1.5f;
reload = 20f;
roundrobin = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardCopper;
}};
}
@Override
@@ -211,10 +251,20 @@ public class Mechs implements ContentList{
speed = 0.11f;
drag = 0.01f;
mass = 2f;
armor = 5f;
weapon = Weapons.missiles;
trailColor = Color.valueOf("d3ddff");
health = 170f;
engineColor = Color.valueOf("d3ddff");
cellTrnsY = 1f;
weapon = new Weapon("missiles"){{
length = 1.5f;
reload = 70f;
shots = 4;
inaccuracy = 2f;
roundrobin = true;
ejectEffect = Fx.none;
velocityRnd = 0.2f;
spacing = 1f;
bullet = Bullets.missileJavelin;
}};
}
@Override
@@ -232,8 +282,8 @@ public class Mechs implements ContentList{
public void updateAlt(Player player){
float scl = scld(player);
if(Mathf.chance(Time.delta() * (0.15*scl))){
Effects.effect(Fx.hitLancer, Palette.lancerLaser, player.x, player.y);
Lightning.create(player.getTeam(), Palette.lancerLaser, 10f,
Effects.effect(Fx.hitLancer, Pal.lancerLaser, player.x, player.y);
Lightning.create(player.getTeam(), Pal.lancerLaser, 10f,
player.x + player.velocity().x, player.y + player.velocity().y, player.rotation, 14);
}
}
@@ -242,16 +292,11 @@ public class Mechs implements ContentList{
public void draw(Player player){
float scl = scld(player);
if(scl < 0.01f) return;
float alpha = Draw.getColor().a;
Draw.shader();
Draw.color(Palette.lancerLaser);
Draw.color(Pal.lancerLaser);
Draw.alpha(scl/2f);
Draw.blend(Blending.additive);
Draw.rect(shield, player.x + Mathf.range(scl/2f), player.y + Mathf.range(scl/2f), player.rotation - 90);
Draw.blend();
Draw.shader(Shaders.mix);
Draw.color();
Draw.alpha(alpha);
}
float scld(Player player){
@@ -266,11 +311,22 @@ public class Mechs implements ContentList{
drag = 0.034f;
mass = 2.5f;
turnCursor = false;
armor = 20f;
health = 220f;
itemCapacity = 30;
trailColor = Color.valueOf("84f491");
weapon = Weapons.bomberTrident;
engineColor = Color.valueOf("84f491");
cellTrnsY = 1f;
weapon = new Weapon("bomber"){{
length = 0f;
width = 2f;
reload = 8f;
shots = 2;
roundrobin = true;
ejectEffect = Fx.none;
velocityRnd = 1f;
inaccuracy = 40f;
ignoreRotation = true;
bullet = Bullets.bombExplosive;
}};
}
@Override
@@ -281,16 +337,23 @@ public class Mechs implements ContentList{
glaive = new Mech("glaive-ship", true){
{
weapon = Weapons.glaiveBlaster;
drillPower = 4;
mineSpeed = 1.3f;
speed = 0.32f;
drag = 0.06f;
mass = 3f;
armor = 30f;
health = 240f;
itemCapacity = 60;
trailColor = Color.valueOf("feb380");
engineColor = Color.valueOf("feb380");
cellTrnsY = 1f;
weapon = new Weapon("bomber"){{
length = 1.5f;
reload = 13f;
roundrobin = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardGlaive;
}};
}
};

View File

@@ -1,12 +1,12 @@
package io.anuke.mindustry.content;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.StatusEffect;
public class StatusEffects implements ContentList{
public static StatusEffect none, burning, freezing, wet, melting, tarred, overdrive, shielded, shocked, corroded;
public static StatusEffect none, burning, freezing, wet, melting, tarred, overdrive, shielded, shocked, corroded, boss;
@Override
public void load(){
@@ -71,6 +71,14 @@ public class StatusEffects implements ContentList{
armorMultiplier = 3f;
}};
boss = new StatusEffect(){{
armorMultiplier = 3f;
damageMultiplier = 3f;
speedMultiplier = 1.1f;
//TODO custom effect
//effect = Fx.overdriven;
}};
shocked = new StatusEffect();
//no effects, just small amounts of damage.

View File

@@ -12,12 +12,9 @@ public class TechTree implements ContentList{
@Override
public void load(){
root = node(core, () -> {
root = node(coreShard, () -> {
node(conveyor, () -> {
node(launchPad, () -> {
});
node(junction, () -> {
node(itemBridge);
@@ -28,14 +25,17 @@ public class TechTree implements ContentList{
node(container, () -> {
node(unloader);
node(vault, () -> {
node(launchPad, () -> {
});
});
});
});
node(titaniumConveyor, () -> {
node(phaseConveyor, () -> {
node(massDriver, () -> {
node(titaniumConveyor, () -> {
node(phaseConveyor, () -> {
node(massDriver, () -> {
});
});
});
});
@@ -99,25 +99,24 @@ public class TechTree implements ContentList{
});
node(mechanicalDrill, () -> {
node(pneumaticDrill, () -> {
node(cultivator, () -> {
});
node(laserDrill, () -> {
node(blastDrill, () -> {
node(graphitePress, () -> {
node(pneumaticDrill, () -> {
node(cultivator, () -> {
});
node(waterExtractor, () -> {
node(oilExtractor, () -> {
node(laserDrill, () -> {
node(blastDrill, () -> {
});
node(waterExtractor, () -> {
node(oilExtractor, () -> {
});
});
});
});
});
node(siliconSmelter, () -> {
node(pyratiteMixer, () -> {
node(blastMixer, () -> {
@@ -125,33 +124,44 @@ public class TechTree implements ContentList{
});
});
node(biomatterCompressor, () -> {
node(plastaniumCompressor, () -> {
node(phaseWeaver, () -> {
node(siliconSmelter, () -> {
});
});
});
node(incinerator, () -> {
node(melter, () -> {
node(surgeSmelter, () -> {
node(sporePress, () -> {
node(multiPress, () -> {
});
node(separator, () -> {
node(pulverizer, () -> {
node(plastaniumCompressor, () -> {
node(phaseWeaver, () -> {
});
});
});
node(cryofluidMixer, () -> {
node(kiln, () -> {
node(incinerator, () -> {
node(melter, () -> {
node(surgeSmelter, () -> {
});
node(separator, () -> {
node(pulverizer, () -> {
});
});
node(cryofluidMixer, () -> {
});
});
});
});
});
});
node(mechanicalPump, () -> {
node(conduit, () -> {
node(liquidJunction, () -> {
@@ -174,72 +184,69 @@ public class TechTree implements ContentList{
});
});
});
});
node(powerNode, () -> {
node(combustionGenerator, () -> {
node(powerNodeLarge, () -> {
node(battery, () -> {
node(batteryLarge, () -> {
node(powerNode, () -> {
node(powerNodeLarge, () -> {
node(battery, () -> {
node(batteryLarge, () -> {
node(surgeTower, () -> {
});
});
node(mendProjector, () -> {
node(forceProjector, () -> {
node(overdriveProjector, () -> {
});
});
node(repairPoint, () -> {
});
});
});
node(turbineGenerator, () -> {
node(thermalGenerator, () -> {
node(rtgGenerator, () -> {
node(thoriumReactor, () -> {
});
});
});
});
node(solarPanel, () -> {
node(largeSolarPanel, () -> {
});
});
});
node(alphaPad, () -> {
node(dartPad);
node(deltaPad, () -> {
node(javelinPad);
node(tauPad, () -> {
node(tridentPad);
node(omegaPad, () -> {
node(glaivePad);
});
});
});
node(spiritFactory, () -> {
node(daggerFactory, () -> {
node(daggerFactory, () -> {
node(titanFactory, () -> {
node(fortressFactory);
});
node(wraithFactory, () -> {
node(phantomFactory);
node(ghoulFactory, () -> {
node(revenantFactory);
});
});
});
node(mendProjector, () -> {
node(forceProjector, () -> {
node(overdriveProjector, () -> {
});
});
node(repairPoint, () -> {
});
});
});
node(turbineGenerator, () -> {
node(thermalGenerator, () -> {
node(rtgGenerator, () -> {
node(differentialGenerator, () -> {
node(thoriumReactor, () -> {
node(impactReactor, () -> {
});
});
});
});
});
});
node(solarPanel, () -> {
node(largeSolarPanel, () -> {
});
});
});
node(alphaDartPad, () -> {
node(deltaPad, () -> {
node(spiritFactory, () -> {
node(phantomFactory);
});
node(javelinPad, () -> {
node(tridentPad, () -> {
node(glaivePad);
});
});
node(tauPad, () -> {
node(omegaPad, () -> {
});
});
});
});
});
@@ -250,7 +257,7 @@ public class TechTree implements ContentList{
private TechNode node(Block block, Runnable children){
ItemStack[] requirements = new ItemStack[block.buildRequirements.length];
for(int i = 0; i < requirements.length; i++){
requirements[i] = new ItemStack(block.buildRequirements[i].item, block.buildRequirements[i].amount * 50);
requirements[i] = new ItemStack(block.buildRequirements[i].item, block.buildRequirements[i].amount * 8);
}
return new TechNode(block, requirements, children);
@@ -272,7 +279,6 @@ public class TechTree implements ContentList{
context.children.add(this);
}
//TODO remove requirements... for now
this.block = block;
this.requirements = requirements;

View File

@@ -1,26 +1,37 @@
package io.anuke.mindustry.content;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.entities.units.types.*;
import io.anuke.mindustry.entities.type.base.*;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.UnitType;
import io.anuke.mindustry.type.Weapon;
public class UnitTypes implements ContentList{
public static UnitType
spirit, phantom,
wraith, ghoul, revenant,
dagger, titan, fortress;
wraith, ghoul, revenant, lich, reaper,
dagger, crawler, titan, fortress, eruptor, chaosArray, eradicator;
@Override
public void load(){
spirit = new UnitType("spirit", Spirit.class, Spirit::new){{
weapon = Weapons.healBlasterDrone;
isFlying = true;
drag = 0.01f;
speed = 0.2f;
maxVelocity = 0.8f;
range = 50f;
health = 60;
engineSize = 1.8f;
engineOffset = 5.7f;
weapon = new Weapon("heal-blaster"){{
length = 1.5f;
reload = 40f;
width = 0.5f;
roundrobin = true;
ejectEffect = Fx.none;
recoil = 2f;
bullet = Bullets.healBullet;
}};
}};
dagger = new UnitType("dagger", Dagger.class, Dagger::new){{
@@ -29,8 +40,28 @@ public class UnitTypes implements ContentList{
drag = 0.4f;
hitsize = 8f;
mass = 1.75f;
weapon = Weapons.chainBlaster;
health = 130;
weapon = new Weapon("chain-blaster"){{
length = 1.5f;
reload = 28f;
roundrobin = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardCopper;
}};
}};
crawler = new UnitType("crawler", Crawler.class, Crawler::new){{
maxVelocity = 1.2f;
speed = 0.26f;
drag = 0.4f;
hitsize = 8f;
mass = 1.75f;
health = 100;
weapon = new Weapon("bomber"){{
reload = 12f;
ejectEffect = Fx.none;
bullet = Bullets.explode;
}};
}};
titan = new UnitType("titan", Titan.class, Titan::new){{
@@ -40,21 +71,105 @@ public class UnitTypes implements ContentList{
mass = 3.5f;
hitsize = 9f;
rotatespeed = 0.1f;
weapon = Weapons.flamethrower;
health = 440;
immunities.add(StatusEffects.burning);
weapon = new Weapon("flamethrower"){{
length = 1f;
reload = 14f;
roundrobin = true;
recoil = 1f;
ejectEffect = Fx.none;
bullet = Bullets.basicFlame;
}};
}};
fortress = new UnitType("fortress", Fortress.class, Fortress::new){{
maxVelocity = 0.8f;
maxVelocity = 0.78f;
speed = 0.15f;
drag = 0.4f;
mass = 5f;
hitsize = 10f;
rotatespeed = 0.06f;
weaponOffsetX = 1;
targetAir = false;
weapon = Weapons.artillery;
health = 800;
weapon = new Weapon("artillery"){{
length = 1f;
reload = 60f;
width = 10f;
roundrobin = true;
recoil = 4f;
shake = 2f;
ejectEffect = Fx.shellEjectMedium;
bullet = Bullets.artilleryUnit;
}};
}};
eruptor = new UnitType("eruptor", Eruptor.class, Eruptor::new){{
maxVelocity = 0.81f;
speed = 0.16f;
drag = 0.4f;
mass = 5f;
hitsize = 9f;
rotatespeed = 0.05f;
targetAir = false;
health = 600;
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
weapon = new Weapon("eruption"){{
length = 3f;
reload = 10f;
roundrobin = true;
ejectEffect = Fx.none;
bullet = Bullets.eruptorShot;
recoil = 1f;
width = 7f;
}};
}};
chaosArray = new UnitType("chaos-array", Dagger.class, Dagger::new){{
maxVelocity = 0.68f;
speed = 0.12f;
drag = 0.4f;
mass = 5f;
hitsize = 20f;
rotatespeed = 0.06f;
health = 4000;
weapon = new Weapon("chaos"){{
length = 8f;
reload = 50f;
width = 17f;
roundrobin = true;
recoil = 3f;
shake = 2f;
shots = 4;
spacing = 4f;
shotDelay = 5;
ejectEffect = Fx.shellEjectMedium;
bullet = Bullets.flakSurge;
}};
}};
eradicator = new UnitType("eradicator", Dagger.class, Dagger::new){{
maxVelocity = 0.68f;
speed = 0.12f;
drag = 0.4f;
mass = 5f;
hitsize = 20f;
rotatespeed = 0.06f;
health = 10000;
weapon = new Weapon("eradication"){{
length = 13f;
reload = 30f;
width = 22f;
roundrobin = true;
recoil = 3f;
shake = 2f;
inaccuracy = 3f;
shots = 4;
spacing = 0f;
shotDelay = 3;
ejectEffect = Fx.shellEjectMedium;
bullet = Bullets.standardThoriumBig;
}};
}};
wraith = new UnitType("wraith", Wraith.class, Wraith::new){{
@@ -62,9 +177,16 @@ public class UnitTypes implements ContentList{
maxVelocity = 1.9f;
drag = 0.01f;
mass = 1.5f;
weapon = Weapons.chainBlaster;
isFlying = true;
health = 70;
engineOffset = 5.5f;
weapon = new Weapon("chain-blaster"){{
length = 1.5f;
reload = 28f;
roundrobin = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardCopper;
}};
}};
ghoul = new UnitType("ghoul", Ghoul.class, Ghoul::new){{
@@ -75,23 +197,21 @@ public class UnitTypes implements ContentList{
drag = 0.01f;
isFlying = true;
targetAir = false;
weapon = Weapons.bomber;
}};
revenant = new UnitType("revenant", Revenant.class, Revenant::new){{
health = 250;
mass = 5f;
hitsize = 12f;
speed = 0.14f;
maxVelocity = 1.3f;
drag = 0.01f;
range = 80f;
isFlying = true;
weapon = Weapons.laserBurster;
engineOffset = 7.8f;
weapon = new Weapon("bomber"){{
length = 0f;
width = 2f;
reload = 12f;
roundrobin = true;
ejectEffect = Fx.none;
velocityRnd = 1f;
inaccuracy = 40f;
ignoreRotation = true;
bullet = Bullets.bombExplosive;
}};
}};
phantom = new UnitType("phantom", Phantom.class, Phantom::new){{
weapon = Weapons.healBlasterDrone2;
isFlying = true;
drag = 0.01f;
mass = 2f;
@@ -102,7 +222,107 @@ public class UnitTypes implements ContentList{
health = 220;
buildPower = 0.9f;
minePower = 1.1f;
engineOffset = 6.5f;
toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);
weapon = new Weapon("heal-blaster"){{
length = 1.5f;
reload = 20f;
width = 0.5f;
roundrobin = true;
ejectEffect = Fx.none;
recoil = 2f;
bullet = Bullets.healBullet;
}};
}};
revenant = new UnitType("revenant", Revenant.class, Revenant::new){{
health = 1000;
mass = 5f;
hitsize = 20f;
speed = 0.1f;
maxVelocity = 1f;
drag = 0.01f;
range = 80f;
shootCone = 40f;
isFlying = true;
rotateWeapon = true;
engineOffset = 12f;
engineSize = 3f;
rotatespeed = 0.01f;
attackLength = 90f;
baseRotateSpeed = 0.06f;
weapon = new Weapon("revenant-missiles"){{
length = 3f;
reload = 70f;
width = 10f;
shots = 2;
inaccuracy = 2f;
roundrobin = true;
ejectEffect = Fx.none;
velocityRnd = 0.2f;
spacing = 1f;
bullet = Bullets.missileRevenant;
}};
}};
lich = new UnitType("lich", Revenant.class, Revenant::new){{
health = 7000;
mass = 20f;
hitsize = 40f;
speed = 0.01f;
maxVelocity = 0.6f;
drag = 0.02f;
range = 80f;
shootCone = 20f;
isFlying = true;
rotateWeapon = true;
engineOffset = 21;
engineSize = 5.3f;
rotatespeed = 0.01f;
attackLength = 90f;
baseRotateSpeed = 0.04f;
weapon = new Weapon("lich-missiles"){{
length = 4f;
reload = 180f;
width = 22f;
shots = 22;
shotDelay = 2;
inaccuracy = 10f;
roundrobin = true;
ejectEffect = Fx.none;
velocityRnd = 0.2f;
spacing = 1f;
bullet = Bullets.missileRevenant;
}};
}};
reaper = new UnitType("reaper", Revenant.class, Revenant::new){{
health = 13000;
mass = 30f;
hitsize = 56f;
speed = 0.01f;
maxVelocity = 0.6f;
drag = 0.02f;
range = 80f;
shootCone = 30f;
isFlying = true;
rotateWeapon = true;
engineOffset = 40;
engineSize = 7.3f;
rotatespeed = 0.01f;
baseRotateSpeed = 0.04f;
weapon = new Weapon("reaper-gun"){{
length = 3f;
reload = 10f;
width = 32f;
shots = 1;
shake = 1f;
inaccuracy = 3f;
roundrobin = true;
ejectEffect = Fx.none;
bullet = Bullets.standardDenseBig;
}};
}};
}
}

View File

@@ -1,182 +0,0 @@
package io.anuke.mindustry.content;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.Weapon;
public class Weapons implements ContentList{
public static Weapon blaster, blasterSmall, glaiveBlaster, droneBlaster, healBlaster, healBlasterDrone, chainBlaster, shockgun,
swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles, artillery, laserBurster, healBlasterDrone2;
@Override
public void load(){
blaster = new Weapon("blaster"){{
length = 1.5f;
reload = 14f;
roundrobin = true;
ejectEffect = Fx.shellEjectSmall;
ammo = Bullets.standardMechSmall;
}};
blasterSmall = new Weapon("blaster"){{
length = 1.5f;
reload = 20f;
roundrobin = true;
ejectEffect = Fx.shellEjectSmall;
ammo = Bullets.standardCopper;
}};
glaiveBlaster = new Weapon("bomber"){{
length = 1.5f;
reload = 13f;
roundrobin = true;
ejectEffect = Fx.shellEjectSmall;
ammo = Bullets.standardGlaive;
}};
droneBlaster = new Weapon("blaster"){{
length = 2f;
reload = 25f;
width = 1f;
roundrobin = true;
ejectEffect = Fx.shellEjectSmall;
ammo = Bullets.standardCopper;
}};
healBlaster = new Weapon("heal-blaster"){{
length = 1.5f;
reload = 24f;
roundrobin = false;
ejectEffect = Fx.none;
recoil = 2f;
ammo = Bullets.healBullet;
}};
missiles = new Weapon("missiles"){{
length = 1.5f;
reload = 70f;
shots = 4;
inaccuracy = 2f;
roundrobin = true;
ejectEffect = Fx.none;
velocityRnd = 0.2f;
spacing = 1f;
ammo = Bullets.missileJavelin;
}};
swarmer = new Weapon("swarmer"){{
length = 1.5f;
recoil = 4f;
reload = 60f;
shots = 4;
spacing = 8f;
inaccuracy = 8f;
roundrobin = true;
ejectEffect = Fx.none;
shake = 3f;
ammo = Bullets.missileSwarm;
}};
chainBlaster = new Weapon("chain-blaster"){{
length = 1.5f;
reload = 28f;
roundrobin = true;
ejectEffect = Fx.shellEjectSmall;
ammo = Bullets.standardCopper;
}};
shockgun = new Weapon("shockgun"){{
length = 1f;
reload = 40f;
roundrobin = true;
shots = 1;
inaccuracy = 0f;
velocityRnd = 0.2f;
ejectEffect = Fx.none;
ammo = Bullets.lightning;
}};
flakgun = new Weapon("flakgun"){{
length = 1f;
reload = 70f;
roundrobin = true;
shots = 1;
inaccuracy = 3f;
recoil = 3f;
velocityRnd = 0.1f;
ejectEffect = Fx.shellEjectMedium;
ammo = Bullets.artilleryDense;
}};
flamethrower = new Weapon("flamethrower"){{
length = 1f;
reload = 14f;
roundrobin = true;
recoil = 1f;
ejectEffect = Fx.none;
ammo = Bullets.basicFlame;
}};
artillery = new Weapon("artillery"){{
length = 1f;
reload = 60f;
roundrobin = true;
recoil = 5f;
shake = 2f;
ejectEffect = Fx.shellEjectMedium;
ammo = Bullets.artilleryUnit;
}};
bomber = new Weapon("bomber"){{
length = 0f;
width = 2f;
reload = 12f;
roundrobin = true;
ejectEffect = Fx.none;
velocityRnd = 1f;
inaccuracy = 40f;
ammo = Bullets.bombExplosive;
}};
bomberTrident = new Weapon("bomber"){{
length = 0f;
width = 2f;
reload = 8f;
shots = 2;
roundrobin = true;
ejectEffect = Fx.none;
velocityRnd = 1f;
inaccuracy = 40f;
ammo = Bullets.bombExplosive;
}};
laserBurster = new Weapon("bomber"){{
reload = 80f;
shake = 3f;
width = 0f;
roundrobin = true;
ejectEffect = Fx.none;
ammo = Bullets.lancerLaser;
}};
healBlasterDrone = new Weapon("heal-blaster"){{
length = 1.5f;
reload = 40f;
width = 0.5f;
roundrobin = true;
ejectEffect = Fx.none;
recoil = 2f;
ammo = Bullets.healBullet;
}};
healBlasterDrone2 = new Weapon("heal-blaster"){{
length = 1.5f;
reload = 20f;
width = 0.5f;
roundrobin = true;
ejectEffect = Fx.none;
recoil = 2f;
ammo = Bullets.healBullet;
}};
}
}

View File

@@ -5,101 +5,267 @@ import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.game.Rules;
import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.maps.generators.MapGenerator;
import io.anuke.mindustry.maps.generators.MapGenerator.Decoration;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Zone;
import io.anuke.mindustry.world.Block;
public class Zones implements ContentList{
public static Zone groundZero, craters, frozenForest, ruinousShores, crags, stainedMountains,
impact, desolateRift, arcticDesert, dryWastes, nuclearComplex, moltenFault;
public static Zone groundZero, craters, frozenForest, ruinousShores, stainedMountains,
desolateRift, nuclearComplex;
@Override
public void load(){
groundZero = new Zone("groundZero", new MapGenerator("groundZero", 1)){{
deployCost = ItemStack.with(Items.copper, 60);
startingItems = ItemStack.with(Items.copper, 50);
baseLaunchCost = ItemStack.with(Items.copper, -100);
startingItems = ItemStack.list(Items.copper, 100);
alwaysUnlocked = true;
conditionWave = 10;
conditionWave = 5;
launchPeriod = 5;
resources = new Item[]{Items.copper, Items.scrap};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60 * 2; //2 mins
waveSpacing = 60 * 60 * 2;
spawns = Array.with(
new SpawnGroup(UnitTypes.dagger){{
unitScaling = 2;
unitScaling = 1.5f;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 10;
begin = 5;
unitScaling = 2;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 15;
unitScaling = 1;
unitScaling = 3;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 20;
unitScaling = 1;
unitScaling = 3;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 25;
unitScaling = 1;
unitScaling = 3;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 30;
unitScaling = 1;
}}
unitScaling = 2;
}},
bossGroup(UnitTypes.fortress)
);
}};
}};
craters = new Zone("craters", new MapGenerator("craters", 1){{ distortion = 1.44f; }}){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
craters = new Zone("craters", new MapGenerator("craters", 1).dist(0)){{
startingItems = ItemStack.list(Items.copper, 200);
conditionWave = 10;
itemRequirements = ItemStack.with(Items.copper, 2000);
zoneRequirements = new Zone[]{groundZero};
blockRequirements = new Block[]{Blocks.router};
resources = new Item[]{Items.copper, Items.lead};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 80;
waveSpacing = 60 * 60 * 1f;
spawns = Array.with(
new SpawnGroup(UnitTypes.crawler){{
unitScaling = 2f;
}},
new SpawnGroup(UnitTypes.crawler){{
begin = 5;
unitAmount = 2;
spacing = 2;
unitScaling = 2;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 3;
unitScaling = 2f;
}},
new SpawnGroup(UnitTypes.crawler){{
begin = 15;
unitScaling = 1;
unitAmount = 2;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 20;
unitScaling = 2;
}},
new SpawnGroup(UnitTypes.crawler){{
begin = 25;
unitScaling = 1;
unitAmount = 2;
}},
bossGroup(UnitTypes.revenant)
);
}};
}};
frozenForest = new Zone("frozenForest", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
loadout = Loadouts.basicFoundation;
baseLaunchCost = ItemStack.with(Items.copper, 100);
startingItems = ItemStack.list(Items.copper, 400);
conditionWave = 10;
zoneRequirements = new Zone[]{craters};
itemRequirements = ItemStack.with(Items.copper, 4000, Items.lead, 2000);
resources = new Item[]{Items.copper, Items.lead, Items.coal};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60 * 1.5f;
spawns = Array.with(
new SpawnGroup(UnitTypes.titan){{
unitScaling = 3;
end = 9;
}},
new SpawnGroup(UnitTypes.dagger){{
unitScaling = 2;
begin = 2;
end = 9;
}},
new SpawnGroup(UnitTypes.dagger){{
unitScaling = 2;
begin = 5;
end = 9;
}},
new SpawnGroup(UnitTypes.crawler){{
unitScaling = 0.5f;
begin = 10;
spacing = 10;
unitAmount = 5;
}},
new SpawnGroup(UnitTypes.titan){{
begin = 11;
unitAmount = 2;
unitScaling = 2;
spacing = 2;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 12;
unitAmount = 2;
unitScaling = 2;
spacing = 2;
}},
new SpawnGroup(UnitTypes.crawler){{
unitScaling = 0.5f;
begin = 35;
spacing = 10;
unitAmount = 6;
}},
//boss
new SpawnGroup(UnitTypes.revenant){{
begin = configureWave;
effect = StatusEffects.boss;
unitScaling = never;
}},
bossGroup(UnitTypes.eruptor)
);
}};
}};
ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1).dist(3f, true)){{
loadout = Loadouts.basicFoundation;
baseLaunchCost = ItemStack.with(Items.copper, 200, Items.graphite, 50);
startingItems = ItemStack.list(Items.copper, 400);
conditionWave = 20;
launchPeriod = 20;
zoneRequirements = new Zone[]{frozenForest};
blockRequirements = new Block[]{Blocks.copperWall};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 80;
}};
}};
ruinousShores = new Zone("ruinousShores", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
zoneRequirements = new Zone[]{frozenForest};
blockRequirements = new Block[]{Blocks.copperWall};
itemRequirements = ItemStack.with(Items.lead, 6000, Items.graphite, 2000);
blockRequirements = new Block[]{Blocks.graphitePress, Blocks.combustionGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 80;
spawns = Array.with(
new SpawnGroup(UnitTypes.wraith){{
unitScaling = 2;
spacing = 2;
end = 10;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 1;
spacing = 2;
unitScaling = 2;
}},
new SpawnGroup(UnitTypes.wraith){{
begin = 10;
unitScaling = 0.5f;
unitAmount = 6;
spacing = 10;
}},
new SpawnGroup(UnitTypes.crawler){{
begin = 5;
unitScaling = 1;
spacing = 5;
unitAmount = 1;
effect = StatusEffects.overdrive;
}},
new SpawnGroup(UnitTypes.crawler){{
begin = 22;
unitScaling = 1;
spacing = 20;
unitScaling = 0.5f;
unitAmount = 10;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 11;
spacing = 2;
unitScaling = 2;
unitAmount = 2;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 12;
spacing = 2;
unitScaling = 2;
unitAmount = 2;
}},
new SpawnGroup(UnitTypes.crawler){{
begin = 12;
spacing = 3;
unitScaling = 3;
unitAmount = 2;
}},
bossGroup(UnitTypes.revenant),
bossGroup(UnitTypes.revenant)
);
}};
}};
/*
crags = new Zone("crags", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
baseLaunchCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
zoneRequirements = new Zone[]{frozenForest};
@@ -109,99 +275,245 @@ public class Zones implements ContentList{
waveTimer = true;
waveSpacing = 60 * 80;
}};
}};
}};*/
stainedMountains = new Zone("stainedMountains", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
.dist(2.5f, true)
.decor(new Decoration(Blocks.moss, Blocks.stainedBoulder, 0.01))){{
loadout = Loadouts.basicFoundation;
baseLaunchCost = ItemStack.with(Items.copper, 100, Items.lead, 200, Items.silicon, 100);
startingItems = ItemStack.list(Items.copper, 400, Items.lead, 100);
conditionWave = 10;
launchPeriod = 10;
zoneRequirements = new Zone[]{frozenForest};
blockRequirements = new Block[]{Blocks.copperWall};
blockRequirements = new Block[]{Blocks.pneumaticDrill};
itemRequirements = ItemStack.with(Items.copper, 8000, Items.silicon, 2000);
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 80;
waveSpacing = 60 * 60 * 2;
spawns = Array.with(
new SpawnGroup(UnitTypes.titan){{
unitScaling = 2;
spacing = 2;
end = 10;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 1;
unitScaling = 1;
spacing = 2;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 11;
spacing = 2;
unitScaling = 2;
unitAmount = 2;
}},
new SpawnGroup(UnitTypes.ghoul){{
begin = 6;
unitScaling = 0.5f;
unitAmount = 1;
spacing = 5;
}},
new SpawnGroup(UnitTypes.wraith){{
begin = 10;
unitScaling = 1f;
unitAmount = 1;
spacing = 5;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 2;
unitScaling = 1;
spacing = 2;
}},
new SpawnGroup(UnitTypes.wraith){{
begin = 23;
unitScaling = 1f;
unitAmount = 1;
spacing = 2;
}},
new SpawnGroup(UnitTypes.crawler){{
begin = 20;
unitScaling = 1;
spacing = 10;
unitScaling = 0.5f;
unitAmount = 10;
}},
bossGroup(UnitTypes.chaosArray)
);
}};
}};
impact = new Zone("impact", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
zoneRequirements = new Zone[]{frozenForest};
blockRequirements = new Block[]{Blocks.copperWall};
desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift").dist(2f)){{
loadout = Loadouts.basicNucleus;
baseLaunchCost = ItemStack.with(Items.copper, 500);
startingItems = ItemStack.list(Items.copper, 1500);
itemRequirements = ItemStack.with(Items.copper, 8000, Items.metaglass, 2000, Items.graphite, 3000);
conditionWave = 10;
launchPeriod = 20;
zoneRequirements = new Zone[]{ruinousShores};
blockRequirements = new Block[]{Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 80;
waveSpacing = 60 * 60 * 1.5f;
spawns = Array.with(
new SpawnGroup(UnitTypes.crawler){{
unitScaling = 1;
spacing = 2;
end = 10;
}},
new SpawnGroup(UnitTypes.titan){{
begin = 1;
unitScaling = 3;
spacing = 2;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 2;
spacing = 2;
unitScaling = 2;
}},
new SpawnGroup(UnitTypes.titan){{
begin = 10;
unitScaling = 1f;
unitAmount = 3;
spacing = 3;
}},
new SpawnGroup(UnitTypes.fortress){{
begin = 5;
unitScaling = 1;
spacing = 5;
unitAmount = 1;
}},
new SpawnGroup(UnitTypes.fortress){{
begin = 13;
unitScaling = 1;
spacing = 4;
unitAmount = 1;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 11;
spacing = 2;
unitScaling = 2;
unitAmount = 2;
}},
new SpawnGroup(UnitTypes.crawler){{
unitScaling = 1;
spacing = 2;
unitAmount = 4;
begin = 13;
}},
bossGroup(UnitTypes.chaosArray)
);
}};
}};
desolateRift = new Zone("desolateRift", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
zoneRequirements = new Zone[]{frozenForest};
blockRequirements = new Block[]{Blocks.copperWall};
nuclearComplex = new Zone("nuclearComplex", new MapGenerator("nuclearProductionComplex", 1)
.drops(ItemStack.with(Items.copper, 2000, Items.lead, 1500, Items.silicon, 1000, Items.graphite, 1000, Items.thorium, 200, Items.titanium, 2000, Items.metaglass, 1000))
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
loadout = Loadouts.basicNucleus;
baseLaunchCost = ItemStack.with(Items.copper, 500, Items.silicon, 200, Items.metaglass, 100);
startingItems = ItemStack.list(Items.copper, 2500, Items.lead, 3000, Items.silicon, 800, Items.metaglass, 400);
itemRequirements = ItemStack.with(Items.copper, 10000, Items.titanium, 8000, Items.metaglass, 6000, Items.plastanium, 2000);
conditionWave = 30;
launchPeriod = 15;
zoneRequirements = new Zone[]{desolateRift};
blockRequirements = new Block[]{Blocks.blastDrill, Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 80;
waveSpacing = 60 * 60 * 2;
spawns = Array.with(
new SpawnGroup(UnitTypes.titan){{
unitScaling = 2;
spacing = 2;
end = 10;
}},
new SpawnGroup(UnitTypes.crawler){{
begin = 1;
unitScaling = 2;
spacing = 2;
unitAmount = 3;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 2;
unitScaling = 1;
spacing = 2;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 10;
spacing = 2;
unitScaling = 2;
unitAmount = 2;
}},
new SpawnGroup(UnitTypes.ghoul){{
begin = 5;
unitScaling = 0.5f;
unitAmount = 1;
spacing = 5;
}},
new SpawnGroup(UnitTypes.fortress){{
begin = 13;
unitScaling = 2;
spacing = 3;
}},
new SpawnGroup(UnitTypes.wraith){{
begin = 10;
unitScaling = 1f;
unitAmount = 1;
spacing = 5;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 2;
unitScaling = 1;
spacing = 2;
}},
new SpawnGroup(UnitTypes.wraith){{
begin = 23;
unitScaling = 1f;
unitAmount = 1;
spacing = 2;
}},
new SpawnGroup(UnitTypes.crawler){{
begin = 20;
unitScaling = 1;
spacing = 10;
unitScaling = 0.5f;
unitAmount = 10;
}},
bossGroup(UnitTypes.reaper)
);
}};
}};
arcticDesert = new Zone("arcticDesert", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
zoneRequirements = new Zone[]{frozenForest};
blockRequirements = new Block[]{Blocks.copperWall};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 80;
}};
}};
dryWastes = new Zone("dryWastes", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
zoneRequirements = new Zone[]{frozenForest};
blockRequirements = new Block[]{Blocks.copperWall};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 80;
}};
}};
nuclearComplex = new Zone("nuclearComplex", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
zoneRequirements = new Zone[]{frozenForest};
blockRequirements = new Block[]{Blocks.copperWall};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 80;
}};
}};
moltenFault = new Zone("moltenFault", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
zoneRequirements = new Zone[]{frozenForest};
blockRequirements = new Block[]{Blocks.copperWall};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 80;
}};
}};
frozenForest.zoneRequirements = new Zone[]{frozenForest};
}
}

View File

@@ -4,9 +4,11 @@ import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectMap;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Pixmap;
import io.anuke.arc.util.Log;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.effect.Fire;
@@ -16,11 +18,15 @@ import io.anuke.mindustry.entities.traits.TypeTrait;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.game.MappableContent;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.type.Zone;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.ColorMapper;
import io.anuke.mindustry.world.LegacyColorMapper;
import static io.anuke.arc.Core.files;
/**
* Loads all game content.
* Call load() before doing anything with content.
@@ -28,7 +34,7 @@ import io.anuke.mindustry.world.LegacyColorMapper;
@SuppressWarnings("unchecked")
public class ContentLoader{
private boolean loaded = false;
private boolean verbose = true;
private boolean verbose = false;
private ObjectMap<String, MappableContent>[] contentNameMap = new ObjectMap[ContentType.values().length];
private Array<Content>[] contentMap = new Array[ContentType.values().length];
@@ -40,18 +46,21 @@ public class ContentLoader{
new StatusEffects(),
new Liquids(),
new Bullets(),
new Weapons(),
new Mechs(),
new UnitTypes(),
new Blocks(),
new Loadouts(),
new TechTree(),
new Zones(),
//these are not really content classes, but this makes initialization easier
new ColorMapper(),
new LegacyColorMapper(),
};
public void setVerbose(){
verbose = true;
}
/**Creates all content types.*/
public void load(){
if(loaded){
@@ -76,7 +85,7 @@ public class ContentLoader{
for(Content c : contentMap[type.ordinal()]){
if(c instanceof MappableContent){
String name = ((MappableContent) c).getContentName();
String name = ((MappableContent) c).name;
if(contentNameMap[type.ordinal()].containsKey(name)){
throw new IllegalArgumentException("Two content objects cannot have the same name! (issue: '" + name + "')");
}
@@ -126,6 +135,22 @@ public class ContentLoader{
initialization.add(callable);
}
/**Loads block colors.*/
public void loadColors(){
Pixmap pixmap = new Pixmap(files.internal("sprites/block_colors.png"));
for(int i = 0; i < 256; i++){
if(blocks().size > i){
int color = pixmap.getPixel(i, 0);
if(color == 0) continue;
Block block = block(i);
Color.rgba8888ToColor(block.color, color);
}
}
pixmap.dispose();
}
public void verbose(boolean verbose){
this.verbose = verbose;
}

View File

@@ -3,22 +3,22 @@ package io.anuke.mindustry.core;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureAtlas;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.scene.ui.TextField;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.EntityQuery;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.GlobalData;
import io.anuke.mindustry.game.Rules;
import io.anuke.mindustry.game.Saves;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.input.Binding;
@@ -27,7 +27,9 @@ import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.input.MobileInput;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.mindustry.world.Tile;
import java.io.IOException;
@@ -61,10 +63,11 @@ public class Control implements ApplicationListener{
Draw.scl = 1f / Core.atlas.find("scale_marker").getWidth();
content.initialize(Content::load);
/*
if(Core.atlas.getTextures().size != 1){
throw new IllegalStateException("Atlas must be exactly one texture. " +
"If more textures are used, the map editor will not display them correctly.");
}
}*/
data.load();
@@ -98,9 +101,7 @@ public class Control implements ApplicationListener{
});
Events.on(WorldLoadEvent.class, event -> {
if(mobile){
Core.app.post(() -> Core.camera.position.set(players[0]));
}
Core.app.post(() -> Core.camera.position.set(players[0]));
});
Events.on(ResetEvent.class, event -> {
@@ -164,6 +165,14 @@ public class Control implements ApplicationListener{
state.stats.enemyUnitsDestroyed ++;
}
});
Events.on(ZoneCompleteEvent.class, e -> {
ui.hudfrag.showToast(Core.bundle.format("zone.complete", e.zone.conditionWave));
});
Events.on(ZoneConfigureCompleteEvent.class, e -> {
ui.hudfrag.showToast(Core.bundle.format("zone.config.complete", e.zone.configureWave));
});
}
public void addPlayer(int index){
@@ -227,9 +236,10 @@ public class Control implements ApplicationListener{
return inputs[index];
}
public void playMap(Map map){
public void playMap(Map map, Rules rules){
ui.loadAnd(() -> {
logic.reset();
state.rules = rules;
world.loadMap(map);
logic.play();
});
@@ -270,16 +280,16 @@ public class Control implements ApplicationListener{
if(!Core.settings.getBool("4.0-warning-2", false)){
Time.run(5f, () -> {
FloatingDialog dialog = new FloatingDialog("WARNING!");
FloatingDialog dialog = new FloatingDialog("VERY IMPORTANT");
dialog.buttons.addButton("$ok", () -> {
dialog.hide();
Core.settings.put("4.0-warning-2", true);
Core.settings.save();
}).size(100f, 60f);
dialog.cont.add("Reminder: The alpha version you are about to play is very unstable, and is [accent]not representative of the final 4.0 release.[]\n\n " +
dialog.cont.add("Reminder: The alpha version you are about to play is very unstable, and is [accent]not representative of the final v4 release.[]\n\n " +
"\nThere is currently[scarlet] no sound implemented[]; this is intentional.\n" +
"All current art and UI is temporary, and will be re-drawn before release. " +
"\n\n[accent]Saves and maps may be corrupted without warning between updates.").wrap().width(400f);
"All current art and UI is unfinished, and will be changed before release. " +
"\n\n[accent]Saves may be corrupted without warning between updates.").wrap().width(400f);
dialog.show();
});
}
@@ -287,25 +297,32 @@ public class Control implements ApplicationListener{
@Override
public void update(){
saves.update();
for(InputHandler inputHandler : inputs){
inputHandler.updateController();
}
//autosave global data if it's modified
data.checkSave();
if(!state.is(State.menu)){
for(InputHandler input : inputs){
input.update();
}
//autosave global data every second if it's modified
if(timer.get(1, 60)){
data.checkSave();
if(world.isZone()){
for(Tile tile : state.teams.get(players[0].getTeam()).cores){
for(Item item : content.items()){
if(tile.entity.items.has(item)){
data.unlockContent(item);
}
}
}
}
//auto-update rpc every 5 seconds
if(timer.get(60 * 5)){
if(timer.get(0, 60 * 5)){
Platform.instance.updateRPC();
}
@@ -322,10 +339,6 @@ public class Control implements ApplicationListener{
}
}
if(!mobile && Core.input.keyTap(Binding.screenshot) && !(scene.getKeyboardFocus() instanceof TextField) && !ui.chatfrag.chatOpen()){
renderer.takeMapScreenshot();
}
}else{
if(!state.isPaused()){
Time.update();

View File

@@ -1,6 +1,7 @@
package io.anuke.mindustry.core;
import io.anuke.arc.Events;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.game.EventType.StateChangeEvent;
import io.anuke.mindustry.game.Rules;
import io.anuke.mindustry.game.Stats;
@@ -32,13 +33,17 @@ public class GameState{
return Net.client() ? enemies : unitGroups[waveTeam.ordinal()].size();
}
public BaseUnit boss(){
return unitGroups[waveTeam.ordinal()].find(BaseUnit::isBoss);
}
public void set(State astate){
Events.fire(new StateChangeEvent(state, astate));
state = astate;
}
public boolean isPaused(){
return is(State.paused) && !Net.active();
return (is(State.paused) && !Net.active()) || (gameOver && !Net.active());
}
public boolean is(State astate){

View File

@@ -4,15 +4,19 @@ import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Events;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.collection.ObjectSet.ObjectSetIterator;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.EntityQuery;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Vars.*;
@@ -28,15 +32,9 @@ import static io.anuke.mindustry.Vars.*;
public class Logic implements ApplicationListener{
public Logic(){
Events.on(TileChangeEvent.class, event -> {
if(event.tile.getTeam() == defaultTeam && event.tile.block().isVisible()){
handleContent(event.tile.block());
}
});
Events.on(WaveEvent.class, event -> {
if(world.isZone()){
data.updateWaveScore(world.getZone(), state.wave);
world.getZone().updateWave(state.wave);
}
});
}
@@ -70,7 +68,6 @@ public class Logic implements ApplicationListener{
state.gameOver = state.launched = false;
state.teams = new Teams();
state.rules = new Rules();
state.rules.spawns = Waves.getDefaultSpawns();
state.stats = new Stats();
Time.clear();
@@ -83,16 +80,17 @@ public class Logic implements ApplicationListener{
public void runWave(){
world.spawner.spawnEnemies();
state.wave++;
state.wavetime = state.rules.waveSpacing;
state.wavetime = world.isZone() && world.getZone().isBossWave(state.wave) ? state.rules.waveSpacing * bossWaveMultiplier :
world.isZone() && world.getZone().isLaunchWave(state.wave) ? state.rules.waveSpacing * launchWaveMultiplier : state.rules.waveSpacing;
Events.fire(new WaveEvent());
}
private void checkGameOver(){
if(!state.rules.pvp && state.teams.get(defaultTeam).cores.size == 0 && !state.gameOver){
if(state.rules.waves && state.teams.get(defaultTeam).cores.size == 0 && !state.gameOver){
state.gameOver = true;
Events.fire(new GameOverEvent(waveTeam));
}else if(state.rules.pvp){
}else if(!state.rules.waves){
Team alive = null;
for(Team team : Team.all){
@@ -111,6 +109,27 @@ public class Logic implements ApplicationListener{
}
}
@Remote(called = Loc.both)
public static void launchZone(){
if(!headless){
ui.hudfrag.showLaunch();
}
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
Effects.effect(Fx.launch, tile);
}
Time.runTask(30f, () -> {
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
for(Item item : content.items()){
data.addItem(item, tile.entity.items.get(item));
}
world.removeBlock(tile);
}
state.launched = true;
});
}
@Remote(called = Loc.both)
public static void onGameOver(Team winner){
ui.restart.show(winner);

View File

@@ -7,9 +7,8 @@ import io.anuke.annotations.Annotations.Variant;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Core;
import io.anuke.arc.collection.IntSet;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.math.RandomXS128;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Time;
@@ -17,10 +16,12 @@ import io.anuke.arc.util.io.ReusableByteArrayInputStream;
import io.anuke.arc.util.serialization.Base64Coder;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.traits.TypeTrait;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.Version;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.gen.RemoteReadClient;
@@ -34,7 +35,6 @@ import io.anuke.mindustry.world.modules.ItemModule;
import java.io.DataInputStream;
import java.io.IOException;
import java.util.Random;
import java.util.zip.InflaterInputStream;
import static io.anuke.mindustry.Vars.*;
@@ -345,7 +345,7 @@ public class NetClient implements ApplicationListener{
requests[i] = player.getPlaceQueue().get(i);
}
Call.onClientShapshot(lastSent++, Time.millis(), player.x, player.y,
Call.onClientShapshot(lastSent++, player.x, player.y,
player.pointerX, player.pointerY, player.rotation, player.baseRotation,
player.velocity().x, player.velocity().y,
player.getMineTile(),
@@ -364,7 +364,7 @@ public class NetClient implements ApplicationListener{
return Core.settings.getString("usid-" + ip, null);
}else{
byte[] bytes = new byte[8];
new Random().nextBytes(bytes);
new RandomXS128().nextBytes(bytes);
String result = new String(Base64Coder.encode(bytes));
Core.settings.put("usid-" + ip, result);
Core.settings.save();

View File

@@ -7,10 +7,6 @@ import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Colors;
import io.anuke.arc.math.Mathf;
@@ -19,14 +15,19 @@ import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Structs;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.arc.util.io.ByteBufferOutput;
import io.anuke.arc.util.io.CountableByteArrayOutputStream;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.EntityQuery;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.entities.traits.Entity;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Version;
@@ -51,12 +52,6 @@ import static io.anuke.mindustry.Vars.*;
public class NetServer implements ApplicationListener{
public final static int maxSnapshotSize = 430;
public final static boolean debugSnapshots = false;
public final static float maxSnapshotDelay = 200;
public final static float snapshotDropchance = 0.01f;
private final static byte[] reusableSnapArray = new byte[maxSnapshotSize];
private final static float serverSyncTime = 4, kickDuration = 30 * 1000;
private final static Vector2 vector = new Vector2();
private final static Rectangle viewport = new Rectangle();
@@ -156,7 +151,7 @@ public class NetServer implements ApplicationListener{
return;
}
Log.info("Recieved connect packet for player '{0}' / UUID {1} / IP {2}", packet.name, uuid, connection.address);
Log.debug("Recieved connect packet for player '{0}' / UUID {1} / IP {2}", packet.name, uuid, connection.address);
String ip = Net.getConnection(id).address;
@@ -234,7 +229,7 @@ public class NetServer implements ApplicationListener{
data.stream = new ByteArrayInputStream(stream.toByteArray());
Net.sendStream(clientID, data);
Log.info("Packed {0} compressed bytes of world data.", stream.size());
Log.debug("Packed {0} compressed bytes of world data.", stream.size());
}
public static void onDisconnect(Player player){
@@ -259,7 +254,7 @@ public class NetServer implements ApplicationListener{
@Remote(targets = Loc.client, unreliable = true)
public static void onClientShapshot(
Player player,
int snapshotID, long sent,
int snapshotID,
float x, float y,
float pointerX, float pointerY,
float rotation, float baseRotation,
@@ -272,7 +267,7 @@ public class NetServer implements ApplicationListener{
NetConnection connection = player.con;
if(connection == null || snapshotID < connection.lastRecievedClientSnapshot) return;
boolean verifyPosition = !player.isDead() && netServer.admins.getStrict() && headless && player.getCarrier() == null;
boolean verifyPosition = !player.isDead() && netServer.admins.getStrict() && headless;
if(connection.lastRecievedClientTime == 0) connection.lastRecievedClientTime = Time.millis() - 16;
@@ -329,7 +324,7 @@ public class NetServer implements ApplicationListener{
player.y = prevy;
//set interpolator target to *new* position so it moves toward it
player.getInterpolator().read(player.x, player.y, newx, newy, sent, rotation, baseRotation);
player.getInterpolator().read(player.x, player.y, newx, newy, rotation, baseRotation);
player.velocity().set(xVelocity, yVelocity); //only for visual calculation purposes, doesn't actually update the player
connection.lastRecievedClientSnapshot = snapshotID;
@@ -340,13 +335,13 @@ public class NetServer implements ApplicationListener{
public static void onAdminRequest(Player player, Player other, AdminAction action){
if(!player.isAdmin){
Log.err("ACCESS DENIED: Player {0} / {1} attempted to perform admin action without proper security access.",
Log.warn("ACCESS DENIED: Player {0} / {1} attempted to perform admin action without proper security access.",
player.name, player.con.address);
return;
}
if(other == null || ((other.isAdmin && !player.isLocal) && other != player)){
Log.err("{0} attempted to perform admin action on nonexistant or admin player.", player.name);
Log.warn("{0} attempted to perform admin action on nonexistant or admin player.", player.name);
return;
}
@@ -475,7 +470,7 @@ public class NetServer implements ApplicationListener{
returnArray.clear();
if(represent.isClipped()){
EntityQuery.getNearby(group, viewport, entity -> {
if(((SyncTrait) entity).isSyncing() && viewport.contains(entity.getX(), entity.getY())){
if(((SyncTrait) entity).isSyncing() && viewport.overlaps(Tmp.r3.setSize(((SyncTrait)entity).clipSize(), ((SyncTrait)entity).clipSize()).setCenter(entity.getX(), entity.getY()))){
returnArray.add(entity);
}
});

View File

@@ -4,11 +4,10 @@ import io.anuke.arc.Core;
import io.anuke.arc.Input.TextInput;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.math.RandomXS128;
import io.anuke.arc.scene.ui.TextField;
import io.anuke.arc.util.serialization.Base64Coder;
import java.util.Random;
import static io.anuke.mindustry.Vars.mobile;
public abstract class Platform {
@@ -49,7 +48,7 @@ public abstract class Platform {
String uuid = Core.settings.getString("uuid", "");
if(uuid.isEmpty()){
byte[] result = new byte[8];
new Random().nextBytes(result);
new RandomXS128().nextBytes(result);
uuid = new String(Base64Coder.encode(result));
Core.settings.put("uuid", uuid);
Core.settings.save();

View File

@@ -2,12 +2,6 @@ package io.anuke.mindustry.core;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityDraw;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.EffectEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.graphics.Camera;
@@ -15,23 +9,32 @@ import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.graphics.g2d.SpriteBatch;
import io.anuke.arc.graphics.glutils.FrameBuffer;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.ScreenRecorder;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.EntityDraw;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.effect.GroundEffectEntity;
import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
import io.anuke.mindustry.entities.impl.EffectEntity;
import io.anuke.mindustry.entities.traits.BelowLiquidTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.traits.Entity;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.world.blocks.defense.ForceProjector.ShieldEntity;
import static io.anuke.arc.Core.*;
import static io.anuke.mindustry.Vars.*;
@@ -41,18 +44,17 @@ public class Renderer implements ApplicationListener{
public final MinimapRenderer minimap = new MinimapRenderer();
public final OverlayRenderer overlays = new OverlayRenderer();
public FrameBuffer shieldBuffer = new FrameBuffer(2, 2);
private Color clearColor;
private float targetscale = io.anuke.arc.scene.ui.layout.Unit.dp.scl(4);
private float camerascale = targetscale;
private Rectangle rect = new Rectangle(), rect2 = new Rectangle();
private Vector2 avgPosition = new Vector2();
private float shakeIntensity, shaketime;
public Renderer(){
batch = new SpriteBatch(4096);
camera = new Camera();
Lines.setCircleVertices(14);
Shaders.init();
Effects.setScreenShakeProvider((intensity, duration) -> {
@@ -63,8 +65,7 @@ public class Renderer implements ApplicationListener{
Effects.setEffectProvider((effect, color, x, y, rotation, data) -> {
if(effect == Fx.none) return;
if(Core.settings.getBool("effects")){
Rectangle view = rect.setSize(camera.width, camera.height)
.setCenter(camera.position.x, camera.position.y);
Rectangle view = camera.bounds(rect);
Rectangle pos = rect2.setSize(effect.size).setCenter(x, y);
if(view.overlaps(pos)){
@@ -72,7 +73,7 @@ public class Renderer implements ApplicationListener{
if(!(effect instanceof GroundEffect)){
EffectEntity entity = Pools.obtain(EffectEntity.class, EffectEntity::new);
entity.effect = effect;
entity.color = color;
entity.color.set(color);
entity.rotation = rotation;
entity.data = data;
entity.id++;
@@ -84,7 +85,7 @@ public class Renderer implements ApplicationListener{
}else{
GroundEffectEntity entity = Pools.obtain(GroundEffectEntity.class, GroundEffectEntity::new);
entity.effect = effect;
entity.color = color;
entity.color.set(color);
entity.rotation = rotation;
entity.id++;
entity.data = data;
@@ -113,11 +114,11 @@ public class Renderer implements ApplicationListener{
if(state.is(State.menu)){
graphics.clear(Color.BLACK);
}else{
Vector2 position = averagePosition();
Vector2 position = Tmp.v3.set(players[0]);
if(players[0].isDead()){
TileEntity core = players[0].getClosestCore();
if(core != null && players[0].spawner == Unit.noSpawner){
if(core != null && players[0].spawner == null){
camera.position.lerpDelta(core.x, core.y, 0.08f);
}else{
camera.position.lerpDelta(position, 0.08f);
@@ -126,9 +127,6 @@ public class Renderer implements ApplicationListener{
camera.position.lerpDelta(position, 0.08f);
}
camera.position.x = Mathf.clamp(camera.position.x, -tilesize / 2f, world.width() * tilesize - tilesize / 2f);
camera.position.y = Mathf.clamp(camera.position.y, -tilesize / 2f, world.height() * tilesize - tilesize / 2f);
updateShake(0.75f);
draw();
@@ -161,6 +159,10 @@ public class Renderer implements ApplicationListener{
graphics.clear(clearColor);
if(graphics.getWidth() >= 2 && graphics.getHeight() >= 2 && (shieldBuffer.getWidth() != graphics.getWidth() || shieldBuffer.getHeight() != graphics.getHeight())){
shieldBuffer.resize(graphics.getWidth(), graphics.getHeight());
}
Draw.proj(camera.projection());
blocks.floor.drawFloor();
@@ -172,7 +174,13 @@ public class Renderer implements ApplicationListener{
blocks.processBlocks();
blocks.drawShadows();
blocks.floor.beginDraw();
blocks.floor.drawLayer(CacheLayer.walls);
blocks.floor.endDraw();
blocks.drawBlocks(Layer.block);
blocks.drawFog();
Draw.shader(Shaders.blockbuild, true);
blocks.drawBlocks(Layer.placement);
@@ -195,17 +203,20 @@ public class Renderer implements ApplicationListener{
overlays.drawBottom();
drawAndInterpolate(playerGroup, p -> true, Player::drawBuildRequests);
//TODO shield
/*
if(shieldGroup.size() > 0){
Graphics.beginShaders(Shaders.shield);
if(EntityDraw.countInBounds(shieldGroup) > 0){
Draw.flush();
shieldBuffer.begin();
graphics.clear(Color.CLEAR);
EntityDraw.draw(shieldGroup);
EntityDraw.drawWith(shieldGroup, shield -> true, shield -> ((ShieldEntity)shield).drawOver());
Draw.color(Palette.accent);
Graphics.endShaders();
Draw.flush();
shieldBuffer.end();
Draw.shader(Shaders.shield);
Draw.color(Pal.accent);
Draw.rect(Draw.wrap(shieldBuffer.getTexture()), camera.position.x, camera.position.y, camera.width, -camera.height);
Draw.color();
Draw.shader();
}
*/
overlays.drawTop();
@@ -218,11 +229,8 @@ public class Renderer implements ApplicationListener{
}
private void drawFlyerShadows(){
//TODO fix flyer shadows
//Graphics.surface(effectSurface, true, false);
float trnsX = -12, trnsY = -13;
Draw.color(0, 0, 0, 0.15f);
Draw.color(0, 0, 0, 0.22f);
for(EntityGroup<? extends BaseUnit> group : unitGroups){
if(!group.isEmpty()){
@@ -234,8 +242,6 @@ public class Renderer implements ApplicationListener{
drawAndInterpolate(playerGroup, unit -> unit.isFlying() && !unit.isDead(), player -> player.drawShadow(trnsX, trnsY));
}
//Draw.color(0, 0, 0, 0.15f);
//Graphics.flushSurface();
Draw.color();
}
@@ -247,18 +253,11 @@ public class Renderer implements ApplicationListener{
playerGroup.count(p -> p.isFlying() == flying && p.getTeam() == team) == 0 && flying) continue;
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead(), Unit::drawUnder);
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team, Unit::drawUnder);
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team && !p.isDead(), Unit::drawUnder);
Shaders.outline.color.set(team.color);
Shaders.mix.color.set(Color.WHITE);
//Graphics.beginShaders(Shaders.outline);
Draw.shader(Shaders.mix, true);
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead(), Unit::drawAll);
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team, Unit::drawAll);
Draw.shader();
blocks.drawTeamBlocks(Layer.turret, team);
//Graphics.endShaders();
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead(), Unit::drawOver);
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team, Unit::drawOver);
@@ -281,15 +280,6 @@ public class Renderer implements ApplicationListener{
return camerascale;
}
public Vector2 averagePosition(){
avgPosition.setZero();
drawAndInterpolate(playerGroup, p -> p.isLocal, p -> avgPosition.add(p.x, p.y));
avgPosition.scl(1f / players.length);
return avgPosition;
}
public void scaleCamera(float amount){
targetscale += amount;
clampScale();
@@ -297,47 +287,7 @@ public class Renderer implements ApplicationListener{
public void clampScale(){
float s = io.anuke.arc.scene.ui.layout.Unit.dp.scl(1f);
targetscale = Mathf.clamp(targetscale, s * 2.5f, Math.round(s * 7));
}
public void takeMapScreenshot(){
//TODO fix/implement
/*
float vpW = camera.width, vpH = camera.height;
int w = world.width()*tilesize, h = world.height()*tilesize;
int pw = pixelSurface.width(), ph = pixelSurface.height();
disableUI = true;
pixelSurface.setSize(w, h, true);
Graphics.getEffectSurface().setSize(w, h, true);
camera.width = w;
camera.height = h;
camera.position.x = w/2f + tilesize/2f;
camera.position.y = h/2f + tilesize/2f;
draw();
disableUI = false;
camera.width = vpW;
camera.height = vpH;
pixelSurface.getBuffer().begin();
byte[] lines = ScreenUtils.getFrameBufferPixels(0, 0, w, h, true);
for(int i = 0; i < lines.length; i+= 4){
lines[i + 3] = (byte)255;
}
pixelSurface.getBuffer().end();
Pixmap fullPixmap = new Pixmap(w, h, Pixmap.Format.RGBA8888);
BufferUtils.copy(lines, 0, fullPixmap.getPixels(), lines.length);
FileHandle file = screenshotDirectory.child("screenshot-" + Time.millis() + ".png");
PixmapIO.writePNG(file, fullPixmap);
fullPixmap.dispose();
pixelSurface.setSize(pw, ph, false);
Graphics.getEffectSurface().setSize(pw, ph, false);
ui.showInfoFade(Core.bundle.format("screenshot", file.toString()));*/
targetscale = Mathf.clamp(targetscale, s * 1.5f, Math.round(s * 5));
}
}

View File

@@ -28,7 +28,7 @@ import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.editor.MapEditorDialog;
import io.anuke.mindustry.game.EventType.ResizeEvent;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.ui.dialogs.*;
import io.anuke.mindustry.ui.fragments.*;
@@ -48,7 +48,7 @@ public class UI implements ApplicationListener{
public AboutDialog about;
public GameOverDialog restart;
public CustomGameDialog levels;
public CustomGameDialog custom;
public MapsDialog maps;
public LoadDialog load;
public DiscordDialog discord;
@@ -108,28 +108,28 @@ public class UI implements ApplicationListener{
Core.app.post(() -> showError("Failed to access local storage.\nSettings will not be saved."));
});
Colors.put("accent", Palette.accent);
Colors.put("accent", Pal.accent);
loadCursors();
}
void loadCursors(){
int cursorScaling = 3;
int cursorScaling = 1, outlineThickness = 3;
Color outlineColor = Color.valueOf("444444");
drillCursor = Core.graphics.newCursor("drill", cursorScaling, outlineColor);
unloadCursor = Core.graphics.newCursor("unload", cursorScaling, outlineColor);
SystemCursor.arrow.set(Core.graphics.newCursor("cursor", cursorScaling, outlineColor));
SystemCursor.hand.set(Core.graphics.newCursor("hand", cursorScaling, outlineColor));
SystemCursor.ibeam.set(Core.graphics.newCursor("ibeam", cursorScaling, outlineColor));
drillCursor = Core.graphics.newCursor("drill", cursorScaling, outlineColor, outlineThickness);
unloadCursor = Core.graphics.newCursor("unload", cursorScaling, outlineColor, outlineThickness);
SystemCursor.arrow.set(Core.graphics.newCursor("cursor", cursorScaling, outlineColor, outlineThickness));
SystemCursor.hand.set(Core.graphics.newCursor("hand", cursorScaling, outlineColor, outlineThickness));
SystemCursor.ibeam.set(Core.graphics.newCursor("ibeam", cursorScaling, outlineColor, outlineThickness));
Core.graphics.restoreCursor();
}
void generateFonts(Skin skin){
generator = new FreeTypeFontGenerator(Core.files.internal("fonts/pixel.ttf"));
generator = new FreeTypeFontGenerator(Core.files.internal("fonts/font.ttf"));
FreeTypeFontParameter param = new FreeTypeFontParameter();
param.size = (int)(14*2 * Math.max(Unit.dp.scl(1f), 0.5f));
param.size = (int)(9*2 * Math.max(Unit.dp.scl(1f), 0.5f));
param.shadowColor = Color.DARK_GRAY;
param.shadowOffsetY = 2;
param.incremental = true;
@@ -163,7 +163,7 @@ public class UI implements ApplicationListener{
join = new JoinDialog();
discord = new DiscordDialog();
load = new LoadDialog();
levels = new CustomGameDialog();
custom = new CustomGameDialog();
language = new LanguageDialog();
database = new DatabaseDialog();
settings = new SettingsMenuDialog();
@@ -238,7 +238,7 @@ public class UI implements ApplicationListener{
Table table = new Table();
table.setFillParent(true);
table.actions(Actions.fadeOut(7f, Interpolation.fade), Actions.removeActor());
table.top().add(info).padTop(40);
table.top().add(info).padTop(10);
Core.scene.add(table);
}
@@ -250,17 +250,6 @@ public class UI implements ApplicationListener{
}}.show();
}
public void showInfo(String info, Runnable clicked){
new Dialog("", "dialog"){{
getCell(cont).growX();
cont.margin(15).add(info).width(400f).wrap().get().setAlignment(Align.center, Align.center);
buttons.addButton("$ok", () -> {
clicked.run();
hide();
}).size(90, 50).pad(4);
}}.show();
}
public void showError(String text){
new Dialog("$error.title", "dialog"){{
cont.margin(15).add(text).width(400f).wrap().get().setAlignment(Align.center, Align.center);
@@ -275,9 +264,16 @@ public class UI implements ApplicationListener{
}}.show();
}
public void showInfoText(String titleText, String text){
new Dialog(titleText, "dialog"){{
cont.margin(15).add(text).width(400f).wrap().left().get().setAlignment(Align.left, Align.left);
buttons.addButton("$ok", this::hide).size(90, 50).pad(4);
}}.show();
}
public void showConfirm(String title, String text, Runnable confirmed){
FloatingDialog dialog = new FloatingDialog(title);
dialog.cont.add(text).width(400f).wrap().pad(4f).get().setAlignment(Align.center, Align.center);
dialog.cont.add(text).width(500f).wrap().pad(4f).get().setAlignment(Align.center, Align.center);
dialog.buttons.defaults().size(200f, 54f).pad(2f);
dialog.setFillParent(false);
dialog.buttons.addButton("$cancel", dialog::hide);

View File

@@ -5,22 +5,18 @@ import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntArray;
import io.anuke.arc.collection.ObjectSet.ObjectSetIterator;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Structs;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.ai.BlockIndexer;
import io.anuke.mindustry.ai.Pathfinder;
import io.anuke.mindustry.ai.WaveSpawner;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.EntityQuery;
import io.anuke.mindustry.game.EventType.TileChangeEvent;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.Team;
@@ -29,7 +25,6 @@ import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.maps.Maps;
import io.anuke.mindustry.maps.generators.Generator;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Zone;
import io.anuke.mindustry.world.Block;
@@ -188,7 +183,7 @@ public class World implements ApplicationListener{
addDarkness(tiles);
EntityQuery.resizeTree(0, 0, tiles.length * tilesize, tiles[0].length * tilesize);
EntityQuery.resizeTree(-finalWorldBounds, -finalWorldBounds, tiles.length * tilesize + finalWorldBounds, tiles[0].length * tilesize + finalWorldBounds);
generating = false;
Events.fire(new WorldLoadEvent());
@@ -198,24 +193,6 @@ public class World implements ApplicationListener{
return generating;
}
public void launchZone(){
Effects.effect(Fx.launchFull, 0, 0);
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
Effects.effect(Fx.launch, tile);
}
Time.runTask(30f, () -> {
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
for(Item item : content.items()){
data.addItem(item, tile.entity.items.get(item));
}
world.removeBlock(tile);
}
state.launched = true;
});
}
public boolean isZone(){
return getZone() != null;
}
@@ -228,13 +205,14 @@ public class World implements ApplicationListener{
ui.loadAnd(() -> {
logic.reset();
state.rules = zone.rules.get();
state.rules.zone = zone.id;
loadGenerator(zone.generator);
for(Tile core : state.teams.get(defaultTeam).cores){
for(ItemStack stack : zone.startingItems){
for(ItemStack stack : zone.getStartingItems()){
core.entity.items.add(stack.item, stack.amount);
}
}
state.rules.zone = zone.id;
state.set(State.playing);
control.saves.zoneSave();
logic.play();
});
@@ -290,6 +268,17 @@ public class World implements ApplicationListener{
ui.showError("$map.nospawn.pvp");
}
}
}else{
invalidMap = true;
for(Team team : Team.all){
if(state.teams.get(team).cores.size != 0){
invalidMap = false;
}
}
if(invalidMap){
throw new MapException(map, "Map has no cores!");
}
}
if(invalidMap) Core.app.post(() -> state.set(State.menu));
@@ -440,7 +429,6 @@ public class World implements ApplicationListener{
}
public void addDarkness(Tile[][] tiles){
byte[][] dark = new byte[tiles.length][tiles[0].length];
byte[][] writeBuffer = new byte[tiles.length][tiles[0].length];
@@ -448,7 +436,7 @@ public class World implements ApplicationListener{
for(int x = 0; x < tiles.length; x++){
for(int y = 0; y < tiles[0].length; y++){
Tile tile = tiles[x][y];
if(tile.block().solid && !tile.block().update){
if(tile.block().solid && !tile.block().synthetic() && tile.block().fillsTile){
dark[x][y] = darkIterations;
}
}
@@ -479,7 +467,7 @@ public class World implements ApplicationListener{
for(int x = 0; x < tiles.length; x++){
for(int y = 0; y < tiles[0].length; y++){
Tile tile = tiles[x][y];
if(tile.block().solid && !tile.block().update){
if(tile.block().solid && !tile.block().synthetic()){
tiles[x][y].setRotation(dark[x][y]);
}
}

View File

@@ -1,15 +1,17 @@
package io.anuke.mindustry.editor;
import io.anuke.arc.Core;
import io.anuke.arc.collection.IntArray;
import io.anuke.arc.function.IntPositionConsumer;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.util.Pack;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.BlockPart;
import io.anuke.mindustry.world.blocks.Floor;
import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.ui;
import static io.anuke.mindustry.Vars.*;
public enum EditorTool{
pick{
@@ -40,7 +42,7 @@ public enum EditorTool{
@Override
public void touched(MapEditor editor, int x, int y){
editor.draw(x, y);
editor.draw(x, y, isPaint());
}
},
eraser{
@@ -51,7 +53,7 @@ public enum EditorTool{
@Override
public void touched(MapEditor editor, int x, int y){
editor.draw(x, y, Blocks.air);
editor.draw(x, y, isPaint(), Blocks.air);
}
},
spray{
@@ -62,7 +64,7 @@ public enum EditorTool{
@Override
public void touched(MapEditor editor, int x, int y){
editor.draw(x, y, editor.getDrawBlock(), 0.012);
editor.draw(x, y, isPaint(), editor.getDrawBlock(), 0.012);
}
},
line{
@@ -102,20 +104,13 @@ public enum EditorTool{
dest = floor ? bf : bw;
byte draw = editor.getDrawBlock().id;
if(dest == draw){
if(dest == draw || content.block(bw) instanceof BlockPart || content.block(bw).isMultiblock()){
return;
}
width = world.width();
int height = world.height();
int x1;
boolean spanAbove, spanBelow;
stack.clear();
stack.add(asi(x, y));
IntPositionConsumer writer = (px, py) -> {
TileDataMarker prev = editor.getPrev(px, py, false);
@@ -132,32 +127,60 @@ public enum EditorTool{
editor.onWrite(px, py, prev);
};
while(stack.size > 0){
int popped = stack.pop();
x = popped % width;
y = popped / width;
x1 = x;
while(x1 >= 0 && eq(x1, y)) x1--;
x1++;
spanAbove = spanBelow = false;
while(x1 < width && eq(x1, y)){
writer.accept(x1, y);
if(!spanAbove && y > 0 && eq(x1, y - 1)){
stack.add(asi(x1, y - 1));
spanAbove = true;
}else if(spanAbove && y > 0 && eq(x1, y - 1)){
spanAbove = false;
if(isAlt()){
for(int cx = 0; cx < width; cx++){
for(int cy = 0; cy < height; cy++){
if(eq(cx, cy)){
writer.accept(cx, cy);
}
}
if(!spanBelow && y < height - 1 && eq(x1, y + 1)){
stack.add(asi(x1, y + 1));
spanBelow = true;
}else if(spanBelow && y < height - 1 && eq(x1, y + 1)){
spanBelow = false;
}
}else if(isAlt2()){
for(int cx = 0; cx < width; cx++){
for(int cy = 0; cy < height; cy++){
byte w = data.read(cx, cy, DataPosition.wall);
if(content.block(w).synthetic()){
TileDataMarker prev = editor.getPrev(cx, cy, false);
data.write(cx, cy, DataPosition.rotationTeam, (byte)editor.getDrawTeam().ordinal());
editor.onWrite(cx, cy, prev);
}
}
}
}else{
int x1;
boolean spanAbove, spanBelow;
stack.clear();
stack.add(asi(x, y));
while(stack.size > 0){
int popped = stack.pop();
x = popped % width;
y = popped / width;
x1 = x;
while(x1 >= 0 && eq(x1, y)) x1--;
x1++;
spanAbove = spanBelow = false;
while(x1 < width && eq(x1, y)){
writer.accept(x1, y);
if(!spanAbove && y > 0 && eq(x1, y - 1)){
stack.add(asi(x1, y - 1));
spanAbove = true;
}else if(spanAbove && y > 0 && eq(x1, y - 1)){
spanAbove = false;
}
if(!spanBelow && y < height - 1 && eq(x1, y + 1)){
stack.add(asi(x1, y + 1));
spanBelow = true;
}else if(spanBelow && y < height - 1 && eq(x1, y + 1)){
spanBelow = false;
}
x1++;
}
}
}
}
@@ -178,6 +201,18 @@ public enum EditorTool{
boolean edit, draggable;
public static boolean isPaint(){
return Core.input.keyDown(KeyCode.CONTROL_LEFT);
}
public static boolean isAlt(){
return Core.input.keyDown(KeyCode.TAB);
}
public static boolean isAlt2(){
return Core.input.keyDown(KeyCode.GRAVE);
}
public void touched(MapEditor editor, int x, int y){
}

View File

@@ -79,15 +79,15 @@ public class MapEditor{
this.brushSize = size;
}
public void draw(int x, int y){
draw(x, y, drawBlock);
public void draw(int x, int y, boolean paint){
draw(x, y, paint, drawBlock);
}
public void draw(int x, int y, Block drawBlock){
draw(x, y, drawBlock, 1.0);
public void draw(int x, int y, boolean paint, Block drawBlock){
draw(x, y, paint, drawBlock, 1.0);
}
public void draw(int x, int y, Block drawBlock, double chance){
public void draw(int x, int y, boolean paint, Block drawBlock, double chance){
byte writeID = drawBlock.id;
byte partID = Blocks.part.id;
byte rotationTeam = Pack.byteByte(drawBlock.rotate ? (byte)rotation : 0, drawBlock.synthetic() ? (byte)drawTeam.ordinal() : 0);
@@ -144,7 +144,7 @@ public class MapEditor{
if(Mathf.dst(rx, ry) <= brushSize - 0.5f && (chance >= 0.999 || Mathf.chance(chance))){
int wx = x + rx, wy = y + ry;
if(wx < 0 || wy < 0 || wx >= map.width() || wy >= map.height()){
if(wx < 0 || wy < 0 || wx >= map.width() || wy >= map.height() || (paint && !isfloor && content.block(map.read(wx, wy, DataPosition.wall)) == Blocks.air)){
continue;
}
@@ -230,10 +230,21 @@ public class MapEditor{
}
public void resize(int width, int height){
MapTileData previous = map;
int offsetX = -(width - previous.width())/2, offsetY = -(height - previous.height())/2;
map = new MapTileData(width, height);
for(int x = 0; x < map.width(); x++){
for(int y = 0; y < map.height(); y++){
map.write(x, y, DataPosition.floor, Blocks.stone.id);
int px = offsetX + x, py = offsetY + y;
if(Structs.inBounds(px, py, previous.width(), previous.height())){
map.write(x, y, DataPosition.floor, previous.read(px, py, DataPosition.floor));
map.write(x, y, DataPosition.wall, previous.read(px, py, DataPosition.wall));
map.write(x, y, DataPosition.link, previous.read(px, py, DataPosition.link));
map.write(x, y, DataPosition.rotationTeam, previous.read(px, py, DataPosition.rotationTeam));
}else{
map.write(x, y, DataPosition.floor, Blocks.stone.id);
}
}
}
renderer.resize(width, height);

View File

@@ -27,6 +27,7 @@ import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Block.Icon;
import io.anuke.mindustry.world.blocks.OreBlock;
import io.anuke.mindustry.world.blocks.storage.CoreBlock;
import java.io.DataInputStream;
import java.io.InputStream;
@@ -165,7 +166,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
editor.beginEdit(data, meta.tags, false);
view.clearStack();
}catch(Exception e){
ui.showError(Core.bundle.format("editor.errormapload", Strings.parseException(e, false)));
ui.showError(Core.bundle.format("editor.errorimageload", Strings.parseException(e, false)));
Log.err(e);
}
}));
@@ -200,7 +201,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
view.clearStack();
Core.scene.setScrollFocus(view);
if(!shownWithMap){
editor.beginEdit(new MapTileData(256, 256), new ObjectMap<>(), true);
editor.beginEdit(new MapTileData(200, 200), new ObjectMap<>(), true);
}
shownWithMap = false;
@@ -501,14 +502,20 @@ public class MapEditorDialog extends Dialog implements Disposable{
blocksOut.clear();
blocksOut.addAll(Vars.content.blocks());
blocksOut.sort((b1, b2) -> b1.synthetic() && !b2.synthetic() ? 1 : b2.synthetic() && !b1.synthetic() ? -1 :
b1 instanceof OreBlock && !(b2 instanceof OreBlock) ? 1 : !(b1 instanceof OreBlock) && b2 instanceof OreBlock ? -1 :
Integer.compare(b1.id, b2.id));
blocksOut.sort((b1, b2) -> {
int core = -Boolean.compare(b1 instanceof CoreBlock, b2 instanceof CoreBlock);
if(core != 0) return core;
int synth = Boolean.compare(b1.synthetic(), b2.synthetic());
if(synth != 0) return synth;
int ore = Boolean.compare(b1 instanceof OreBlock, b2 instanceof OreBlock);
if(ore != 0) return ore;
return Integer.compare(b1.id, b2.id);
});
for(Block block : blocksOut){
TextureRegion region = block.icon(Icon.medium);
if(region == Core.atlas.find("jjfgj")) continue;
if(!Core.atlas.isFound(region)) continue;
ImageButton button = new ImageButton("white", "clear-toggle");
button.getStyle().imageUp = new TextureRegionDrawable(region);
@@ -525,7 +532,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
group.getButtons().get(2).setChecked(true);
table.table("underline", extra -> extra.labelWrap(() -> editor.getDrawBlock().formalName).width(200f).center()).growX();
table.table("underline", extra -> extra.labelWrap(() -> editor.getDrawBlock().localizedName).width(200f).center()).growX();
table.row();
table.add(pane).growY().fillX();
}

View File

@@ -60,13 +60,6 @@ public class MapInfoDialog extends FloatingDialog{
}).size(400, 55f).get();
author.setMessageText("$unknown");
cont.row();
cont.add().padRight(8).left();
cont.addCheck("$editor.oregen", enabled -> {
tags.put("oregen", enabled ? "1" : "0");
}).update(c -> c.setChecked(!tags.get("oregen", "0").equals("0"))).left();
name.change();
description.change();
author.change();

View File

@@ -4,15 +4,16 @@ import io.anuke.arc.Core;
import io.anuke.arc.collection.IntSet;
import io.anuke.arc.collection.IntSet.IntSetIterator;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Texture;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Disposable;
import io.anuke.arc.util.Pack;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.IndexedRenderer;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Block.Icon;
import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.tilesize;
@@ -24,9 +25,11 @@ public class MapRenderer implements Disposable{
private IntSet delayedUpdates = new IntSet();
private MapEditor editor;
private int width, height;
private Texture texture;
public MapRenderer(MapEditor editor){
this.editor = editor;
texture = Core.atlas.find("clear-editor").getTexture();
}
public void resize(int width, int height){
@@ -50,7 +53,6 @@ public class MapRenderer implements Disposable{
updateAll();
}
public void draw(float tx, float ty, float tw, float th){
Draw.flush();
@@ -78,7 +80,7 @@ public class MapRenderer implements Disposable{
mesh.getTransformMatrix().setToTranslation(tx, ty).scale(tw / (width * tilesize), th / (height * tilesize));
mesh.setProjectionMatrix(Draw.proj());
mesh.render(Core.atlas.getTextures().first());
mesh.render(texture);
}
}
}
@@ -114,7 +116,7 @@ public class MapRenderer implements Disposable{
int idxDecal = (wx % chunksize) + (wy % chunksize) * chunksize + chunksize * chunksize;
if(bw != 0 && (wall.synthetic() || wall == Blocks.part)){
region = wall.icon(Icon.full) == Core.atlas.find("____") ? Core.atlas.find("clear") : wall.icon(Icon.full);
region = !Core.atlas.isFound(wall.editorIcon()) ? Core.atlas.find("clear-editor") : wall.editorIcon();
if(wall.rotate){
mesh.draw(idxWall, region,
@@ -127,22 +129,26 @@ public class MapRenderer implements Disposable{
region.getWidth() * Draw.scl, region.getHeight() * Draw.scl);
}
}else{
region = floor.icon(Icon.full);
region = floor.editorVariantRegions()[Mathf.randomSeed(idxWall, 0, floor.editorVariantRegions().length-1)];
mesh.draw(idxWall, region, wx * tilesize, wy * tilesize, 8, 8);
}
float offsetX = -(wall.size/3)*tilesize, offsetY = -(wall.size/3) * tilesize;
if(wall.update || wall.destructible){
mesh.setColor(team.color);
region = Core.atlas.find("block-border");
region = Core.atlas.find("block-border-editor");
}else if(!wall.synthetic() && bw != 0){
region = wall.icon(Icon.full) == Core.atlas.find("____") ? Core.atlas.find("clear") : wall.icon(Icon.full);
region = !Core.atlas.isFound(wall.editorIcon()) ? Core.atlas.find("clear-editor") : wall.editorIcon();
offsetX = tilesize/2f - region.getWidth()/2f * Draw.scl;
offsetY = tilesize/2f - region.getHeight()/2f * Draw.scl;
}else{
region = Core.atlas.find("clear");
region = Core.atlas.find("clear-editor");
}
mesh.draw(idxDecal, region,
wx * tilesize - (wall.size/3) * tilesize, wy * tilesize - (wall.size/3) * tilesize,
wx * tilesize + offsetX, wy * tilesize + offsetY,
region.getWidth() * Draw.scl, region.getHeight() * Draw.scl);
mesh.setColor(Color.WHITE);
}

View File

@@ -1,14 +1,13 @@
package io.anuke.mindustry.editor;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.arc.function.BiConsumer;
import io.anuke.arc.scene.ui.ButtonGroup;
import io.anuke.arc.scene.ui.TextButton;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.mindustry.maps.MapTileData;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
public class MapResizeDialog extends FloatingDialog{
int[] validMapSizes = {200, 300, 400, 500};
private static final int minSize = 50, maxSize = 500, increment = 50;
int width, height;
public MapResizeDialog(MapEditor editor, BiConsumer<Integer, Integer> cons){
@@ -22,28 +21,23 @@ public class MapResizeDialog extends FloatingDialog{
Table table = new Table();
for(boolean w : Mathf.booleans){
int curr = w ? data.width() : data.height();
int idx = 0;
for(int i = 0; i < validMapSizes.length; i++){
if(validMapSizes[i] == curr) idx = i;
}
table.add(w ? "$width" : "$height").padRight(8f);
ButtonGroup<TextButton> group = new ButtonGroup<>();
for(int i = 0; i < validMapSizes.length; i++){
int size = validMapSizes[i];
TextButton button = new TextButton(size + "", "toggle");
button.clicked(() -> {
if(w)
width = size;
else
height = size;
});
group.add(button);
if(i == idx) button.setChecked(true);
table.add(button).size(100f, 54f).pad(2f);
}
table.defaults().height(60f).padTop(8);
table.addButton("<", () -> {
if(w)
width = move(width, -1);
else
height = move(height, -1);
}).size(60f);
table.table("button", t -> t.label(() -> (w ? width : height) + "")).width(200);
table.addButton(">", () -> {
if(w)
width = move(width, 1);
else
height = move(height, 1);
}).size(60f);
table.row();
}
cont.row();
@@ -57,6 +51,9 @@ public class MapResizeDialog extends FloatingDialog{
cons.accept(width, height);
hide();
});
}
static int move(int value, int direction){
return Mathf.clamp((value / increment + direction) * increment, minSize, maxSize);
}
}

View File

@@ -19,7 +19,6 @@ import io.anuke.arc.scene.event.Touchable;
import io.anuke.arc.scene.ui.TextField;
import io.anuke.arc.scene.ui.layout.Unit;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.input.Binding;
import io.anuke.mindustry.ui.GridImage;
import io.anuke.mindustry.world.Pos;
@@ -59,6 +58,8 @@ public class MapView extends Element implements GestureListener{
Core.input.getInputProcessors().insert(0, new GestureDetector(20, 0.5f, 2, 0.15f, this));
touchable(Touchable.enabled);
Point2 firstTouch = new Point2();
addListener(new InputListener(){
@Override
@@ -68,7 +69,6 @@ public class MapView extends Element implements GestureListener{
return false;
}
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, KeyCode button){
if(pointer != 0){
@@ -102,6 +102,7 @@ public class MapView extends Element implements GestureListener{
startx = p.x;
starty = p.y;
tool.touched(editor, p.x, p.y);
firstTouch.set(p);
if(tool.edit){
updated = true;
@@ -123,10 +124,18 @@ public class MapView extends Element implements GestureListener{
Point2 p = project(x, y);
if(tool == EditorTool.line){
if(Core.input.keyDown(KeyCode.TAB)){
if(Math.abs(p.x - firstTouch.x) > Math.abs(p.y - firstTouch.y)){
p.y = firstTouch.y;
}else{
p.x = firstTouch.x;
}
}
ui.editor.resetSaved();
Array<Point2> points = br.line(startx, starty, p.x, p.y);
for(Point2 point : points){
editor.draw(point.x, point.y);
editor.draw(point.x, point.y, EditorTool.isPaint());
}
updated = true;
}
@@ -138,7 +147,7 @@ public class MapView extends Element implements GestureListener{
op = null;
}
if(lastTool != null){
if(button == KeyCode.MOUSE_MIDDLE && lastTool != null){
tool = lastTool;
lastTool = null;
}
@@ -147,6 +156,7 @@ public class MapView extends Element implements GestureListener{
@Override
public void touchDragged(InputEvent event, float x, float y, int pointer){
mousex = x;
mousey = y;
@@ -160,8 +170,19 @@ public class MapView extends Element implements GestureListener{
}
updated = true;
}
lastx = p.x;
lasty = p.y;
if(tool == EditorTool.line && Core.input.keyDown(KeyCode.TAB)){
if(Math.abs(p.x - firstTouch.x) > Math.abs(p.y - firstTouch.y)){
lastx = p.x;
lasty = firstTouch.y;
}else{
lastx = firstTouch.x;
lasty = p.y;
}
}else{
lastx = p.x;
lasty = p.y;
}
}
});
}
@@ -223,6 +244,16 @@ public class MapView extends Element implements GestureListener{
offsety -= ay * 15f / zoom;
}
if(Core.input.keyTap(KeyCode.SHIFT_LEFT)){
lastTool = tool;
tool = EditorTool.pick;
}
if(Core.input.keyRelease(KeyCode.SHIFT_LEFT) && lastTool != null){
tool = lastTool;
lastTool = null;
}
if(ui.editor.hasPane()) return;
zoom += Core.input.axis(KeyCode.SCROLL) / 10f * zoom;
@@ -274,7 +305,7 @@ public class MapView extends Element implements GestureListener{
return;
}
Draw.color(Palette.remove);
Draw.color(Pal.remove);
Lines.stroke(2f);
Lines.rect(centerx - sclwidth / 2 - 1, centery - sclheight / 2 - 1, sclwidth + 2, sclheight + 2);
editor.renderer().draw(centerx - sclwidth / 2, centery - sclheight / 2, sclwidth, sclheight);
@@ -301,10 +332,10 @@ public class MapView extends Element implements GestureListener{
float scaling = zoom * Math.min(width, height) / world.width();
Draw.color(Palette.accent);
Lines.stroke(Unit.dp.scl(1f * zoom));
Draw.color(Pal.accent);
Lines.stroke(Unit.dp.scl(2f));
if(!editor.getDrawBlock().isMultiblock() || tool == EditorTool.eraser){
if((!editor.getDrawBlock().isMultiblock() || tool == EditorTool.eraser) && tool != EditorTool.fill){
if(tool == EditorTool.line && drawing){
Vector2 v1 = unproject(startx, starty).add(x, y);
float sx = v1.x, sy = v1.y;
@@ -314,7 +345,7 @@ public class MapView extends Element implements GestureListener{
Lines.poly(brushPolygons[index], v2.x, v2.y, scaling);
}
if(tool.edit && (!mobile || drawing)){
if((tool.edit || (tool == EditorTool.line && !drawing)) && (!mobile || drawing)){
Point2 p = project(mousex, mousey);
Vector2 v = unproject(p.x, p.y).add(x, y);
Lines.poly(brushPolygons[index], v.x, v.y, scaling);
@@ -331,7 +362,7 @@ public class MapView extends Element implements GestureListener{
}
}
Draw.color(Palette.accent);
Draw.color(Pal.accent);
Lines.stroke(Unit.dp.scl(3f));
Lines.rect(x, y, width, height);
Draw.reset();

View File

@@ -1,7 +1,6 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.graphics.Color;
@@ -15,9 +14,10 @@ import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Vars.*;
@@ -32,7 +32,7 @@ public class Damage{
public static void dynamicExplosion(float x, float y, float flammability, float explosiveness, float power, float radius, Color color){
for(int i = 0; i < Mathf.clamp(power / 20, 0, 6); i++){
int branches = 5 + Mathf.clamp((int) (power / 30), 1, 20);
Time.run(i * 2f + Mathf.random(4f), () -> Lightning.create(Team.none, Palette.power, 3,
Time.run(i * 2f + Mathf.random(4f), () -> Lightning.create(Team.none, Pal.power, 3,
x, y, Mathf.random(360f), branches + Mathf.range(2)));
}
@@ -60,7 +60,7 @@ public class Damage{
float shake = Math.min(explosiveness / 4f + 3f, 9f);
Effects.shake(shake, shake, x, y);
Effects.effect(Fx.blockExplosion, x, y);
Effects.effect(Fx.dynamicExplosion, x, y, radius/8f);
}
public static void createIncend(float x, float y, float range, int amount){
@@ -109,7 +109,7 @@ public class Damage{
rect.width += expand * 2;
rect.height += expand * 2;
Consumer<Unit> cons = e -> {
Consumer<io.anuke.mindustry.entities.type.Unit> cons = e -> {
e.hitbox(hitrect);
Rectangle other = hitrect;
other.y -= expand;
@@ -130,8 +130,8 @@ public class Damage{
}
/**Damages all entities and blocks in a radius that are enemies of the team.*/
public static void damageUnits(Team team, float x, float y, float size, float damage, Predicate<Unit> predicate, Consumer<Unit> acceptor){
Consumer<Unit> cons = entity -> {
public static void damageUnits(Team team, float x, float y, float size, float damage, Predicate<io.anuke.mindustry.entities.type.Unit> predicate, Consumer<io.anuke.mindustry.entities.type.Unit> acceptor){
Consumer<io.anuke.mindustry.entities.type.Unit> cons = entity -> {
if(!predicate.test(entity)) return;
entity.hitbox(hitrect);
@@ -158,14 +158,14 @@ public class Damage{
/**Damages all entities and blocks in a radius that are enemies of the team.*/
public static void damage(Team team, float x, float y, float radius, float damage){
Consumer<Unit> cons = entity -> {
if(entity.team == team || entity.dst(x, y) > radius){
if(entity.getTeam() == team || entity.dst(x, y) > radius){
return;
}
float amount = calculateDamage(x, y, entity.x, entity.y, radius, damage);
entity.damage(amount);
//TODO better velocity displacement
float dst = tr.set(entity.x - x, entity.y - y).len();
entity.velocity().add(tr.setLength((1f - dst / radius) * 2f));
entity.velocity().add(tr.setLength((1f - dst / radius) * 2f / entity.mass()));
};
rect.setSize(radius * 2).setCenter(x, y);

View File

@@ -0,0 +1,166 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.Core;
import io.anuke.arc.collection.Array;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Position;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.impl.EffectEntity;
import io.anuke.mindustry.entities.traits.ScaleTrait;
public class Effects{
private static final EffectContainer container = new EffectContainer();
private static Array<Effect> effects = new Array<>();
private static ScreenshakeProvider shakeProvider;
private static float shakeFalloff = 1000f;
private static EffectProvider provider = (effect, color, x, y, rotation, data) -> {
EffectEntity entity = Pools.obtain(EffectEntity.class, EffectEntity::new);
entity.effect = effect;
entity.color = color;
entity.rotation = rotation;
entity.data = data;
entity.set(x, y);
entity.add();
};
public static void setEffectProvider(EffectProvider prov){
provider = prov;
}
public static void setScreenShakeProvider(ScreenshakeProvider provider){
shakeProvider = provider;
}
public static void renderEffect(int id, Effect render, Color color, float life, float rotation, float x, float y, Object data){
container.set(id, color, life, render.lifetime, rotation, x, y, data);
render.draw.render(container);
}
public static Effect getEffect(int id){
if(id >= effects.size || id < 0)
throw new IllegalArgumentException("The effect with ID \"" + id + "\" does not exist!");
return effects.get(id);
}
public static Array<Effect> all(){
return effects;
}
public static void effect(Effect effect, float x, float y, float rotation){
provider.createEffect(effect, Color.WHITE, x, y, rotation, null);
}
public static void effect(Effect effect, float x, float y){
effect(effect, x, y, 0);
}
public static void effect(Effect effect, Color color, float x, float y){
provider.createEffect(effect, color, x, y, 0f, null);
}
public static void effect(Effect effect, Position loc){
provider.createEffect(effect, Color.WHITE, loc.getX(), loc.getY(), 0f, null);
}
public static void effect(Effect effect, Color color, float x, float y, float rotation){
provider.createEffect(effect, color, x, y, rotation, null);
}
public static void effect(Effect effect, Color color, float x, float y, float rotation, Object data){
provider.createEffect(effect, color, x, y, rotation, data);
}
public static void effect(Effect effect, float x, float y, float rotation, Object data){
provider.createEffect(effect, Color.WHITE, x, y, rotation, data);
}
/** Default value is 1000. Higher numbers mean more powerful shake (less falloff). */
public static void setShakeFalloff(float falloff){
shakeFalloff = falloff;
}
private static void shake(float intensity, float duration){
if(shakeProvider == null) throw new RuntimeException("Screenshake provider is null! Set it first.");
shakeProvider.accept(intensity, duration);
}
public static void shake(float intensity, float duration, float x, float y){
if(Core.camera == null) return;
float distance = Core.camera.position.dst(x, y);
if(distance < 1) distance = 1;
shake(Mathf.clamp(1f / (distance * distance / shakeFalloff)) * intensity, duration);
}
public static void shake(float intensity, float duration, Position loc){
shake(intensity, duration, loc.getX(), loc.getY());
}
public interface ScreenshakeProvider{
void accept(float intensity, float duration);
}
public static class Effect{
private static int lastid = 0;
public final int id;
public final EffectRenderer draw;
public final float lifetime;
/** Clip size. */
public float size;
public Effect(float life, float clipsize, EffectRenderer draw){
this.id = lastid++;
this.lifetime = life;
this.draw = draw;
this.size = clipsize;
effects.add(this);
}
public Effect(float life, EffectRenderer draw){
this(life, 28f, draw);
}
}
public static class EffectContainer implements ScaleTrait{
public float x, y, time, lifetime, rotation;
public Color color;
public int id;
public Object data;
private EffectContainer innerContainer;
public void set(int id, Color color, float life, float lifetime, float rotation, float x, float y, Object data){
this.x = x;
this.y = y;
this.color = color;
this.time = life;
this.lifetime = lifetime;
this.id = id;
this.rotation = rotation;
this.data = data;
}
public void scaled(float lifetime, Consumer<EffectContainer> cons){
if(innerContainer == null) innerContainer = new EffectContainer();
if(time <= lifetime){
innerContainer.set(id, color, time, lifetime, rotation, x, y, data);
cons.accept(innerContainer);
}
}
@Override
public float fin(){
return time / lifetime;
}
}
public static interface EffectProvider{
void createEffect(Effect effect, Color color, float x, float y, float rotation, Object data);
}
public static interface EffectRenderer{
void render(EffectContainer effect);
}
}

View File

@@ -0,0 +1,66 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntMap;
import io.anuke.mindustry.entities.traits.Entity;
public class Entities{
public static final int maxLeafObjects = 5;
private static final EntityGroup<Entity> defaultGroup;
private static final Array<EntityGroup<?>> groupArray = new Array<>();
private static final IntMap<EntityGroup<?>> groups = new IntMap<>();
static{
defaultGroup = addGroup(Entity.class);
}
public static void clear(){
for(EntityGroup group : groupArray){
group.clear();
}
}
public static Iterable<Entity> all(){
return defaultGroup.all();
}
public static EntityGroup<?> getGroup(int id){
return groups.get(id);
}
public static Iterable<EntityGroup<?>> getAllGroups(){
return groups.values();
}
public static EntityGroup<Entity> defaultGroup(){
return defaultGroup;
}
public static <T extends Entity> EntityGroup<T> addGroup(Class<T> type){
return addGroup(type, true);
}
public static <T extends Entity> EntityGroup<T> addGroup(Class<T> type, boolean useTree){
EntityGroup<T> group = new EntityGroup<>(type, useTree);
groups.put(group.getID(), group);
groupArray.add(group);
return group;
}
public static void update(){
update(defaultGroup());
EntityQuery.collideGroups(defaultGroup(), defaultGroup());
}
public static void update(EntityGroup<?> group){
group.updateEvents();
if(group.useTree()){
EntityQuery.collisions().updatePhysics(group);
}
for(Entity e : group.all()){
e.update();
}
}
}

View File

@@ -0,0 +1,261 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntSet;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.QuadTree;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.mindustry.entities.traits.Entity;
import io.anuke.mindustry.entities.traits.SolidTrait;
public class EntityCollisions{
//range for tile collision scanning
private static final int r = 2;
//move in 1-unit chunks
private static final float seg = 1f;
//tile collisions
private float tilesize;
private Rectangle tmp = new Rectangle();
private TileCollider collider;
private TileHitboxProvider hitboxProvider;
private Vector2 vector = new Vector2();
private Vector2 l1 = new Vector2();
private Rectangle r1 = new Rectangle();
private Rectangle r2 = new Rectangle();
//entity collisions
private IntSet collided = new IntSet();
private Array<SolidTrait> arrOut = new Array<>();
public void setCollider(float tilesize, TileCollider collider, TileHitboxProvider hitbox){
this.tilesize = tilesize;
this.collider = collider;
this.hitboxProvider = hitbox;
}
public void setCollider(float tilesize, TileCollider collider){
setCollider(tilesize, collider, (x, y, out) -> out.setSize(tilesize).setCenter(x * tilesize, y * tilesize));
}
public void move(SolidTrait entity, float deltax, float deltay){
boolean movedx = false;
while(Math.abs(deltax) > 0 || !movedx){
movedx = true;
moveInternal(entity, Math.min(Math.abs(deltax), seg) * Mathf.sign(deltax), 0, true);
if(Math.abs(deltax) >= seg){
deltax -= seg * Mathf.sign(deltax);
}else{
deltax = 0f;
}
}
boolean movedy = false;
while(Math.abs(deltay) > 0 || !movedy){
movedy = true;
moveInternal(entity, 0, Math.min(Math.abs(deltay), seg) * Mathf.sign(deltay), false);
if(Math.abs(deltay) >= seg){
deltay -= seg * Mathf.sign(deltay);
}else{
deltay = 0f;
}
}
}
public void moveInternal(SolidTrait entity, float deltax, float deltay, boolean x){
if(collider == null)
throw new IllegalArgumentException("No tile collider specified! Call setCollider() first.");
Rectangle rect = r1;
entity.hitboxTile(rect);
entity.hitboxTile(r2);
rect.x += deltax;
rect.y += deltay;
int tilex = Math.round((rect.x + rect.width / 2) / tilesize), tiley = Math.round((rect.y + rect.height / 2) / tilesize);
for(int dx = -r; dx <= r; dx++){
for(int dy = -r; dy <= r; dy++){
int wx = dx + tilex, wy = dy + tiley;
if(collider.solid(wx, wy) && entity.collidesGrid(wx, wy)){
hitboxProvider.getHitbox(wx, wy, tmp);
if(tmp.overlaps(rect)){
Vector2 v = Geometry.overlap(rect, tmp, x);
rect.x += v.x;
rect.y += v.y;
}
}
}
}
entity.setX(entity.getX() + rect.x - r2.x);
entity.setY(entity.getY() + rect.y - r2.y);
}
public boolean overlapsTile(Rectangle rect){
if(collider == null)
throw new IllegalArgumentException("No tile collider specified! Call setCollider() first.");
rect.getCenter(vector);
int r = 1;
//assumes tiles are centered
int tilex = Math.round(vector.x / tilesize);
int tiley = Math.round(vector.y / tilesize);
for(int dx = -r; dx <= r; dx++){
for(int dy = -r; dy <= r; dy++){
int wx = dx + tilex, wy = dy + tiley;
if(collider.solid(wx, wy)){
hitboxProvider.getHitbox(wx, wy, r2);
if(r2.overlaps(rect)){
return true;
}
}
}
}
return false;
}
public <T extends Entity> void updatePhysics(EntityGroup<T> group){
collided.clear();
QuadTree tree = group.tree();
tree.clear();
for(Entity entity : group.all()){
if(entity instanceof SolidTrait){
SolidTrait s = (SolidTrait) entity;
s.lastPosition().set(s.getX(), s.getY());
tree.insert(s);
}
}
}
private void checkCollide(Entity entity, Entity other){
SolidTrait a = (SolidTrait) entity;
SolidTrait b = (SolidTrait) other;
a.hitbox(this.r1);
b.hitbox(this.r2);
r1.x += (a.lastPosition().x - a.getX());
r1.y += (a.lastPosition().y - a.getY());
r2.x += (b.lastPosition().x - b.getX());
r2.y += (b.lastPosition().y - b.getY());
float vax = a.getX() - a.lastPosition().x;
float vay = a.getY() - a.lastPosition().y;
float vbx = b.getX() - b.lastPosition().x;
float vby = b.getY() - b.lastPosition().y;
if(a != b && a.collides(b) && b.collides(a)){
l1.set(a.getX(), a.getY());
boolean collide = r1.overlaps(r2) || collide(r1.x, r1.y, r1.width, r1.height, vax, vay,
r2.x, r2.y, r2.width, r2.height, vbx, vby, l1);
if(collide){
a.collision(b, l1.x, l1.y);
b.collision(a, l1.x, l1.y);
}
}
}
private boolean collide(float x1, float y1, float w1, float h1, float vx1, float vy1,
float x2, float y2, float w2, float h2, float vx2, float vy2, Vector2 out){
float px = vx1, py = vy1;
vx1 -= vx2;
vy1 -= vy2;
float xInvEntry, yInvEntry;
float xInvExit, yInvExit;
if(vx1 > 0.0f){
xInvEntry = x2 - (x1 + w1);
xInvExit = (x2 + w2) - x1;
}else{
xInvEntry = (x2 + w2) - x1;
xInvExit = x2 - (x1 + w1);
}
if(vy1 > 0.0f){
yInvEntry = y2 - (y1 + h1);
yInvExit = (y2 + h2) - y1;
}else{
yInvEntry = (y2 + h2) - y1;
yInvExit = y2 - (y1 + h1);
}
float xEntry, yEntry;
float xExit, yExit;
xEntry = xInvEntry / vx1;
xExit = xInvExit / vx1;
yEntry = yInvEntry / vy1;
yExit = yInvExit / vy1;
float entryTime = Math.max(xEntry, yEntry);
float exitTime = Math.min(xExit, yExit);
if(entryTime > exitTime || xExit < 0.0f || yExit < 0.0f || xEntry > 1.0f || yEntry > 1.0f){
return false;
}else{
float dx = x1 + w1 / 2f + px * entryTime;
float dy = y1 + h1 / 2f + py * entryTime;
out.set(dx, dy);
return true;
}
}
public void collideGroups(EntityGroup<?> groupa, EntityGroup<?> groupb){
collided.clear();
for(Entity entity : groupa.all()){
if(!(entity instanceof SolidTrait) || collided.contains(entity.getID()))
continue;
SolidTrait solid = (SolidTrait) entity;
solid.hitbox(r1);
r1.x += (solid.lastPosition().x - solid.getX());
r1.y += (solid.lastPosition().y - solid.getY());
solid.hitbox(r2);
r2.merge(r1);
arrOut.clear();
groupb.tree().getIntersect(arrOut, r2);
for(SolidTrait sc : arrOut){
sc.hitbox(r1);
if(r2.overlaps(r1) && !collided.contains(sc.getID())){
checkCollide(entity, sc);
}
}
collided.add(entity.getID());
}
}
public interface TileCollider{
boolean solid(int x, int y);
}
public interface TileHitboxProvider{
void getHitbox(int x, int y, Rectangle out);
}
}

View File

@@ -0,0 +1,56 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.Core;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.graphics.Camera;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.entities.traits.DrawTrait;
public class EntityDraw{
private static final Rectangle viewport = new Rectangle();
private static final Rectangle rect = new Rectangle();
private static boolean clip = true;
private static int count = 0;
public static void setClip(boolean clip){
EntityDraw.clip = clip;
}
public static int countInBounds(EntityGroup<?> group){
count = 0;
drawWith(group, e -> true, e -> count++);
return count;
}
public static void draw(){
draw(Entities.defaultGroup());
}
public static void draw(EntityGroup<?> group){
draw(group, e -> true);
}
public static <T extends DrawTrait> void draw(EntityGroup<?> group, Predicate<T> toDraw){
drawWith(group, toDraw, DrawTrait::draw);
}
@SuppressWarnings("unchecked")
public static <T extends DrawTrait> void drawWith(EntityGroup<?> group, Predicate<T> toDraw, Consumer<T> cons){
if(clip){
Camera cam = Core.camera;
viewport.set(cam.position.x - cam.width / 2, cam.position.y - cam.height / 2, cam.width, cam.height);
}
group.forEach(e -> {
if(!(e instanceof DrawTrait)) return;
T t = (T) e;
if(!toDraw.test(t) || !e.isAdded()) return;
if(!clip || rect.setSize(((DrawTrait) e).drawSize()).setCenter(e.getX(), e.getY()).overlaps(viewport)){
cons.accept(t);
}
});
}
}

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@@ -0,0 +1,194 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.math.geom.QuadTree;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.entities.traits.Entity;
public class EntityGroup<T extends Entity>{
private static int lastid;
private final boolean useTree;
private final int id;
private final Class<T> type;
private final Array<T> entityArray = new Array<>(false, 16);
private final Array<T> entitiesToRemove = new Array<>(false, 16);
private final Array<T> entitiesToAdd = new Array<>(false, 16);
private IntMap<T> map;
private QuadTree<T> tree;
private Consumer<T> removeListener;
private Consumer<T> addListener;
public EntityGroup(Class<T> type, boolean useTree){
this.useTree = useTree;
this.id = lastid++;
this.type = type;
}
public boolean useTree(){
return useTree;
}
public void setRemoveListener(Consumer<T> removeListener){
this.removeListener = removeListener;
}
public void setAddListener(Consumer<T> addListener){
this.addListener = addListener;
}
public EntityGroup<T> enableMapping(){
map = new IntMap<>();
return this;
}
public boolean mappingEnabled(){
return map != null;
}
public Class<T> getType(){
return type;
}
public int getID(){
return id;
}
public void updateEvents(){
for(T e : entitiesToAdd){
if(e == null)
continue;
entityArray.add(e);
e.added();
if(map != null){
map.put(e.getID(), e);
}
}
entitiesToAdd.clear();
for(T e : entitiesToRemove){
entityArray.removeValue(e, true);
if(map != null){
map.remove(e.getID());
}
e.removed();
}
entitiesToRemove.clear();
}
public T getByID(int id){
if(map == null) throw new RuntimeException("Mapping is not enabled for group " + id + "!");
return map.get(id);
}
public void removeByID(int id){
if(map == null) throw new RuntimeException("Mapping is not enabled for group " + id + "!");
T t = map.get(id);
if(t != null){ //remove if present in map already
remove(t);
}else{ //maybe it's being queued?
for(T check : entitiesToAdd){
if(check.getID() == id){ //if it is indeed queued, remove it
entitiesToAdd.removeValue(check, true);
if(removeListener != null){
removeListener.accept(check);
}
break;
}
}
}
}
public QuadTree tree(){
return tree;
}
public void setTree(float x, float y, float w, float h){
tree = new QuadTree<>(Entities.maxLeafObjects, new Rectangle(x, y, w, h));
}
public boolean isEmpty(){
return entityArray.size == 0;
}
public int size(){
return entityArray.size;
}
public int count(Predicate<T> pred){
int count = 0;
for(int i = 0; i < entityArray.size; i++){
if(pred.test(entityArray.get(i))) count++;
}
return count;
}
public void add(T type){
if(type == null) throw new RuntimeException("Cannot add a null entity!");
if(type.getGroup() != null) return;
type.setGroup(this);
entitiesToAdd.add(type);
if(mappingEnabled()){
map.put(type.getID(), type);
}
if(addListener != null){
addListener.accept(type);
}
}
public void remove(T type){
if(type == null) throw new RuntimeException("Cannot remove a null entity!");
type.setGroup(null);
entitiesToRemove.add(type);
if(removeListener != null){
removeListener.accept(type);
}
}
public void clear(){
for(T entity : entityArray)
entity.setGroup(null);
for(T entity : entitiesToAdd)
entity.setGroup(null);
for(T entity : entitiesToRemove)
entity.setGroup(null);
entitiesToAdd.clear();
entitiesToRemove.clear();
entityArray.clear();
if(map != null)
map.clear();
}
public T find(Predicate<T> pred){
for(int i = 0; i < entityArray.size; i++){
if(pred.test(entityArray.get(i))) return entityArray.get(i);
}
return null;
}
/**Returns the logic-only array for iteration.*/
public Array<T> all(){
return entityArray;
}
public void forEach(Consumer<T> cons){
for(T t : entityArray){
cons.accept(t);
}
}
}

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@@ -0,0 +1,95 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.collection.Array;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.entities.traits.Entity;
import io.anuke.mindustry.entities.traits.SolidTrait;
import static io.anuke.mindustry.entities.Entities.defaultGroup;
public class EntityQuery{
private static final EntityCollisions collisions = new EntityCollisions();
private static final Array<SolidTrait> array = new Array<>();
private static final Rectangle r1 = new Rectangle();
public static EntityCollisions collisions(){
return collisions;
}
public static void init(float x, float y, float w, float h){
for(EntityGroup group : Entities.getAllGroups()){
if(group.useTree()){
group.setTree(x, y, w, h);
}
}
}
public static void init(){
init(0, 0, 0, 0);
}
public static void resizeTree(float x, float y, float w, float h){
init(x, y, w, h);
}
public static void getNearby(EntityGroup<?> group, Rectangle rect, Consumer<SolidTrait> out){
if(!group.useTree())
throw new RuntimeException("This group does not support quadtrees! Enable quadtrees when creating it.");
group.tree().getIntersect(out, rect);
}
public static Array<SolidTrait> getNearby(EntityGroup<?> group, Rectangle rect){
array.clear();
if(!group.useTree())
throw new RuntimeException("This group does not support quadtrees! Enable quadtrees when creating it.");
group.tree().getIntersect(array, rect);
return array;
}
public static void getNearby(float x, float y, float size, Consumer<SolidTrait> out){
getNearby(defaultGroup(), r1.setSize(size).setCenter(x, y), out);
}
public static void getNearby(EntityGroup<?> group, float x, float y, float size, Consumer<SolidTrait> out){
getNearby(group, r1.setSize(size).setCenter(x, y), out);
}
public static Array<SolidTrait> getNearby(float x, float y, float size){
return getNearby(defaultGroup(), r1.setSize(size).setCenter(x, y));
}
public static Array<SolidTrait> getNearby(EntityGroup<?> group, float x, float y, float size){
return getNearby(group, r1.setSize(size).setCenter(x, y));
}
public static <T extends Entity> T getClosest(EntityGroup<T> group, float x, float y, float range, Predicate<T> pred){
T closest = null;
float cdist = 0f;
Array<SolidTrait> entities = getNearby(group, x, y, range * 2f);
for(int i = 0; i < entities.size; i++){
T e = (T) entities.get(i);
if(!pred.test(e))
continue;
float dist = Mathf.dst(e.getX(), e.getY(), x, y);
if(dist < range)
if(closest == null || dist < cdist){
closest = e;
cdist = dist;
}
}
return closest;
}
public static void collideGroups(EntityGroup<?> groupa, EntityGroup<?> groupb){
collisions().collideGroups(groupa, groupb);
}
}

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@@ -1,88 +0,0 @@
package io.anuke.mindustry.entities;
import io.anuke.mindustry.entities.traits.Saveable;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import static io.anuke.mindustry.Vars.content;
public class UnitInventory implements Saveable{
private final Unit unit;
private ItemStack item = new ItemStack(content.item(0), 0);
public UnitInventory(Unit unit){
this.unit = unit;
}
public boolean isFull(){
return item != null && item.amount >= unit.getItemCapacity();
}
@Override
public void writeSave(DataOutput stream) throws IOException{
stream.writeByte(item.amount);
stream.writeByte(item.item.id);
}
@Override
public void readSave(DataInput stream) throws IOException{
int iamount = stream.readUnsignedByte();
byte iid = stream.readByte();
item.item = content.item(iid);
item.amount = iamount;
}
public void clear(){
item.amount = 0;
}
public int capacity(){
return unit.getItemCapacity();
}
public boolean isEmpty(){
return item.amount == 0;
}
public int itemCapacityUsed(Item type){
if(canAcceptItem(type)){
return !hasItem() ? unit.getItemCapacity() : (unit.getItemCapacity() - item.amount);
}else{
return unit.getItemCapacity();
}
}
public boolean canAcceptItem(Item type){
return (!hasItem() && 1 <= unit.getItemCapacity()) || (item.item == type && unit.getItemCapacity() - item.amount > 0);
}
public boolean canAcceptItem(Item type, int amount){
return (!hasItem() && amount <= unit.getItemCapacity()) || (item.item == type && item.amount + amount <= unit.getItemCapacity());
}
public void clearItem(){
item.amount = 0;
}
public boolean hasItem(){
return item.amount > 0;
}
public boolean hasItem(Item i, int amount){
return item.item == i && item.amount >= amount;
}
public void addItem(Item item, int amount){
getItem().amount = getItem().item == item ? getItem().amount + amount : amount;
getItem().item = item;
}
public ItemStack getItem(){
return item;
}
}

View File

@@ -1,15 +1,16 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.collection.EnumSet;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
@@ -21,11 +22,10 @@ import static io.anuke.mindustry.Vars.*;
*/
public class Units{
private static Rectangle rect = new Rectangle();
private static Rectangle rectGraphics = new Rectangle();
private static Rectangle hitrect = new Rectangle();
private static Unit result;
private static float cdist;
private static boolean boolResult, boolResultGraphics;
private static boolean boolResult;
/**
* Validates a target.
@@ -48,7 +48,7 @@ public class Units{
/**See {@link #invalidateTarget(TargetTrait, Team, float, float, float)}*/
public static boolean invalidateTarget(TargetTrait target, Unit targeter){
return invalidateTarget(target, targeter.team, targeter.x, targeter.y, targeter.getWeapon().getAmmo().range());
return invalidateTarget(target, targeter.getTeam(), targeter.x, targeter.y, targeter.getWeapon().bullet.range());
}
/**Returns whether there are any entities on this tile.*/
@@ -113,6 +113,8 @@ public class Units{
/**Returns the neareset enemy tile in a range.*/
public static TileEntity findEnemyTile(Team team, float x, float y, float range, Predicate<Tile> pred){
if(team == Team.none) return null;
for(Team enemy : state.teams.enemiesOf(team)){
TileEntity entity = world.indexer.findTile(enemy, x, y, range, pred);
if(entity != null){
@@ -141,21 +143,28 @@ public class Units{
/**Returns the closest target enemy. First, units are checked, then tile entities.*/
public static TargetTrait getClosestTarget(Team team, float x, float y, float range){
return getClosestTarget(team, x, y, range, u -> !u.isDead() && u.isAdded());
return getClosestTarget(team, x, y, range, Unit::isValid);
}
/**Returns the closest target enemy. First, units are checked, then tile entities.*/
public static TargetTrait getClosestTarget(Team team, float x, float y, float range, Predicate<Unit> unitPred){
return getClosestTarget(team, x, y, range, unitPred, t -> true);
}
/**Returns the closest target enemy. First, units are checked, then tile entities.*/
public static TargetTrait getClosestTarget(Team team, float x, float y, float range, Predicate<Unit> unitPred, Predicate<Tile> tilePred){
Unit unit = getClosestEnemy(team, x, y, range, unitPred);
if(unit != null){
return unit;
}else{
return findEnemyTile(team, x, y, range, tile -> true);
return findEnemyTile(team, x, y, range, tilePred);
}
}
/**Returns the closest enemy of this team. Filter by predicate.*/
public static Unit getClosestEnemy(Team team, float x, float y, float range, Predicate<Unit> predicate){
if(team == Team.none) return null;
result = null;
cdist = 0f;
@@ -210,7 +219,7 @@ public class Units{
//now check all players
EntityQuery.getNearby(playerGroup, rect, player -> {
if(((Unit) player).team == team) cons.accept((Unit) player);
if(((Unit) player).getTeam() == team) cons.accept((Unit) player);
});
}
@@ -229,7 +238,7 @@ public class Units{
//now check all players
EntityQuery.getNearby(playerGroup, rect, player -> {
if(((Unit) player).team == team && player.dst(x, y) <= radius){
if(((Unit) player).getTeam() == team && player.dst(x, y) <= radius){
cons.accept((Unit) player);
}
});
@@ -262,7 +271,7 @@ public class Units{
//now check all enemy players
EntityQuery.getNearby(playerGroup, rect, player -> {
if(targets.contains(((Player) player).team)){
if(targets.contains(((Player) player).getTeam())){
cons.accept((Unit) player);
}
});

View File

@@ -1,7 +1,7 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.mindustry.content.Fx;

View File

@@ -1,22 +1,21 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Pal;
/**An extended BulletType for most ammo-based bullets shot from turrets and units.*/
public class BasicBulletType extends BulletType{
public Color backColor = Palette.bulletYellowBack, frontColor = Palette.bulletYellow;
public Color backColor = Pal.bulletYellowBack, frontColor = Pal.bulletYellow;
public float bulletWidth = 5f, bulletHeight = 7f;
public float bulletShrink = 0.5f;
public String bulletSprite;
@@ -72,7 +71,7 @@ public class BasicBulletType extends BulletType{
if(homingPower > 0.0001f){
TargetTrait target = Units.getClosestTarget(b.getTeam(), b.x, b.y, homingRange);
if(target != null){
b.velocity().setAngle(Angles.moveToward(b.velocity().angle(), b.angleTo(target), homingPower * Time.delta()));
b.velocity().setAngle(Mathf.slerpDelta(b.velocity().angle(), b.angleTo(target), 0.08f));
}
}
}
@@ -108,7 +107,7 @@ public class BasicBulletType extends BulletType{
}
for (int i = 0; i < lightining; i++) {
Lightning.create(b.getTeam(), Palette.surge, damage, b.x, b.y, Mathf.random(360f), lightningLength);
Lightning.create(b.getTeam(), Pal.surge, damage, b.x, b.y, Mathf.random(360f), lightningLength);
}
}
}

View File

@@ -2,9 +2,6 @@ package io.anuke.mindustry.entities.bullet;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.SolidEntity;
import io.anuke.arc.entities.trait.*;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
@@ -13,11 +10,11 @@ import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.arc.util.pooling.Pool.Poolable;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.traits.AbsorbTrait;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.traits.TeamTrait;
import io.anuke.mindustry.entities.impl.SolidEntity;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Tile;
@@ -89,11 +86,21 @@ public class Bullet extends SolidEntity implements DamageTrait, ScaleTrait, Pool
}
/**Internal use only.*/
@Remote(called = Loc.server)
@Remote(called = Loc.server, unreliable = true)
public static void createBullet(BulletType type, float x, float y, float angle){
create(type, null, Team.none, x, y, angle);
}
/**ok*/
@Remote(called = Loc.server, unreliable = true)
public static void createBullet(BulletType type, Team team, float x, float y, float angle){
create(type, null, team, x, y, angle);
}
public Entity getOwner(){
return owner;
}
public boolean collidesTiles(){
return type.collidesTiles;
}

View File

@@ -1,7 +1,7 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.game.Content;
@@ -66,7 +66,7 @@ public abstract class BulletType extends Content{
/**Returns maximum distance the bullet this bullet type has can travel.*/
public float range(){
return speed * lifetime;
return speed * lifetime * (1f - drag);
}
public boolean collides(Bullet bullet, Tile tile){

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
@@ -20,16 +20,22 @@ public class LiquidBulletType extends BulletType{
Liquid liquid;
public LiquidBulletType(Liquid liquid){
super(2.5f, 0);
super(2.8f, 0);
this.liquid = liquid;
lifetime = 70f;
lifetime = 74f;
status = liquid.effect;
statusDuration = 90f;
despawnEffect = Fx.none;
hitEffect = Fx.hitLiquid;
drag = 0.01f;
knockback = 0.5f;
shootEffect = Fx.none;
drag = 0.009f;
knockback = 0.55f;
}
@Override
public float range(){
return speed * lifetime /2f;
}
@Override

View File

@@ -1,12 +1,12 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.world.blocks.distribution.MassDriver.DriverBulletData;
import static io.anuke.mindustry.Vars.content;
@@ -26,10 +26,10 @@ public class MassDriverBolt extends BulletType{
public void draw(Bullet b){
float w = 11f, h = 13f;
Draw.color(Palette.bulletYellowBack);
Draw.color(Pal.bulletYellowBack);
Draw.rect("shell-back", b.x, b.y, w, h, b.rot() + 90);
Draw.color(Palette.bulletYellow);
Draw.color(Pal.bulletYellow);
Draw.rect("shell", b.x, b.y, w, h, b.rot() + 90);
Draw.reset();

View File

@@ -2,21 +2,21 @@ package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.arc.entities.Effects;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.util.Time;
import io.anuke.arc.math.Mathf;
public class MissileBulletType extends BasicBulletType{
protected Color trailColor = Palette.missileYellowBack;
protected Color trailColor = Pal.missileYellowBack;
protected float weaveScale = 0f;
protected float weaveMag = -1f;
public MissileBulletType(float speed, float damage, String bulletSprite){
super(speed, damage, bulletSprite);
backColor = Palette.missileYellowBack;
frontColor = Palette.missileYellow;
backColor = Pal.missileYellowBack;
frontColor = Pal.missileYellow;
homingPower = 7f;
}

View File

@@ -2,9 +2,9 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.entities.traits.BelowLiquidTrait;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.TimedEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Mathf;

View File

@@ -3,9 +3,9 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.TimedEntity;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2;
@@ -17,12 +17,13 @@ import io.anuke.mindustry.content.Bullets;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.traits.SaveTrait;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Pos;
import io.anuke.mindustry.world.Tile;
import java.io.DataInput;
@@ -64,10 +65,10 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
}
public static boolean has(int x, int y){
if(!Structs.inBounds(x, y, world.width(), world.height()) || !map.containsKey(x + y * world.width())){
if(!Structs.inBounds(x, y, world.width(), world.height()) || !map.containsKey(Pos.get(x, y))){
return false;
}
Fire fire = map.get(x + y * world.width());
Fire fire = map.get(Pos.get(x, y));
return fire.isAdded() && fire.fin() < 1f && fire.tile != null && fire.tile.x == x && fire.tile.y == y;
}
@@ -152,7 +153,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
entity.damage(0.4f);
}
Damage.damageUnits(null, tile.worldx(), tile.worldy(), tilesize, 3f,
unit -> !unit.isFlying(),
unit -> !unit.isFlying() && !unit.isImmune(StatusEffects.burning),
unit -> unit.applyEffect(StatusEffects.burning, 60 * 5));
}
}

View File

@@ -1,9 +1,9 @@
package io.anuke.mindustry.entities.effect;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.entities.Effects.EffectRenderer;
import io.anuke.arc.entities.impl.EffectEntity;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.Effects.EffectRenderer;
import io.anuke.mindustry.entities.impl.EffectEntity;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;

View File

@@ -2,9 +2,9 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.TimedEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.Lines;
@@ -14,8 +14,8 @@ import io.anuke.arc.math.geom.Position;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Tile;
@@ -43,7 +43,7 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
@Remote(called = Loc.server, unreliable = true)
public static void transferItemToUnit(Item item, float x, float y, Unit to){
if(to == null) return;
create(item, x, y, to, () -> to.inventory.addItem(item, 1));
create(item, x, y, to, () -> to.addItem(item));
}
@Remote(called = Loc.server)
@@ -105,7 +105,7 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
@Override
public void draw(){
Lines.stroke(fslope() * 2f, Palette.accent);
Lines.stroke(fslope() * 2f, Pal.accent);
Lines.circle(x, y, fslope() * 2f);

View File

@@ -4,13 +4,14 @@ import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntSet;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.entities.trait.TimeTrait;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.TimedEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.traits.TimeTrait;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.RandomXS128;
@@ -20,13 +21,13 @@ import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.Bullets;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Pal;
import java.io.DataInput;
import java.io.DataOutput;
@@ -45,7 +46,7 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time
private static int lastSeed = 0;
private Array<Position> lines = new Array<>();
private Color color = Palette.lancerLaser;
private Color color = Pal.lancerLaser;
/**For pooling use only. Do not call directly!*/
public Lightning(){
@@ -118,7 +119,7 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time
@Override
public void reset(){
super.reset();
color = Palette.lancerLaser;
color = Pal.lancerLaser;
lines.clear();
}
@@ -130,31 +131,22 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time
@Override
public void draw(){
float lx = x, ly = y;
Lines.stroke(3f * fout());
Draw.color(color, Color.WHITE, fin());
//TODO this is really, really bad rendering
/*
for(int i = 0; i < lines.size; i++){
Position v = lines.get(i);
Lines.beginLine();
float f = (float) i / lines.size;
Lines.linePoint(x, y);
for(Position p : lines){
Lines.linePoint(p.getX(), p.getY());
}
Lines.endLine();
Lines.stroke(fout() * 3f * (1.5f - f));
int i = 0;
Lines.stroke(Lines.getStroke() * 4f);
Draw.alpha(0.3f);
Lines.line(lx, ly, v.getX(), v.getY());
Lines.stroke(Lines.getStroke()/4f);
Draw.alpha(1f);
Lines.line(lx, ly, v.getX(), v.getY());
Lines.stroke(3f * fout() * (1f - f));
lx = v.getX();
ly = v.getY();
}*/
Draw.color();
for(Position p : lines){
Fill.square(p.getX(), p.getY(), (5f - (float)i++/lines.size*2f) * fout(), 45);
}
Draw.reset();
}
@Override

View File

@@ -3,10 +3,10 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.SolidEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.SolidEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
@@ -212,7 +212,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai
}
});
if(liquid.temperature > 0.7f && tile.entity != null && Mathf.chance(0.3 * Time.delta())){
if(liquid.temperature > 0.7f && (tile.target().entity != null) && Mathf.chance(0.3 * Time.delta())){
Fire.create(tile);
}

View File

@@ -2,30 +2,43 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
public class RubbleDecal extends Decal{
private int size;
import static io.anuke.mindustry.Vars.headless;
/**
* Creates a rubble effect at a position. Provide a block size to use.
*/
public class RubbleDecal extends Decal{
private static final TextureRegion[][] regions = new TextureRegion[16][0];
private TextureRegion region;
/**Creates a rubble effect at a position. Provide a block size to use.*/
public static void create(float x, float y, int size){
if(headless) return;
if(regions[size].length == 0){
regions[size] = new TextureRegion[2];
for(int j = 0; j < 2; j++){
regions[size][j] = Core.atlas.find("rubble-" + size + "-" + j);
}
}
RubbleDecal decal = new RubbleDecal();
decal.size = size;
decal.region = regions[size][Mathf.clamp(Mathf.randomSeed(decal.id, 0, 1), 0, regions[size].length - 1)];
if(!Core.atlas.isFound(decal.region)){
return;
}
decal.set(x, y);
decal.add();
}
@Override
public void drawDecal(){
String region = "rubble-" + size + "-" + Mathf.randomSeed(id, 0, 1);
if(!Core.atlas.has(region)){
if(!Core.atlas.isFound(region)){
remove();
return;
}
Draw.rect(region, x, y, Mathf.randomSeed(id, 0, 4) * 90);
}
}

View File

@@ -7,6 +7,7 @@ import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Vars.headless;
import static io.anuke.mindustry.Vars.world;
public class ScorchDecal extends Decal{
@@ -14,6 +15,8 @@ public class ScorchDecal extends Decal{
private static final TextureRegion[] regions = new TextureRegion[scorches];
public static void create(float x, float y){
if(headless) return;
if(regions[0] == null){
for(int i = 0; i < regions.length; i++){
regions[i] = Core.atlas.find("scorch" + (i + 1));

View File

@@ -0,0 +1,61 @@
package io.anuke.mindustry.entities.impl;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.traits.Entity;
public abstract class BaseEntity implements Entity{
private static int lastid;
/** Do not modify. Used for network operations and mapping. */
public int id;
public float x, y;
protected transient EntityGroup group;
public BaseEntity(){
id = lastid++;
}
@Override
public int getID(){
return id;
}
@Override
public void resetID(int id){
this.id = id;
}
@Override
public EntityGroup getGroup(){
return group;
}
@Override
public void setGroup(EntityGroup group){
this.group = group;
}
@Override
public float getX(){
return x;
}
@Override
public void setX(float x){
this.x = x;
}
@Override
public float getY(){
return y;
}
@Override
public void setY(float y){
this.y = y;
}
@Override
public String toString(){
return getClass() + " " + id;
}
}

View File

@@ -0,0 +1,45 @@
package io.anuke.mindustry.entities.impl;
import io.anuke.mindustry.entities.traits.DamageTrait;
import io.anuke.mindustry.entities.traits.HealthTrait;
import io.anuke.mindustry.entities.traits.SolidTrait;
public abstract class DestructibleEntity extends SolidEntity implements HealthTrait{
public transient boolean dead;
public float health;
@Override
public boolean collides(SolidTrait other){
return other instanceof DamageTrait;
}
@Override
public void collision(SolidTrait other, float x, float y){
if(other instanceof DamageTrait){
onHit(other);
damage(((DamageTrait) other).damage());
}
}
@Override
public void health(float health){
this.health = health;
}
@Override
public float health(){
return health;
}
@Override
public boolean isDead(){
return dead;
}
@Override
public void setDead(boolean dead){
this.dead = dead;
}
}

View File

@@ -0,0 +1,72 @@
package io.anuke.mindustry.entities.impl;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.util.pooling.Pool.Poolable;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.traits.Entity;
public class EffectEntity extends TimedEntity implements Poolable, DrawTrait{
public Effect effect;
public Color color = new Color(Color.WHITE);
public Object data;
public float rotation = 0f;
public Entity parent;
public float poffsetx, poffsety;
/** For pooling use only! */
public EffectEntity(){
}
public void setParent(Entity parent){
this.parent = parent;
this.poffsetx = x - parent.getX();
this.poffsety = y - parent.getY();
}
@Override
public float lifetime(){
return effect.lifetime;
}
@Override
public float drawSize(){
return effect.size;
}
@Override
public void update(){
if(effect == null){
remove();
return;
}
super.update();
if(parent != null){
x = parent.getX() + poffsetx;
y = parent.getY() + poffsety;
}
}
@Override
public void reset(){
effect = null;
color.set(Color.WHITE);
rotation = time = poffsetx = poffsety = 0f;
parent = null;
data = null;
}
@Override
public void draw(){
Effects.renderEffect(id, effect, color, time, rotation, x, y, data);
}
@Override
public void removed(){
Pools.free(this);
}
}

View File

@@ -0,0 +1,19 @@
package io.anuke.mindustry.entities.impl;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.mindustry.entities.traits.SolidTrait;
public abstract class SolidEntity extends BaseEntity implements SolidTrait{
protected transient Vector2 velocity = new Vector2(0f, 0.0001f);
private transient Vector2 lastPosition = new Vector2();
@Override
public Vector2 lastPosition(){
return lastPosition;
}
@Override
public Vector2 velocity(){
return velocity;
}
}

View File

@@ -0,0 +1,34 @@
package io.anuke.mindustry.entities.impl;
import io.anuke.arc.util.pooling.Pool.Poolable;
import io.anuke.mindustry.entities.traits.ScaleTrait;
import io.anuke.mindustry.entities.traits.TimeTrait;
public abstract class TimedEntity extends BaseEntity implements ScaleTrait, TimeTrait, Poolable{
public float time;
@Override
public void time(float time){
this.time = time;
}
@Override
public float time(){
return time;
}
@Override
public void update(){
updateTime();
}
@Override
public void reset(){
time = 0f;
}
@Override
public float fin(){
return time() / lifetime();
}
}

View File

@@ -1,8 +1,5 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.entities.trait.DamageTrait;
import io.anuke.arc.entities.trait.Entity;
public interface AbsorbTrait extends Entity, TeamTrait, DamageTrait{
void absorb();

View File

@@ -4,8 +4,6 @@ import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
@@ -17,12 +15,13 @@ import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.EventType.BuildSelectEvent;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.graphics.Shapes;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
@@ -43,7 +42,7 @@ import static io.anuke.mindustry.Vars.*;
/**
* Interface for units that build, break or mine things.
*/
public interface BuilderTrait extends Entity{
public interface BuilderTrait extends Entity, TeamTrait{
//these are not instance variables!
Vector2[] tmptr = new Vector2[]{new Vector2(), new Vector2(), new Vector2(), new Vector2()};
float placeDistance = 150f;
@@ -125,22 +124,6 @@ public interface BuilderTrait extends Entity{
return getPlaceQueue().size != 0;
}
/**
* If a place request matching this signature is present, it is removed.
* Otherwise, a new place request is added to the queue.
*/
default void replaceBuilding(int x, int y, int rotation, Block block){
for(BuildRequest request : getPlaceQueue()){
if(request.x == x && request.y == y){
clearBuilding();
addBuildRequest(request);
return;
}
}
addBuildRequest(new BuildRequest(x, y, rotation, block));
}
/**Clears the placement queue.*/
default void clearBuilding(){
getPlaceQueue().clear();
@@ -172,7 +155,8 @@ public interface BuilderTrait extends Entity{
* Update building mechanism for this unit.
* This includes mining.
*/
default void updateBuilding(Unit unit){
default void updateBuilding(){
Unit unit = (Unit)this;
//remove already completed build requests
removal.clear();
for(BuildRequest req : getPlaceQueue()){
@@ -183,8 +167,7 @@ public interface BuilderTrait extends Entity{
for(BuildRequest request : removal){
if(!((request.breaking && world.tile(request.x, request.y).block() == Blocks.air) ||
(!request.breaking &&
(world.tile(request.x, request.y).getRotation() == request.rotation || !request.block.rotate)
(!request.breaking && (world.tile(request.x, request.y).getRotation() == request.rotation || !request.block.rotate)
&& world.tile(request.x, request.y).block() == request.block))){
getPlaceQueue().addLast(request);
}
@@ -195,7 +178,7 @@ public interface BuilderTrait extends Entity{
//update mining here
if(current == null){
if(getMineTile() != null){
updateMining(unit);
updateMining();
}
return;
}else{
@@ -204,15 +187,19 @@ public interface BuilderTrait extends Entity{
Tile tile = world.tile(current.x, current.y);
if(unit.dst(tile) > placeDistance){
if(dst(tile) > placeDistance){
if(getPlaceQueue().size > 1){
getPlaceQueue().removeFirst();
getPlaceQueue().addLast(current);
}
return;
}
if(!(tile.block() instanceof BuildBlock)){
if(canCreateBlocks() && !current.breaking && Build.validPlace(unit.getTeam(), current.x, current.y, current.block, current.rotation)){
Build.beginPlace(unit.getTeam(), current.x, current.y, current.block, current.rotation);
}else if(canCreateBlocks() && current.breaking && Build.validBreak(unit.getTeam(), current.x, current.y)){
Build.beginBreak(unit.getTeam(), current.x, current.y);
if(canCreateBlocks() && !current.breaking && Build.validPlace(getTeam(), current.x, current.y, current.block, current.rotation)){
Build.beginPlace(getTeam(), current.x, current.y, current.block, current.rotation);
}else if(canCreateBlocks() && current.breaking && Build.validBreak(getTeam(), current.x, current.y)){
Build.beginBreak(getTeam(), current.x, current.y);
}else{
getPlaceQueue().removeFirst();
return;
@@ -259,12 +246,13 @@ public interface BuilderTrait extends Entity{
}
/**Do not call directly.*/
default void updateMining(Unit unit){
default void updateMining(){
Unit unit = (Unit)this;
Tile tile = getMineTile();
TileEntity core = unit.getClosestCore();
if(core == null || tile.block() != Blocks.air || unit.dst(tile.worldx(), tile.worldy()) > mineDistance
|| tile.floor().itemDrop == null || !unit.inventory.canAcceptItem(tile.floor().itemDrop) || !canMine(tile.floor().itemDrop)){
if(core == null || tile.block() != Blocks.air || dst(tile.worldx(), tile.worldy()) > mineDistance
|| tile.floor().itemDrop == null || !unit.acceptsItem(tile.floor().itemDrop) || !canMine(tile.floor().itemDrop)){
setMineTile(null);
}else{
Item item = tile.floor().itemDrop;
@@ -276,7 +264,7 @@ public interface BuilderTrait extends Entity{
Call.transferItemTo(item, 1,
tile.worldx() + Mathf.range(tilesize / 2f),
tile.worldy() + Mathf.range(tilesize / 2f), core.tile);
}else if(unit.inventory.canAcceptItem(item)){
}else if(unit.acceptsItem(item)){
Call.transferItemToUnit(item,
tile.worldx() + Mathf.range(tilesize / 2f),
tile.worldy() + Mathf.range(tilesize / 2f),
@@ -293,11 +281,12 @@ public interface BuilderTrait extends Entity{
}
/**Draw placement effects for an entity. This includes mining*/
default void drawBuilding(Unit unit){
default void drawBuilding(){
Unit unit = (Unit)this;
BuildRequest request;
if(!isBuilding()){
if(getMineTile() != null){
drawMining(unit);
drawMining();
}
return;
}
@@ -306,11 +295,11 @@ public interface BuilderTrait extends Entity{
Tile tile = world.tile(request.x, request.y);
if(unit.dst(tile) > placeDistance){
if(dst(tile) > placeDistance){
return;
}
Lines.stroke(1f, Palette.accent);
Lines.stroke(1f, Pal.accent);
float focusLen = 3.8f + Mathf.absin(Time.time(), 1.1f, 0.6f);
float px = unit.x + Angles.trnsx(unit.rotation, focusLen);
float py = unit.y + Angles.trnsy(unit.rotation, focusLen);
@@ -340,7 +329,8 @@ public interface BuilderTrait extends Entity{
}
/**Internal use only.*/
default void drawMining(Unit unit){
default void drawMining(){
Unit unit = (Unit)this;
Tile tile = getMineTile();
if(tile == null) return;
@@ -357,10 +347,10 @@ public interface BuilderTrait extends Entity{
Draw.color(Color.LIGHT_GRAY, Color.WHITE, 1f - flashScl + Mathf.absin(Time.time(), 0.5f, flashScl));
Shapes.laser("minelaser", "minelaser-end", px, py, ex, ey);
Shapes.laser("minelaser", "minelaser-end", px, py, ex, ey, 0.75f);
if(unit instanceof Player && ((Player) unit).isLocal){
Lines.stroke(1f, Palette.accent);
Lines.stroke(1f, Pal.accent);
Lines.poly(tile.worldx(), tile.worldy(), 4, tilesize / 2f * Mathf.sqrt2, Time.time());
}

View File

@@ -1,14 +0,0 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.entities.trait.SolidTrait;
public interface CarriableTrait extends TeamTrait, TargetTrait, SolidTrait{
default boolean isCarried(){
return getCarrier() != null;
}
CarryTrait getCarrier();
void setCarrier(CarryTrait carrier);
}

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@@ -1,69 +0,0 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.gen.Call;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.trait.SolidTrait;
public interface CarryTrait extends TeamTrait, SolidTrait, TargetTrait{
@Remote(called = Loc.both, targets = Loc.both, forward = true)
static void dropSelf(Player player){
if(player != null && player.getCarrier() != null){
player.getCarrier().dropCarry();
}
}
@Remote(called = Loc.both, targets = Loc.both, forward = true)
static void setCarryOf(Player player, CarryTrait trait, CarriableTrait unit){
if(trait == null) return;
if(player != null){ //when a server recieves this called from a player, set the carrier to the player.
trait = player;
}
if(trait.getCarry() != null){ //already carrying something, drop it
//drop current
Effects.effect(Fx.unitDrop, trait.getCarry());
trait.getCarry().setCarrier(null);
trait.setCarry(null);
if(unit != null){
trait.carry(unit); //now carry this new thing
}
}else if(unit != null){ //not currently carrying anything, make sure it's not null
trait.setCarry(unit);
unit.setCarrier(trait);
Effects.effect(Fx.unitPickup, trait);
}
}
/**Returns the thing this carrier is carrying.*/
CarriableTrait getCarry();
/**Sets the carrying unit. Internal use only! Use {@link #carry(CarriableTrait)} to set state.*/
void setCarry(CarriableTrait unit);
/**Returns maximum mass this carrier can carry.*/
float getCarryWeight();
/**Drops the unit that is being carried, if applicable.*/
default void dropCarry(){
carry(null);
}
default void dropCarryLocal(){
setCarryOf(null, this, null);
}
/**
* Do not override unless absolutely necessary.
* Carries a unit. To drop a unit, call with {@code null}.
*/
default void carry(CarriableTrait unit){
Call.setCarryOf(this instanceof Player ? (Player) this : null, this, unit);
}
}

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@@ -0,0 +1,5 @@
package io.anuke.mindustry.entities.traits;
public interface DamageTrait{
float damage();
}

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@@ -0,0 +1,10 @@
package io.anuke.mindustry.entities.traits;
public interface DrawTrait extends Entity{
default float drawSize(){
return 20f;
}
void draw();
}

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@@ -0,0 +1,46 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.entities.Entities;
import io.anuke.mindustry.entities.EntityGroup;
public interface Entity extends MoveTrait{
int getID();
void resetID(int id);
default void update(){
}
default void removed(){
}
default void added(){
}
default EntityGroup targetGroup(){
return Entities.defaultGroup();
}
@SuppressWarnings("unchecked")
default void add(){
targetGroup().add(this);
}
@SuppressWarnings("unchecked")
default void remove(){
if(getGroup() != null){
getGroup().remove(this);
}
setGroup(null);
}
EntityGroup getGroup();
void setGroup(EntityGroup group);
default boolean isAdded(){
return getGroup() != null;
}
}

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@@ -0,0 +1,48 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.math.Mathf;
public interface HealthTrait{
void health(float health);
float health();
float maxHealth();
boolean isDead();
void setDead(boolean dead);
default void onHit(SolidTrait entity){
}
default void onDeath(){
}
default void damage(float amount){
health(health() - amount);
if(health() <= 0 && !isDead()){
onDeath();
setDead(true);
}
}
default void clampHealth(){
health(Mathf.clamp(health(), 0, maxHealth()));
}
default float healthf(){
return health() / maxHealth();
}
default void healBy(float amount){
health(health() + amount);
clampHealth();
}
default void heal(){
health(maxHealth());
setDead(false);
}
}

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@@ -1,7 +0,0 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.entities.UnitInventory;
public interface InventoryTrait{
UnitInventory getInventory();
}

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@@ -0,0 +1,20 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.math.geom.Position;
public interface MoveTrait extends Position{
void setX(float x);
void setY(float y);
default void moveBy(float x, float y){
setX(getX() + x);
setY(getY() + y);
}
default void set(float x, float y){
setX(x);
setY(y);
}
}

View File

@@ -1,7 +1,5 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.entities.trait.Entity;
/**
* Marks an entity as serializable.
*/

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@@ -0,0 +1,43 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.math.Interpolation;
public interface ScaleTrait{
/** 0 to 1. */
float fin();
/** 1 to 0 */
default float fout(){
return 1f - fin();
}
/** 1 to 0 */
default float fout(Interpolation i){
return i.apply(fout());
}
/** 1 to 0, ending at the specified margin */
default float fout(float margin){
float f = fin();
if(f >= 1f - margin){
return 1f - (f - (1f - margin)) / margin;
}else{
return 1f;
}
}
/** 0 to 1 **/
default float fin(Interpolation i){
return i.apply(fin());
}
/** 0 to 1 */
default float finpow(){
return Interpolation.pow3Out.apply(fin());
}
/** 0 to 1 to 0 */
default float fslope(){
return (0.5f - Math.abs(fin() - 0.5f)) * 2f;
}
}

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@@ -1,10 +1,9 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.entities.trait.VelocityTrait;
import io.anuke.arc.util.Interval;
import io.anuke.mindustry.type.Weapon;
public interface ShooterTrait extends VelocityTrait, TeamTrait, InventoryTrait{
public interface ShooterTrait extends VelocityTrait, TeamTrait{
Interval getTimer();

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@@ -0,0 +1,43 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.entities.EntityQuery;
import io.anuke.arc.math.geom.Position;
import io.anuke.arc.math.geom.QuadTree.QuadTreeObject;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
public interface SolidTrait extends QuadTreeObject, MoveTrait, VelocityTrait, Entity, Position{
void hitbox(Rectangle rectangle);
void hitboxTile(Rectangle rectangle);
Vector2 lastPosition();
default boolean collidesGrid(int x, int y){
return true;
}
default float getDeltaX(){
return getX() - lastPosition().x;
}
default float getDeltaY(){
return getY() - lastPosition().y;
}
default boolean movable(){
return false;
}
default boolean collides(SolidTrait other){
return true;
}
default void collision(SolidTrait other, float x, float y){}
default void move(float x, float y){
EntityQuery.collisions().move(this, x, y);
}
}

View File

@@ -1,12 +1,16 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.entities.Unit;
import io.anuke.arc.math.geom.Position;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.world.Tile;
public interface SpawnerTrait{
public interface SpawnerTrait extends TargetTrait, Position{
Tile getTile();
void updateSpawning(Unit unit);
void updateSpawning(Player unit);
float getSpawnProgress();
@Override
default boolean isValid(){
return getTile().entity instanceof SpawnerTrait;
}
}

View File

@@ -3,7 +3,6 @@ package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.core.NetClient;
import io.anuke.mindustry.net.Interpolator;
import io.anuke.arc.Core;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.util.Tmp;
import java.io.DataInput;
@@ -63,6 +62,10 @@ public interface SyncTrait extends Entity, TypeTrait{
return true;
}
default float clipSize(){
return (this instanceof DrawTrait ? ((DrawTrait)this).drawSize() : 8f);
}
//Read and write sync data, usually position
void write(DataOutput data) throws IOException;

View File

@@ -1,7 +1,5 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.entities.trait.SolidTrait;
import io.anuke.arc.entities.trait.VelocityTrait;
import io.anuke.arc.math.geom.Position;
import io.anuke.mindustry.game.Team;

View File

@@ -1,7 +1,6 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.game.Team;
import io.anuke.arc.entities.trait.Entity;
public interface TeamTrait extends Entity{
Team getTeam();

View File

@@ -0,0 +1,23 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
public interface TimeTrait extends ScaleTrait, Entity{
float lifetime();
void time(float time);
float time();
default void updateTime(){
time(Mathf.clamp(time() + Time.delta(), 0, lifetime()));
if(time() >= lifetime()){
remove();
}
}
//fin() is not implemented due to compiler issues with iOS/RoboVM
}

View File

@@ -0,0 +1,36 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
public interface VelocityTrait extends MoveTrait{
Vector2 velocity();
default void applyImpulse(float x, float y){
velocity().x += x / mass();
velocity().y += y / mass();
}
default float maxVelocity(){
return Float.MAX_VALUE;
}
default float mass(){
return 1f;
}
default float drag(){
return 0f;
}
default void updateVelocity(){
velocity().scl(1f - drag() * Time.delta());
if(this instanceof SolidTrait){
((SolidTrait) this).move(velocity().x * Time.delta(), velocity().y * Time.delta());
}else{
moveBy(velocity().x * Time.delta(), velocity().y * Time.delta());
}
}
}

View File

@@ -1,10 +1,8 @@
package io.anuke.mindustry.entities.units;
package io.anuke.mindustry.entities.type;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Angles;
@@ -14,22 +12,18 @@ import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.effect.ScorchDecal;
import io.anuke.mindustry.entities.traits.ShooterTrait;
import io.anuke.mindustry.entities.traits.SpawnerTrait;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.units.StateMachine;
import io.anuke.mindustry.entities.units.UnitDrops;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockFlag;
@@ -53,8 +47,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
protected StateMachine state = new StateMachine();
protected TargetTrait target;
protected boolean isWave;
protected Squad squad;
protected int spawner = noSpawner;
/**internal constructor used for deserialization, DO NOT USE*/
@@ -69,16 +61,8 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
UnitDrops.dropItems(unit);
}
float explosiveness = 2f + (unit.inventory.hasItem() ? unit.inventory.getItem().item.explosiveness * unit.inventory.getItem().amount : 0f);
float flammability = (unit.inventory.hasItem() ? unit.inventory.getItem().item.flammability * unit.inventory.getItem().amount : 0f);
Damage.dynamicExplosion(unit.x, unit.y, flammability, explosiveness, 0f, unit.getSize() / 2f, Palette.darkFlame);
unit.onSuperDeath();
ScorchDecal.create(unit.x, unit.y);
Effects.effect(Fx.explosion, unit);
Effects.shake(2f, 2f, unit);
//must run afterwards so the unit's group is not null when sending the removal packet
Core.app.post(unit::remove);
}
@@ -104,36 +88,12 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
this.spawner = tile.pos();
}
/**Sets this to a 'wave' unit, which means it has slightly different AI and will not run out of ammo.*/
public void setWave(){
isWave = true;
}
public void setSquad(Squad squad){
this.squad = squad;
squad.units++;
}
public void rotate(float angle){
rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed);
}
public boolean targetHasFlag(BlockFlag flag){
return target instanceof TileEntity && ((TileEntity) target).tile.block().flags != null &&
((TileEntity) target).tile.block().flags.contains(flag);
}
public void updateRespawning(){
if(spawner == noSpawner) return;
Tile tile = world.tile(spawner);
if(tile != null && tile.entity != null){
if(tile.entity instanceof SpawnerTrait){
((SpawnerTrait) tile.entity).updateSpawning(this);
}
}else{
spawner = noSpawner;
}
return target instanceof TileEntity && ((TileEntity) target).tile.block().flags.contains(flag);
}
public void setState(UnitState state){
@@ -169,7 +129,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
public void targetClosest(){
target = Units.getClosestTarget(team, x, y, Math.max(getWeapon().getAmmo().range(), type.range), u -> type.targetAir || !u.isFlying());
target = Units.getClosestTarget(team, x, y, Math.max(getWeapon().bullet.range(), type.range), u -> type.targetAir || !u.isFlying());
}
public TileEntity getClosestEnemyCore(){
@@ -189,15 +149,14 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
protected void drawItems(){
float backTrns = 4f, itemSize = 5f;
if(inventory.hasItem()){
ItemStack stack = inventory.getItem();
int stored = Mathf.clamp(stack.amount / 6, 1, 8);
float backTrns = 4f;
if(item.amount > 0){
int stored = Mathf.clamp(item.amount / 6, 1, 8);
for(int i = 0; i < stored; i++){
float angT = i == 0 ? 0 : Mathf.randomSeedRange(i + 2, 60f);
float lenT = i == 0 ? 0 : Mathf.randomSeedRange(i + 3, 1f) - 1f;
Draw.rect(stack.item.region,
Draw.rect(item.item.icon(Item.Icon.large),
x + Angles.trnsx(rotation + 180f + angT, backTrns + lenT),
y + Angles.trnsy(rotation + 180f + angT, backTrns + lenT),
itemSize, itemSize, rotation);
@@ -205,6 +164,15 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
}
public boolean isBoss(){
return hasEffect(StatusEffects.boss);
}
@Override
public boolean isImmune(StatusEffect effect){
return type.immunities.contains(effect);
}
@Override
public boolean isValid(){
return super.isValid() && isAdded();
@@ -249,16 +217,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return type.health;
}
@Override
public float getArmor(){
return type.armor;
}
@Override
public float getSize(){
return 8;
}
@Override
public float mass(){
return type.mass;
@@ -274,7 +232,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
hitTime -= Time.delta();
if(isDead()){
updateRespawning();
return;
}
@@ -290,10 +247,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
damage(health);
}
if(squad != null){
squad.update();
}
updateTargeting();
state.update();
@@ -301,8 +254,9 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
if(target != null) behavior();
x = Mathf.clamp(x, tilesize, world.width() * tilesize - tilesize);
y = Mathf.clamp(y, tilesize, world.height() * tilesize - tilesize);
if(!isFlying()){
clampPosition();
}
}
@Override
@@ -317,12 +271,22 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
@Override
public void removed(){
Tile tile = world.tile(spawner);
if(tile != null){
tile.block().unitRemoved(tile, this);
}
spawner = noSpawner;
}
@Override
public float drawSize(){
return 14;
return type.hitsize * 10;
}
@Override
public float clipSize(){
return isBoss() ? 10000000000f : super.clipSize();
}
@Override
@@ -356,7 +320,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
public void writeSave(DataOutput stream) throws IOException{
super.writeSave(stream);
stream.writeByte(type.id);
stream.writeBoolean(isWave);
stream.writeInt(spawner);
}
@@ -364,7 +327,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
public void readSave(DataInput stream) throws IOException{
super.readSave(stream);
byte type = stream.readByte();
this.isWave = stream.readBoolean();
this.spawner = stream.readInt();
this.type = content.getByID(ContentType.unit, type);

View File

@@ -0,0 +1,221 @@
package io.anuke.mindustry.entities.type;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.entities.Predict;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.meta.BlockFlag;
public abstract class FlyingUnit extends BaseUnit{
protected float[] weaponAngles = {0, 0};
protected final UnitState
attack = new UnitState(){
public void entered(){
target = null;
}
public void update(){
if(Units.invalidateTarget(target, team, x, y)){
target = null;
}
if(target == null){
retarget(() -> {
targetClosest();
if(target == null) targetClosestEnemyFlag(BlockFlag.producer);
if(target == null) targetClosestEnemyFlag(BlockFlag.turret);
if(target == null){
setState(patrol);
}
});
}else{
attack(type.attackLength);
if((Angles.near(angleTo(target), rotation, type.shootCone) || getWeapon().ignoreRotation) //bombers and such don't care about rotation
&& dst(target) < Math.max(getWeapon().bullet.range(), type.range)){
BulletType ammo = getWeapon().bullet;
if(type.rotateWeapon){
for(boolean left : Mathf.booleans){
int wi = Mathf.num(left);
float wx = x + Angles.trnsx(rotation - 90, getWeapon().width * Mathf.sign(left));
float wy = y + Angles.trnsy(rotation - 90, getWeapon().width * Mathf.sign(left));
weaponAngles[wi] = Mathf.slerpDelta(weaponAngles[wi], Angles.angle(wx, wy, target.getX(), target.getY()), 0.1f);
Tmp.v2.trns(weaponAngles[wi], getWeapon().length);
getWeapon().update(FlyingUnit.this, wx + Tmp.v2.x, wy + Tmp.v2.y, weaponAngles[wi], left);
}
}else{
Vector2 to = Predict.intercept(FlyingUnit.this, target, ammo.speed);
getWeapon().update(FlyingUnit.this, to.x, to.y);
}
}
}
}
},
patrol = new UnitState(){
public void update(){
retarget(() -> {
targetClosest();
targetClosestEnemyFlag(BlockFlag.target);
if(target != null){
setState(attack);
}
target = getClosestCore();
});
if(target != null){
circle(60f + Mathf.absin(Time.time() + id * 23525, 70f, 1200f));
}
}
};
@Override
public void move(float x, float y){
moveBy(x, y);
}
@Override
public void update(){
super.update();
if(!Net.client()){
updateRotation();
wobble();
}
}
@Override
public void drawUnder(){
drawEngine();
}
@Override
public void draw(){
Draw.mixcol(Color.WHITE, hitTime / hitDuration);
Draw.rect(type.region, x, y, rotation - 90);
drawWeapons();
drawItems();
Draw.mixcol();
}
public void drawWeapons(){
}
public void drawEngine(){
Draw.color(Pal.engine);
Fill.circle(x + Angles.trnsx(rotation + 180, type.engineOffset), y + Angles.trnsy(rotation + 180, type.engineOffset),
type.engineSize + Mathf.absin(Time.time(), 2f, type.engineSize/4f));
Draw.color(Color.WHITE);
Fill.circle(x + Angles.trnsx(rotation + 180, type.engineOffset-1f), y + Angles.trnsy(rotation + 180, type.engineOffset-1f),
(type.engineSize + Mathf.absin(Time.time(), 2f, type.engineSize/4f)) / 2f);
Draw.color();
}
@Override
public void behavior(){
if(Units.invalidateTarget(target, this)){
for(boolean left : Mathf.booleans){
int wi = Mathf.num(left);
weaponAngles[wi] = Mathf.slerpDelta(weaponAngles[wi],rotation, 0.1f);
}
}
}
@Override
public UnitState getStartState(){
return attack;
}
protected void wobble(){
if(Net.client()) return;
x += Mathf.sin(Time.time() + id * 999, 25f, 0.05f)*Time.delta();
y += Mathf.cos(Time.time() + id * 999, 25f, 0.05f)*Time.delta();
if(velocity.len() <= 0.05f){
//rotation += Mathf.sin(Time.time() + id * 99, 10f, 2f * type.speed)*Time.delta();
}
}
protected void updateRotation(){
rotation = velocity.angle();
}
protected void circle(float circleLength){
circle(circleLength, type.speed);
}
protected void circle(float circleLength, float speed){
if(target == null) return;
Tmp.v1.set(target.getX() - x, target.getY() - y);
if(Tmp.v1.len() < circleLength){
Tmp.v1.rotate((circleLength - Tmp.v1.len()) / circleLength * 180f);
}
Tmp.v1.setLength(speed * Time.delta());
velocity.add(Tmp.v1);
}
protected void moveTo(float circleLength){
if(target == null) return;
Tmp.v1.set(target.getX() - x, target.getY() - y);
float length = circleLength <= 0.001f ? 1f : Mathf.clamp((dst(target) - circleLength) / 100f, -1f, 1f);
Tmp.v1.setLength(type.speed * Time.delta() * length);
if(length < -0.5f){
Tmp.v1.rotate(180f);
}else if(length < 0){
Tmp.v1.setZero();
}
velocity.add(Tmp.v1);
}
protected void attack(float circleLength){
Tmp.v1.set(target.getX() - x, target.getY() - y);
float ang = angleTo(target);
float diff = Angles.angleDist(ang, rotation);
if(diff > 100f && Tmp.v1.len() < circleLength){
Tmp.v1.setAngle(velocity.angle());
}else{
Tmp.v1.setAngle(Mathf.slerpDelta(velocity.angle(), Tmp.v1.angle(), 0.44f));
}
Tmp.v1.setLength(type.speed * Time.delta());
velocity.add(Tmp.v1);
}
}

View File

@@ -1,4 +1,4 @@
package io.anuke.mindustry.entities.units;
package io.anuke.mindustry.entities.type;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
@@ -8,21 +8,14 @@ import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Predict;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.world;
public abstract class GroundUnit extends BaseUnit{
@@ -31,7 +24,6 @@ public abstract class GroundUnit extends BaseUnit{
protected float walkTime;
protected float stuckTime;
protected float baseRotation;
protected Weapon weapon;
public final UnitState
@@ -42,13 +34,19 @@ public abstract class GroundUnit extends BaseUnit{
public void update(){
TileEntity core = getClosestEnemyCore();
float dst = core == null ? 0 : dst(core);
if(core != null && dst < getWeapon().getAmmo().range() / 1.1f){
if(core == null){
setState(patrol);
return;
}
float dst = dst(core);
if(dst < getWeapon().bullet.range() / 1.1f){
target = core;
}
if(dst > getWeapon().getAmmo().range() * 0.5f){
if(dst > getWeapon().bullet.range() * 0.5f){
moveToCore();
}
}
@@ -64,27 +62,8 @@ public abstract class GroundUnit extends BaseUnit{
}
}
}
},
retreat = new UnitState(){
public void entered(){
target = null;
}
public void update(){
if(health >= maxHealth()){
state.set(attack);
}
moveAwayFromCore();
}
};
@Override
public void init(UnitType type, Team team){
super.init(type, team);
this.weapon = type.weapon;
}
@Override
public void interpolate(){
super.interpolate();
@@ -124,36 +103,32 @@ public abstract class GroundUnit extends BaseUnit{
@Override
public Weapon getWeapon(){
return weapon;
}
public void setWeapon(Weapon weapon){
this.weapon = weapon;
return type.weapon;
}
@Override
public void draw(){
Draw.alpha(Draw.getShader() != Shaders.mix ? 1f : hitTime / hitDuration);
Draw.mixcol(Color.WHITE, hitTime / hitDuration);
float ft = Mathf.sin(walkTime * type.speed*5f, 6f, 2f);
float ft = Mathf.sin(walkTime * type.speed*5f, 6f, 2f + type.hitsize/15f);
Floor floor = getFloorOn();
if(floor.isLiquid){
Draw.tint(Color.WHITE, floor.liquidColor, 0.5f);
Draw.color(Color.WHITE, floor.liquidColor, 0.5f);
}
for(int i : Mathf.signs){
Draw.rect(type.legRegion,
x + Angles.trnsx(baseRotation, ft * i),
y + Angles.trnsy(baseRotation, ft * i),
12f * i, 12f - Mathf.clamp(ft * i, 0, 2), baseRotation - 90);
type.legRegion.getWidth() * i * Draw.scl, type.legRegion.getHeight() * Draw.scl - Mathf.clamp(ft * i, 0, 2), baseRotation - 90);
}
if(floor.isLiquid){
Draw.tint(Color.WHITE, floor.liquidColor, drownTime * 0.4f);
Draw.color(Color.WHITE, floor.liquidColor, drownTime * 0.4f);
}else{
Draw.tint(Color.WHITE);
Draw.color(Color.WHITE);
}
Draw.rect(type.baseRegion, x, y, baseRotation - 90);
@@ -161,30 +136,27 @@ public abstract class GroundUnit extends BaseUnit{
Draw.rect(type.region, x, y, rotation - 90);
for(int i : Mathf.signs){
float tra = rotation - 90, trY = -weapon.getRecoil(this, i > 0) + type.weaponOffsetY;
float w = i > 0 ? -12 : 12;
Draw.rect(weapon.equipRegion,
x + Angles.trnsx(tra, type.weaponOffsetX * i, trY),
y + Angles.trnsy(tra, type.weaponOffsetX * i, trY), w, 12, rotation - 90);
float tra = rotation - 90, trY = -type.weapon.getRecoil(this, i > 0) + type.weaponOffsetY;
float w = - i * type.weapon.region.getWidth() * Draw.scl;
Draw.rect(type.weapon.region,
x + Angles.trnsx(tra, getWeapon().width * i, trY),
y + Angles.trnsy(tra, getWeapon().width * i, trY), w, type.weapon.region.getHeight() * Draw.scl, rotation - 90);
}
drawItems();
Draw.alpha(1f);
Draw.mixcol();
}
@Override
public void behavior(){
if(health <= health * type.retreatPercent){
setState(retreat);
}
if(!Units.invalidateTarget(target, this)){
if(dst(target) < getWeapon().getAmmo().range()){
if(dst(target) < getWeapon().bullet.range()){
rotate(angleTo(target));
if(Angles.near(angleTo(target), rotation, 13f)){
BulletType ammo = getWeapon().getAmmo();
BulletType ammo = getWeapon().bullet;
Vector2 to = Predict.intercept(GroundUnit.this, target, ammo.speed);
@@ -205,32 +177,8 @@ public abstract class GroundUnit extends BaseUnit{
retarget(this::targetClosest);
}
@Override
public void write(DataOutput data) throws IOException{
super.write(data);
data.writeByte(weapon.id);
}
@Override
public void read(DataInput data) throws IOException{
super.read(data);
weapon = content.getByID(ContentType.weapon, data.readByte());
}
@Override
public void writeSave(DataOutput stream) throws IOException{
stream.writeByte(weapon.id);
super.writeSave(stream);
}
@Override
public void readSave(DataInput stream) throws IOException{
weapon = content.getByID(ContentType.weapon, stream.readByte());
super.readSave(stream);
}
protected void patrol(){
vec.trns(baseRotation, type.speed * Time.delta());
vec.trns(baseRotation, type.speed * Time.delta() * 2);
velocity.add(vec.x, vec.y);
vec.trns(baseRotation, type.hitsizeTile);
Tile tile = world.tileWorld(x + vec.x, y + vec.y);

View File

@@ -1,12 +1,9 @@
package io.anuke.mindustry.entities;
package io.anuke.mindustry.entities.type;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.Core;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Angles;
@@ -14,19 +11,18 @@ import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Align;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Pack;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.*;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.effect.ScorchDecal;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.traits.BuilderTrait;
import io.anuke.mindustry.entities.traits.ShooterTrait;
import io.anuke.mindustry.entities.traits.SpawnerTrait;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.input.Binding;
import io.anuke.mindustry.io.TypeIO;
import io.anuke.mindustry.net.Net;
@@ -36,7 +32,6 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Block.Icon;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.mindustry.world.blocks.storage.CoreBlock.CoreEntity;
import java.io.DataInput;
import java.io.DataOutput;
@@ -44,7 +39,7 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.*;
public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTrait{
public class Player extends Unit implements BuilderTrait, ShooterTrait{
public static final int timerSync = 2;
public static final int timerAbility = 3;
private static final int timerShootLeft = 0;
@@ -60,11 +55,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
public String name = "name";
public String uuid, usid;
public boolean isAdmin, isTransferring, isShooting, isBoosting, isMobile;
public float boostHeat, shootHeat;
public float boostHeat, shootHeat, destructTime;
public boolean achievedFlight;
public Color color = new Color();
public Mech mech;
public int spawner = noSpawner;
public SpawnerTrait spawner, lastSpawner;
public NetConnection con;
public int playerIndex = 0;
@@ -76,7 +71,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
private float walktime;
private Queue<BuildRequest> placeQueue = new Queue<>();
private Tile mining;
private CarriableTrait carrying;
private Vector2 movement = new Vector2();
private boolean moved;
@@ -90,15 +84,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
player.dead = true;
player.placeQueue.clear();
player.dropCarry();
float explosiveness = 2f + (player.inventory.hasItem() ? player.inventory.getItem().item.explosiveness * player.inventory.getItem().amount : 0f);
float flammability = (player.inventory.hasItem() ? player.inventory.getItem().item.flammability * player.inventory.getItem().amount : 0f);
Damage.dynamicExplosion(player.x, player.y, flammability, explosiveness, 0f, player.getSize() / 2f, Palette.darkFlame);
ScorchDecal.create(player.x, player.y);
player.onDeath();
player.mech = (player.isMobile ? Mechs.starterMobile : Mechs.starterDesktop);
}
@Override
@@ -129,11 +116,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
@Override
public boolean collidesGrid(int x, int y){
Tile tile = world.tile(x, y);
if(!isFlying()) return true;
if(!mech.flying && tile != null && !tile.block().synthetic() && tile.block().solid){
return true;
}
return false;
return !isFlying() || (!mech.flying && tile != null && !tile.block().synthetic() && tile.block().solid);
}
@Override
@@ -184,21 +167,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
}
@Override
public CarriableTrait getCarry(){
return carrying;
}
@Override
public void setCarry(CarriableTrait unit){
this.carrying = unit;
}
@Override
public float getCarryWeight(){
return mech.carryWeight;
}
@Override
public float getBuildPower(Tile tile){
return mech.buildPower;
@@ -206,7 +174,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
@Override
public float maxHealth(){
return 200;
return mech.health;
}
@Override
@@ -225,8 +193,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
@Override
public float getArmor(){
return mech.armor + mech.getExtraArmor(this);
public float calculateDamage(float amount){
return amount * Mathf.clamp(1f - (status.getArmorMultiplier() + mech.getExtraArmor(this)) / 100f);
}
@Override
@@ -241,12 +209,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
@Override
public boolean isFlying(){
return mech.flying || boostHeat > liftoffBoost || isCarried();
}
@Override
public float getSize(){
return 8;
return mech.flying || boostHeat > liftoffBoost;
}
@Override
@@ -282,16 +245,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
return "Player{" + id + ", mech=" + mech.name + ", local=" + isLocal + ", " + x + ", " + y + "}";
}
@Override
public void removed(){
dropCarryLocal();
TileEntity core = getClosestCore();
if(core != null && ((CoreEntity) core).currentUnit == this){
((CoreEntity) core).currentUnit = null;
}
}
@Override
public EntityGroup targetGroup(){
return playerGroup;
@@ -322,7 +275,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(dead) return;
if(!movement.isZero() && moved && !state.isPaused()){
walktime += movement.len() / 0.7f * getFloorOn().speedMultiplier;
walktime += movement.len() / 1f * getFloorOn().speedMultiplier;
baseRotation = Mathf.slerpDelta(baseRotation, movement.angle(), 0.13f);
}
@@ -331,11 +284,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
Floor floor = getFloorOn();
Draw.color();
Draw.alpha(Draw.getShader() != Shaders.mix ? 1f : hitTime / hitDuration);
Draw.mixcol(Color.WHITE, hitTime / hitDuration);
if(!mech.flying){
if(floor.isLiquid){
Draw.tint(Color.WHITE, floor.liquidColor, 0.5f);
Draw.color(Color.WHITE, floor.liquidColor, 0.5f);
}
float boostTrnsY = -boostHeat * 3f;
@@ -355,9 +308,9 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
if(floor.isLiquid){
Draw.tint(Color.WHITE, floor.liquidColor, drownTime);
Draw.color(Color.WHITE, floor.liquidColor, drownTime);
}else{
Draw.tint(Color.WHITE);
Draw.color(Color.WHITE);
}
Draw.rect(mech.region, x, y, rotation - 90);
@@ -366,37 +319,36 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
for(int i : Mathf.signs){
float tra = rotation - 90, trY = -mech.weapon.getRecoil(this, i > 0) + mech.weaponOffsetY;
float w = i > 0 ? -mech.weapon.equipRegion.getWidth() : mech.weapon.equipRegion.getWidth();
Draw.rect(mech.weapon.equipRegion,
float w = i > 0 ? -mech.weapon.region.getWidth() : mech.weapon.region.getWidth();
Draw.rect(mech.weapon.region,
x + Angles.trnsx(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY),
y + Angles.trnsy(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY),
w * Draw.scl,
mech.weapon.equipRegion.getHeight() * Draw.scl,
mech.weapon.region.getHeight() * Draw.scl,
rotation - 90);
}
float backTrns = 4f, itemSize = 5f;
if(inventory.hasItem()){
ItemStack stack = inventory.getItem();
float backTrns = 4f;
if(item.amount > 0){
ItemStack stack = item;
int stored = Mathf.clamp(stack.amount / 6, 1, 8);
for(int i = 0; i < stored; i++){
float angT = i == 0 ? 0 : Mathf.randomSeedRange(i + 1, 60f);
float lenT = i == 0 ? 0 : Mathf.randomSeedRange(i + 2, 1f) - 1f;
Draw.rect(stack.item.region,
Draw.rect(stack.item.icon(Item.Icon.large),
x + Angles.trnsx(rotation + 180f + angT, backTrns + lenT),
y + Angles.trnsy(rotation + 180f + angT, backTrns + lenT),
itemSize, itemSize, rotation);
}
}
Draw.alpha(1f);
Draw.reset();
}
@Override
public void drawStats(){
Draw.color(Color.BLACK, team.color, healthf() + Mathf.absin(Time.time(), healthf() * 5f, 1f - healthf()));
Draw.alpha(hitTime / hitDuration);
Draw.rect(getPowerCellRegion(), x + Angles.trnsx(rotation, mech.cellTrnsY, 0f), y + Angles.trnsy(rotation, mech.cellTrnsY, 0f), rotation - 90);
Draw.color();
}
@@ -405,7 +357,22 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
public void drawOver(){
if(dead) return;
drawBuilding(this);
drawBuilding();
}
@Override
public void drawUnder(){
if(dead) return;
float size = mech.engineSize * (mech.flying ? 1f : boostHeat);
Draw.color(mech.engineColor);
Fill.circle(x + Angles.trnsx(rotation + 180, mech.engineOffset), y + Angles.trnsy(rotation + 180, mech.engineOffset),
size + Mathf.absin(Time.time(), 2f, size/4f));
Draw.color(Color.WHITE);
Fill.circle(x + Angles.trnsx(rotation + 180, mech.engineOffset-1f), y + Angles.trnsy(rotation + 180, mech.engineOffset-1f),
(size + Mathf.absin(Time.time(), 2f, size/4f)) / 2f);
Draw.color();
}
public void drawName(){
@@ -434,19 +401,20 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
Draw.reset();
Pools.free(layout);
font.getData().setScale(1f);
font.setColor(Color.WHITE);
font.setUseIntegerPositions(ints);
}
/** Draw all current build requests. Does not draw the beam effect, only the positions. */
public void drawBuildRequests(){
for(BuildRequest request : getPlaceQueue()){
if(getCurrentRequest() == request) continue;
if(getCurrentRequest() == request && request.progress > 0.001f) continue;
if(request.breaking){
Block block = world.tile(request.x, request.y).target().block();
//draw removal request
Lines.stroke(2f, Palette.removeBack);
Lines.stroke(2f, Pal.removeBack);
float rad = Mathf.absin(Time.time(), 7f, 1f) + block.size * tilesize / 2f - 1;
Lines.square(
@@ -454,7 +422,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
request.y * tilesize + block.offset() - 1,
rad);
Draw.color(Palette.remove);
Draw.color(Pal.remove);
Lines.square(
request.x * tilesize + block.offset(),
@@ -464,7 +432,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
float rad = Mathf.absin(Time.time(), 7f, 1f) - 1.5f + request.block.size * tilesize / 2f;
//draw place request
Lines.stroke(1f, Palette.accentBack);
Lines.stroke(1f, Pal.accentBack);
Lines.square(
request.x * tilesize + request.block.offset(),
@@ -475,10 +443,10 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
Draw.rect(request.block.icon(Icon.full),
request.x * tilesize + request.block.offset(),
request.y * tilesize + request.block.offset(), rad*2, rad*2, request.rotation * 90);
request.y * tilesize + request.block.offset(), rad*2, rad*2, request.block.rotate ? request.rotation * 90 : 0);
Draw.color(Palette.accent);
Draw.color(Pal.accent);
Lines.square(
request.x * tilesize + request.block.offset(),
@@ -496,6 +464,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
@Override
public void update(){
hitTime -= Time.delta();
if(Float.isNaN(x) || Float.isNaN(y)){
@@ -509,13 +478,23 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
setDead(true);
}
if(!isDead() && isOutOfBounds()){
destructTime += Time.delta();
if(destructTime >= boundsCountdown){
kill();
}
}else{
destructTime = 0f;
}
if(isDead()){
isBoosting = false;
boostHeat = 0f;
updateRespawning();
return;
}else{
spawner = noSpawner;
spawner = null;
}
avoidOthers(1f);
@@ -535,7 +514,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(mech.shake > 1f){
Effects.shake(mech.shake, mech.shake, this);
}
Effects.effect(Fx.unitLand, tile.floor().minimapColor, x, y, tile.floor().isLiquid ? 1f : 0.5f);
Effects.effect(Fx.unitLand, tile.floor().liquidColor == null ? tile.floor().color : tile.floor().color, x, y, tile.floor().isLiquid ? 1f : 0.5f);
}
mech.onLand(this);
achievedFlight = false;
@@ -543,15 +522,10 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(!isLocal){
interpolate();
updateBuilding(this); //building happens even with non-locals
updateBuilding(); //building happens even with non-locals
status.update(this); //status effect updating also happens with non locals for effect purposes
updateVelocityStatus(); //velocity too, for visual purposes
if(getCarrier() != null){
x = getCarrier().getX();
y = getCarrier().getY();
}
if(Net.server()){
updateShooting(); //server simulates player shooting
}
@@ -567,10 +541,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
updateMech();
}
updateBuilding(this);
updateBuilding();
x = Mathf.clamp(x, 0, world.width() * tilesize - tilesize);
y = Mathf.clamp(y, 0, world.height() * tilesize - tilesize);
if(!mech.flying){
clampPosition();
}
}
protected void updateMech(){
@@ -584,10 +559,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
float speed = isBoosting && !mech.flying ? mech.boostSpeed : mech.speed;
//fraction of speed when at max load
float carrySlowdown = 0.7f;
speed *= ((inventory.hasItem() ? Mathf.lerp(1f, carrySlowdown, (float) inventory.getItem().amount / inventory.capacity()) : 1f));
if(mech.flying){
//prevent strafing backwards, have a penalty for doing so
@@ -595,23 +566,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
speed *= Mathf.lerp(1f, penalty, Angles.angleDist(rotation, velocity.angle()) / 180f);
}
//drop from carrier on key press
if(!ui.chatfrag.chatOpen() && Core.input.keyTap(Binding.drop_unit)){
if(!mech.flying){
if(getCarrier() != null){
Call.dropSelf(this);
}
}else if(getCarry() != null){
dropCarry();
}else{
Unit unit = Units.getClosest(team, x, y, 8f, u -> !u.isFlying() && u.mass() <= mech.carryWeight);
if(unit != null){
carry(unit);
}
}
}
movement.setZero();
float xa = Core.input.axis(Binding.move_x);
@@ -628,18 +582,12 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
movement.limit(speed).scl(Time.delta());
if(getCarrier() == null){
if(!ui.chatfrag.chatOpen()){
velocity.add(movement.x, movement.y);
}
float prex = x, prey = y;
updateVelocityStatus();
moved = dst(prex, prey) > 0.001f;
}else{
velocity.setZero();
x = Mathf.lerpDelta(x, getCarrier().getX(), 0.1f);
y = Mathf.lerpDelta(y, getCarrier().getY(), 0.1f);
if(!ui.chatfrag.chatOpen()){
velocity.add(movement.x, movement.y);
}
float prex = x, prey = y;
updateVelocityStatus();
moved = dst(prex, prey) > 0.001f;
if(!ui.chatfrag.chatOpen()){
float baseLerp = mech.getRotationAlpha(this);
@@ -662,7 +610,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
protected void updateFlying(){
if(Units.invalidateTarget(target, this) && !(target instanceof TileEntity && ((TileEntity) target).damaged() && target.getTeam() == team &&
mech.canHeal && dst(target) < getWeapon().getAmmo().range())){
mech.canHeal && dst(target) < getWeapon().bullet.range())){
target = null;
}
@@ -680,9 +628,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
if(dst(moveTarget) < 2f){
if(moveTarget instanceof CarriableTrait){
carry((CarriableTrait) moveTarget);
}else if(tapping){
if(tapping){
Tile tile = ((TileEntity) moveTarget).tile;
tile.block().tapped(tile, this);
}
@@ -693,12 +639,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
moveTarget = null;
}
if(getCarrier() != null){
velocity.setZero();
x = Mathf.lerpDelta(x, getCarrier().getX(), 0.1f);
y = Mathf.lerpDelta(y, getCarrier().getY(), 0.1f);
}
movement.set(targetX - x, targetY - y).limit(isBoosting && !mech.flying ? mech.boostSpeed : mech.speed);
movement.setAngle(Mathf.slerp(movement.angle(), velocity.angle(), 0.05f));
@@ -726,7 +666,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
float lx = x, ly = y;
updateVelocityStatus();
moved = dst(lx, ly) > 0.001f && !isCarried();
moved = dst(lx, ly) > 0.001f;
if(mech.flying){
//hovering effect
@@ -742,11 +682,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(target == null){
isShooting = false;
if(Core.settings.getBool("autotarget")){
target = Units.getClosestTarget(team, x, y, getWeapon().getAmmo().range());
target = Units.getClosestTarget(team, x, y, getWeapon().bullet.range(), u -> u.getTeam() != Team.none, u -> u.getTeam() != Team.none);
if(mech.canHeal && target == null){
target = Geometry.findClosest(x, y, world.indexer.getDamaged(Team.blue));
if(target != null && dst(target) > getWeapon().getAmmo().range()){
if(target != null && dst(target) > getWeapon().bullet.range()){
target = null;
}else if(target != null){
target = ((Tile) target).entity;
@@ -758,14 +698,14 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
}
}else if(target.isValid() || (target instanceof TileEntity && ((TileEntity) target).damaged() && target.getTeam() == team &&
mech.canHeal && dst(target) < getWeapon().getAmmo().range())){
mech.canHeal && dst(target) < getWeapon().bullet.range())){
//rotate toward and shoot the target
if(mech.turnCursor){
rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);
}
Vector2 intercept =
Predict.intercept(x, y, target.getX(), target.getY(), target.velocity().x - velocity.x, target.velocity().y - velocity.y, getWeapon().getAmmo().speed);
Predict.intercept(x, y, target.getX(), target.getY(), target.velocity().x - velocity.x, target.velocity().y - velocity.y, getWeapon().bullet.speed);
pointerX = intercept.x;
pointerY = intercept.y;
@@ -799,12 +739,12 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
public void resetNoAdd(){
status.clear();
team = Team.blue;
inventory.clear();
item.amount = 0;
placeQueue.clear();
dead = true;
target = null;
moveTarget = null;
carrier = null;
spawner = lastSpawner = null;
health = maxHealth();
boostHeat = drownTime = hitTime = 0f;
mech = (isMobile ? Mechs.starterMobile : Mechs.starterDesktop);
@@ -817,23 +757,27 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
public void updateRespawning(){
if(spawner != noSpawner && world.tile(spawner) != null && world.tile(spawner).entity instanceof SpawnerTrait){
((SpawnerTrait) world.tile(spawner).entity).updateSpawning(this);
}else{
CoreEntity entity = (CoreEntity) getClosestCore();
if(entity != null && !netServer.isWaitingForPlayers()){
this.spawner = entity.tile.pos();
if(spawner != null && spawner.isValid()){
spawner.updateSpawning(this);
}else if(!netServer.isWaitingForPlayers()){
if(lastSpawner != null && lastSpawner.isValid()){
this.spawner = lastSpawner;
}else if(getClosestCore() != null){
this.spawner = (SpawnerTrait)getClosestCore();
}
}else if(getClosestCore() != null){
set(getClosestCore().getX(), getClosestCore().getY());
}
}
public void beginRespawning(SpawnerTrait spawner){
this.spawner = spawner.getTile().pos();
this.spawner = spawner;
this.lastSpawner = spawner;
this.dead = true;
}
public void endRespawning(){
spawner = noSpawner;
spawner = null;
}
//endregion
@@ -853,6 +797,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(isLocal){
stream.writeByte(mech.id);
stream.writeByte(playerIndex);
stream.writeInt(lastSpawner == null ? noSpawner : lastSpawner.getTile().pos());
super.writeSave(stream, false);
}
}
@@ -864,12 +809,17 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(local && !headless){
byte mechid = stream.readByte();
int index = stream.readByte();
int spawner = stream.readInt();
if(world.tile(spawner) != null && world.tile(spawner).entity != null && world.tile(spawner).entity instanceof SpawnerTrait){
lastSpawner = (SpawnerTrait)(world.tile(spawner).entity);
}
players[index].readSaveSuper(stream);
players[index].mech = content.getByID(ContentType.mech, mechid);
players[index].dead = false;
}else if(local){
byte mechid = stream.readByte();
stream.readByte();
stream.readInt();
readSaveSuper(stream);
mech = content.getByID(ContentType.mech, mechid);
dead = false;
@@ -889,8 +839,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
buffer.writeByte(Pack.byteValue(isAdmin) | (Pack.byteValue(dead) << 1) | (Pack.byteValue(isBoosting) << 2));
buffer.writeInt(Color.rgba8888(color));
buffer.writeByte(mech.id);
buffer.writeInt(mining == null ? -1 : mining.pos());
buffer.writeInt(spawner);
buffer.writeInt(mining == null ? noSpawner : mining.pos());
buffer.writeInt(spawner == null ? noSpawner : spawner.getTile().pos());
buffer.writeShort((short) (baseRotation * 2));
writeBuilding(buffer);
@@ -898,7 +848,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
@Override
public void read(DataInput buffer) throws IOException{
float lastx = x, lasty = y, lastrot = rotation;
float lastx = x, lasty = y, lastrot = rotation, lastvx = velocity.x, lastvy = velocity.y;
super.readSave(buffer);
name = TypeIO.readStringData(buffer);
byte bools = buffer.readByte();
@@ -919,10 +869,17 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(isLocal){
x = lastx;
y = lasty;
velocity.x = lastvx;
velocity.y = lastvy;
}else{
mining = world.tile(mine);
isBoosting = boosting;
this.spawner = spawner;
Tile tile = world.tile(spawner);
if(tile != null && tile.entity instanceof SpawnerTrait){
this.spawner = (SpawnerTrait)tile.entity;
}else{
this.spawner = null;
}
}
}

View File

@@ -1,14 +1,14 @@
package io.anuke.mindustry.entities;
package io.anuke.mindustry.entities.type;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.BaseEntity;
import io.anuke.arc.entities.trait.HealthTrait;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.BaseEntity;
import io.anuke.mindustry.entities.traits.HealthTrait;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.math.geom.Vector2;
@@ -59,7 +59,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
private boolean sleeping;
private float sleepTime;
@Remote(called = Loc.server)
@Remote(called = Loc.server, unreliable = true)
public static void onTileDamage(Tile tile, float health){
if(tile.entity != null){
tile.entity.health = health;
@@ -151,7 +151,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
if(health <= 0){
Call.onTileDestroyed(tile);
}else if(preHealth >= maxHealth() - 0.00001f && health < maxHealth()){ //when just damaged
}else if(preHealth >= maxHealth() - 0.00001f && health < maxHealth() && world != null){ //when just damaged
world.indexer.notifyTileDamaged(this);
}
}
@@ -195,7 +195,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
if(other == null) continue;
other = other.target();
if(other.entity == null || other.getTeamID() != tile.getTeamID()) continue;
if(other.entity == null || !(other.interactable(tile.getTeam()))) continue;
other.block().onProximityUpdate(other);
@@ -283,7 +283,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
Block previous = tile.block();
tile.block().update(tile);
if(tile.block() == previous && cons != null){
cons.update(this);
cons.update();
}
}
@@ -291,4 +291,12 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
public EntityGroup targetGroup(){
return tileGroup;
}
@Override
public String toString(){
return "TileEntity{" +
"tile=" + tile +
", health=" + health +
'}';
}
}

View File

@@ -1,28 +1,33 @@
package io.anuke.mindustry.entities;
package io.anuke.mindustry.entities.type;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.impl.DestructibleEntity;
import io.anuke.arc.entities.trait.DamageTrait;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.entities.trait.SolidTrait;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.effect.ScorchDecal;
import io.anuke.mindustry.entities.impl.DestructibleEntity;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.entities.units.Statuses;
import io.anuke.mindustry.game.EventType.UnitDestroyEvent;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Teams.TeamData;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.net.Interpolator;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.StatusEffect;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.world.Pos;
@@ -33,10 +38,9 @@ import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.world;
import static io.anuke.mindustry.Vars.*;
public abstract class Unit extends DestructibleEntity implements SaveTrait, TargetTrait, SyncTrait, DrawTrait, TeamTrait, CarriableTrait, InventoryTrait{
public abstract class Unit extends DestructibleEntity implements SaveTrait, TargetTrait, SyncTrait, DrawTrait, TeamTrait{
/**Total duration of hit flash effect*/
public static final float hitDuration = 9f;
/**Percision divisor of velocity, used when writing. For example a value of '2' would mean the percision is 1/2 = 0.5-size chunks.*/
@@ -48,42 +52,25 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
private static final Rectangle queryRect = new Rectangle();
private static final Vector2 moveVector = new Vector2();
public final UnitInventory inventory = new UnitInventory(this);
public float rotation;
public float hitTime;
protected final Interpolator interpolator = new Interpolator();
protected final StatusController status = new StatusController();
protected Team team = Team.blue;
protected final Statuses status = new Statuses();
protected final ItemStack item = new ItemStack(content.item(0), 0);
protected CarryTrait carrier;
protected float drownTime;
protected Team team = Team.blue;
protected float drownTime, hitTime;
@Override
public boolean movable(){
return !isDead();
}
@Override
public UnitInventory getInventory(){
return inventory;
}
@Override
public CarryTrait getCarrier(){
return carrier;
}
@Override
public boolean collidesGrid(int x, int y){
return !isFlying();
}
@Override
public void setCarrier(CarryTrait carrier){
this.carrier = carrier;
}
@Override
public Team getTeam(){
return team;
@@ -125,7 +112,15 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
@Override
public void onDeath(){
inventory.clear();
float explosiveness = 2f + item.item.explosiveness * item.amount;
float flammability = item.item.flammability * item.amount;
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, getSize() / 2f, Pal.darkFlame);
ScorchDecal.create(x, y);
Effects.effect(Fx.explosion, this);
Effects.shake(2f, 2f, this);
item.amount = 0;
drownTime = 0f;
status.clear();
Events.fire(new UnitDestroyEvent(this));
@@ -145,6 +140,11 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
}
@Override
public boolean isValid(){
return !isDead() && isAdded();
}
@Override
public void writeSave(DataOutput stream) throws IOException{
writeSave(stream, false);
@@ -160,9 +160,12 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
byte yv = stream.readByte();
float rotation = stream.readShort() / 2f;
int health = stream.readShort();
byte itemID = stream.readByte();
short itemAmount = stream.readShort();
this.status.readSave(stream);
this.inventory.readSave(stream);
this.item.amount = itemAmount;
this.item.item = content.item(itemID);
this.dead = dead;
this.team = Team.all[team];
this.health = health;
@@ -181,12 +184,31 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
stream.writeByte((byte) (Mathf.clamp(velocity.y, -maxAbsVelocity, maxAbsVelocity) * velocityPercision));
stream.writeShort((short) (rotation * 2));
stream.writeShort((short) health);
stream.writeByte(item.item.id);
stream.writeShort((short)item.amount);
status.writeSave(stream);
inventory.writeSave(stream);
}
protected void clampPosition(){
x = Mathf.clamp(x, tilesize, world.width() * tilesize - tilesize);
y = Mathf.clamp(y, tilesize, world.height() * tilesize - tilesize);
}
public void kill(){
health = -1;
damage(1);
}
public boolean isImmune(StatusEffect effect){
return false;
}
public boolean isOutOfBounds(){
return x < -worldBounds || y < -worldBounds || x > world.width() * tilesize + worldBounds || y > world.height() * tilesize + worldBounds;
}
public float calculateDamage(float amount){
return amount * Mathf.clamp(1f - getArmor() / 100f * status.getArmorMultiplier());
return amount * Mathf.clamp(1f - status.getArmorMultiplier() / 100f);
}
public float getDamageMultipler(){
@@ -197,12 +219,13 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
return status.hasEffect(effect);
}
//TODO optimize
public void avoidOthers(float scaling){
hitbox(queryRect);
queryRect.setSize(queryRect.getWidth() * scaling);
Units.getNearby(queryRect, t -> {
if(t == this || t.getCarrier() == this || getCarrier() == t || t.isFlying() != isFlying()) return;
if(t == this || t.isFlying() != isFlying()) return;
float dst = dst(t);
moveVector.set(x, y).sub(t.getX(), t.getY()).setLength(1f * (1f - (dst / queryRect.getWidth())));
applyImpulse(moveVector.x, moveVector.y);
@@ -227,28 +250,22 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public void onRespawn(Tile tile){}
@Override
public boolean isValid(){
return !isDead() && isAdded();
}
/**Updates velocity and status effects.*/
public void updateVelocityStatus(){
Floor floor = getFloorOn();
if(isCarried()){ //carried units do not take into account velocity normally
set(carrier.getX(), carrier.getY());
velocity.set(carrier.velocity());
return;
}
Tile tile = world.tileWorld(x, y);
status.update(this);
velocity.limit(maxVelocity()).scl(1f + (status.getSpeedMultiplier()-1f) * Time.delta());
if(x < -finalWorldBounds || y < -finalWorldBounds || x >= world.width() * tilesize + finalWorldBounds || y >= world.height() * tilesize + finalWorldBounds){
kill();
}
if(isFlying()){
drownTime = 0f;
move(velocity.x * Time.delta(), velocity.y * Time.delta());
}else{
boolean onLiquid = floor.isLiquid;
@@ -296,6 +313,31 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
velocity.scl(Mathf.clamp(1f - drag() * (isFlying() ? 1f : floor.dragMultiplier) * Time.delta()));
}
public boolean acceptsItem(Item item){
return this.item.amount <= 0 || (this.item.item == item && this.item.amount <= getItemCapacity());
}
public void addItem(Item item){
addItem(item, 1);
}
public void addItem(Item item, int amount){
this.item.amount = this.item.item == item ? this.item.amount + amount : amount;
this.item.item = item;
}
public void clearItem(){
item.amount = 0;
}
public ItemStack item(){
return item;
}
public int maxAccepted(Item item){
return this.item.item != item && this.item.amount > 0 ? 0 : getItemCapacity() - this.item.amount;
}
public void applyEffect(StatusEffect effect, float duration){
if(dead || Net.client()) return; //effects are synced and thus not applied through clients
status.handleApply(this, effect, duration);
@@ -323,7 +365,6 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public void drawStats(){
Draw.color(Color.BLACK, team.color, healthf() + Mathf.absin(Time.time(), healthf()*5f, 1f - healthf()));
Draw.alpha(hitTime);
Draw.rect(getPowerCellRegion(), x, y, rotation - 90);
Draw.color();
}
@@ -343,12 +384,9 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
Draw.rect(getIconRegion(), x + offsetX, y + offsetY, rotation - 90);
}
public void drawView(){
Fill.circle(x, y, getViewDistance());
}
public float getViewDistance(){
return 135f;
public float getSize(){
hitbox(Tmp.r1);
return Math.max(Tmp.r1.width, Tmp.r1.height) * 2f;
}
public abstract TextureRegion getIconRegion();
@@ -357,11 +395,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public abstract int getItemCapacity();
public abstract float getArmor();
public abstract float mass();
public abstract boolean isFlying();
public abstract float getSize();
}

View File

@@ -0,0 +1,6 @@
package io.anuke.mindustry.entities.type.base;
import io.anuke.mindustry.entities.type.GroundUnit;
public class Crawler extends GroundUnit{
}

View File

@@ -0,0 +1,7 @@
package io.anuke.mindustry.entities.type.base;
import io.anuke.mindustry.entities.type.GroundUnit;
public class Dagger extends GroundUnit{
}

View File

@@ -1,18 +1,18 @@
package io.anuke.mindustry.entities.units.types;
package io.anuke.mindustry.entities.type.base;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.BuilderTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.FlyingUnit;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.FlyingUnit;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.game.EventType.BuildSelectEvent;
import io.anuke.mindustry.gen.Call;
@@ -32,8 +32,6 @@ import static io.anuke.mindustry.Vars.unitGroups;
import static io.anuke.mindustry.Vars.world;
public class Drone extends FlyingUnit implements BuilderTrait{
protected static int timerRepairEffect = timerIndex++;
protected Item targetItem;
protected Tile mineTile;
protected Queue<BuildRequest> placeQueue = new Queue<>();
@@ -135,10 +133,10 @@ public class Drone extends FlyingUnit implements BuilderTrait{
}
//if inventory is full, drop it off.
if(inventory.isFull()){
if(item.amount >= getItemCapacity()){
setState(drop);
}else{
if(targetItem != null && !inventory.canAcceptItem(targetItem)){
if(targetItem != null && !acceptsItem(targetItem)){
setState(drop);
return;
}
@@ -177,13 +175,13 @@ public class Drone extends FlyingUnit implements BuilderTrait{
}
public void update(){
if(inventory.isEmpty()){
if(item.amount == 0){
setState(mine);
return;
}
if(inventory.getItem().item.type != ItemType.material){
inventory.clearItem();
if(item.item.type != ItemType.material){
item.amount = 0;
setState(mine);
return;
}
@@ -195,9 +193,9 @@ public class Drone extends FlyingUnit implements BuilderTrait{
TileEntity tile = (TileEntity) target;
if(dst(target) < type.range){
if(tile.tile.block().acceptStack(inventory.getItem().item, inventory.getItem().amount, tile.tile, Drone.this) == inventory.getItem().amount){
Call.transferItemTo(inventory.getItem().item, inventory.getItem().amount, x, y, tile.tile);
inventory.clearItem();
if(tile.tile.block().acceptStack(item.item, item.amount, tile.tile, Drone.this) == item.amount){
Call.transferItemTo(item.item, item.amount, x, y, tile.tile);
item.amount = 0;
}
setState(repair);
@@ -299,7 +297,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
target = null;
}
updateBuilding(this);
updateBuilding();
}
@Override
@@ -326,7 +324,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
@Override
public void drawOver(){
drawBuilding(this);
drawBuilding();
}
@Override

View File

@@ -0,0 +1,6 @@
package io.anuke.mindustry.entities.type.base;
import io.anuke.mindustry.entities.type.GroundUnit;
public class Eruptor extends GroundUnit{
}

View File

@@ -1,7 +1,7 @@
package io.anuke.mindustry.entities.units.types;
package io.anuke.mindustry.entities.type.base;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.units.GroundUnit;
import io.anuke.mindustry.entities.type.GroundUnit;
public class Fortress extends GroundUnit{

View File

@@ -0,0 +1,7 @@
package io.anuke.mindustry.entities.type.base;
import io.anuke.mindustry.entities.type.FlyingUnit;
public class Ghoul extends FlyingUnit{
}

View File

@@ -0,0 +1,5 @@
package io.anuke.mindustry.entities.type.base;
public class Phantom extends Drone{
}

View File

@@ -0,0 +1,35 @@
package io.anuke.mindustry.entities.type.base;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.type.FlyingUnit;
public class Revenant extends FlyingUnit{
@Override
public void drawWeapons(){
for(int i : Mathf.signs){
float tra = rotation - 90, trY = -getWeapon().getRecoil(this, i > 0) + type.weaponOffsetY;
float w = i > 0 ? -12 : 12;
float wx = x + Angles.trnsx(tra, getWeapon().width * i, trY), wy = y + Angles.trnsy(tra, getWeapon().width * i, trY);
int wi = (i + 1)/2;
Draw.rect(getWeapon().region, wx, wy, w, 12, weaponAngles[wi] - 90);
}
}
@Override
protected void attack(float circleLength){
moveTo(circleLength);
}
@Override
protected void updateRotation(){
if(!Units.invalidateTarget(target, this)){
rotation = Mathf.slerpDelta(rotation, angleTo(target), type.rotatespeed);
}else{
rotation = Mathf.slerpDelta(rotation, velocity.angle(), type.baseRotateSpeed);
}
}
}

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@@ -0,0 +1,4 @@
package io.anuke.mindustry.entities.type.base;
public class Spirit extends Drone{
}

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@@ -0,0 +1,7 @@
package io.anuke.mindustry.entities.type.base;
import io.anuke.mindustry.entities.type.GroundUnit;
public class Titan extends GroundUnit{
}

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@@ -0,0 +1,7 @@
package io.anuke.mindustry.entities.type.base;
import io.anuke.mindustry.entities.type.FlyingUnit;
public class Wraith extends FlyingUnit{
}

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